UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn Sound 2D

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  • Опубликовано: 19 янв 2025

Комментарии • 4

  • @Captainpanda2080
    @Captainpanda2080 11 месяцев назад +2

    This is really good information. You could use this in an actor component to keep sounds like vehicle sounds different from vehicle logic.

  • @ryanjdev87
    @ryanjdev87 Месяц назад +1

    the persist across level transisition bol lets the audio comp persist threw a level transisition like it suggest. For example if the the audio comp is being used to play music at the time the player loads a save game do you want that audio to continue play threw the load screen and into the next level he spawns into.

  • @jeremyway800
    @jeremyway800 Год назад +2

    Great stuff good sir!!!

  • @WickedPenguinn
    @WickedPenguinn Год назад +2

    thanks a lot