@@builderdude9488 if kerbal height rescaled with the universe(1% size kerbals) they would be (0.75m)x(1000mm/m)x(0.01)=7.5mm tall. Which isnt much bigger than an ant
@@pokemonfanmario7694 you can jump about 200 or 400 meters above it's surface in the base game I forgot. Its SOI is around 126,000 meters so actually you could very easily jump out of it in this version only having to jump 126 meters
i like how the KSC is also tiny lol. also how does it decide to scale the atmosphere? because at 1% scale the atmosphere should end at 700 m yet it seems like it ends at 2 km? how does it decide that or do you have to choose an atmosphere scale manually? also i want to see gilly with this lol
@@VercilJuan the engines dont flameout at 70 km normally though so flaming out at 700 m means that that does not correspond to 70 km but more like 20-30 ish km since that is usually where flameout happens. also if you look at bottom left you can see that the orbit very much changes until 2100 m has been passed. lastly the atmosphere meter at the top of the screen only shows vacuum above 2100 m
@@shoppingcart69420 Ah, yes. One of the things they say is that the plane should continiously dip its nose otherwise it would fly into space 😂 They dont understand scale.
i know im 5 months late but i tried 0.1% scale and apart from lag it worked just fine, however i tested this with gilly and it was completely invisible, but i could still land on it and everything
Spore sized planet Kerbin
literally
what is this, a kerbin for ants?
Yep.
Literally.
@@builderdude9488 if kerbal height rescaled with the universe(1% size kerbals) they would be (0.75m)x(1000mm/m)x(0.01)=7.5mm tall. Which isnt much bigger than an ant
Plot twist: Kerbin is normal and the plane is actually just 100x scale
tweakscale moment
this is how i found out you can discover and use other launch sites
Outer wilds moment
The outer wilds lore:
true i love this and that really good games with and i have each of their dlcs
I imagine gilly would look like a rasin
Edit: you could probably jump out of its SOI very easily
You can jump out of its SOI in the base game 💀you'd go interstellar if you jump off it at 0.01x scale.
@@pokemonfanmario7694 you can jump about 200 or 400 meters above it's surface in the base game I forgot. Its SOI is around 126,000 meters so actually you could very easily jump out of it in this version only having to jump 126 meters
@@pokemonfanmario7694 if i remember correctly you only get to 600 meters but it takes a few minutes to land
@@pokemonfanmario7694 why dead emoji?
@@nightshadows3885 I aint explaining social cues, I'm shit in them.
i like how the KSC is also tiny lol. also how does it decide to scale the atmosphere? because at 1% scale the atmosphere should end at 700 m yet it seems like it ends at 2 km? how does it decide that or do you have to choose an atmosphere scale manually? also i want to see gilly with this lol
atmosphere scale is set manually, it was more realistic (and playable) to make the atmosphere taller.
the atmosphere did end at 700 m, look at where the engine has flameout, the rest of the way he was already orbiting without air resistance
@@VercilJuan the engines dont flameout at 70 km normally though so flaming out at 700 m means that that does not correspond to 70 km but more like 20-30 ish km since that is usually where flameout happens. also if you look at bottom left you can see that the orbit very much changes until 2100 m has been passed. lastly the atmosphere meter at the top of the screen only shows vacuum above 2100 m
@@MinerBat turbofans like the wheasley flame out around 10km IIRC, it's only the turboramjet and RAPIER that can function above 20km
plot twist: the craft is scaled up with tweakscale and the solar system is normal
This is how flat earthers think planes work.
On a spherical earth?
@@shoppingcart69420 Ah, yes. One of the things they say is that the plane should continiously dip its nose otherwise it would fly into space 😂 They dont understand scale.
How small can you make it before the game explodes?
i know im 5 months late but
i tried 0.1% scale and apart from lag it worked just fine, however i tested this with gilly and it was completely invisible, but i could still land on it and everything
Reverse Tweakscale?
How big are the kerbals? I have an idea…
maybe you can orbit with everyone's first craft
Spore mode
Gulliver's travel
its so tiny
who said you cant go orbital with jet engines again???
How did you manage to do this, I can never seem to get sigma Dimensions to do anything either than making the planets larger to work.
Its easy just go to game code and enter kerbinsizex=0.01;
what the-
takes 5 m/s to get to orbit
edit: it was supposed to be a joke...
Kerbin is already a 1/10th of earth size's now 1% of kerbin size's?? is that berdal space program?
Bro have 1million deltaV
turbofan moment
which version of sigma dimensions are you using and how was this done with it, i can't get it to work