I believe there is also going be an app for this game, that will provide more scenarios for the 2-4 player counts. That should also boost it up in ratings. Great game for all player counts. The 4 player chaos just adds to the theme of wanting a house a certain way with 3 other people.
I love the 3-4 player scenarios. I’ve played the easier ones, and everyone I’ve played with has had a blast! I wish there were more of those scenarios. I have enjoyed the two player mode, but I am often playing games with a 3 player count. This game is one of the few I rated a 10 because I have not found anyone who has not liked it. I have even had it requested as a game to bring. It’s just that fun!
I want to like this game, but I feel it would be better if it allowed random condition cards to be shuffled together and distributed to players - for replayability. As opposed to set conditions per scenario. Even with the extra scenarios coming in the app, still would've been more into this with a deck of fulfillment conditions to randomly deal to players.
I don't know if you could easily do that without ending up with impossible scenarios - like one player having "all rooms must be painted a different colour" and another having "all rooms must be painted in warm colours" or "Bathroom must be all blue" vs "bathroom must be painted red."
Tom kept mentioning envelopes, so is this a (non destructive) Legacy-style game? Can it be played after the finial scenario, or can you only replay the story?
you can't really replay any missions, since you'd likely remember some stuff like "oh yeah, in this mission where i had this you also needed that" or something like that, BUT BUT BUT!!! they are currently working on an app that should hopefully be released soon, that is able to generate infinite missions
Are the components colorblind friendly? The tokens seemed different, but I did notice if the colours from the cards had something to differentiate them.
i'm not CB myself, but from multiple CB people i've heard they didn't actually notice while playing that green and red could have been confused because they were so easily distinguishable
Going to add a few things…. In a Cooperative point of view I love it because it because it eliminates the alpha gamer …. I can’t tell people what to do. Another thing is I’ve tried showing this game to 3 different people and yet to have a successful play of this game and it was all because they didn’t understand a clue given or they misunderstood the clue, throwing off the game puzzle…….There is nothing I could do to help them understand some clues or make sure they understand the clues without knowing the clues. THIS IS NOT THE GAMES FAULT. ( it’s just not for everyone) Example I need a red lamp in the house ….. they can’t have anything red on the bottom half of the house. But for some reason this misread or couldn’t understand bottom half of house. Throwing off the game. I really like the game. I’m just frustrated that I can’t play it properly. I feel I’m at the point where I can only teach people and let them play it being a bystander making sure they understand the clues. Last thing was about those dividers……I’m going to look again but I swear they did not fit in the box with my insert.
I despise most limited communication games. I'm sure that's a me thing. I just hate the basic premise. The seem to always devolve into a sort of code where you can tell what the person is saying without them actually saying it and at that point why not just say it? I think there are people who like these games but they just don't match the way I'm wired.
There is nothing to "code" in this game. It's a game of deduction and careful attention. Don't really agree with Tom's description of the game ..... there are three choices in the rules: I LIKE IT, I DON"T LIKE IT, or I CAN WORK WITH IT. It's not hazy at all. There is NO ROOM in the written rules for "dropping hints". Again, it's pure deduction as the rules are written, though if people want to turn the game into "drop hints like crazy"... well, then, I don't know why you would bother playing, you just broke the game!
@@chuckm1961 Agreed. Some groups will want to cheat the communication side of these games but I think on this game and most serious games I’ve seen restrictions on communication (Gloomhaven, The Crew) the idea is not that you’re supposed to invent ways to cheat it, you’re supposed to logic it out. That said, party games are a different story. There’s a whole list of them that are all about trying to talk without talking. But this is not one of those, it’s a logic puzzle.
Might be a bit too true to life for me, as an autistic person who has been rooming with other autistic people... we're all trash at communication. But it sounds like something some people might like and it's an interesting theme.
Thanks for the review, Tom!
I believe there is also going be an app for this game, that will provide more scenarios for the 2-4 player counts. That should also boost it up in ratings. Great game for all player counts. The 4 player chaos just adds to the theme of wanting a house a certain way with 3 other people.
Some friends and I played a couple of the 4 player scenarios. Man is it stressful but very fun!
I love the 3-4 player scenarios. I’ve played the easier ones, and everyone I’ve played with has had a blast! I wish there were more of those scenarios. I have enjoyed the two player mode, but I am often playing games with a 3 player count. This game is one of the few I rated a 10 because I have not found anyone who has not liked it. I have even had it requested as a game to bring. It’s just that fun!
Great video, quite succinct! Thanks Tom!
"No one is a robot" - Tom Vasel
Great review! Looks fun!
aaand, he hates yellow lamps with a passion...
Confirming my thoughts. Was cool at two. Was chaotic insanity at four.
Anyone knows after we play all the scenarios, can we play again? Thanks
Once you mentioned your love of logic games I was like "oh right of course he likes this. It has some similarities to zendo"
I want to like this game, but I feel it would be better if it allowed random condition cards to be shuffled together and distributed to players - for replayability. As opposed to set conditions per scenario. Even with the extra scenarios coming in the app, still would've been more into this with a deck of fulfillment conditions to randomly deal to players.
I don't know if you could easily do that without ending up with impossible scenarios - like one player having "all rooms must be painted a different colour" and another having "all rooms must be painted in warm colours" or "Bathroom must be all blue" vs "bathroom must be painted red."
Tom kept mentioning envelopes, so is this a (non destructive) Legacy-style game? Can it be played after the finial scenario, or can you only replay the story?
you can't really replay any missions, since you'd likely remember some stuff like "oh yeah, in this mission where i had this you also needed that" or something like that, BUT BUT BUT!!! they are currently working on an app that should hopefully be released soon, that is able to generate infinite missions
Are the components colorblind friendly?
The tokens seemed different, but I did notice if the colours from the cards had something to differentiate them.
Each color has a unique pattern associated with it. It doesn't quite read as well in this video as it does in person. Hope this helps!
i'm not CB myself, but from multiple CB people i've heard they didn't actually notice while playing that green and red could have been confused because they were so easily distinguishable
For me limited communication only becomes a problem when some of the group is vastly more experienced and expects the other players to know the “meta”
the mutilplayer playthrough you all did was hilarious!
“…as is the case with many relationsips” XD
Going to add a few things…. In a Cooperative point of view I love it because it because it eliminates the alpha gamer …. I can’t tell people what to do.
Another thing is I’ve tried showing this game to 3 different people and yet to have a successful play of this game and it was all because they didn’t understand a clue given or they misunderstood the clue, throwing off the game puzzle…….There is nothing I could do to help them understand some clues or make sure they understand the clues without knowing the clues. THIS IS NOT THE GAMES FAULT. ( it’s just not for everyone)
Example I need a red lamp in the house ….. they can’t have anything red on the bottom half of the house. But for some reason this misread or couldn’t understand bottom half of house. Throwing off the game.
I really like the game. I’m just frustrated that I can’t play it properly. I feel I’m at the point where I can only teach people and let them play it being a bystander making sure they understand the clues.
Last thing was about those dividers……I’m going to look again but I swear they did not fit in the box with my insert.
I despise most limited communication games. I'm sure that's a me thing. I just hate the basic premise. The seem to always devolve into a sort of code where you can tell what the person is saying without them actually saying it and at that point why not just say it? I think there are people who like these games but they just don't match the way I'm wired.
There is nothing to "code" in this game. It's a game of deduction and careful attention. Don't really agree with Tom's description of the game ..... there are three choices in the rules: I LIKE IT, I DON"T LIKE IT, or I CAN WORK WITH IT. It's not hazy at all. There is NO ROOM in the written rules for "dropping hints". Again, it's pure deduction as the rules are written, though if people want to turn the game into "drop hints like crazy"... well, then, I don't know why you would bother playing, you just broke the game!
@@chuckm1961 Agreed. Some groups will want to cheat the communication side of these games but I think on this game and most serious games I’ve seen restrictions on communication (Gloomhaven, The Crew) the idea is not that you’re supposed to invent ways to cheat it, you’re supposed to logic it out.
That said, party games are a different story. There’s a whole list of them that are all about trying to talk without talking. But this is not one of those, it’s a logic puzzle.
Might be a bit too true to life for me, as an autistic person who has been rooming with other autistic people... we're all trash at communication. But it sounds like something some people might like and it's an interesting theme.