Falcon 4 BMS 4.33 Tutorial 12 AGM-154A JSOW vs 2 mechanised columns

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  • Опубликовано: 29 дек 2024

Комментарии • 45

  • @supanova88
    @supanova88  4 года назад +1

    The attack azimuth is explained here:
    ruclips.net/video/AHUKvR7VJ5U/видео.html

  • @RainmanHST
    @RainmanHST 8 лет назад +15

    Supanova - Like many I have been flying Falcon 4.0 since the beginning and even as a beta tester for the original Microprose team. Also been part of the BMS team since 2006. And I have t write that your tutorial videos are top notch and I learn from them as well. Great work and keep it up!

    • @supanova88
      @supanova88  8 лет назад +6

      Thanks for your kind words. You have an enviable history with this title.

  • @UnleashedCode
    @UnleashedCode 8 лет назад +4

    Really nice video... didn't really know the JSOW capabilities until after watching this. Thank you

  • @Lord_Shadowz
    @Lord_Shadowz 6 лет назад +1

    I bet this process is much simpler on an F-35 with the touch screens. It’s crazy you have to do all of this while watching out for enemy SAMS and aircraft. Amazing video! This was a great step by step tutorial. The JSOW is an amazing weapon.

    • @supanova88
      @supanova88  6 лет назад

      Thanks. I'm glad you enjoyed it. :)

  • @geraltofvengerberg3049
    @geraltofvengerberg3049 7 лет назад

    best channel for bms so far, subbed

  • @Netbug
    @Netbug 2 года назад

    Few things are more enjoyable than wrecking airfields with these.

  • @milkovivaldi
    @milkovivaldi 3 года назад

    When we launch 2 💣 together we know that the “space impact” is the distance between 2 JSOW 💣 considering the SPI at the center right?
    But these 💣 do not fall whole to the ground (such as JDAM), but open in the air in clusters. Therefore the “space impact” is calculated from the center of 1st 💣💣💣 💣 to the center of 2nd or simply the distance between 2 JSOW 💣 in the air?
    I hope it is clear I,m 🇮🇹🙏👍

  • @vlg_roshstrom9577
    @vlg_roshstrom9577 8 лет назад +1

    Wow....that weapon is a bit overpower, isnt it ? Nice tutorial, keep it coming :D

    • @AidanMillward
      @AidanMillward 8 лет назад +1

      Belruni Rosaldi most virtual squadrons are banning it as its so OP. for people like me that are constantly getting SA2'd it's a god send 😆

    • @gunslinger2488
      @gunslinger2488 7 лет назад

      If you play the campaign you only get a limited supply of them and you know why.

  • @ionfreefly
    @ionfreefly 3 года назад

    How do you create and view the vhs file?

  • @عمرومجدى-ي4ث
    @عمرومجدى-ي4ث 2 года назад

    Thanks 🙏

  • @proletariat239
    @proletariat239 7 лет назад +1

    Is the Israeli and other f15cs have a ramp start tutorial I can't seem to find the switches !!??!?

    • @supanova88
      @supanova88  7 лет назад +1

      The F15 has a cockpit diagram in your BMS install directory:
      \Falcon BMS 4.33 U1\Docs\Checklists & Cockpit Diagrams\F-15E Cockpit Diagram

  • @arabianjules
    @arabianjules 4 года назад

    awesome!

  • @UrSKL
    @UrSKL 5 лет назад

    To estimate the attack azimuth we do : 295+25 ?

    • @supanova88
      @supanova88  5 лет назад +1

      You're estimating attack azimuth based on target position relative to your heading.

    • @UrSKL
      @UrSKL 5 лет назад

      @@supanova88 I found it thanks !

  • @Bl00dWolf
    @Bl00dWolf 8 лет назад +1

    Nice vids and voice! ;D

    • @supanova88
      @supanova88  8 лет назад +1

      +Bl00dRedDragon Thanks. :)

  • @pccmanager
    @pccmanager 4 года назад

    This is brilliant, are you a fighter pilot?

  • @PeteV80
    @PeteV80 8 лет назад

    Do you have to set a mark tgt? Can't you just lock the tgt on fcr?

    • @supanova88
      @supanova88  8 лет назад

      You have to set the coordinates.

    • @PeteV80
      @PeteV80 8 лет назад

      Are you sure? I just tried again and it works fine firing them off with a lock on FCR. Can't be a GMT because it just goes to the coords from lock-up, but for GM it's fine to just lock in FCR and fire.

    • @supanova88
      @supanova88  8 лет назад

      I would have to test it to know for sure either way. But it's good to hear that you got it working.

    • @giupo
      @giupo 7 лет назад

      Hi All!!! Thanks @supernova for your tutorials... AFAIK the JSOW (as all the IAM munitions) will impact on the coordinates the cursor of the SOI is pointing at during release: it doesn't need a lock, but I would like a confirm for more expert players.

  • @umutumut7811
    @umutumut7811 4 года назад

    What is the attack azimuht?

    • @supanova88
      @supanova88  4 года назад

      The attack azimuth is explained here:
      ruclips.net/video/AHUKvR7VJ5U/видео.html

  • @geraltofvengerberg3049
    @geraltofvengerberg3049 8 лет назад

    writing attack azimuth always 270 wont cause problem at least for me i dont understand clearly how to calculate attack azimuth english is not very well

    • @supanova88
      @supanova88  8 лет назад

      You can calculate the attack azimuth for the second column using the same method as was used for the first column. You look at your current heading and use that to define the angle required for the second column.

    • @geraltofvengerberg3049
      @geraltofvengerberg3049 8 лет назад

      thanks ill look for it

  • @amer9517
    @amer9517 8 лет назад

    How can I determine the best angle and azimuth to hit the target?

    • @supanova88
      @supanova88  8 лет назад

      +amer odeh The attack azimuth is explained here:
      ruclips.net/video/AHUKvR7VJ5U/видео.html

    • @amer9517
      @amer9517 8 лет назад

      +supanova thank you :)

    • @supanova88
      @supanova88  8 лет назад +1

      +amer odeh You're welcome. I hope it's been of use.

    • @amer9517
      @amer9517 8 лет назад

      +supanova i have another question, sometime the jet refuses to drop a bomb, why ??

    • @supanova88
      @supanova88  8 лет назад

      +amer odeh You might not have set master arm to arm, or you may not be holding the weapon release button down for long enough. As long as you follow all of the required steps the weapons should release.