Golf Ball Paradox - Real World vs Blender Physics

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  • Опубликовано: 2 дек 2024

Комментарии • 14

  • @ObscureHedgehog
    @ObscureHedgehog Год назад +1

    Holy smokes! I watched that Steve Mould video as well and was wondering if it could be done in Blender! Damn! I guess Blender's bullet physics engine is pretty good. Still waiting for XPBD though lol. Such a great thing to see a physical phenomenon being replicated through math and code visually. Great job!

    • @BlenderRookie
      @BlenderRookie  Год назад

      Yeah, Blender's physics engine is pretty good. I have never used XPBD but based on a quick google search, it appears to work based on location and velocity, and therefore won't need the compute burdensomeness of subframes.

  • @azumanguy
    @azumanguy Год назад

    that‘s amazing, good job replicating this phenomenon

  • @jtmcdole
    @jtmcdole Год назад +3

    Hopefully Steve sees this

  • @BricktowneMedia
    @BricktowneMedia Год назад

    This is so freakin cool....huh....saw Steve's video when it came out. I watch his stuff all the time...and then i see this...I thought there might be a chance...but I wasn't expecting it to be so accurate...wow....
    Legit, someone tell Steve! haha

    • @BlenderRookie
      @BlenderRookie  Год назад

      Yeah, someone tell steve and get him to promote me. LOL
      In seriousness, I had doubts that it would work. What it tells me is that whomever created the physics engine in Blender, actually understand physics enough to make simulation mirror reality.

  • @Mr.Doruko
    @Mr.Doruko Год назад

    Nice informative work, well done👍

  • @don.3s
    @don.3s Год назад +1

    Wtf i tought it wouldn't work, so crazy??!

    • @BlenderRookie
      @BlenderRookie  Год назад +1

      I also thought it wouldn't work.

    • @don.3s
      @don.3s Год назад

      @@BlenderRookie very interesting video! 😁

    • @BlenderRookie
      @BlenderRookie  Год назад

      @@don.3s Thanks