Autodesk Maya 2018 - Stylized Bed Speed Modeling

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  • Опубликовано: 16 янв 2025

Комментарии • 118

  • @3dextrude
    @3dextrude  6 лет назад +12

    If you like what you see please consider supporting the channel through Patreon!! www.patreon.com/3dEx

  • @asadd2
    @asadd2 6 лет назад +7

    simply imitating your stuff is oddly motivating and educational, thank you very much for that!

  • @IGarrettI
    @IGarrettI 6 лет назад

    I love it that you do stylised stuff, not enough tuts on that. Also thank you for not calling it CARTOONY *TRIGGERED*

    • @3dextrude
      @3dextrude  6 лет назад

      +IGarrettI haha Thank you!

  • @phreakii
    @phreakii 6 лет назад +28

    When needed you should include the uv editing.

  • @q_q123
    @q_q123 6 лет назад +4

    This is motivating for me. Thanks. It looks really nice

  • @8dbolly730
    @8dbolly730 2 года назад

    hank you men ❤️❤️❤️💙 It's the best video I've seen

  • @maacdesmond
    @maacdesmond 5 лет назад +1

    Substance is very awesome in this video. i love Subspaint.

  • @vardan1015
    @vardan1015 6 лет назад +4

    Can you please make a tutorial on how did you take UV maps for the mesh get it into substance and how to apply texturing.please thank you!

  • @DienNDash
    @DienNDash 5 лет назад +1

    music at the beginning gave a duelist of the roses feeling

    • @DienNDash
      @DienNDash 5 лет назад

      definitely the world map theme

  • @IOSoraOI
    @IOSoraOI 6 лет назад +10

    That yugioh falsebound kingdom soundtrack

    • @3dextrude
      @3dextrude  6 лет назад +2

      +IOSoraOI It's a great soundtrack!

    • @AceInHandz
      @AceInHandz 6 лет назад

      IOSoraOI I knew the music sounded so familiar 🤔😂

  • @maggo104426
    @maggo104426 6 лет назад +4

    Hi, great models! Did you skip the UV mapping part? Can you do this models without UV's? because when it's just a solid Color I think that would work, but when you put theses stamps on the Sheets for the bed, does that still work?

    • @3dextrude
      @3dextrude  6 лет назад +2

      You need to have UVs to texture models.

  • @DailyGamerSunny
    @DailyGamerSunny 5 лет назад

    Very nice

  • @pepegrillbeatles
    @pepegrillbeatles 5 лет назад

    Humans are such amazing creatures

  • @ilittlebig198
    @ilittlebig198 6 лет назад +1

    I've always wondered how do you import all of the textures and stuff to the animation you're making?
    Loved your end result.

    • @3dextrude
      @3dextrude  6 лет назад +2

      Its done in marmoset toolbag, its as easy as just importing the textures in the correct slot of the material.

  • @Ntoulstudios
    @Ntoulstudios 2 года назад

    which software are you using for apply the textures ??

  • @silverghost3063
    @silverghost3063 6 лет назад

    3dEx Dude this video was so great! Thanks!

  • @piqriapiqria3284
    @piqriapiqria3284 6 лет назад

    Thanks for the videos

  • @apuart786
    @apuart786 2 месяца назад

    So Good :)

    • @3dextrude
      @3dextrude  2 месяца назад

      Glad you think so!

  • @flyingangel2052
    @flyingangel2052 4 года назад

    nice!!
    Did u unwrapp here??

    • @3dextrude
      @3dextrude  4 года назад

      yes, I just didn't show it in this video

    • @flyingangel2052
      @flyingangel2052 4 года назад

      @@3dextrude oh...ok
      thanks

  • @jaimetch
    @jaimetch 6 лет назад

    thanks for the videos I like how to solve things congratulations sige sending me videos

  • @pateldisha154
    @pateldisha154 6 лет назад

    Wowwww amazing

  • @therealsinju
    @therealsinju 6 лет назад

    try to do a house tutorial using this cartoonish style ! this is what we would like to see in your channel

  • @briannalambert3483
    @briannalambert3483 4 года назад

    looks...so...comfy........

  • @MariaLopez-mf7sj
    @MariaLopez-mf7sj 6 лет назад +1

    How did you smooth it when you had all the modeling done?
    Cause when you're in Maya the bed is more polygonal and when you go to the other program the mesh is more smooth.

    • @3dextrude
      @3dextrude  6 лет назад

      I made a copy in Maya and beveled the edges and exportrd that as my high poly. In substance painter I baked the normal maps and other channels using that as my high poly and unto the low poly.

  • @Dakshohri
    @Dakshohri 6 лет назад

    Awesome!

  • @kmfirestorm5069
    @kmfirestorm5069 6 лет назад +6

    could you make a slow tutorial of this? this is cool

  • @lakshpatil252
    @lakshpatil252 4 года назад

    From where do you colour the bed

  • @RENNWONG
    @RENNWONG 6 лет назад

    Nice man
    Do you use marmoset for the final render?

  • @TheDorianTube
    @TheDorianTube 6 лет назад

    I have one question about your for-sell tutorial on Stylized materials and SP. It's said that it's step by step etc, however I'd like to know if it will force you to buy extras in order to follow it (and how long it is). I'm asking since I've been burned already lol.

    • @3dextrude
      @3dextrude  6 лет назад

      You have to buy an extra 2 tutorials and then another 1 for the full experience, kidding. Are you talking about "how to make a stylized material" one? Its close to 20 mins. Only thing you need to make sure you have the correct version of Substance Painter(its in the description in gumroad) It shows how to make the stylized material I always use in my videos, nothing more nothing less.

    • @TheDorianTube
      @TheDorianTube 6 лет назад

      Perfect, thanks :D

  • @topogigio2412
    @topogigio2412 6 лет назад

    This is a really great video! would you mind replying to tell me what kind of post-processing effects you used to render the final result? It looks beautiful when rendered.

    • @3dextrude
      @3dextrude  6 лет назад

      Check out the video in my channel (skull potion full video) and at the end I show my settings for rendering in marmoset toolbag.

    • @topogigio2412
      @topogigio2412 6 лет назад

      Thank you!

  • @robertshaer6603
    @robertshaer6603 6 лет назад

    Nice! What do you use to render it out at the end? Any chance of a tutorial for how to get that look from a renderer? :-)

    • @3dextrude
      @3dextrude  6 лет назад

      That's marmoset toolbag. I have a video "Skull potion full video" where at the end of the video I show my typical settings for rendering.

    • @robertshaer6603
      @robertshaer6603 6 лет назад

      Ahh fantastic - thank you. Will check it out!

  • @idkprnce
    @idkprnce 6 лет назад

    How did you do that part at 0:49 ?

    • @3dextrude
      @3dextrude  6 лет назад

      it was just an extrude.

  • @semenkozulin3108
    @semenkozulin3108 6 лет назад

    Hi. Your bed is amazing. In what program do you texturize this model??

    • @3dextrude
      @3dextrude  6 лет назад +1

      +Semen Kozulin Thank you! I use Substance Painter.

  • @poemssongsforkids3564
    @poemssongsforkids3564 4 года назад

    can you tell me how you imported maya file in z brush

    • @3dextrude
      @3dextrude  4 года назад

      export as fbx from maya and use the zplugin menu- import fbx in zbrush

  • @harderwilliam
    @harderwilliam 2 года назад

    top de mais ajudou muito

  • @albensmaine3057
    @albensmaine3057 6 лет назад

    Hi 3dEx ! what software did you use for the final animation when the bed was spinning around ? was it maya ? if yes , please do a tutorial , i never knew how to get a rendered animation in maya :(

    • @3dextrude
      @3dextrude  6 лет назад

      That's Marmoset Toolbag.

  • @imadzizour3762
    @imadzizour3762 5 лет назад

    can you explain to us how to uv this Model , please

  • @idhamaidilakmalsudin8097
    @idhamaidilakmalsudin8097 6 лет назад

    What software do you used for texture painting?

  • @GAMINGXWORLD
    @GAMINGXWORLD 5 лет назад

    Which software used to colour

    • @3dextrude
      @3dextrude  5 лет назад +2

      Substance Painter

    • @GAMINGXWORLD
      @GAMINGXWORLD 5 лет назад

      @@3dextrude thank you for your reply

  • @krithikraaj4145
    @krithikraaj4145 4 года назад

    Wat software do I use for rendering...

    • @3dextrude
      @3dextrude  4 года назад

      I use Marmoset Toolbag for that

  • @GurbachanSingh-di4co
    @GurbachanSingh-di4co 6 лет назад

    Sir i recently downloaded maya 2018 and when i launch it a black screen appears in place of working grid... how to solve this issue..?

  • @basmaadel2216
    @basmaadel2216 6 лет назад +1

    how you use psd in maya for adding texture at minite3;33 thanks

    • @3dextrude
      @3dextrude  6 лет назад

      Hi, that's not maya that is Substance Painter, it's a different software for texturing your model.

    • @basmaadel2216
      @basmaadel2216 6 лет назад

      can you please help me to get substance painter i try to download it many time but every time it stop work and canot lunch so can you advice me by site or any link to download substance painter

    • @3dextrude
      @3dextrude  6 лет назад

      +Basma Adel just download it from their official website, if it doesn't work you will have to contact their customer support because that's beyond anything I can do.

  • @shivateja544
    @shivateja544 4 года назад

    i will be happy if i get a reply i completed my course and how much can i except salary ,im from india btw

  • @faza8000
    @faza8000 3 года назад

    My day in Portia - its you?

  • @كيف-ر7ظ
    @كيف-ر7ظ Год назад

    How make tihs UV :(

  • @darisidirene6857
    @darisidirene6857 6 лет назад

    Could you do a tutorial on modeling

    • @3dextrude
      @3dextrude  6 лет назад

      I have a good number of videos in my channel where I cover modeling.

  • @sakibalshahid6641
    @sakibalshahid6641 6 лет назад

    how can u go to ps or editing mode please help me

    • @elitsatsa
      @elitsatsa 5 лет назад

      He uses Substance Painter after he makes the model in Maya

  • @vitor_ans
    @vitor_ans 5 лет назад

    tutorial modeling in 3d max pls :') gj bro

  • @SeuXavier
    @SeuXavier 6 лет назад

    I can't reverse normals :(

  • @tonyadede2581
    @tonyadede2581 5 лет назад

    Blender has made all amateur modelers believe that it's realtime shade an texture is impossible

  • @llyodchristmas5781
    @llyodchristmas5781 6 лет назад +6

    dude, can you do a modelling tutorial for an anime female character?

  • @theludonarrian
    @theludonarrian 5 лет назад

    What version of Photoshop are you using?

    • @sab6466
      @sab6466 4 года назад

      It's not a photoshop. It's Autodesk Maya

  • @animeforever8508
    @animeforever8508 6 лет назад

    How do you get that floor under the bed

    • @asadd2
      @asadd2 6 лет назад

      just make a cube and rescale it to your desired plank size, then use duplicate special to multiply them along an axis, finally just translate each plank to the left or right a bit

  • @guriyborodkin4299
    @guriyborodkin4299 6 лет назад

    Why use maya? I'm just asking because I used to have it and then got blender and saw blender superior in every way.
    EDIT: Great build by the way.

    • @3dextrude
      @3dextrude  6 лет назад

      Just used to it, don't really feel like the software is preventing me from making anything. I do plan to try out Blender, but only once their latest update is out of beta and released to the public.

    • @guriyborodkin4299
      @guriyborodkin4299 6 лет назад

      3dEx Oh well good luck with that! I just prefer blender because it has more features and things to do. The UI is pretty complicated though.

    • @zackakai5173
      @zackakai5173 3 года назад

      Why use literally any piece of software vs literally any other piece of software. Personal preference, it's what you have access to, it's what you know how to use, availability of certain plugins or other tools, industry standards, and a host of other reasons.

  • @maxflores3391
    @maxflores3391 5 лет назад

    Remainds me to oceanhorn

  • @samsonsamsonow1841
    @samsonsamsonow1841 6 лет назад

    Круто! сделай медлено

    • @serjsergeev1441
      @serjsergeev1441 6 лет назад

      Постав скорость воспроизведения на 0.5 или на 0.25 ))

    • @samsonsamsonow1841
      @samsonsamsonow1841 6 лет назад

      а какой програмой ты пользуешся в конце?

    • @serjsergeev1441
      @serjsergeev1441 6 лет назад

      substance painter или marmoset toolbag

  • @dragerx001
    @dragerx001 6 лет назад

    i like the model but i feel like bedpost low poly circle feel out place with how detail bed texture is.

    • @3dextrude
      @3dextrude  6 лет назад

      Good point

    • @dragerx001
      @dragerx001 6 лет назад

      nothing few edge loops could not fix but awesome job :)!

  • @emilianojsaiz
    @emilianojsaiz 6 лет назад +4

    You forgot to include unwrapping. That is a huge step and without it you wouldn't be able to do many things in substance.
    Next time document it better so you don't get people confused.

    • @3dextrude
      @3dextrude  6 лет назад +9

      Because this is a speed model I just used automatic uvs for it; I don't include that because I also don't want to give people the impression that it's ok to just use automatic uvs.

    • @bearwolffish
      @bearwolffish 6 лет назад +1

      This is not a tutorial it's a time laps speed model. But since he's using substance painter and not painting the UV bitmap by hand, he probably just used the flatten bitmap (auto unwrap) option, you only need to worry about unwrapping properly if the UV needs be clean and human readable.

  • @elfodd35
    @elfodd35 4 года назад +1

    Super annoying music, from reading comments over the years on various videos about a variety of topics people always prefer no music.

  • @Zainnnn.
    @Zainnnn. 5 лет назад

    the tutorial is too fast, so it's too complicated to imitate

  • @SlayerDUDE1993
    @SlayerDUDE1993 5 лет назад

    1. Good job. I really like what you did here, but
    2. I would never buy Maya and Substance Painter to achieve same results because
    3. We have Blender for that so
    4. This video actual for those who work at studio that owns those software, still
    5. I would buy Maya and SP if I had to do more complex models like characters and other organic stuff for future animation
    Thanks for video. Added to favs.

  • @maacdesmond
    @maacdesmond 5 лет назад

    Substance is very awesome in this video. i love Subspaint.

  • @uuganaanyamdavaa6526
    @uuganaanyamdavaa6526 6 лет назад

    How did you do that part at 3:29

    • @3dextrude
      @3dextrude  6 лет назад +1

      I imported the model to substance painter, baked the maps and applied a smart material that I made(link to that in the description) and took it from there.

    • @animeforever8508
      @animeforever8508 6 лет назад

      I can't find the link in the description

    • @3dextrude
      @3dextrude  6 лет назад

      3dex.net look in the download page

    • @animeforever8508
      @animeforever8508 6 лет назад

      is it paid?

    • @3dextrude
      @3dextrude  6 лет назад

      Yes