This is almost perfect.. apart from the entire building of the Server binary, you do not want to do that this way for multiple reasons. So the server "package" is created the same way your "Client" package is created, you just select a different Build Target. It is under File -> Package project -> Build Target and after selecting Server you click the build again just like you did for the Client build. The main reason why you want to do this is probably the size of the package. The dedicated server tends to be way smaller than the client(does not need all the textures, audio and stuff for example. For comparison my project Client size is 6.7G, the Server size is 1.8G(yeah I know I need to cleanup) but you do not want to be distributing the unneeded assets to the server.
@Acheta Games Excellent comment! but if its not trouble can you explain the `Server and Client package is created the same way` and the instruction that follows in a way a beginner like me can understand? Thank you so much!
@@cantonsandwich6667 If it's helpfull. You just nee to do all the same up to 9:00 . Once you already have your target For the server. Open up your project again and to file -> Package proect-> Build target -> (select your new server target) and let it package.
It's an old video but just FYI, when you moved the server.exe file over and create shortcut to it. That could cause someone some headaches trying to make changes to the server code and rebuilding. The shortcut should point to the new binary location not the one copied over. Unless you add a post build script to copy it over after the build.
11:02 why are you double click Server Log icon??? i mean what i want to know is that how can you activate two players...you did click once to package files! how can you do that?
Hello, is it possible to create Collaborative Viewer in a dedicated server? I am researching a scalable solution without the need of each client having their won instance of the app running.
This is almost perfect.. apart from the entire building of the Server binary, you do not want to do that this way for multiple reasons.
So the server "package" is created the same way your "Client" package is created, you just select a different Build Target. It is under File -> Package project -> Build Target and after selecting Server you click the build again just like you did for the Client build.
The main reason why you want to do this is probably the size of the package. The dedicated server tends to be way smaller than the client(does not need all the textures, audio and stuff for example.
For comparison my project Client size is 6.7G, the Server size is 1.8G(yeah I know I need to cleanup) but you do not want to be distributing the unneeded assets to the server.
@Acheta Games Excellent comment! but if its not trouble can you explain the `Server and Client package is created the same way` and the instruction that follows in a way a beginner like me can understand? Thank you so much!
@@cantonsandwich6667 If it's helpfull.
You just nee to do all the same up to 9:00 .
Once you already have your target For the server.
Open up your project again and to file -> Package proect-> Build target -> (select your new server target) and let it package.
It's an old video but just FYI, when you moved the server.exe file over and create shortcut to it. That could cause someone some headaches trying to make changes to the server code and rebuilding. The shortcut should point to the new binary location not the one copied over. Unless you add a post build script to copy it over after the build.
Wow fast new upload:) Nice video.
Uploads back to back? Awesome.
Yep! I want to make videos more often in 2021 :D
This helped me so much. Thank you man!
Great Vid
Why do I need to build unreal engine from source code ?
ServerMap not oppening while executing command 127.0.0.1, why?
also when I open 127.0.0.1 from others maps, its turning back to main menu
Nice Video! :) Can you do a video about UE4 EOS P2P?
oh man
thanks
u the best
11:02 why are you double click Server Log icon??? i mean what i want to know is that how can you activate two players...you did click once to package files! how can you do that?
Trying to figure out how to execute commands via command prompt any ideas on how to start?
How to access through Internet like public Web
Hello, is it possible to create Collaborative Viewer in a dedicated server? I am researching a scalable solution without the need of each client having their won instance of the app running.
can you make a dedicated server on a other pc?
Wow Thank You! great tutorial
Does this work so that I can play my game with a friend who lives in another house? Just he needs the IP and then join to the server?
Yes, it should
Hy i want ue4 Android dedicate serever plz can you help
thanks
Did you had ur 7777 port already mapped?
I think so haha; good number ;)
Thank you mate, you made my day! I saw some other tutorials but yours was clear, concise and precise, really good job, love it ❤️
@@andrea97673 Thanks! Glad I can help :)
If i pack the game in dedicated server :
forexample can i play the game by my friend on internet? (forexample my freind in new york and i in texas)
You need to set your ip address public.You can use logmewithhimachi.If you host your server you need to use that ip.
How To Setup A Dedicated python Server Locally Unreal Engine
who is the guy on the video (Aphiz,603sub) or (Flopperam,3680sub)
aphix