I still watch a lot of tutorials for things. That’s the great thing about blender being free! There’s loads of people out there sharing their knowledge!
Excellent video, it helped me a lot! Could you tell me how, after doing this whole process, is it possible to draw on that material? How do I do it please?
Awesome tutorial, thanks a lot. I'm wondering if there is a way to apply this to a whole scene (no outline), without making every single material like this.
That would be quite useful tho I don’t know exactly how you’d go about doing it. Maybe something you’d be able to do with compositing, but that’s not an area I know much about!
select all the objects that you want to be applied, and make sure the object with the cell shader is highligted. then do ctrl+l and press materials. they will all have the cell shader but will all be the same colour. then, go to the materials tab for one, press the number next to the name of the material, and change the colours in the color ramp. do that for all the objects in the seen :)
через геометрию визуализировать контур это не шейдер никакой. есть 1 метод- создать тонкий контур по френелю значения меньше единицы когда 0,85 например
i downloaded a minecraft character rig from black plasma studios, the lighting works on other items but i cant figure out how to do it, ive been at it for 3 hours now
I did everything as in the video. but I can't export the model in VRM format (I dressed my character from Vroid in clothes that I downloaded from sketchfab) and the objects on which I made the anime shader and outline. the exported model turns out to be completely white, and the outline turns gray
@@vishnupavithran1497 hey can you explain me what exactly u did? or what i have to learn. im new to blender. love the outline effect. but have no idea how to solve the cycle problem
Hello! I write the text through a translator, so I'm sorry)) Very good video. It helped me! But what if I want the color from the light bulb to also be reflected on the object? Because I came across the fact that there is only color from "colorRamp" on the object. Thank you in advance))
So if you run the coloramp output back into the base colour on a principled Bsdf you’ll be able to effect the colour of the light as well as maintaining the cel shading. By doing this you can also effect all the usual settings the principled Bsdf offers like metalness and roughness! Thanks for the feedback glad you found it helpful!
Do you have any recommendations for lighting these materials? Mine looks good in the shader editor but not so great with area or point light, sun looks ok but hard to control
Anyone for a way to prevent the outline from overlapping on other meshes? Like, building a character model in parts rather than as one whole mesh and wanting the outline to be around the whole mesh but not showing through overlapping meshes.
Use the freestyle option when rendering for something like that. It offers a lot more control too than doing it this way. There is a checkbox under the render properties for ‘freestyle’ turn it on and then there’s a large selection of different modifiers for you to choose from to get different effects such as a sketch look for example. If you don’t find it right away there’s plenty of tutorials out there on how to use it. Hope that helps!
If you want to use coloured lights you might want to check out my spiderverse shader video. I mention how that can work in there but in short essentially the final node in the chain should be a principled bsdf. This will then use the colours from the lights
You might find this video on a comic shader I made useful. I go over how that sort of effect can be made. You’d just simplify the setup a bit! ruclips.net/video/xzz52hX5rzk/видео.html
Does anyone know a way to add a black outline to my entire scene in eevee? I have tried the background culling method with materials and solidify modifier which was cool but it was so time consuming to do it for every object in my scene. I was wondering if there was a way to apply that method to every object in the collection all at once.
Hey. I have another video showing a way to make an outline using the grease pencil. And that is based on a collection. So it applies to all objects you have in a certain collection in your scene, here’s the link! ruclips.net/video/a4mV7sCewM0/видео.html You could try that, there are also other ways to do it but I think this may be the most customisable, it just has a slightly different look to the back face culling method
@@Littlerolz thanks! I tried the grease pencil line art method. I really love it alot. However it causes the viewport to run quite slow. But definitely excited to see how they develop this useful thing in the future. Appreciate your help.
@@Geometrynode yeah that is one unfortunate drawback to it but for the added customization you get, I think it’s worth it. Plus you can hide the grease pencil from view when modeling if it gets too slow!
This is good advice, but I have a slight problem: So I followed a Tutorial on texture painting before, and now I habe some textures I wanted to keep and get cell shaded over. Problem: when done like in this video: the shaders just overwrite my textures, and stuff like eyes with a coloured Iris just got their color removed. Is there a way to keep those textures and use the cell shading as well?
You would need to mix the texture you made with something like the setup in the video, where you could use a coloramp to darken certain parts of the texture you made while still maintaining what you painted
so your eyes are a different object/mesh from the head? is that how you got the eyes to have its own materials? also, can you cel shade and animate a rigged character in this way? appreciate any response and thank you for the tutorials
It’s better to have the eyes as separate objects from the head as you can move them and edit them as you please this way. I used just one sphere for mine due to them being completely black so there was no need for different ones. And yes you can totally use this shader on any model or character you want to!
Hello, i can't seem to find this shader to rgb in addition to other nodes, i'm on eevee rendering engin yet it's still missing, and there ain't no tutorial on how to make it show up. Thank you
alright so whenever i look up shader in the node search i dont get shader to RGB i just get add shader and mix shader and im on the latest version too what do i do?
that's basically what backface culling does. it removes the back side of the material making it see-through. so if you don't have another material underneath it then it will just end up completely blank
@@Littlerolz ah ok thanks. But when I have a material underneath it. Than it does nothing. I mean when I activate the blackface culling with another material underneath it nothing changes.
@@Littlerolz No I forgot it...😂 But now I have another problem. Maybe it doesn't work because I sculptet a head and than I built the head wie planes, activatet shade smooth so that my head looks good but don't have many vertices. Could it be the problem that my object consists of planes?
@@LaRay314 when you say made up of planes do you mean lots of individual planes parented together or joined into one object. So in the object menu in the top right are they all one object or lots of individual ones
I have another video showing a pencil style shader which uses a texture in a similar way. If you use a mix node and combine the shader to RGB with your texture before the coloramp you can get the effects of both!
Freestyle mode is much the same yeah. I quite like this way cos you can see the outline in the viewport and it has a very similar result in most cases!
This is the single most useful tutorial I have found on this topic! You made it so simple. Thanks a billion!
Thanks for the feedback!
I didn't expect u to make it so simple man thank you omg lmao that was fantastic
Thanks for the feedback! Glad you liked it!
With this 4 minute video, I will take over the world 🔥 thank you so much
I’m glad my blender tutorial could help with your world conquest!
Lets go! 🔥
Thank you, 😂 last part 😂
That's called "ANIME" got me there😂
omg thank you so much for this quick - easier - useful tutorial
that’s a really nice knight good job😊
Thanks man!
Unlike the other tutorials, this one actually helped, thanks!
Edit: Do you need the eyes on a separate layer?
I used it on my sonic the hedgehog model and it looks great thank you
I’m glad to hear that! I have to ask tho, is it classic or modern sonic?
@@Littlerolz modern sonic, i like the longer limbs :)
@@sdpr_5 Nice! Well I’m glad my vid could help you out!
can you make a quick tutorial/timelapse on how you created the model used in this video? Would love to see it, looks great
Thank you so much I am trying to make a YT show with my friends using cell shading and this helped a lot!
Bruh this is absolutely amazing!!!
Thank you!
How do you master this application without a tutorial? There is always a tutorial that helps, thank you handsome people
I still watch a lot of tutorials for things. That’s the great thing about blender being free! There’s loads of people out there sharing their knowledge!
Nice. Just used this tutorial, thank you!
ok I followed this but I can't get it to work in cycles it just appears as solid black when I add the outline.
Cuz it’s made specifically for Eevee so it won’t work
Thank you very much sir, I was searching for this type of tutorial for a long time!
Glad you found it
Is there any way to combine an image texture with this? I already painted my colors onto an image texture and am having issues using this method.
Just what I was looking for, thank you
Excellent video, it helped me a lot! Could you tell me how, after doing this whole process, is it possible to draw on that material? How do I do it please?
Awesome tutorial, thanks a lot. I'm wondering if there is a way to apply this to a whole scene (no outline), without making every single material like this.
That would be quite useful tho I don’t know exactly how you’d go about doing it. Maybe something you’d be able to do with compositing, but that’s not an area I know much about!
select all the objects that you want to be applied, and make sure the object with the cell shader is highligted. then do ctrl+l and press materials. they will all have the cell shader but will all be the same colour. then, go to the materials tab for one, press the number next to the name of the material, and change the colours in the color ramp. do that for all the objects in the seen :)
Best Tutorial!👏
Thanks! I’m glad you enjoyed it!
через геометрию визуализировать контур это не шейдер никакой. есть 1 метод- создать тонкий контур по френелю значения меньше единицы когда 0,85 например
thanks for the help!! do you know if theres a way to get the outline around the eyes as well?
i downloaded a minecraft character rig from black plasma studios, the lighting works on other items but i cant figure out how to do it, ive been at it for 3 hours now
I love this style... thx you soo much
Thanks for the feedback! glad you like it!
Ok, cool, beathiful... but... How import this a texture?? All video blender show how do but not show how work. 😢
Does it keep the shade when imported into (.fbx)?
I'm a beginner, not able to export model with textures in GLB format. Can you solve this issue?
I did everything as in the video. but I can't export the model in VRM format (I dressed my character from Vroid in clothes that I downloaded from sketchfab) and the objects on which I made the anime shader and outline. the exported model turns out to be completely white, and the outline turns gray
for some reason this shader dosent work on my model, would it have anything to do with a mirror modifier?
Not working for generate baker texture... Sad
Thank you so much!!!!!!
Thank you for the video!
This is Great!
Works pretty well in material preview, but how to get the effect to work in render as well.
It should work fine when rendering, so long as you are rendering using eevee. It won't work in cycles
Thanks for the quick response man!
Figured it out. The problem was with lighting. I used hdri to fix it.
@@vishnupavithran1497 ah that’s good to hear! Glad you got it all worked out!
@@vishnupavithran1497 hey can you explain me what exactly u did? or what i have to learn. im new to blender. love the outline effect. but have no idea how to solve the cycle problem
@@denniss.3907 Use eevee.
Quite simple and useful. Thank you very much🐵👍
Thanks for the comment. I’m glad you liked it!
The background music is in my school news and I was like-
A sign of good taste lol
Does it keep the shade when imported into Unity (.fbx)?
there should be jail time for anyone trying to imitate that dork Ian Hubert
Hello! I write the text through a translator, so I'm sorry)) Very good video. It helped me! But what if I want the color from the light bulb to also be reflected on the object? Because I came across the fact that there is only color from "colorRamp" on the object. Thank you in advance))
So if you run the coloramp output back into the base colour on a principled Bsdf you’ll be able to effect the colour of the light as well as maintaining the cel shading. By doing this you can also effect all the usual settings the principled Bsdf offers like metalness and roughness! Thanks for the feedback glad you found it helpful!
mine did not work lol pls help it looks like the textures are colliding
:(
Do you have any recommendations for lighting these materials? Mine looks good in the shader editor but not so great with area or point light, sun looks ok but hard to control
Anyone for a way to prevent the outline from overlapping on other meshes? Like, building a character model in parts rather than as one whole mesh and wanting the outline to be around the whole mesh but not showing through overlapping meshes.
Use the freestyle option when rendering for something like that. It offers a lot more control too than doing it this way. There is a checkbox under the render properties for ‘freestyle’ turn it on and then there’s a large selection of different modifiers for you to choose from to get different effects such as a sketch look for example. If you don’t find it right away there’s plenty of tutorials out there on how to use it. Hope that helps!
king
Thanks man ;)
Hello, why I don't found Backface culling?
The Shader rgb doesnt show up in my project :(. It worked in a test project that I did but doesn't work in the one I currently have
Nvm I found out it was because SHader to RGB doesnt work in cycles
Outline isnt working at all for me despite following all steps, its just weird black bits scattered all over constantly changing as i move the camera
had to flip all the faces
Glad you got there haha
3 mins yep thats all it took thanks no BS
This is great but also becomes wonky with colored lights
If you want to use coloured lights you might want to check out my spiderverse shader video. I mention how that can work in there but in short essentially the final node in the chain should be a principled bsdf. This will then use the colours from the lights
what if I want to cell shade but keep the textures's colors the same?
You might find this video on a comic shader I made useful. I go over how that sort of effect can be made. You’d just simplify the setup a bit!
ruclips.net/video/xzz52hX5rzk/видео.html
Thanks man
thank you !
Does anyone know a way to add a black outline to my entire scene in eevee?
I have tried the background culling method with materials and solidify modifier which was cool but it was so time consuming to do it for every object in my scene. I was wondering if there was a way to apply that method to every object in the collection all at once.
Hey. I have another video showing a way to make an outline using the grease pencil. And that is based on a collection. So it applies to all objects you have in a certain collection in your scene, here’s the link! ruclips.net/video/a4mV7sCewM0/видео.html You could try that, there are also other ways to do it but I think this may be the most customisable, it just has a slightly different look to the back face culling method
@@Littlerolz thanks! I tried the grease pencil line art method. I really love it alot. However it causes the viewport to run quite slow. But definitely excited to see how they develop this useful thing in the future. Appreciate your help.
@@Geometrynode yeah that is one unfortunate drawback to it but for the added customization you get, I think it’s worth it. Plus you can hide the grease pencil from view when modeling if it gets too slow!
thanks man
Thanks
This is good advice, but I have a slight problem:
So I followed a Tutorial on texture painting before, and now I habe some textures I wanted to keep and get cell shaded over. Problem: when done like in this video: the shaders just overwrite my textures, and stuff like eyes with a coloured Iris just got their color removed. Is there a way to keep those textures and use the cell shading as well?
You would need to mix the texture you made with something like the setup in the video, where you could use a coloramp to darken certain parts of the texture you made while still maintaining what you painted
You’ll probably need to add a color attribute node and link it to your base color
so your eyes are a different object/mesh from the head? is that how you got the eyes to have its own materials? also, can you cel shade and animate a rigged character in this way?
appreciate any response and thank you for the tutorials
It’s better to have the eyes as separate objects from the head as you can move them and edit them as you please this way. I used just one sphere for mine due to them being completely black so there was no need for different ones. And yes you can totally use this shader on any model or character you want to!
@@Littlerolz In the video in the outliner, you have one object.
I could not understand how you painted the eyes separately and the head separately.
@@Littlerolz Oк. Understood. I did!
how do i export this into unity? (pls help)
The only way is baking it into a texture . Sadly u can't export shaders to unity
Hello, i can't seem to find this shader to rgb in addition to other nodes, i'm on eevee rendering engin yet it's still missing, and there ain't no tutorial on how to make it show up. Thank you
Are you using the current version of blender?
@@Littlerolz hello, i was just mistaking the controls of searching with adding, i've found it now, thank you littlerolz.
alright so whenever i look up shader in the node search i dont get shader to RGB i just get add shader and mix shader and im on the latest version too what do i do?
I’m not 100% sure what may be causing that sorry. It’s not a add-on or anything so it should be there. Sorry I can’t be of much help!
if you change your render engine to eevee you can find it
@@emphymad yeah I figured it out lol i re-said npr in my head and connected the dots XD
@@emphymad this work thank you lol )
I don't get it. When I activate blackface culling, than the Objekt ist black but you can see through it.
that's basically what backface culling does. it removes the back side of the material making it see-through. so if you don't have another material underneath it then it will just end up completely blank
@@Littlerolz ah ok thanks. But when I have a material underneath it. Than it does nothing. I mean when I activate the blackface culling with another material underneath it nothing changes.
@@LaRay314 Hmm did you remember to flip the normals on the solidify modifier?
@@Littlerolz No I forgot it...😂 But now I have another problem. Maybe it doesn't work because I sculptet a head and than I built the head wie planes, activatet shade smooth so that my head looks good but don't have many vertices. Could it be the problem that my object consists of planes?
@@LaRay314 when you say made up of planes do you mean lots of individual planes parented together or joined into one object. So in the object menu in the top right are they all one object or lots of individual ones
how do i do this with a texture
I have another video showing a pencil style shader which uses a texture in a similar way. If you use a mix node and combine the shader to RGB with your texture before the coloramp you can get the effects of both!
@@Littlerolz oh thanks, i did manage to figure out how to use the characters texture plus this in the end though
That's the easiest tuto i've ever seen
And why not freestyle mode?
Freestyle mode is much the same yeah. I quite like this way cos you can see the outline in the viewport and it has a very similar result in most cases!
Thats it? Well thx then
Damn