Physics of Baldur's Gate 3

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  • Опубликовано: 26 янв 2025

Комментарии • 50

  • @noznaree
    @noznaree 18 дней назад +43

    The Gnome, he was yeeted
    And in turn he got deleted.
    Tofu's research, now completed
    About how poor Barcus was defeated.
    We in chat were all treated
    To a gnome's HP being depleted,
    A tale not to be repeated,
    About how poor Barcus was mistreated

  • @artor9175
    @artor9175 14 дней назад +8

    Pull the lever, Kronk!
    Wrong lever. Why do we even have that lever?

  • @spamfilter32
    @spamfilter32 11 дней назад +1

    In 2003, Indycar driver Kenny Bräck survived a 214 G deceleration when he crashed his Indy car at 220 mph (354 km/h) at the Texas Moter Speedway. Barcus may not have been killed by the G forces on the Windmill after all.

    • @DrToxicTofu
      @DrToxicTofu  11 дней назад +1

      @@spamfilter32 that is an instantaneous deceleration which is a bit different, it doesn't mean a human can survive that over a lot of time!

    • @spamfilter32
      @spamfilter32 11 дней назад +1

      @DrToxicTofu no, it doesn't. It is still something incredible for someone to survive, though, isn't it.
      All this talk of G forces and survival reminds me of why I think all this talk of colonizing Mars is done without much thought. Venus is the planet we should be talking about colonizing.

  • @Danceofmasks
    @Danceofmasks 14 дней назад +6

    D&D has fall damage determined by distance fallen. Also damage taken by weight of objects falling.
    But ... it does not take mass of a falling creature into consideration.
    So small animals that should survive falls ... don't.
    RIP Barcus.

  • @alcian91
    @alcian91 13 дней назад +5

    "Your honour, as you can see, the subject was dead long before I yeeted him into the sky and let his body crush down into an unrecognizable puddle of blood."
    "Point taken, the verdict: not guilty. You can go now and please take your charts away..."

    • @DrToxicTofu
      @DrToxicTofu  13 дней назад +3

      @@alcian91 why thank you judge

  • @esh_414
    @esh_414 17 дней назад +11

    You killed Barcus.... you MONSTER!!!!
    I remember this cursed stream. Tofu was the accidental dark urge for most of it.

    • @DrToxicTofu
      @DrToxicTofu  17 дней назад +5

      @@esh_414 it was a genuine accidental dark urge 😄

  • @brunitop4753
    @brunitop4753 16 дней назад +7

    Smaller animals tend to have a greater tolerance for high g forces, so a gnome might have an easier time with this acceleration.
    Not to mention, in fiction, humanoid creatures tend to be hardier than they should be in real life, to varying degrees.

    • @DrToxicTofu
      @DrToxicTofu  16 дней назад +2

      @@brunitop4753 fair point!

  • @FlareBlitzBanana
    @FlareBlitzBanana 15 дней назад +5

    At least she probably won't have to deal with Wulbren now

    • @DrToxicTofu
      @DrToxicTofu  15 дней назад

      @@FlareBlitzBanana about that.... 👀

    • @vadagget
      @vadagget 13 дней назад

      @@DrToxicTofu Yeah, Barcus is the start of a very long side story thread that goes all the way into Act 3

  • @novicioussantana1668
    @novicioussantana1668 12 дней назад +1

    >Irish woman
    >30s
    >Physicist
    RUclips finally recommended a good one.

  • @guavaeater7150
    @guavaeater7150 13 дней назад +3

    Errrr..... The windmill was also on a hill and it seemed like he went in the direction of the swamp which was only a little over the level of the river... I like to believe that he hit one of the swamp trees and survived but decided to rather go home and leaves the game that way 😀
    Love the content though btw!

    • @DrToxicTofu
      @DrToxicTofu  13 дней назад +1

      @@guavaeater7150 that's true I did assume flat ground (i remember finding his body I didn't think it was toooo hilley at the time, happy to be corrected) it's all for a bit of fun and application and it's always good to point out holes

    • @guavaeater7150
      @guavaeater7150 13 дней назад

      @@DrToxicTofu I never did manage to find his body 🤣😂

  • @SwedishNeo
    @SwedishNeo 12 дней назад +1

    Now I want someone to turn a windmill into a semi-automatic catapult that throws boulders at the enemy. xD

  • @CaitiffFTW
    @CaitiffFTW 13 дней назад +1

    3:55 Was that downward only, or was lateral velocity taken into account? With his exit velocity of 45m/s being angular, a significant amount of that would have been subject to air resistance, right?
    Legitimately asking, because while I understand the basics, the actual maths lost me.

    • @DrToxicTofu
      @DrToxicTofu  13 дней назад +1

      @@CaitiffFTW you're right about he air resistance playing a huge role in reducing the angle.
      Mostly I was trying to find "fall damage" so the logic behind this is that it's the downward force that is involved in killing Barcus. The side vector is the "skid damage" and you also made the very important point that the air resistance would affect the angle in the x direction in the most.

  • @playcloudpluspc
    @playcloudpluspc 18 дней назад +5

    This was brilliant and very funny!

  • @MetastaticMaladies
    @MetastaticMaladies 14 дней назад

    This is like the math and physics version of AnyAustins videos of video game worlds and comparing them to reality. This is cool

  • @swuz2529
    @swuz2529 17 дней назад +4

    This is an awesome concept for a series! Can’t wait for the next one tofu❤ I would love to see the physics of Batman arkhams grappling hook

  • @Valandar2
    @Valandar2 12 дней назад

    There's something you forgot to take into account...
    The windmill is on nearly the highest point in that section of the map (from the village to the south and west). He would have been flung directly into the swamp, and drop at least another 8 - 12 meters, possibly as much as another 20 meters thanks to further sloping. He's also more likely to have impacted a tree horizontally than impacted the ground vertically due to the dense forestation of the swamp.

    • @DrToxicTofu
      @DrToxicTofu  12 дней назад

      @@Valandar2 wait did he land in the swamp? It's been a year since I played i swear I found him in the village!

  • @johnmitchell2401
    @johnmitchell2401 3 часа назад

    Excellent video! My Physics C students really enjoyed this one!

    • @DrToxicTofu
      @DrToxicTofu  2 часа назад

      nooooo did you really show this to your students?!

  • @marcelczarnowske4123
    @marcelczarnowske4123 17 дней назад +3

    the famous Barcus-Stratosphere-face :D

  • @johnjames6344
    @johnjames6344 13 дней назад

    Nice analysis. At some point later on in the game, I remember some NPC saying, "If gnomes could fly"; each time I replay and get to that comment I think, "well ... That can happen".
    How about a video on the "Thunderwave" spell? Seems to me there's a lot of G force there too.

  • @spamfilter32
    @spamfilter32 11 дней назад

    Barcus, being a Gnome, is much shorter than a typical adult human, and as such, it would take much less effort for his heart to pump blood to his brain. So theoretically he should be able to survive higher G-forces than a typical adult human. But 17 G's is quite a lot. I do know that Airforce pilots who fly the most advanced planes (not all of them, just the most advanced ones) are required to prove that they can remain conscious at 9 G's acceleration, as their aircraft do make such turns (although only for a second or 2). The American F-18 and the Russian Su-35 are both known for their ability to do sustained 9G maneuvers. Blue Angel pilots are required to be able to remain conscious at 9 G's without using compression suits that prevent your blood from pooling in your legs before they are allowed into the program.

  • @SirGalitsky
    @SirGalitsky 13 дней назад

    U can find the body after launch and measure actual horizontal component by flying. It would be interesting to calculate the gravity of Faerun as it is in-game, and also to estimate it based on falling damage

    • @DrToxicTofu
      @DrToxicTofu  13 дней назад

      @@SirGalitsky you can, but I would need to know the measurements of the game ie x y and z coordinates and what their ratio is (so you know if that is possible?) something similar to Minecraft with three dimensional coordinates

    • @SirGalitsky
      @SirGalitsky 13 дней назад

      @@DrToxicTofu In turn-based mode, the game shows the distance a character moves. A mill and a fallen body are at the same location. I’m not sure if the engine correctly calculates the Y-axis, but I think it does.

    • @DrToxicTofu
      @DrToxicTofu  13 дней назад

      @ we could make a character lie down, know exactly their length and make a measurement that way! but the height would be tricky as I'm not familiar how to do that 🤔 still fun to think about!

  • @fisishine1907
    @fisishine1907 16 дней назад +1

    Loved it! 🎉

  • @franciscojosecardenetedela2008
    @franciscojosecardenetedela2008 18 дней назад +3

    YEEEEEEETTTT!!!!!

  • @CWReace
    @CWReace 10 дней назад +1

    Next: the physics of human(oid)s who can do a 10 ft (3 m) standing vertical jump -- landing on their feet, mind you -- while wearing heavy armor and a backpack full of potions, weapons, food, scrolls, etc., etc., etc.... 😆

  • @Impromptu_12
    @Impromptu_12 17 дней назад +1

    v at impact has x and y component right?According to Pythagoras it should be
    sqrt of (d/dt x(t))^2 +(d/dt y(t))^2

    • @DrToxicTofu
      @DrToxicTofu  17 дней назад

      @@Impromptu_12 yes you're correct that would be combination of both x and y trajectory if we wanted that information. I'm only resolving the y component here because a) I want to only know the distance he's in the air for in the y direction and b) his impact velocity. I'm no biologist but his x direction would be "skid" damage than brute impact but we're getting too technical 😄 its a harder calculation because in reality we're not all ideal point masses.

    • @Impromptu_12
      @Impromptu_12 17 дней назад

      @@DrToxicTofuyeah makes sense. 👍Just wondering as I used your formula the last time for a 1-Dimensional movement.

  • @HewhoTalkswithTics
    @HewhoTalkswithTics 16 дней назад

    Power Word: Yeet

  • @chris-id4lj
    @chris-id4lj 17 дней назад

    💅🏼💅🏼💅🏼

  • @Rod-f6m
    @Rod-f6m 17 дней назад

    numbers! HAHAH!

  • @Laochraiceann
    @Laochraiceann 13 дней назад

    Hey Ms Tofu, the windmill is on a hill meaning that he would most likely have fallen further than the 45.9 metres you cited.

  • @Jules_Diplopia
    @Jules_Diplopia 13 дней назад

    Of course wat you failed to include in your calculations. Barcus was tied quite securely to the strut of the windmill. For him to fly off he would first have to overcome the resistance of his bindings. Such friction would surely have reduced his initial velocity, somewhat. But the rope burns could have been fatal before he hit the ground.