Turbo Roundabouts and BEYOND! - Building Roundabouts in Cities Skylines

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  • Опубликовано: 14 окт 2024

Комментарии • 588

  • @markovermeer1394
    @markovermeer1394 2 года назад +98

    We (NL) usually have dashed markings on the complex round-abouts, so can easily switch lines. The lines bring you to the pre-chosen exits, but you are not required to follow them strictly. This enables passing cars (especially useful when the circle is large), and you can also make U-turns. When you accidentally miss your exit, simply get around once more. On small-spaced turbos, we often have strict linings, often enforces with bumps to discomfort switching lanes.

    • @sainsay
      @sainsay 2 года назад +20

      one configuration we (NL) have of the turbo is the 2 lane entry with the priority/main road having the right lane going right and straight instead of right only and the left lane going straight and left. and I love it. it works incredibly well with high traffic roads that pass by towns. it would be the configuration of my choice for a lot of town/city main roads/streets in the US that are currently already 2 lanes wide.

    • @nibordu99
      @nibordu99 2 года назад +8

      NL city planning is so incredible.
      Here in Belgium, city planner learn a lot about your vision about city planning.
      That's pretty cool

    • @conrrr
      @conrrr 2 года назад

      Nl?

    • @YUMBL
      @YUMBL  2 года назад +17

      The Netherlands.

    • @ingernues8428
      @ingernues8428 2 года назад +1

      @@conrrr netherlands

  • @FrancisUnson
    @FrancisUnson 2 года назад +204

    The bus route made lane usage of the turbo roundabout very clear.

    • @YUMBL
      @YUMBL  2 года назад +11

      Glad it helped :)

    • @salamipitza
      @salamipitza 2 года назад +1

      @@YUMBL is the irl turbo roundabout also designed to disable a u turn or is it just a design choice for cities skylines

    • @YUMBL
      @YUMBL  2 года назад +4

      Just the CS version from what I’ve seen

    • @jamesmarshall4093
      @jamesmarshall4093 Год назад

      I'm a delivery driver in the uk. U-turns are easy even on a turbo roundabout irl. In the UK, if you want to u-turn, you simply indicate towards the last exit, but keep to the inside of the roundabout and ignore one lane divider. This would put you in the same lane for the road you entered in and will merge you with the traffic from the first exit who are taking the last exit relative to them.
      Hope I explained this well enough:)

  • @Bluerazor52
    @Bluerazor52 2 года назад +96

    I like this pinwheel roundabout a lot better than the other one. You are looking at the traffic you are about to yield to as you approach. Combined with the curve on entrance to slow you down and make it feel intuitively like you should yield.

    • @YUMBL
      @YUMBL  2 года назад +19

      Yep. The original one was certainly the “left hand traffic” version

    • @shaneintheuk2026
      @shaneintheuk2026 2 года назад +2

      Glad I wasn’t the only one. 😀

    • @peksn
      @peksn 2 года назад

      Yeah! This one is much better and does make the good things that a roundabout has in the first place :)

  • @JakkeJakobsen
    @JakkeJakobsen 2 года назад +37

    Ended up making the turbo roundabout on my own accord when traffic got so bad I had to force cars to stay in lane. Didn't know it was a thing and had that name till a year later. Intersection marking tool made them very easy to read in-game.

  • @courageouschronicler8657
    @courageouschronicler8657 2 года назад +54

    Just in fyi, if your roundabout road has a name, you can also click that and then the setup roundabout button on the context menu if you're using the latest version of TM:PE!

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 2 года назад +299

    Nice :-)

    • @YUMBL
      @YUMBL  2 года назад +43

      Thanks, hombre :)

    • @HrvojeMikovic
      @HrvojeMikovic 2 года назад +101

      You say "roundabout" three times and Biffa appears :D

    • @lcorak97
      @lcorak97 2 года назад +9

      First thing that popped into my head when I saw this come out was "I wonder if Biffa's seen this yet?" haha

    • @kais6936
      @kais6936 2 года назад +7

      @@HrvojeMikovic It's how you summon him like candyman lmao

    • @simonmcneilly55
      @simonmcneilly55 2 года назад +2

      Time to up that roundabout game......

  • @shaneintheuk2026
    @shaneintheuk2026 2 года назад +18

    1) I was incorrect in my comment on the pin-wheel roundabout last week. Because I drive on the left hand side I saw straight roads entering the roundabout which would be dangerous and encourage speeding. I now realise that I was seeing exits as entrances. Doh!
    2) A good explanation of how roundabouts work and all of your examples exist in the uk although the final one has curbs or massive white zones to keep the existing traffic apart.
    3) In the uk all roundabouts are turbo roundabouts but there’s no markings. We just know that is how they work.
    4) CSL cannot replicate the most common type of uk roundabout. The mini roundabout is used in suburbs and is just a white blob in the middle of a junction.
    5) Once again Yumble your videos are clear and concise.

    • @YUMBL
      @YUMBL  2 года назад +3

      Excellent! Thank you for watching :)

  • @KimForsberg
    @KimForsberg 2 года назад +344

    I would say, if a "roundabout" has traffic lights, then it's actually a traffic circle.

    • @majorphysics3669
      @majorphysics3669 2 года назад +5

      i consider a traffic circle the roundabouts where its just a pylon in the center, very easy to convert 4 way stops to these traffic circles with very little expansion of the pavement. Only for very low density residential though, anything more and it would be dangerous.

    • @beeurd
      @beeurd 2 года назад +6

      @@majorphysics3669 That sounds a lot like what we would call a mini-roundabout in the UK, except instead of having any sort of pylon in the centre there would just be a circle painted in the centre that drivers go around. They mainly appear in low traffic areas, but can pop up in busy areas that have limited space.

    • @laurencefraser
      @laurencefraser 2 года назад +3

      A traffic circle is an abomination. Imagine a round about, only the traffic already on the circular bit must yield to incoming traffic rather than the other way around.
      If you only control Entry to the round about with traffic lights instead of yield signs, that's just a roundabout that you've decided needs extra controls for some reason (maybe to facilitate pedestrian crossings, maybe at certain times of day traffic gets bad enough that the round about can't keep up so you need the lights to prevent it locking up?). If the traffic lights can and do also stop traffic that's already IN the circle... yes, that's a traffic circle, which ruins both traffic flow and safety.

    • @d3str0i3r
      @d3str0i3r 2 года назад +6

      @@beeurd there are places in the US with both with and without the pillar and it's found that with the pillar experiences fewer accidents, something-something adding an obstruction reminding people it's a roundabout instead of just and intersection keeps them from hitting it too fast

    • @yvrelna
      @yvrelna 2 года назад +3

      As far as I understand it, traffic circle is a road arrangement that's basically the same as roundabout except that traffic entering don't yield to traffic already in the roundabout. Traffic circle are designed for high speed entry instead of a modern roundabout which forces slower speed within the roundabout.
      Needless to say, it's a dumb intersection, it's inefficient and are dangerous because of the high speed. But that's how early conception of traffic circle/roundabouts were conceived, before the design of modern roundabout are properly understood.
      Basically, a roundabout can turn into traffic circle if driver education is bad and/or the traffic engineers don't put yield sign in the entryway. If driver education is really good, then the yield sign should not really have been necessary as drivers should already know the right of way rules for a roundabout.
      Roundabouts with traffic signals are called signalised roundabouts, and they can have its benefits, but it kinda also disrupts the free flowing nature of roundabout and the traffic lights also increases operating cost of the roundabouts, which are the two main benefits of roundabouts.
      The roundabouts that are created just with a cone/pillar or painted circle are called mini-roundabouts. They are low traffic roundabout that can be easily added to existing intersection without many design changes. With proper driver education regarding the right of way rules in a roundabout, it works exactly the same as regular roundabouts. There's not really any drawbacks to it, except that it can really only handle low amount traffic. The ease of converting regular intersection to mini roundabout is why it's popular when traffic is low, it just improves safety in an intersection.

  • @Styrestian
    @Styrestian 2 года назад +32

    This is the downside of vanilla game, some roads are just missing to make great roundabouts, I wish they can do a creator pack with needed roads.
    I really liked this video. 💞

    • @PiousMoltar
      @PiousMoltar 2 года назад

      Yeah they should add a bunch of this stuff in a free update, or at least a DLC, or at the very least, it should all be possible in the sequel (I assume there will be a sequel...)

    • @derpyorandom
      @derpyorandom 8 месяцев назад

      @@PiousMoltaryou foreshadowed life

  • @brntmoondoll4jaw
    @brntmoondoll4jaw 2 года назад +18

    I commented on the last one suggesting the pinwheel might not perform very well - I still have my doubts about the pinwheel in an area with heavy traffic flow but this super turbo roundabout that prohibits U-turns looks very promising!! I haven't been able to play in a while but I look forward to implementing this soon (I'll give the pinwheel a try too) great video as always :)

    • @YUMBL
      @YUMBL  2 года назад +1

      Much appreciated! :)

    • @nico_7754
      @nico_7754 2 года назад +5

      I don't know in real life, but in CS I built a pinwheel for a industrial zone with very high traffic and it works perfectly!

    • @brntmoondoll4jaw
      @brntmoondoll4jaw 2 года назад

      @@nico_7754 nice!!! ill definitely give it a try then

  • @gram_o_phone
    @gram_o_phone 2 года назад +62

    As a European 😉: the second configuration in our country would have a dashed plus solid line as the double right divider so it's only crossable from the inside of the roundabout.
    PS, with love, amazing content.

    • @deilusi
      @deilusi 2 года назад +8

      People dont know turbines, in real life they are superbly fast, but they cause a lot of accidents as well, when someone dont lane switch or get confused.
      All of those are symmetric roundabouts, in poland you have a lot of asymetric ones, where you have extra lane for part that follows priority road. I saw a lot of accidents on one roundabout that had 2 lanes going from south. 1 north, 1 east, 2 west. It completly nukes people ability to follow the markings.
      just a asymetric turbine with 75% of the way with 3 lanes and 2 lanes on the rest.

    • @gram_o_phone
      @gram_o_phone 2 года назад +2

      @@deilusi Yeah, it's unfortunate to have those who can't use this new kind of solutions, practically in Hungary we don't build new advanced roundabouts because of them. There was a pretty good turbine near my house and it has been converted back to normal 2 lane. Sad but necessity: never had a day not sawing somebody jumping the lanes even they had physical concrete half-sphere pins. It's good we still can build'em @ CS! 😉

    • @secession77
      @secession77 2 года назад +1

      I'm from Poland as well and last year I moved to Bulgaria and I had to learn driving again because their multilane roundabouts connected with high traffic are so different than ours that made me feel confused all the time.
      I was used to drive through similar "roundabouts" with such complexity in Wroclaw too, but there were traffic lights on it which make it no longer the roundabout xd

    • @colto2312
      @colto2312 2 года назад +1

      mfw you need a phd in roads to drive in europe

    • @SheltinkaBH
      @SheltinkaBH 2 года назад

      @@colto2312 yeah, it's called a driving licence?? 😄 that's why you go to driving school and drive with a licensed tutor before they let you take the test

  • @spacedoutorca4550
    @spacedoutorca4550 2 года назад +73

    As a console player, this modded stuff looks like straight up magic

    • @lmdizajn
      @lmdizajn 2 года назад +1

      And if we can use signs as stop, why can we change the arrows on the lanes? Would be big different in the game!

    • @arandombard1197
      @arandombard1197 2 года назад +13

      The game is basically unplayable without mods. At the very least, traffic manager is considered by most to be an essential mod for the game. Personally, I couldn't imagine running a city without it.

    • @tosspot1305
      @tosspot1305 2 года назад +3

      @@arandombard1197 Always baffled me why Americans say 'I could imagine' or 'I could care less' The term is 'I couldn't imagine' or 'I couldn't care less' . 'I could' doesn't make any sense as a sentence unless expressed as 'I could only imagine what it would be like without'

    • @arandombard1197
      @arandombard1197 2 года назад +3

      @@tosspot1305 I'm not American and it was a typo because I've become over reliant on autocorrection on my writing software and have become sloppy.

    • @tosspot1305
      @tosspot1305 2 года назад +1

      @@arandombard1197Apologies for calling you American. Its interesting it was an autocorrection. Makes me wonder if all the examples i see of it are also those. I do see alot of uses of it around though.

  • @timothymeyer3210
    @timothymeyer3210 2 года назад +14

    I've used this exact design throughout my city! What a coincidence
    Mostly because I see them all the time IRL...but still

  • @GaryCameron780
    @GaryCameron780 2 года назад +12

    I like your demo with the bus route tool. Shows the exact path. Nice.

  • @EspeeZombie
    @EspeeZombie 2 года назад +20

    Hey, I've been building turbo roundabouts and didn't even know it

  • @tiagodagostini
    @tiagodagostini 2 года назад +2

    I wish I had pictures of when I was a child. Here at my city we had the weirdest roundabout. It was a classic 2 lane in and out 2 lane wide roundabout with a 5 points access. BUT at one point of the wheel the inner lane could turn hard left into a single line that crossothe roundabout directly to the other side of the wheel.
    IT was HELL on earth to drive there.

  • @j.munday7913
    @j.munday7913 2 года назад +9

    Thanks for this, it sort of inspired me to pop into my game that has 1000 roundabout offramps and mess with them a little. They're not bad but I can already see hitting 25k + will swamp some of them.

    • @YUMBL
      @YUMBL  2 года назад +1

      Thanks for watching :)

  • @jordanangelov3795
    @jordanangelov3795 2 года назад +4

    Wow, I recently subscribed, and I've learned so much already! Been struggling with the markings, node controller (mostly, now I see how awesome it is :D), and generally all the mods in the UnifiedUI menu before I watched your videos. I swear I was making a roundabout yesterday and tried to use logic in real life, but I ended up undecided on the final result. I wished there was a video I could watch.. I guess I'm way too excited, but it was the first video I saw this morning, amazing :D! Wish you tons of subscribers, mate, your videos are very thorough and simple at the same time.

    • @YUMBL
      @YUMBL  2 года назад +1

      Glad to help! Much appreciated :)

  • @deldarel
    @deldarel 2 года назад

    I tried to make one myself in game and it was so fun! I did notice that the turbo roundabouts near where I live are all a slight bit different. This game is really great for demonstrating priority roads this way. I went to dig and I actually came across a few things regarding turbo roundabouts. I noticed something that almost everybody does wrong, including both me and you.
    The first turbo roundabout (TR from now on) isn't actually a real TR but a large partial TR. A real TR has two exit-lanes. Both the outer and the middle lane can get off the ramp. If you were to allow that in your normal TR, you would actually have what's called a rotor roundabout. Breaking it up there increases capacity. If you do the lane math, it doesn't quite make sense to do it that way. You funnel a two-lane road into one lane for the duration of the roundabout.
    It works for the partial TR because the two lanes feeding into the roundabout are not two lanes of traffic, just sorting lanes from a single lane road.
    I have a challenge for you: create every named type of turbo roundabout inside the game. That is Egg, Partial, True, Knee, Spiral, Rotor, and there's also stretched-knee and star but those are just 3 legged variations on knee and star. The rotor is the only variation that has 90 degree symmetry. The others are 180 or none.
    And one last challenge: recreate the turbo roundabout interchange in Talinn, known as the Haabersti traffic junction.
    I feel so many people see TR's as a panacea, while they have very specific strengths and uses, which explains why they have so much variation. This would be an interesting exploration.

    • @YUMBL
      @YUMBL  2 года назад

      You are totally right! I hope to make a video analyzing a real turbo roundabout soon :)

  • @Tiger313NL
    @Tiger313NL 2 года назад +1

    I often use a slightly different version to your turbo roundabout: traffic on the inner (left) lane is allowed to stay in the left lane, which allows for U-turns to be made. The lane markings show the lanes on the roundabout, so that traffic driving towards the roundabout have an extra visual cue to give way to traffic already on the roundabout.

    • @ThaJay
      @ThaJay 2 года назад +1

      This is exactly what I have been doing too! Sometimes disallow u-turns on the bigger stuff. And I agree the markings are the wrong way around, the lane that gives way should cross a line, not the one with priority.

  • @5BBassist4Christ
    @5BBassist4Christ 2 года назад +1

    Great video that did each individual roundabout type justice. You covered each type of roundabout imaginable (except the one-of-a-kind Magic Roundabout). It seems like a poorly set up roundabout can devastate traffic, but one set up properly will show their full potential.

  • @FurryEskimo
    @FurryEskimo 2 года назад +4

    They’re upgrading a roundabout near me in Newport, RI, BUT, I think they goofed. At one point in the roundabout, they reduce the circle from two lanes to one, meaning all the traffic trying to enter the roundabout is forced to wait, even if you’re just trying to make a right turn..

  • @Banthah
    @Banthah 2 года назад +1

    Great video. Nice pace, clear explanations…
    I’m from the UK and so the concept of roundabouts is very familiar to me. Indeed, my city is full of them (IRL and game).
    But, I was always struggling with how to manage the lane connectors to avoid unnecessary merging, ease the flow but still allow everyone to get to where they want to.
    From 07:00 is exactly what I’ve been lookng for! Thank you for this!

  • @Codraroll
    @Codraroll 2 года назад +2

    One roundabout design I've been having quite good experience with is a three-lane roundabout connected to two-lane roads. It's a bit hard to explain what it looks like in text, but I will try.
    Entering the roundabout, the right lane of the two-lane road is connected to the outer lane of the roundabout. This is for right turns only. The left lane connects only to the inner lane of the roundabout. At each node, the inner lane of the roundabout can continue straight ahead, or move to the middle lane. The middle and outer lanes of the roundabout will always exit. The only lane change permitted anywhere in the roundabout is moving from the inner to the middle lane, on the node before a car exits the roundabout. It is possible to do a U-turn, simply by staying in the inner lane for longer.
    The main advantage of this setup is that cars making a right turn will not interfere with the other lanes at all. In fact, no cars leaving the roundabout at any node will interfere with the cars entering at that node. However, there is a crossing point where cars preparing to exit at the next node will have to cross into the middle lane while entering cars go into the inner lane.
    However, I'm not sure if this is actually a good design. It works for me, better than the default roundabout setup, but I cannot help but wonder if it is suboptimal. Looking at the video, it feels like a lesser variant of the Super-Turbo Roundabout, but far simpler and easier to set up. If you use the lane tool and just press Ctrl-S at an intersection between an Avenue and a Highway in the vanilla game, you only need to move two lines at every node to complete the setup.

  • @tomasdipple1868
    @tomasdipple1868 2 года назад +1

    Roundabouts near me (UK) use your super turbo 1st exit on a lot of medium-sized roundabouts but pull it back from the roundabout a few metres with a pavement divider instead of a white line, this also assists with pedestrians trying to cross larger roundabouts.

  • @Arjay404
    @Arjay404 2 года назад +11

    1:46 There are no roundabouts that use traffic lights. When a circular intersection has traffic lights, it's called a Traffic Circle and the behaviors and rules of a Traffic Circle are different than a Roundabout, the only similarity is that they are both circular intersections.

    • @poruatokin
      @poruatokin 2 года назад

      This is absolutely not true - it depends on which country you live in. In the UK for example, the spiritual home of the traffic roundabout, with or without lights they are all roundabouts or to give them their proper term "gyratory traffic flow system". Especially since in many cases, the traffic light are part-time, only being used during rush hours.

  • @extrapille9300
    @extrapille9300 2 года назад +2

    It looks so simple, the logic behind is also simple once you understand how it works ^^
    My idea would be yielding lines on the entrance of the roundabout.
    And another thing for easy understanding is: amount of exits in a roundabout need to have same amount of lanes to enter (-1 if you don't want to have the sims turn completly). Example: Roundabout with 6 Exits need to have 5 lanes to enter. And 1 more lane to enter if you want that the sims could turn to the street where they enter the roundabout.
    maybe now I have confused you :)
    And as always: really like your style of content, kind of relaxing atmosphere but also helpful in the same time.

    • @YUMBL
      @YUMBL  2 года назад

      I liked adding an extra lane for right turning traffic on the last one :)

  • @dummazzmusic
    @dummazzmusic 2 года назад +1

    Never thought I'd have so much fun learning about roundabouts

    • @YUMBL
      @YUMBL  2 года назад

      Thanks for watching!

  • @vegaomega6072
    @vegaomega6072 2 года назад +3

    that super turbo roundabout is honestly a work of art.

    • @YUMBL
      @YUMBL  2 года назад

      Looking at pics of the lanes exiting makes me smile. :)

  • @rikschaaf
    @rikschaaf 2 года назад +1

    The normal turbo roundabout can get very congested in the right turning lane, which also makes it harder to do a right turn ironically. You can easily see the congestion when looking at the single right turning lane fanning out into 3 lanes at the end. The right turn bypass does nicely solve the issue though.

  • @vladimirmijatovic4171
    @vladimirmijatovic4171 2 года назад +4

    I've been building turbo roundabouts the whole time without even knowing it :D And it's been fun to watch

  • @wolfgangreichl3361
    @wolfgangreichl3361 2 года назад +1

    In the already roundabout skeptic US you probably reduced the roundabout supporter faction from 10% to 1% by showing the super turbo; I'd feel lost there.
    Beyond that, great video! Love your calm way.

    • @YUMBL
      @YUMBL  2 года назад

      Thanks a lot!

  • @Maradnus
    @Maradnus 2 года назад +2

    The pinwheel roundabout reminds me of a miniature version of the Ring Road in Coventry UK..
    In reality navigating it is pretty simple because there is a lot of line Crossing it makes it incredibly dangerous and you have to be absolutely on the ball in order to use it in real life…

  • @thejontao
    @thejontao 2 года назад +2

    Great video! I’ve never done many roundabouts because I’ve never been happy with how they worked. Some very good tips here. I’ve got to start a new game and give roundabouts a chance, now. Thanks!

    • @YUMBL
      @YUMBL  2 года назад

      Theyre great! Better than a four way stop. Even when theyre small

  • @mewr11
    @mewr11 2 года назад +1

    If you want to /slightly/ improve the traffic flow through the "super turbo roundabout', you can make the right-turn lane split off before the actual roundabout; that way the traffic turning right won't have to yield at the roundabout and can just slip right through. If you do that, you'll want a 2+1 lane road heading into the roundabout, with 1-lane slipways for each of the rhts, which will combine with the roads heading into the roundabout to make 3+2 approach roads.

    • @YUMBL
      @YUMBL  2 года назад

      They dont actually yield currently. They just come in :)

    • @bobblebardsley
      @bobblebardsley 2 года назад

      Any other traffic leaving the roundabout is forced to take the left-hand lane on the exit road, while those right-turn slip roads feed directly into the right-hand lane, so there's no conflict for right-turn traffic.

  • @thebestspork
    @thebestspork 2 года назад +1

    I don't usually enforce the turbo as u-turning traffic is quite rare. Most of the time roundabouts work fine with the number of lanes being the total number of connecting roads -1 and the standard TMPE setup.
    Also if you have many exit lanes you can allow two lanes to exit in the most busy directions (after adding an additional lane to the roundabout). It's common in the UK to be able to go straight on from either approach lane if the road continues as a two lane road after the roundabout (this is usually the case on rural dual-carriageways where a minor road intersects).

    • @YUMBL
      @YUMBL  2 года назад

      Yep. See the last examples.

  • @SirLANsalot
    @SirLANsalot 2 года назад +3

    Your two lane example, you can use Asymmetrical 2+1 roads instead, since you have only 1 lane leaving the roundabout, not 2, so the extra lane on a normal 4 lane road isn't used. Same applies for your tubo example using a 3+2 or 3+1 asymmetrical roads. Yet you did do it right with the super turbo LOL.

    • @YUMBL
      @YUMBL  2 года назад

      A three in one out road is a bit strange. Idk if i have one

    • @SirLANsalot
      @SirLANsalot 2 года назад

      @@YUMBL I dunno if a mod has one but at least a 3+2 would work.

  • @RainHeart257
    @RainHeart257 2 года назад +5

    In my country (Spain) a roundabout works as a normal priority road (same rules as a straight road) with roads crossing which must to yield.
    You can leave the roundabout using only the right line but you can continue if you want, like a normal priority road (you can drive on right line all the roundabout with no problems). If you want to join the roundabout, you have to wait until you don't stop the traffic going inside. We use more lines if there is a lot of traffic leaving a roundabout and you want to go to another exit. I think is quite simple and it works very well

    • @alejandrogarcia-sw4ic
      @alejandrogarcia-sw4ic 2 года назад

      Well. In Spain we are also famous for the roundabouts with traffic lights, what has not much sense

    • @javieraracil782
      @javieraracil782 2 года назад +1

      Agree! But we also have "turbo roundabouts", and imo those work better than how they worked before being "turbos". At least that's what happens in my hometown Santander. They added a couple of turbos years ago and now I feel more confortable taking those rather than the crazy 3 lane roundabouts... Oh, and we can do U turns with those too! Great video, btw :)

    • @shaneintheuk2026
      @shaneintheuk2026 2 года назад

      As a Brit who drove in Spain on holiday I was terrified that traffic entering a motorway had priority. I was paranoid that I would forget. 😆

    • @javieraracil782
      @javieraracil782 2 года назад +2

      @@shaneintheuk2026 what?? No way!! If you join a motorway, you have to yield to the traffic already on it. But we're really polite and most of the time if we see a car entering, we create space or even move so they can enter without problem. Where did you drive? Maybe people there drive differently

    • @shaneintheuk2026
      @shaneintheuk2026 2 года назад

      @@javieraracil782 oh! We must have misunderstood the guidelines. We were told cars would just pull out in front of us. In the uk we tend to behave similarly and let people in so I’m not sure why it worried us so much. I suppose it was the shock of the difference.

  • @williamj400
    @williamj400 2 года назад +1

    The two lane roundabout setup (atleast in Australia) is quite rare. I call the style you did a tumble roundabout as you tumble to the outside lane to leave, you mainly see them on semi low-Med traffic suburbs but not major roadways (typically).
    Typically both lanes entering the roundabout can continue straight ahead and you don’t need to change to the outside lane to exit. this preserves the through traffic aspect while making turning easy too. The best way to replicate this in game is to fork the roads into two one way roads just before the roundabout. The one way “on ramp” is then connected to the roundabout in such a way that it and the “exit ramp” of the crossroad now form a junction, creates a good flow and makes the first exit very easy for the traffic

  • @oomredoo
    @oomredoo 2 года назад +1

    I’ve just tried the super turbo in the main entry to my city and it’s cleaned up the traffic really well! Took a little working out with the one way highway entry and exit roads. Got there in the end.

    • @YUMBL
      @YUMBL  2 года назад +1

      I’m glad to hear it! It should hold up, just be sure to add more entrances if necessary :)

  • @peewypeabody4284
    @peewypeabody4284 2 года назад +6

    I love the super turbo roundabout! This might be just the thing my growing city needs

    • @qunewsguy
      @qunewsguy 2 года назад +1

      I was just thinking the same thing. I have a 4-way stop I want to upgrade and this might be the perfect solution.

  • @harag9
    @harag9 2 года назад

    Here in the UK the 2nd roundabout you showed is not quite right - the left lane entering the roundabout can go left or straight on (UK left hand drive), the right lane can go straight on or right.... So basically both lanes that enter the round about can exit on the opposite side. This helps when the main route would be straight on and the 2 turning would be used the least. But I like the turbo designs.

  • @deantrussler8507
    @deantrussler8507 Год назад

    Hi ya Yumbl I'm loving your channel, I've learnt so much from you. I live in the UK where we have thousands of roundabouts, from experience with roundabouts I don't think this roundabout would work because there is way too much traffic conflict when exiting a junction, one lane feeding into two lanes it should be two dedicated lanes on the roundabout feeding into two lanes in the exit. One other point is on roundabouts you can always drive 360 degrees.

  • @syriuszb8611
    @syriuszb8611 2 года назад +1

    To allow U turn you could add U turn spot before the roundabout, at least in the version with green belt between directions. That way, you don't have to enter the roundabout to U turn.
    To be honest, I have never seen turbo roundabout as shown in the RL, it's usually allowed to either change lanes to right or stay at the left lane. But even those are rare, and usually the it's just the right lane if you intend to leave round and left lane if you want to continue on roundabout.

    • @YUMBL
      @YUMBL  2 года назад

      Excellent idea!

    • @DarkDutch007
      @DarkDutch007 2 года назад

      In the Netherlands you can find Turbo-roundabouts, usually not larger than 2 lanes, Turbo-roundabouts are safer than ordinary multilane roundabouts since changin lanes on the Turbo is not done (also there are ridges between the lanes to make people not switch lanes), you have to pick your lane before you enter the roundabout.

  • @mahakleung6992
    @mahakleung6992 2 года назад

    What a great insight! Using bus lanes to see what your traffic rules are generating. Thank you.

  • @Vayify
    @Vayify 2 года назад +2

    Aah roundabouts, one of my favourite things in Cities Skylines with obviously left side of the road driving 😉

  • @OldManBadly
    @OldManBadly 2 года назад

    From a traffic management prospective, roundabouts have one very simple problem: A big percentage of the traffic going through it doesn't need to be there. Let me explain:
    In your example, each road coming in basically is a 1 in 3 out problem. Assuming equal distribution, 33% of the traffic goes to each possible exit, and the 1% remaining gets confused and goes back where they came from. The problem is that this means that 33% of the cars were just going straight and didn't need to slow down, turn, change lanes, and so on. Their trip is actually slowed as a result of the round about.
    The second problem is that 33% of the cars also want to "turn right" (air quotes because in the UK, they would want to turn left, but you get the idea). So they go into the round about only to immediately leave it at the next road. Their trip is slowed by having to queue, enter the round about, turn, and leave it.
    There is a third and even more significant knock on problem with all of this, which is simply that this means that 66% of the cars in your roundabout simply don't need to be there. Those 66% end up slowing the 33% that would benefit from the roundabout down, while also having their own trips slowed by having to use the roundabout to start with and being in each other's way.
    Essentially, no matter how efficient you make a roundabout, it will hit a wall at a certain point and rapidly decline in performance, with the traffic version of dithering.
    When you break it down, the issue of a roundabout is that it basically slows all traffic to make it somewhat easier for 33% of the traffic to turn left. It's somewhat better than a timed traffic light 4 way intersection, but it's really going a very long way just to allow left turns.
    My suggestion is this: one road under, one road over elevated, and a mechanism to allow left hand turns in the middle. Right hand turns handled by individual point to point ramps. The middle layer could be a roundabout, because you have removed 66% of the traffic from the equation. It could even be a two cycle left turn only 4 way intersection, again even as it's inefficient in normal use, it would still be able to move a much higher rate of cars compared to the standard 4 way intersection, as you would make no provision for right or straight through.
    The bigger problem in the end here is that you start to border on making an interchange instead of an intersection. In the real world, the lack of space and the NIMBY view of things like this, it's unlikely you could do this every block!

  • @tomg9061
    @tomg9061 2 года назад +3

    I'm sticking with the pinwheel design. I have 1 in already and I'm going to put in a 'large' one in a future downtown feature. Thinking center circle is 16 units across

    • @YUMBL
      @YUMBL  2 года назад

      Nice!

  • @brown1971
    @brown1971 2 года назад +2

    It feels like the yield entering the pinwheel doesn't allow for good visibility. The functionality of the super turbo roundabout seems ideal. Thanks for the video!

  • @jackbanks
    @jackbanks 2 года назад +1

    Killing it with the videos man, well done.
    Also, after watching through your Newmarket series my Skylines addiction is starting to warm back up. Usually i start, build the city up and get frustrated and delete it, repeat.
    However I've taken on so many things from that series and these tutorial video's and I do have to thank you.
    One other thing I have to ask is about the theme/LUT you are using here? Is it something you're currently working on and will share in the near future or are you able to share information on it now? Totally understand if it's the latter.
    I'm currently sorting through maps (haven't found anything yet) and themes for my next build as it's something I want to start, take my time and persist at. But I'm not happy with anything I'm getting, the colours and textures in your last 2 tutorials is something I'd love to use. So I might hold off and hope you share your secret sauce.
    Thanks 👍

    • @YUMBL
      @YUMBL  2 года назад +1

      Thanks a lot! The theme is “nature reserve temperate”

    • @jackbanks
      @jackbanks 2 года назад

      Thanks mate

  • @deilusi
    @deilusi 2 года назад

    That's great explanation how to solve a lot of issues in people cities, but -I have 2 things to say. This series needs to mention:
    a) super short roads, they usually make any problem much worse. They stop traffic behind (mostly on busy crossroads), and it's spreading the problem all over the city. If there is some road behind, before stop & go happens. If you have enough asphalt to absorb the traffic, without clogging the next crossroads, it won't become a jam all over the neighborhood.
    If you have like medium traffic, leave 20-30u between junctions.
    for high traffic, it's like 50-60u between them.
    b) downsides of roundabouts:
    There is one thing people don't understand as well about roundabouts. It's not an omnipotent solution.
    if you make a roundabout, you lower the number of "lanes" that you have dedicated for your "main" direction.
    if you have 3 lanes going in 4 directions, there are 6 lanes that you could use, (But only 1 lane usually that can go left at a time)
    3 lane roundabout have 3 lanes in total for all directions, so you downgrade the road as a result. In crossroads you have half of the time for horizontal and half for vertical, which means 6 lane road handle 3 lanes of traffic, nicely (with exception to left turns, as mentioned, another topic)
    so (3 lane) roundabouts are something that handle 2 full lanes in each direction, but 3'rd clogs it completely. Typically, its (number of lanes-1) is what they can handle. Gain is that its omnidirectional, so left turns and U turns don't cause a buildup.
    If roundabout is not handling it, Usually the best way is to go back to simple crossroads, but with a twist, you need to block left turns, and make them non-colision way (by ramp or tunnel)
    like they do on highways.
    If anything clogs your city, its 69% left turns, 15% lane maths, (when you crunch high traffic 6-7 lanes from each direction on 3 lane roundabout, or general 3 busy lanes to 1), 15% something like train stations, on short/main road. If you solve them in non-colision, on high importance roads, (and that's where roundabout with U turn helps as well)

    • @YUMBL
      @YUMBL  2 года назад

      I generally speak quite negatively of roundabouts. I suppose you’ve not seen my other videos?

    • @deilusi
      @deilusi 2 года назад

      @@YUMBL I've seen some of them, maybe its already somehere I just havent reached YET. I really liked mod video, my point was that, in there, you did not mention any problems roundabout have, I wanted to leave something for people who see only that. (and I took that crooked roundabout for myself as well, along with one of the highway connections I've seen on your video)
      I don't agree with that roundabouts are bad, they are awesome for low to medium traffic in all directions. I want to say they are overused, and not one-solve-all tool.

    • @YUMBL
      @YUMBL  2 года назад +1

      Thats my opinion as well. This just happens to be a video about how to set up roundabouts. Not about alternatives. See my “city starts ranked” or “making traffic use all lanes” videos for my feelings about roundabouts. This simply isnt that video.

    • @deilusi
      @deilusi 2 года назад

      ​@@YUMBL I thought it deserved single sentence like that, that's why I mentioned it, something like "they are good for medium traffic, for high traffic check video x" to put full stop on this topic. I say it again, thanks for through explanation on the topic.

  • @TinusBruins
    @TinusBruins 2 года назад

    A good turbo roundabout doesn't necessary force an exit but prevent's more then 2 lanes crossing or merging at a single point but spreading the conflict point out and making them simple, and therefor reduce waits and keeping it flowing.

  • @hesterclapp9717
    @hesterclapp9717 2 года назад +1

    You can also add another lane for U-turns if it becomes a problem

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 2 года назад

    YUMBLtv - thank you for shown this and explaining it. I always enjoy watching your videos because your roads are so clean, your layouts are beautiful and many of your designs are interesting.
    Also if I may suggest you might want to consider doing a video on the different types of mods that you use especially on some of these road designs since many people are not fully aware of them and I think it should be shared with the community to bring them up to speed with what you use.

    • @YUMBL
      @YUMBL  2 года назад

      Thank you! I have lots of videos about mods :)

  • @Meeseeran
    @Meeseeran 2 года назад +1

    Great video! Speaking of signalized roundabout, I'd love to see a video where you explain how to set these up most efficiently and prevent backups.

    • @YUMBL
      @YUMBL  2 года назад

      I’ve never seen one 😅

    • @Meeseeran
      @Meeseeran 2 года назад

      @@YUMBL Oh, I didn't expect this response... I guess that might depend on where you live. There are actually a few roundabout-like signalized intersections in the city that I live in most of the time, so maybe I should just go there and use my own observations to understand how they work...

  • @giorgioelgar2272
    @giorgioelgar2272 2 года назад

    You should also yield on a traffic light controlled roundabout, if you're sticking lights on you roundabout you should try and make nodes separate and keep the yield

    • @giorgioelgar2272
      @giorgioelgar2272 2 года назад

      Also road traffic rules in the uk suggest you take any left exit (equivalent to a right) and the straight from the left hand lane unless otherwise stated, we do have "turbo" roundabouts as well

  • @Lankpants
    @Lankpants 2 года назад +1

    And remember, if you really need a u-turn you can just add a 4th/5th lane. Try adding one and see how many people actually use it though. One of the main reasons we don't ever see them is because they'd go nearly unused.

    • @YUMBL
      @YUMBL  2 года назад

      I had to address it. Theres always someone who says “why can’t I turn around in it?” Because you’re a hazard.

  • @ercbeckett
    @ercbeckett 2 года назад

    If you ever get bored i would love it if you'd put this in your workshop along with the other items you've built lol i havent gotten the line markings down and these roundabouts look great! Haven't been able to find anything like these in the workshop.

  • @HiltownJoe
    @HiltownJoe 2 года назад +1

    For the two lane roundabout I prefer not to switch from the inner lane to the exit lane, but to exit directly from the inner lane to the second lane of the destination road. That way the right turns stay conflict free.

  • @signatureenterprisesllc5438
    @signatureenterprisesllc5438 2 года назад

    You or the system have the leftmost two lanes going into the circle marked incorrectly, the first should be a combo arrow combining a straight arrow with a left turn arrow (almost looking like a question mark) the center arrow should be a straight arrow. This will help people pick the correct lane ahead of time.

  • @thiagogfalcao
    @thiagogfalcao 2 года назад

    This is the kind of thing that probably only works in theory, and not in real life. I've never seen people respect the lanes while inside the roundabout. No-one would (correctly) choose the exit before even entering the roundabout. Unless there were obstacles.
    Then again, we just need to do this in CS because the engine doesn't let cars change lanes in between nodes and every driver is very polite.

    • @YUMBL
      @YUMBL  2 года назад

      Some turbo roundabouts have little curbs. You would certainly notice if you didnt keep to your lane

  • @Arcade_Jon
    @Arcade_Jon 2 года назад

    In the 2nd 2 lane example you should be in the right most (left most for here in UK) lane for turning right and taking the second (ahead) exit. If the ahead exit is past the 12 o'clock (11 o'clock side in your example) position then you should be in the inside lane. The 12 o'clock rule is what is taught here in UK unless the signs say different.

  • @krisculin9679
    @krisculin9679 2 года назад

    Great tutorial. From watching Biffa, and I see he commented here as well, the roundabout typically has 1 more lane than the incoming road. Or, it should at least equal the number of incoming lanes. So a 2 into 2 or 2 into 3 but not a 3 into 2. I did notice, and you did not point this out, that your Super Turbo used an asymmetrical 3+2 with 3 lanes coming into the 4 lane roundabout and 2 lanes going out. That actually makes sense to me. Perhaps you can add an extended version of this video showing how you did the markings?

    • @YUMBL
      @YUMBL  2 года назад

      I do intend to make another intersection marking tool vid in the future. Thanks for watching :)

  • @Arkaine_
    @Arkaine_ 2 года назад +6

    I've actually utilized the pinwheel roundabout as the center piece of my town. It works wonders. I've yet to test it with heavier traffic though.

    • @lmdizajn
      @lmdizajn 2 года назад

      I agree and at least to change the arrow on the lanes in Vanilla (PS4), without it, you can make a perfect roads but the game would do unreal stupid stuff and block everything...

  • @gogee8510
    @gogee8510 2 года назад +1

    Must say, sheer brilliance and just looks the part.

    • @YUMBL
      @YUMBL  2 года назад

      Much appreciated :)

  • @gRuHa89
    @gRuHa89 2 года назад +1

    You're pretty close to reinventing a Swindon Magic Roundabout ;)

  • @JJ-vb7tg
    @JJ-vb7tg 2 года назад +1

    I am looking forward for a next video on testing the flow efficiency of magic roundabout! Nice video and thank you.

  • @Roaxial
    @Roaxial 2 года назад +5

    at 5:09 you said the upcoming roundabout would be conflict free, but there are actually 5 conflict points per entrance on it , 2 merging and 3 crossing :)
    Also, in my previous comment i said that the turbo roundabout was actually a regular roundabout with concentric spiral marking; this is half right and half wrong, as after looking into it a bit more i learned that for some turbo roundabout variants they are actually the same thing! I apologise for my mistake and I am excited for the next video :)

    • @YUMBL
      @YUMBL  2 года назад +2

      Much appreciated! “Conflict free” was certainly wrong phrase. I was trying to describe each exit getting its own dedicated lane. You know what I mean ;)

  • @lukasmax6984
    @lukasmax6984 2 года назад

    I don't know why but making U-turns on a turbo roundabout feels satisfying. You're not supposed to, if you follow the lanes. But there is no laws against it and no danger.

    • @YUMBL
      @YUMBL  2 года назад +1

      How about going all the way around once THEN taking your usual exit 😂

    • @lukasmax6984
      @lukasmax6984 2 года назад

      If the queue in right lane is long and you need to go right on the roundabout sometimes it's a good trick to go in the left lane and circle around.

  • @ycarusz
    @ycarusz 2 года назад

    You have the link to your Steamlib or espacially for the roads you use?
    Super clear video and high quality!

    • @YUMBL
      @YUMBL  2 года назад

      Check the description

    • @ycarusz
      @ycarusz 2 года назад

      Sry didnt see that ty!

  • @gwalla
    @gwalla 2 года назад

    I think one time you'd want to avoid the turbo versions is if you've got, say, a collector road with roundabouts for intersections with other collectors and right-in/right-out intersections with local roads. Think a roundabout-ified RCUT-like thing. That sort of arrangement depends on allowing U-turns at the larger intersections to allow cars from the local roads to proceed across or turn left.

  • @jonathanmarsh8119
    @jonathanmarsh8119 2 года назад

    Thanks a mil for this video. I have been building out "turbo" roundabouts the wrong way. Over using TMPE, and not sizing it correctly.
    Tried the pin wheel at four corners of a city block but somehow ended up with a deadlock around all four of them. Thinking I messed up with the priority signs there.

    • @YUMBL
      @YUMBL  2 года назад +1

      Shift ctl click is really all you need in tmpe :)

    • @jonathanmarsh8119
      @jonathanmarsh8119 2 года назад

      @@YUMBL Extra nodes, and changes to the layout can break TMPE ... but me trying to "make it a bit better" generally makes it worse. That's why the videos help so much, gets me to reign in my attempts at creativity.

    • @YUMBL
      @YUMBL  2 года назад +1

      Extra nodes will just be connected with lane connectors. Correctly. You really only want cars changing at exits in CS

  • @NLvideomaster
    @NLvideomaster 2 года назад +1

    This looks like a huge turbo roundabout. IRL a bit dangerous I think but in Cities skylines this'd work amazingly (mainly as cits have real problems changing lanes.)

    • @YUMBL
      @YUMBL  2 года назад +1

      You’re exactly right. The lane changing is easy. Irl you wouldnt know youre changing lanes as it pushes you out. Its getting across INTO it thats the problem. The width

  • @bobblebardsley
    @bobblebardsley 2 года назад

    That super turbo is not unlike a lot of UK motorway junctions/interchanges, especially where two motorways cross or meet. Ours are usually traffic light controlled (although these are often temporary and it's free-flowing during less busy times of day) and may be elevated so one of the motorways is a through-road beneath the roundabout, or even split-level in a way that allows through traffic along both axes. They also irl usually allow you to change lanes to perform a U-turn, which may be used if there's an accident/RTA on a motorway slip road, where the police will close the slip road and force exiting traffic to go to the next exit, all the way around the roundabout, back down the other side of the motorway and then exit from the opposite side. The roundabout where the M180 meets the M18 is one example of this near where I grew up, it's elevated over the M18 and traffic light controlled, but other than that it works a lot like the super turbo shown here (remember we drive on the left, if you decide to take a look at it...!) They look great in CS with all the intersections marked up and the island in the middle decorated, this was a very satisfying video to watch :D

    • @YUMBL
      @YUMBL  2 года назад

      Thanks a lot! :)

  • @damdennis
    @damdennis 2 года назад

    Like this a lot. Can you tell me which network you are using (not the roundabout roads but the others).

  • @7th_CAV_Trooper
    @7th_CAV_Trooper 2 года назад +1

    Your tutorials have helped me a lot and made Cities much more fun for me. I wonder if the developer has a content contributor program like World of Tanks does. I'd nominate you for sure.

    • @YUMBL
      @YUMBL  2 года назад

      Glad to hear it! I’m not sure they know who I am 😂

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 года назад +1

      @@YUMBL if they're paying attention to the community they do. :)

  • @billyswong
    @billyswong 2 года назад

    For the last roundabout, it is 3 lanes in entrance but 2 lanes in exit. I think it will look better or more symmetric if the 3 lanes entrance is 2 lanes at the beginning and only expanding itself to 3 lanes when nearing the roundabout. Then the roads outside will be standard 2-by-2 roads.

    • @YUMBL
      @YUMBL  2 года назад

      Agreed! Thats how I would do it in a build.

  • @t3po3
    @t3po3 2 года назад

    Proper roundabouts always eludes me now I shall go forth and apply these techniques 🙂

    • @YUMBL
      @YUMBL  2 года назад

      Have fun!

  • @joshjohnsonaudio
    @joshjohnsonaudio 2 года назад +1

    you showed us Super-Turbo....but what about Supreme Turbo? any configurations for 8-lane roads feeding the roundabout? or maybe configurations that allow 2 right-turn lanes? thanks for your content!

    • @YUMBL
      @YUMBL  2 года назад

      Oh, totally! Up the lane count and mathematics as you see fit. Thanks a lot :)

  • @varazir
    @varazir 2 года назад

    I love the pin wheal RB, I use it with a 3 lane road with a dedicated tram line. I like this as well with the 4 lane centerpiece. It's the slip lane for the right hand turn that is the key to get a good flow.

    • @YUMBL
      @YUMBL  2 года назад

      Getting right turning traffic out is usually an easy victory. Slips are key! :)

  • @backinUPs
    @backinUPs 2 года назад

    Nice! What is the road network you’re using for the streets radiating out of the roundabouts?

    • @YUMBL
      @YUMBL  2 года назад

      They’re part of the “ultimate american roads” pack in the steam workshop

  • @NelielSugiura
    @NelielSugiura 2 года назад

    Really good and informative video.
    However, the talk on City Planners discord about it mostly pointed out how unsafe the pinwheel is due to side merging like you would an on/off ramp for a motorway, but with such limited space it would be very dangerous without a seriously low speed limit. So any of the normal, straight-on roundabouts are going to be safer as, even with a yield, you should be slowed or stopped and easily able to look right (or left) for oncoming traffic rather than trying to look over your shoulder and missing something ahead of you... or hoping the driver is aware of their blindspots and mirrors, etc.

    • @YUMBL
      @YUMBL  2 года назад

      You neglected to read the pinned comment. Or the description. The design has been reversed for the steam workshop version.

    • @NelielSugiura
      @NelielSugiura 2 года назад

      @@YUMBL Not sure why you are imitating Yumbl or trying to bring him down with your poor attitude. But you clearly neglected to read anything I mentioned or pay attention to the video and there being neither a pin or description of relevance to what I mentioned, which was only about real-life safety concerns around a pinwheel compared to standard ones.

    • @YUMBL
      @YUMBL  2 года назад

      Yea. The pinned comment and description say that the version in the steam workshop has been reversed. You should have a look at it as it addresses your concerns. Thats why its relevant.

    • @YUMBL
      @YUMBL  2 года назад

      I’m sorry but you made the same comment as about 200 other people. I’m well aware.

  • @JainZar1
    @JainZar1 2 года назад +16

    Another reason on why you would want a Roundabout is to slow down traffic in a city without needing a traffic light. That is more of an IRL thing tough.

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 2 года назад +3

      I think some people don't even realize those are technically roundabouts. I'm talking about the "bump in the middle of the intersection you have to drive around" variety.

  • @lctree9252
    @lctree9252 2 года назад

    I’ve grown up with regular roundabouts (also called squares for some odd reason) but you definitely taught me a lot about turbo roundabouts, which I don’t know if I’ve encountered. Drivers are always confused when they encounter roundabouts. I think that education is definitely at fault, and drivers should not be able to have a license unless they know how to drive into and around a roundabout.

    • @YUMBL
      @YUMBL  2 года назад

      I wonder if “square” means town square. Like a bunch of space with no buildings. Just a hunch

    • @lctree9252
      @lctree9252 2 года назад

      @@YUMBL could be, we were colonized by the British, so some things were taken in, others were not, then you throw in some French in the mix, and oh gosh you’ve got a mishmash of words that mean different things in different cultures for some extra spice in conversation. Yes, looong sentence, also cultural difference.

    • @simongeard4824
      @simongeard4824 2 года назад +1

      @@YUMBL Town squares often _are_ roundabouts too, in that they're frequently bordered by one-way roads. Very common in South American cities... the oldest part of the city being a plaza with a cathedral on one side, town hall on another, etc, and with the road around the plaza often being "una via".

  • @xheralt
    @xheralt 2 года назад

    It's possible to add a conflict-free U-turn option to the super turbo roundabout. I'm thinking, after you complete the right turn, peel an exit lane off of the rightmost side, pull as sharp of a 180 as you can (3x3?), tunnel under/bridge over the road you are returning to, back to surface level, left turn, then rejoin the original road opposite direction. This could be repeated in all four directions with no conflicts if I'm envisioning it correctly (I don't actually play CS, so I could be wrong). With full lane mathematics, you'd actually have to add a fourth lane (a second right turn lane) to the roundabout entrance, but how many U-turns are you anticipating?

    • @YUMBL
      @YUMBL  2 года назад

      I dont generally accommodate for uturns ever. Traffic must find a way ;)

    • @xheralt
      @xheralt 2 года назад

      A cheaper way to accomplish this is a variant of what I call the Michigan Left Turn, where left turns at an intersection are forbidden, but instead, a modest distance away from the intersection proper, a specific U turn opportunity is provided on the cross street; to make a left turn, one must make a right turn, cross (presumed multiple lanes) to the center median, then make the U turn. For the super Turbo Michigan U Turn (ghod, that name is getting long), provide a break in the median a short-to-modest distance away from the roundabout, node required to change lanes, set up the U turn specifically from the original leftmost lane to the opposite direction leftmost lane. To see how it works, freeze frame the video at 7:17. You start at the purple dot, turn right, change lanes to reach the center median, make the U turn, take the lane change marked in red at the top of the screen, then the lane change marked in blue on the left, and end up opposite direction on the original road (green dot).

    • @xheralt
      @xheralt 2 года назад

      @Robert Johnson the above thoughts might interest you

    • @xheralt
      @xheralt 2 года назад

      @@YUMBL well that's your design choice and as such is fine. Other people might want the option. I personally regard mass use of u turns as a troubleshooting flag that a connection is missing somewhere, so good to bring the issue to the fore, so it can be id'd and fixed.

  • @kirkstenvall8892
    @kirkstenvall8892 2 года назад +1

    Okay. This video got me way more excited then it should have. :D

  • @CardboardArm
    @CardboardArm 2 года назад

    Technically none of these are official "Turborotonde" according to it's creator Bertus Fortuijn (/watch?v=iMYib3IR43I).
    - Once you get on your lane in the roundabout, you will automatically exit the roundabout by following your lane (due to the spiral shape).
    - No changing lanes once on the roundabout is allowed/possible.
    - No crossing 2 or more lanes to get onto the roundabout.
    The Turbo Roundabout you made is called a "Turboplein" or Turbo Roundabout Interchange and traffic lights are mandatory in the Netherlands due to crossing 2+ lanes at once.
    Love your videos on these intersections! Please do more!

    • @YUMBL
      @YUMBL  2 года назад

      Much appreciated :)

    • @CardboardArm
      @CardboardArm 2 года назад

      @@YUMBL Here is a video of both regular turbo roundabouts and the turboplein design from a drivers perspective: watch?v=2F3Xql0irEQ.

  • @dkgameplay2328
    @dkgameplay2328 2 года назад +1

    need more vanilla options (variants)! and thanx for your work!

  • @roellemaire1979
    @roellemaire1979 2 года назад

    @7:09 (turboroundabout) If you allow the cars to exit the roundabout from 2 lanes you can significantly increase throughput going straight over. Cars in the middle lane can choose to exit, or go on to the next exit. This way you utilise more of your exit roads. Make the blue line also exit to the middle lane.

    • @YUMBL
      @YUMBL  2 года назад

      Ive found that exiting is never the problem with roundabouts. Its entering. Cars backing up and being unable to get in. Idk if this will help them

    • @roellemaire1979
      @roellemaire1979 2 года назад

      @@YUMBL This way you can have 2 lanes crossing the roundabout, not only 1, the total throughput increases. I see it in real life over here in a lot of places. Try it :D

    • @YUMBL
      @YUMBL  2 года назад

      I did try it. Once its backed up on all sides its still over. Traffic piles up.

  • @ningshen7909
    @ningshen7909 2 года назад +1

    Hello, I like your videos a lot truly!! They are so informative and well-explained!! Also, I'm a rookie and i'm wondering about where those straight roads you used in the video come from? DLC?

    • @YUMBL
      @YUMBL  2 года назад

      Thanks a lot! They dont, theyre from the steam workshop linked in the description.

    • @ningshen7909
      @ningshen7909 2 года назад +1

      @@YUMBL OMG you replied in 20 mins!!! thank you so much. Biffa is my second favorite city builder RUclipsr now lol

    • @YUMBL
      @YUMBL  2 года назад

      😂

  • @SurceGx
    @SurceGx 2 года назад +1

    Can you show how to do this marking? Just I don't know (i have intersection marking tools mod)

    • @YUMBL
      @YUMBL  2 года назад +1

      I will! Possibly next video :)

  • @MaxFX1984
    @MaxFX1984 2 года назад +1

    Very nice vid!! Only critique I have is the lack of sharkteeth indicating the yield situation. Keep it up!! Greetz, MaxFX

    • @YUMBL
      @YUMBL  2 года назад +1

      Thanks Max!

  • @MidwestRdub
    @MidwestRdub 2 года назад +1

    Great info on the round-a-bout!

  • @CoBy_CoBy-97
    @CoBy_CoBy-97 2 года назад

    by adding a fourth lane to the turbo roundabout and having an 8 lane road coming into the roundabout you could allow for U-turns in it though i think the superturbo roundabout is better

  • @kais6936
    @kais6936 2 года назад +1

    Love the tutorial. Some thing to use in my city. Wonder, would traffic lights would be best for high density or yeild signs all the way? Something to experiment with. Amazing vids as always.

    • @shaneintheuk2026
      @shaneintheuk2026 2 года назад +1

      IRL roundabouts fail when traffic is high or it’s a-symmetrical. If one route never turns right (left in the us) one entrance never gets to go. In that situation traffic lights are better.

    • @poruatokin
      @poruatokin 2 года назад +1

      @@shaneintheuk2026 Many junctions do (or at least, did) use part-time signals for that very reason just during rush hours. I've been overseas a long time, do they still have them?

    • @shaneintheuk2026
      @shaneintheuk2026 2 года назад

      @@poruatokin yes they do. Most major roundabouts have lights that are active in rush hour but switched off during the quieter times of day.

  • @ShadowWolfTJC
    @ShadowWolfTJC 2 года назад

    I think you could still do U-turns in roundabouts without compromising the roundabout's flow. Just expand the roundabout's lanes by 1, allow the leftmost lane entering the roundabout to pick between the 2 innermost lanes instead of just 1 lane, then set it up as normal, and you should now have a roundabout where every vehicle will be forced to stick to a particular lane, yet would also allow for U-turns.

    • @YUMBL
      @YUMBL  2 года назад

      So a 5 lane roundabout then?

    • @ShadowWolfTJC
      @ShadowWolfTJC 2 года назад

      @@YUMBL Yes, though only assuming that you'd have 4 lanes entering it, and assuming that there's a slip lane to make a right turn.

  • @Anonymous-sb9rr
    @Anonymous-sb9rr 2 года назад

    At most intersections most people go straight across instead of left or right. So If you're gonna make a 4 lane roundabout, I think it makes the most sense to have 2 lanes for people who want to go straight. But I'm not sure how you would do that in Cities Skylines, because then on the 2nd outer lane, cars could chose to stay on the roundabout or exit, which would confuse traffic when picking a lane to enter the roundabout on.

    • @YUMBL
      @YUMBL  2 года назад

      Precisely. That is the core of the roundabout problem in cs.

  • @merren2306
    @merren2306 2 года назад

    9:34 you can also do a... I'd guess I'd call it partial?... partial turbo roundabout with 2 lanes - 2 of the exits are optional instead of forced, and two of the nodes dont have a forced lane change

  • @KuzakoTheAvali
    @KuzakoTheAvali 2 года назад

    What mod do you use to change your road textures? I really like the dark asphalt over the base game grey concrete color

    • @YUMBL
      @YUMBL  2 года назад

      I have a video called “dark roads” that explains it.

    • @KuzakoTheAvali
      @KuzakoTheAvali 2 года назад +1

      @@YUMBL Awesome. Thank you

  • @LeonCoretz
    @LeonCoretz Год назад

    Having been both a taxi driver and a Mobile Patrol Officer, I gotta say the ability to make U-turns is definitely necessary.