Convert Normal Map to Geometry (for 3D printing or sculpting)

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  • Опубликовано: 25 янв 2021
  • If you have a model that fakes detail using a Normal map, it can be interesting to convert it to ‘real’ geometry that you can continue sculpting on, or for use in 3D printing. This shows you how to do it!
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Комментарии • 134

  • @kavilpparwar4956
    @kavilpparwar4956 3 года назад +221

    When he said "your computer will Love you" ....😂😂😂😂😂😂

    • @TacDyne
      @TacDyne Год назад +2

      Yes! It will love you for 5 days! :D

  • @NickCMOS
    @NickCMOS 3 года назад +63

    "Your computer will love you"
    WAAAAY TOO RELATABLE :D

  • @Soilad
    @Soilad 3 года назад +102

    He be buff though

    • @BlenderSecrets
      @BlenderSecrets  3 года назад +20

      Imagine doing push-ups with that body!

    • @Soilad
      @Soilad 3 года назад +2

      @@BlenderSecrets ye like 300 considering his weight

    • @brickmasterstudios447
      @brickmasterstudios447 Год назад

      @@BlenderSecrets ruclips.net/user/shortszn0_JxK6-Js?feature=share someone stole your vid fyi

  • @MrRac2010
    @MrRac2010 10 месяцев назад +2

    I'd like you to do a longer version of this, and slow it down, so I can understand it better. 🙏

  • @JoyceW-Art
    @JoyceW-Art 3 года назад +9

    T-rex be flexing! That really caught me off guard! XD

  • @swapnayak4348
    @swapnayak4348 3 года назад +30

    The bump node takes the derivative of height node along x and y. To convert into height, plug the map into the normal map node and add the integrals along x and y. The constant of integration does not matter as it can be changed inside the modifier. To integrate, multiple the value of normal map along any axis and multiply it with a small number. The small number is like the resolution, integrate through all axes and add. Using math nodes it can be done inside blender. Just bake the map after that by using the viewer note and baking omit map

    • @BlenderSecrets
      @BlenderSecrets  3 года назад +9

      I could never remember all that ;-) But thanks for adding, someone will find it useful for sure!

    • @zaknelson1887
      @zaknelson1887 3 года назад +2

      This is really interesting! Could you write out the equation?

    • @gavinmetzler858
      @gavinmetzler858 3 года назад +1

      I'd be really interested to see what you mean about integrating inside blender using math nodes - I can't quite understand how to do it from your comment.

    • @swapnayak4348
      @swapnayak4348 3 года назад

      @@gavinmetzler858 I meant osl. Sorry

    • @swapnayak4348
      @swapnayak4348 3 года назад

      @@gavinmetzler858 I meant osl. Sorry

  • @Martin-mw1uo
    @Martin-mw1uo 2 года назад +5

    The arms made my day! Thank you, on point tips!

  • @zaknelson1887
    @zaknelson1887 3 года назад +9

    When I tried it, it looks like it's just interpreting it as a height map, not converting the normal map, so it's prioritizing the Green/Y channel. You can tell in areas where the height should be flat, it instead seams to be sloped.

    • @ToxNano
      @ToxNano 3 года назад

      Have you perchance found a solution?

  • @lostmarble540
    @lostmarble540 3 года назад +7

    now that's a lizard who doesn't skip arm day

  • @costaluca78
    @costaluca78 Месяц назад

    I licterally wrote Convert Normal Map to Geometry for blender, and I though I'm pretty sure blender secrets has the solutions... INDEED JAN has always the solution!!!!
    GENIUS

  • @BlackStarEOP
    @BlackStarEOP Год назад

    51 seconds that tells me everything I need to know. Thanks!

  • @brahimkhalilkaak6230
    @brahimkhalilkaak6230 3 года назад +1

    Thank u for this short tutorial ,helped me a lot !

  • @Co-Bolt
    @Co-Bolt Год назад

    This is just what I was looking for!!! Thank you!

  • @znzib
    @znzib 3 года назад +10

    Loool XD That's very funny)))

  • @instinctisfiercenotcruel.958
    @instinctisfiercenotcruel.958 2 года назад

    Thank you you have just made my week with this

  • @gamedevstanislove
    @gamedevstanislove 3 года назад

    Amazing! Very useful! Thank you!

  • @zizouille7651
    @zizouille7651 5 месяцев назад

    My computer froze for 2 years when applying the decimate modifier, but thanks, i can 3d print now

  • @Alzexza
    @Alzexza 3 года назад

    Funniest short tutorial clip I have watch in a while.. thanks for the giggle at 12 at night

  • @KanzakiZD
    @KanzakiZD 3 года назад +1

    "your computer will love you"
    *adds buff hands anyways*

  • @warkarma
    @warkarma 3 года назад +2

    Thank you, this is very useful!

  • @enriquemage6829
    @enriquemage6829 2 года назад

    I really hate it when good tutorials like this one are made by people who seem to be in a hurry.

  • @drewknight91
    @drewknight91 Год назад

    so this is the method they used in Jurassic World to make a practical model of the dinosaurs from the cgi, thank you!

  • @gavinmetzler858
    @gavinmetzler858 3 года назад +2

    That website doesn't do what you think it does. Try Awesome Bump instead.

  • @cgooch_
    @cgooch_ Год назад

    Life saver... thank you.

  • @mehmetcancakt3693
    @mehmetcancakt3693 10 месяцев назад

    wonderful.

  • @dertobbe1176
    @dertobbe1176 22 дня назад

    Or use materialize to convert into a height map

  • @jo-zw9eu
    @jo-zw9eu 3 года назад +2

    XD the arms

  • @s-fablab
    @s-fablab Год назад

    Thank you so much!!

  • @tomascoppinger8537
    @tomascoppinger8537 3 года назад

    Thank you.

  • @MrRac2010
    @MrRac2010 10 месяцев назад +1

    Me gustaría que hiciera una versión más extendida de ésto, así lo puedo entender bien. 🙏

    • @MrRac2010
      @MrRac2010 10 месяцев назад

      I'd like you to do a longer version of this, and slow it down, so I can understand it better. 🙏

  • @fallbranch
    @fallbranch 3 года назад +25

    OK. Who wants to download a bunch of fighting game animations and make the dinosaur uppercut people?

  • @richardvamosi1500
    @richardvamosi1500 3 года назад +1

    Great! Little bit slow down please. :D Thanks a lot!

  • @vishnu_j
    @vishnu_j 3 года назад

    Haha most funny tutorial ,I like your humor sense

  • @RonenAprils
    @RonenAprils 3 года назад

    i need a pair of those

  • @LH74
    @LH74 Год назад

    That’s awesome. Is there a more step by step instruction?

  • @WallyMahar
    @WallyMahar 2 года назад

    Oh thank you. Trying to make a leather stamp for someone and print it

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Ah, that’s a clever idea! So you’ll use it on clay?

  • @user-nz3de4bb3c
    @user-nz3de4bb3c 3 года назад

    New arms 10/10

  • @caffentrager6449
    @caffentrager6449 Год назад

    HOLY MOLY

  • @Diego-dq2pi
    @Diego-dq2pi 10 месяцев назад

    At first I thought "why the hell would I want this" then you mentioned 3d printing
    But yeah, definitely the pc will love it

  • @suryakiran2171
    @suryakiran2171 3 года назад

    Hey, how to scale particles in one region of an object?

  • @alperozgunyesil
    @alperozgunyesil 3 года назад +1

    Fuck yeah

  • @tommykho4348
    @tommykho4348 3 года назад

    now i can see... its love.

  • @gabrieleledda4861
    @gabrieleledda4861 2 года назад

    what if I got 1 mesh but 2 different normal maps (2 materials)?

  • @ouagaetmoi
    @ouagaetmoi 3 года назад

    I love the arms!!! 😂🤣

  • @christopherchilcott2848
    @christopherchilcott2848 2 года назад

    How do you export the normal map?

  • @caencfy4702
    @caencfy4702 3 года назад +1

    The Dino back with thicker arm to fight the Godzilla and King Kong.

  • @roofoofighter
    @roofoofighter 4 месяца назад +1

    The website does not create a displacement map from a normal map, when I try it, it’s obvious that the generated displacement map is wrong. The website requires a height map input, not a normal map. As far as I know there is no easy way to convert a normal map to a displacement map. It requires specific software.

    • @fluxcapacitor
      @fluxcapacitor Месяц назад +1

      It's incredible how very few people over the comments noticed this.

    • @roofoofighter
      @roofoofighter Месяц назад

      @@fluxcapacitor yeah I even told Jan (Blender Secrets) and he said I must have done it wrong. 🙄

    • @fluxcapacitor
      @fluxcapacitor Месяц назад

      @@roofoofighter however, aren't bump (height) maps and displacement maps basically the same? If so, and if the web site really doesn't work well with normal maps as an input, what's it for in fact?

  • @holton1204
    @holton1204 6 месяцев назад +1

    I dont know if that website works for Normal > Height. Seems its setup to work the opposite direction?

    • @roofoofighter
      @roofoofighter 4 месяца назад

      You are correct. This video needs to be updated.

  • @RubenGarciaMarrufo
    @RubenGarciaMarrufo Год назад

    I am trying to avoid tiling, any tips?

  • @anirudhsingh2228
    @anirudhsingh2228 10 месяцев назад

    i mk love with my computer every 15 mins

  • @ToxNano
    @ToxNano 3 года назад

    I can't get this to work, NormalMap-Online seems to only takes Height maps as input, not normal maps

  • @huistv2005
    @huistv2005 3 года назад

    Is there also a way to convert ‘curve’ geometry to ‘real’ geometry? Thx for the tutorials!

    • @BlenderSecrets
      @BlenderSecrets  3 года назад +2

      Type F3 search for "convert to", then choose "to mesh".

  • @AntiTankLover
    @AntiTankLover 7 дней назад

    Did you make that model?

  • @maherabdu5358
    @maherabdu5358 3 года назад

    why you cut out mouse clicks...

  • @aafreenbanu.a.hix_b9452
    @aafreenbanu.a.hix_b9452 3 года назад

    Pls make rocket fire trail tut

  • @justlotfy
    @justlotfy 3 года назад

    can someone explain why we need Decimate modifier??

    • @BlenderSecrets
      @BlenderSecrets  3 года назад

      It's often a good idea before 3D printing to use a Decimate modifier to lower the polycount, it's easier for the computer, smaller file size etc.

  • @mohamedashaf7726
    @mohamedashaf7726 3 года назад +1

    rex with seps .... end

  • @BloxyBeegs
    @BloxyBeegs Год назад

    Little hands on the Dino

  • @avi3660
    @avi3660 3 года назад

    How many vertices is the final result?

    • @BlenderSecrets
      @BlenderSecrets  3 года назад +1

      A lot! That's why I recommend using a Decimate modifier. I'd say I recommend that always with preparing a 3D print model. Then export as STL or OBJ file.

  • @manulscode
    @manulscode 2 года назад

    when i add a displacement modifier, it just inflates my mesh like a balloon

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      By default in Blender the Strength of the Displacement node is 10 x too high for some reason

  • @gemshards6062
    @gemshards6062 3 года назад +1

    oh god, I would have known about this a year ago. All this time I looked at a 3d model with a normal map and sculpted everything by hand 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

  • @K0-z0
    @K0-z0 Год назад

    Excellente DA 😂😂

  • @Meganstaek
    @Meganstaek 2 года назад

    So I'm trying this and whenever I add the displacement modifier, my entire model explodes into a mess of spikes and spheres and looks totally wrong. Not slightly messed up like the t-rex does, but it becomes huge and totally unrecognizable. Any idea what might be wrong? I think it might have something to do with the fact the mesh is like, 3 different parts in terms of how the textures are applied, but I don't know how to make the displacement map target one part or the other as opposed to the whole mesh.
    It's a dragon with 3 normal maps-- one for the body, one for the wings, and one for its props. I made a displacement map out of the body's normal map, but it looks like the modifier is applying it to the entire combined mesh and not just the body...?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      It sounds like the strength of the displacement is simply too high. I've found that it's usually way too strong by default and you always have to lower it drastically.

    • @iknowbricksgood
      @iknowbricksgood Год назад

      @@BlenderSecrets the website creates random artifacts in my displacement map. When I use the map generated by this website on my model in blender without the modifier it has random spikes. I can use nodes in blender to create a great displacement map, I just cant export it to use for the modifier.

  • @notarobot528
    @notarobot528 3 года назад +1

    I NEEDED THIS FOR MY JOB

  • @Kireita
    @Kireita Год назад

    i need help, i have a model that has several normal maps, how would i go about that?

    • @BlenderSecrets
      @BlenderSecrets  Год назад

      Does the model consist of several objects? I'd convert the objects separately from normal map to geometry as explained here first, then join them all together.

    • @Kireita
      @Kireita Год назад

      @@BlenderSecrets i figured it out, but i cannot make look good when i subdivide it just gets separated in a bunch of circles and when i apply the displace its even worse and makes it look like a spiky ball, i have to change the strength to 0.05 to make it look 'reasonable' but for some reason it also creates a gap between parts. i think the model i try to prepare is just not well made.

  • @dant4774
    @dant4774 2 года назад

    0:01

  • @sudharshanr9931
    @sudharshanr9931 Год назад

    You computer will love you 💀💀

  • @vasili1207
    @vasili1207 3 года назад

    Add some thicker arms..
    I didn't expect he-man arms lol

  • @hoglamoreno8243
    @hoglamoreno8243 Год назад

    OH LOOK IS A DINOSAUR

  • @paulbarton4395
    @paulbarton4395 Год назад

    I have a stupid question for which I clicked on 2 links and still didn't see the answer, how much does the full e-book cost? I'm assuming its expensive if you're concealing the price

    • @BlenderSecrets
      @BlenderSecrets  Год назад

      Hi Paul, the book costs 35 €, it says so on the sales page.

    • @paulbarton4395
      @paulbarton4395 Год назад

      @@BlenderSecrets I didnt even see that, I looked all over, sorry

  • @robertrohrer8535
    @robertrohrer8535 3 года назад

    This is perfect since displacements is gone in ue5 for now just make it all mesh then convert to nanite

  • @painleroux9486
    @painleroux9486 3 года назад

    hhhhhh yeaaaaaah my computer did love me after that hhhhhhh he even gave me his favorite thing the blue screen .... love it xD

    • @BlenderSecrets
      @BlenderSecrets  3 года назад

      Haha, that's how you know you're working hard!

    • @painleroux9486
      @painleroux9486 3 года назад

      @@BlenderSecrets Hhhhhhhh yeah , thanks to your fast and awesome Tutorial

  • @rishirajkamdar1326
    @rishirajkamdar1326 3 года назад +1

    haha thick arms

  • @zephaniahdejene1746
    @zephaniahdejene1746 3 года назад

    Yes ofcourse ill do that * cuz me and my computer already love eachother*
    Talk about sarcasm

  • @monkeydad47
    @monkeydad47 Год назад

    Thanks youtube for making this a short. I love having to watch the enitre video agian because I missed a step :)

    • @BlenderSecrets
      @BlenderSecrets  Год назад +3

      It’s not me. RUclips converts them without the consent of the creators. I understand your complaint, but please direct it at RUclips: I’ve asked them many times to convert my videos back to normal. It’s frustrating…

    • @monkeydad47
      @monkeydad47 Год назад

      @@BlenderSecrets oh sorry no this was a jab at youtube i just worded it poorly.

    • @BlenderSecrets
      @BlenderSecrets  Год назад

      @@monkeydad47 Ah no worries, I misinterpreted.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Год назад +1

    This is a meme or what??? LOL... 😂😂😂

  • @clankill3r
    @clankill3r 3 года назад

    those arms 😂

  • @samliedtke578
    @samliedtke578 2 года назад

    Yo when you're working with software as needlessly convoluted as Blender, maybe slow down a bit.

  • @jdboulay
    @jdboulay 3 года назад

    Thicker arms indeed.

  • @KayhoticGames
    @KayhoticGames 3 года назад +2

    he goes way to fucking fast. i thought tutorials were to help people who dont know how to do it

    • @emergeprosthetics5870
      @emergeprosthetics5870 3 года назад +1

      I think he wants us to buy the book for the juicy parts.

    • @KayhoticGames
      @KayhoticGames 3 года назад

      Emerge Prosthetics wouldn’t doubt it. “Oh I’m too fast? Pay me money”

    • @emergeprosthetics5870
      @emergeprosthetics5870 3 года назад

      @@KayhoticGames We gotta make a living somehow. It's probably worth the price of admission.

    • @KayhoticGames
      @KayhoticGames 3 года назад

      @@emergeprosthetics5870 so you think its ok to make a "tutorial" thats hard for newbie blender users to follow, making them pay for it instead?

    • @emergeprosthetics5870
      @emergeprosthetics5870 3 года назад

      @@KayhoticGames It's understandable. RUclips does serve as a marketing platform. Do I wish it was more explicit and detailed? Sure. Especially since there's not a whole lot on displacement mapping for complex UV's like he's demonstrating. Perhaps our posts will encourage a full-on tutorial on the matter 🙏

  • @bluemosquedesign
    @bluemosquedesign 2 года назад

    Add some thicker arms instead ☠️☠️☠️

  • @BeoWerewolf13
    @BeoWerewolf13 3 года назад

    This method is wrong!
    It doesn't create the correct displacement map!

  • @matthewharden2437
    @matthewharden2437 3 года назад

    so I'm not very pro with blender or modelling. can someone please explain to me how to do this? I have tried several times and some of the things he says to do in this video he doesn't even show where to find them.

    • @BlenderSecrets
      @BlenderSecrets  3 года назад

      Hey Matthew, which part is where you get stuck? It’s true that this is a more advanced subject, I think.

  • @WallyMahar
    @WallyMahar 10 месяцев назад

    NOPE!👎

    • @BlenderSecrets
      @BlenderSecrets  10 месяцев назад

      What do you mean?

    • @roofoofighter
      @roofoofighter 4 месяца назад

      The website does not create a displacement map from a normal map, when I try it, it’s obvious that the generated displacement map is wrong. The website requires a height map input, not a normal map. As far as I know there is no easy way to convert a normal map to a displacement map. It requires specific software.@@BlenderSecrets

  • @totallyrobot
    @totallyrobot Год назад

    Far more than 51 wasted seconds of my life scrubbing back and forth to look at your settings. No thanks.