Haha sorry 😂 don't like how the command history looks, kinda distracting. Usually I add commands on the screen for more detailed vids, but this was supposed to be a shorter one.
Probably because the people who watch and make combo videos are expected to already be familiar with the character and move list. If you need the notation you should watch a leo tutorial then return to this video 👍🏾
@@718NecroLeX I think it's a fair criticism, after all guides are supposed to teach people and provide information. In this case I wanted to demonstrate some general changes and ideas around Leos combos in T8. A detailed staple combo guide will follow at some point
Not gonna, lie I stopped doing crazy martial arts for quite some time, especially after I got discharged from the military, but Leo actually got me back into it. Now I'm learning Baji Quan, Boxing, and Taido. I'm such a fanboy lol 😆
I think we Leo main players are like a family or a sect 😂😂 Anyway I just passed Garyu and you who are just Shinryu but you kill me all day for sure. Gg for the video combo !
I keep it simple 4 F2 B12 into your standard combo and for long wall carries I do B14 DF UF2 DF U2 324 or to save tailspin do DF WS 312 or DF UF12 if you need to go farther throw in heat after the last DF do WS3 into heat and just carry them from there with UF11 or F4 U2. If you dont wanna use your Tailspin use UF12, WS312, and QC21you have to judge how far you are from the wall to use any of those so practice on which to use. I have a vid on my channel if yall wanna check it out
Thank you, I'll check it out! :) Personally I haven't decided yet on what to staple, I like to do one cancel and either b1,4 into b1,4 or b1,4 into b1,1+2 but it's a bit awkward if you decide for no screw midway 😅
@@RuTo94 turns out I already watched one of your vids... small wold haha 😂 The 2nd combo looks really cool, and seems flexible, I'll try it out later and see how it feels to do. Thanks a lot 👍 Also idk if I ever saw a character have this much combo variety... Tekken 8 looking pretty good so far
Pleaaaaaaaase post the commands for the combo that has no tornado. Or also, can you respond in comments, when you’ve launched someone, what are your go to filler moves? Which tornado mid combo do you tend to use?
Rn I keep it very simple and go for b1,4 d/f ws3 f4 d/f ws3 f4 d/f 2,1 or, if the wall is not close at that point do b1,4 d/f ws3 f4 d/f ws3 f4 d/f u1 S! deepdash b2,4 The combo in the video has two KNK cancels and is pretty difficult, it'll only add a few points of dmg b1,4 KNKc b1,4 KNKc f4 d/f ws3,1,2 The next one is: b1,4 KNKc 3,2,4 d/f ws3,1,2
I was gonna make a video on that topic soon. Let me check if I can find a good one now ruclips.net/video/vvw3052--xU/видео.html I think this one by Fatalis is pretty good ruclips.net/video/T7tAZUNR7c8/видео.html The new guide by ayoritchie has inputs turned on, if that helps
Idk how that's doing yourself a favour... Optimal would be 4, f2, B1,1+2d, bok1,2, B1+2,1+2,qcf2 But that's only optimized for damage, there's Oki to consider too, and spamming this combo will cost you a lot of dmg on wall stages.
@@tehkenfightergames4545 no, cause 4, f2 is not consistent it depends on the distance when you launch. Only with big launches like bok 2 or db 3 you can connect f3, f2 then continue with b1+2,… biggest dmg and easiest. Everything else is eye candy but fun to do. But yeah if you want wall combos you can finish with something other than b1+2,1+2 qcf2.
@@paradiseb5950 Then how about b1,1+2 1 f3d BOK1,2 b1+2,1+2,qcf2? also what's wrong with getting more wall travel or doing one knk cancel? I think it's important to have flexible combos, why do that route if you're close to a wall for example? Also I just wanted to showcase that you can be creative if you want and not miss out on a lot of damage, all these combos are within a range of like 5 damage. It's okay to always do the same combo for simplicity sake, but there's a reason good players adjust not only their post, but pre screw routes depending on different factors like distance from the wall. At some point you'll miss a wall conversion and pick up a second route to adjust.
@@tehkenfightergames4545 that combo doesn’t do as much dmg. I wasn’t trying to say other routes were bad i was just saying if someone is a beginner it’s better to do the easiest and most damaging combo leo has. Later on it’s good to learn all the other stuff.
Lol, intro is so funny. Like, dude do "bad combo" with late bound and wallcary potential for 67 dmg. Proceeds with "good combo" without wallcarry potential at all for the same 67. Not saying video is bad, just not the best way to show a contrast here. BTW, I enjoy more b1, 1+2 into f4 and onwards. Sometimes into iws3 if i feel fiesty
Thank you! 😂 I was trying to recreate the Tekken 7 combo everyone was spamming in that game with bad conversion potential. Coincidentally that cambo route is much better now, so maybe I should've just booted up T7 :I
I was geeked as hell when I was in lab figuring out that Leo can do up to 100 or 101dmg(can't remember which) now without smashing my fingers
Good video, but for the love of God, why is it that every single Tekken combo video I've watched since 8 has come out nobody has inputs turned on?
Haha sorry 😂
don't like how the command history looks, kinda distracting.
Usually I add commands on the screen for more detailed vids, but this was supposed to be a shorter one.
Probably because the people who watch and make combo videos are expected to already be familiar with the character and move list. If you need the notation you should watch a leo tutorial then return to this video 👍🏾
@@718NecroLeX I think it's a fair criticism, after all guides are supposed to teach people and provide information. In this case I wanted to demonstrate some general changes and ideas around Leos combos in T8. A detailed staple combo guide will follow at some point
Bustin up my thumb just tryna do the knk cancel
You helped me so much in tekken 7 !! thanks for the new videos
I'm glad to hear that! Thank you for the support! 😁
Ahh Baji Quan is such a lit fighting style
Really love this characters style, very cool looking
Literally only reason I use Leo til Julia
Not gonna, lie I stopped doing crazy martial arts for quite some time, especially after I got discharged from the military, but Leo actually got me back into it. Now I'm learning Baji Quan, Boxing, and Taido. I'm such a fanboy lol 😆
@@CapcomSwagg we need Julia
The combos showcased in this video are not optimal, but are supposed to show how varied your options are in constructing Leos combos!
trying to learn the KNK cancel is really hard.
It's so hard to do online, bad connections all the time :(
Good luck with your practice! 👍
Feel free to ask for advice
I think we Leo main players are like a family or a sect 😂😂
Anyway I just passed Garyu and you who are just Shinryu but you kill me all day for sure. Gg for the video combo !
Yeah, for sure 😂😂😂
Congrats on hitting Garyu, red ranks are brutal
Most of the time it's better to Not waste ur screw if u can get the wall Because u can go for b 14, 34, WR 141
I agree!
I keep it simple 4 F2 B12 into your standard combo and for long wall carries I do B14 DF UF2 DF U2 324 or to save tailspin do DF WS 312 or DF UF12 if you need to go farther throw in heat after the last DF do WS3 into heat and just carry them from there with UF11 or F4 U2. If you dont wanna use your Tailspin use UF12, WS312, and QC21you have to judge how far you are from the wall to use any of those so practice on which to use. I have a vid on my channel if yall wanna check it out
Thank you, I'll check it out! :)
Personally I haven't decided yet on what to staple, I like to do one cancel and either b1,4 into b1,4 or b1,4 into b1,1+2 but it's a bit awkward if you decide for no screw midway 😅
@@tehkenfightergames4545 I've been using this combo since Tekken 7 I'm suprised it worked in 8 LOL
@@RuTo94 turns out I already watched one of your vids... small wold haha 😂
The 2nd combo looks really cool, and seems flexible, I'll try it out later and see how it feels to do.
Thanks a lot 👍
Also idk if I ever saw a character have this much combo variety... Tekken 8 looking pretty good so far
Inputs would be pretty nice
Pleaaaaaaaase post the commands for the combo that has no tornado.
Or also, can you respond in comments, when you’ve launched someone, what are your go to filler moves? Which tornado mid combo do you tend to use?
Rn I keep it very simple and go for b1,4 d/f ws3 f4 d/f ws3 f4 d/f 2,1 or, if the wall is not close at that point do b1,4 d/f ws3 f4 d/f ws3 f4 d/f u1 S! deepdash b2,4
The combo in the video has two KNK cancels and is pretty difficult, it'll only add a few points of dmg
b1,4 KNKc b1,4 KNKc f4 d/f ws3,1,2
The next one is: b1,4 KNKc 3,2,4 d/f ws3,1,2
Got a KNK cancel tutorial video? Ive not found a decent one yet, i.e. one that shows the inputs being made on a controller.
I was gonna make a video on that topic soon.
Let me check if I can find a good one now
ruclips.net/video/vvw3052--xU/видео.html
I think this one by Fatalis is pretty good
ruclips.net/video/T7tAZUNR7c8/видео.html
The new guide by ayoritchie has inputs turned on, if that helps
Thanks for sharing these, I haven't seen the one from Fatalis so will check it out! Would love to see a video from you on this as well.
Anyone other straight men think Leo is kinda hot? just me ok 👍
I can see it, but I'm more into Kazuya personally, he got them booba
Also the voice doesn't help tbh 😂
I'm here to
With the optimal routes, Leo is a monster on walled stages! Any recommendations on wall- or floorbreaks?
I didn't test yet, but (bok)1+2 should floor break for some juicy damage
Do yourself a favor and after launch just do f2, b1+2,1+2, d 1,2, b1+2, 1+2 qcf 2.
Whats dv?
Idk how that's doing yourself a favour...
Optimal would be 4, f2, B1,1+2d, bok1,2, B1+2,1+2,qcf2
But that's only optimized for damage, there's Oki to consider too, and spamming this combo will cost you a lot of dmg on wall stages.
@@tehkenfightergames4545 no, cause 4, f2 is not consistent it depends on the distance when you launch. Only with big launches like bok 2 or db 3 you can connect f3, f2 then continue with b1+2,… biggest dmg and easiest. Everything else is eye candy but fun to do. But yeah if you want wall combos you can finish with something other than b1+2,1+2 qcf2.
@@paradiseb5950
Then how about b1,1+2 1 f3d BOK1,2 b1+2,1+2,qcf2?
also what's wrong with getting more wall travel or doing one knk cancel?
I think it's important to have flexible combos, why do that route if you're close to a wall for example?
Also I just wanted to showcase that you can be creative if you want and not miss out on a lot of damage, all these combos are within a range of like 5 damage.
It's okay to always do the same combo for simplicity sake, but there's a reason good players adjust not only their post, but pre screw routes depending on different factors like distance from the wall. At some point you'll miss a wall conversion and pick up a second route to adjust.
@@tehkenfightergames4545 that combo doesn’t do as much dmg. I wasn’t trying to say other routes were bad i was just saying if someone is a beginner it’s better to do the easiest and most damaging combo leo has. Later on it’s good to learn all the other stuff.
Lol, intro is so funny. Like, dude do "bad combo" with late bound and wallcary potential for 67 dmg. Proceeds with "good combo" without wallcarry potential at all for the same 67. Not saying video is bad, just not the best way to show a contrast here.
BTW, I enjoy more b1, 1+2 into f4 and onwards. Sometimes into iws3 if i feel fiesty
Thank you! 😂
I was trying to recreate the Tekken 7 combo everyone was spamming in that game with bad conversion potential. Coincidentally that cambo route is much better now, so maybe I should've just booted up T7 :I
First