the persist across level transisition bol lets the audio comp persist threw a level transisition like it suggest. For example if the the audio comp is being used to play music at the time the player loads a save game do you want that audio to continue play threw the load screen and into the next level he spawns into.
This is really good information. You could use this in an actor component to keep sounds like vehicle sounds different from vehicle logic.
the persist across level transisition bol lets the audio comp persist threw a level transisition like it suggest. For example if the the audio comp is being used to play music at the time the player loads a save game do you want that audio to continue play threw the load screen and into the next level he spawns into.
Great stuff good sir!!!
thanks a lot