The Gnome, he was yeeted And in turn he got deleted. Tofu's research, now completed About how poor Barcus was defeated. We in chat were all treated To a gnome's HP being depleted, A tale not to be repeated, About how poor Barcus was mistreated
In 2003, Indycar driver Kenny Bräck survived a 214 G deceleration when he crashed his Indy car at 220 mph (354 km/h) at the Texas Moter Speedway. Barcus may not have been killed by the G forces on the Windmill after all.
@DrToxicTofu no, it doesn't. It is still something incredible for someone to survive, though, isn't it. All this talk of G forces and survival reminds me of why I think all this talk of colonizing Mars is done without much thought. Venus is the planet we should be talking about colonizing.
D&D has fall damage determined by distance fallen. Also damage taken by weight of objects falling. But ... it does not take mass of a falling creature into consideration. So small animals that should survive falls ... don't. RIP Barcus.
"Your honour, as you can see, the subject was dead long before I yeeted him into the sky and let his body crush down into an unrecognizable puddle of blood." "Point taken, the verdict: not guilty. You can go now and please take your charts away..."
Smaller animals tend to have a greater tolerance for high g forces, so a gnome might have an easier time with this acceleration. Not to mention, in fiction, humanoid creatures tend to be hardier than they should be in real life, to varying degrees.
Errrr..... The windmill was also on a hill and it seemed like he went in the direction of the swamp which was only a little over the level of the river... I like to believe that he hit one of the swamp trees and survived but decided to rather go home and leaves the game that way 😀 Love the content though btw!
@@guavaeater7150 that's true I did assume flat ground (i remember finding his body I didn't think it was toooo hilley at the time, happy to be corrected) it's all for a bit of fun and application and it's always good to point out holes
3:55 Was that downward only, or was lateral velocity taken into account? With his exit velocity of 45m/s being angular, a significant amount of that would have been subject to air resistance, right? Legitimately asking, because while I understand the basics, the actual maths lost me.
@@CaitiffFTW you're right about he air resistance playing a huge role in reducing the angle. Mostly I was trying to find "fall damage" so the logic behind this is that it's the downward force that is involved in killing Barcus. The side vector is the "skid damage" and you also made the very important point that the air resistance would affect the angle in the x direction in the most.
There's something you forgot to take into account... The windmill is on nearly the highest point in that section of the map (from the village to the south and west). He would have been flung directly into the swamp, and drop at least another 8 - 12 meters, possibly as much as another 20 meters thanks to further sloping. He's also more likely to have impacted a tree horizontally than impacted the ground vertically due to the dense forestation of the swamp.
Nice analysis. At some point later on in the game, I remember some NPC saying, "If gnomes could fly"; each time I replay and get to that comment I think, "well ... That can happen". How about a video on the "Thunderwave" spell? Seems to me there's a lot of G force there too.
Barcus, being a Gnome, is much shorter than a typical adult human, and as such, it would take much less effort for his heart to pump blood to his brain. So theoretically he should be able to survive higher G-forces than a typical adult human. But 17 G's is quite a lot. I do know that Airforce pilots who fly the most advanced planes (not all of them, just the most advanced ones) are required to prove that they can remain conscious at 9 G's acceleration, as their aircraft do make such turns (although only for a second or 2). The American F-18 and the Russian Su-35 are both known for their ability to do sustained 9G maneuvers. Blue Angel pilots are required to be able to remain conscious at 9 G's without using compression suits that prevent your blood from pooling in your legs before they are allowed into the program.
U can find the body after launch and measure actual horizontal component by flying. It would be interesting to calculate the gravity of Faerun as it is in-game, and also to estimate it based on falling damage
@@SirGalitsky you can, but I would need to know the measurements of the game ie x y and z coordinates and what their ratio is (so you know if that is possible?) something similar to Minecraft with three dimensional coordinates
@@DrToxicTofu In turn-based mode, the game shows the distance a character moves. A mill and a fallen body are at the same location. I’m not sure if the engine correctly calculates the Y-axis, but I think it does.
@ we could make a character lie down, know exactly their length and make a measurement that way! but the height would be tricky as I'm not familiar how to do that 🤔 still fun to think about!
Next: the physics of human(oid)s who can do a 10 ft (3 m) standing vertical jump -- landing on their feet, mind you -- while wearing heavy armor and a backpack full of potions, weapons, food, scrolls, etc., etc., etc.... 😆
@@Impromptu_12 yes you're correct that would be combination of both x and y trajectory if we wanted that information. I'm only resolving the y component here because a) I want to only know the distance he's in the air for in the y direction and b) his impact velocity. I'm no biologist but his x direction would be "skid" damage than brute impact but we're getting too technical 😄 its a harder calculation because in reality we're not all ideal point masses.
Of course wat you failed to include in your calculations. Barcus was tied quite securely to the strut of the windmill. For him to fly off he would first have to overcome the resistance of his bindings. Such friction would surely have reduced his initial velocity, somewhat. But the rope burns could have been fatal before he hit the ground.
The Gnome, he was yeeted
And in turn he got deleted.
Tofu's research, now completed
About how poor Barcus was defeated.
We in chat were all treated
To a gnome's HP being depleted,
A tale not to be repeated,
About how poor Barcus was mistreated
Pull the lever, Kronk!
Wrong lever. Why do we even have that lever?
In 2003, Indycar driver Kenny Bräck survived a 214 G deceleration when he crashed his Indy car at 220 mph (354 km/h) at the Texas Moter Speedway. Barcus may not have been killed by the G forces on the Windmill after all.
@@spamfilter32 that is an instantaneous deceleration which is a bit different, it doesn't mean a human can survive that over a lot of time!
@DrToxicTofu no, it doesn't. It is still something incredible for someone to survive, though, isn't it.
All this talk of G forces and survival reminds me of why I think all this talk of colonizing Mars is done without much thought. Venus is the planet we should be talking about colonizing.
D&D has fall damage determined by distance fallen. Also damage taken by weight of objects falling.
But ... it does not take mass of a falling creature into consideration.
So small animals that should survive falls ... don't.
RIP Barcus.
did you yeet a squirrel???
"Your honour, as you can see, the subject was dead long before I yeeted him into the sky and let his body crush down into an unrecognizable puddle of blood."
"Point taken, the verdict: not guilty. You can go now and please take your charts away..."
@@alcian91 why thank you judge
You killed Barcus.... you MONSTER!!!!
I remember this cursed stream. Tofu was the accidental dark urge for most of it.
@@esh_414 it was a genuine accidental dark urge 😄
Smaller animals tend to have a greater tolerance for high g forces, so a gnome might have an easier time with this acceleration.
Not to mention, in fiction, humanoid creatures tend to be hardier than they should be in real life, to varying degrees.
@@brunitop4753 fair point!
At least she probably won't have to deal with Wulbren now
@@FlareBlitzBanana about that.... 👀
@@DrToxicTofu Yeah, Barcus is the start of a very long side story thread that goes all the way into Act 3
>Irish woman
>30s
>Physicist
RUclips finally recommended a good one.
Errrr..... The windmill was also on a hill and it seemed like he went in the direction of the swamp which was only a little over the level of the river... I like to believe that he hit one of the swamp trees and survived but decided to rather go home and leaves the game that way 😀
Love the content though btw!
@@guavaeater7150 that's true I did assume flat ground (i remember finding his body I didn't think it was toooo hilley at the time, happy to be corrected) it's all for a bit of fun and application and it's always good to point out holes
@@DrToxicTofu I never did manage to find his body 🤣😂
Now I want someone to turn a windmill into a semi-automatic catapult that throws boulders at the enemy. xD
3:55 Was that downward only, or was lateral velocity taken into account? With his exit velocity of 45m/s being angular, a significant amount of that would have been subject to air resistance, right?
Legitimately asking, because while I understand the basics, the actual maths lost me.
@@CaitiffFTW you're right about he air resistance playing a huge role in reducing the angle.
Mostly I was trying to find "fall damage" so the logic behind this is that it's the downward force that is involved in killing Barcus. The side vector is the "skid damage" and you also made the very important point that the air resistance would affect the angle in the x direction in the most.
This was brilliant and very funny!
This is like the math and physics version of AnyAustins videos of video game worlds and comparing them to reality. This is cool
This is an awesome concept for a series! Can’t wait for the next one tofu❤ I would love to see the physics of Batman arkhams grappling hook
There's something you forgot to take into account...
The windmill is on nearly the highest point in that section of the map (from the village to the south and west). He would have been flung directly into the swamp, and drop at least another 8 - 12 meters, possibly as much as another 20 meters thanks to further sloping. He's also more likely to have impacted a tree horizontally than impacted the ground vertically due to the dense forestation of the swamp.
@@Valandar2 wait did he land in the swamp? It's been a year since I played i swear I found him in the village!
Excellent video! My Physics C students really enjoyed this one!
nooooo did you really show this to your students?!
the famous Barcus-Stratosphere-face :D
Nice analysis. At some point later on in the game, I remember some NPC saying, "If gnomes could fly"; each time I replay and get to that comment I think, "well ... That can happen".
How about a video on the "Thunderwave" spell? Seems to me there's a lot of G force there too.
Barcus, being a Gnome, is much shorter than a typical adult human, and as such, it would take much less effort for his heart to pump blood to his brain. So theoretically he should be able to survive higher G-forces than a typical adult human. But 17 G's is quite a lot. I do know that Airforce pilots who fly the most advanced planes (not all of them, just the most advanced ones) are required to prove that they can remain conscious at 9 G's acceleration, as their aircraft do make such turns (although only for a second or 2). The American F-18 and the Russian Su-35 are both known for their ability to do sustained 9G maneuvers. Blue Angel pilots are required to be able to remain conscious at 9 G's without using compression suits that prevent your blood from pooling in your legs before they are allowed into the program.
U can find the body after launch and measure actual horizontal component by flying. It would be interesting to calculate the gravity of Faerun as it is in-game, and also to estimate it based on falling damage
@@SirGalitsky you can, but I would need to know the measurements of the game ie x y and z coordinates and what their ratio is (so you know if that is possible?) something similar to Minecraft with three dimensional coordinates
@@DrToxicTofu In turn-based mode, the game shows the distance a character moves. A mill and a fallen body are at the same location. I’m not sure if the engine correctly calculates the Y-axis, but I think it does.
@ we could make a character lie down, know exactly their length and make a measurement that way! but the height would be tricky as I'm not familiar how to do that 🤔 still fun to think about!
Loved it! 🎉
YEEEEEEETTTT!!!!!
Next: the physics of human(oid)s who can do a 10 ft (3 m) standing vertical jump -- landing on their feet, mind you -- while wearing heavy armor and a backpack full of potions, weapons, food, scrolls, etc., etc., etc.... 😆
@@CWReace ✨ magic ✨
v at impact has x and y component right?According to Pythagoras it should be
sqrt of (d/dt x(t))^2 +(d/dt y(t))^2
@@Impromptu_12 yes you're correct that would be combination of both x and y trajectory if we wanted that information. I'm only resolving the y component here because a) I want to only know the distance he's in the air for in the y direction and b) his impact velocity. I'm no biologist but his x direction would be "skid" damage than brute impact but we're getting too technical 😄 its a harder calculation because in reality we're not all ideal point masses.
@@DrToxicTofuyeah makes sense. 👍Just wondering as I used your formula the last time for a 1-Dimensional movement.
Power Word: Yeet
💅🏼💅🏼💅🏼
numbers! HAHAH!
Hey Ms Tofu, the windmill is on a hill meaning that he would most likely have fallen further than the 45.9 metres you cited.
Of course wat you failed to include in your calculations. Barcus was tied quite securely to the strut of the windmill. For him to fly off he would first have to overcome the resistance of his bindings. Such friction would surely have reduced his initial velocity, somewhat. But the rope burns could have been fatal before he hit the ground.