Refuses to practice Goes in blind and hopes that spamming the same 2 strings will make him win Copes when the other player figures out he's shit and steamrolls him
@@Nutt_lemmings Practicing while playing the game makes you better (i.e. not looking to specifically win every match, but setting out to practice specific things during matches). Doing what Forsen is doing, which OP said what that is, and then bitching about mechanics a ton of actually good players have zero problem with, leads you to being, well, Forsen: Stuck in yellow/orange ranks cause you're too busy bitching about throws.
This is how Forsen plays every video game ever. Even way back when he played SC2 he'd just go like 4 hatch muta (I can't remember exactly) with no defence and if his opponent ever attacked before Forsen got his Mutas then Forsen would just lose and otherwise he'd just win.
I was waiting for Forsen to learn the error of his ways and be like "you're right, throws aren't overpowered and I should actively practice breaking them." But nah he just doubled down on being an idiot.
throws don't really factor into Tekken's rock/paper/scissors. the game is more about countering moves with movement, applying pressure with a combination of moves and movement, and using/reading lows. throws are more essential to 2D fighting games, where blocking low makes you safe against most attacks. you either have throws in a 2D game or give everyone unseeable overheads.
@@nothingfromnowhere833 VF has half-life throws. Heck, throws in VF are so OP that all attacks in that game are throw-invis as a part of system balance.
In a different fighting game I'd agree with you. But throws are reactable in Tekken, unlike other fighting games. In Tekken 7 you had 10 frames of the animation, plus another 20f after, to react and press the correct button to tech. So they were a bit of a gimmick in most cases. Idk how much Tekken 8 has changed that, but they're probably still in the solidly reactable territory, and therefore not much of an rps.
"Grabs are frame perfect" That's what a scrub would say. He lacks the foresight to identify which grab is coming & he can't read his opponent which means he has less time to react to the throw to break it. It's that simple Forsen.
@@TheDeadlyTikka it's still 20 for almost every throw, but 8 has some throws and situations where the tech window is different. Victor's normal throws are broken and only have a 14 frame windows, King's are all over the place but hover mostly around 20, counter hit throws are new and typically halve the break window, and there are a few others. Some characters have unbreakable throws too, but they're never something they can use in neutral.
King is an exception to that rule. Why? Maybe because he’s a wrestler and grabs is one of his strengths. He is a grappler and his throws are designed to be ambiguous. How do you combat this? Do not be in his grabbing range. He shows cracks to his offense from medium to long range. At running range, what grabs can he do? Only shining wizard. If you see a King running at you, 90% he’s gonna try to use that move. At that point you know it’s coming, and you break it with a 1+2 command. Not so hard to break now. Any other character, you can look at the limbs and break it accordingly. Every character has pros and cons. Kings grabs at close range happens to be his pros. EDIT - don’t forget this is a 3D game; this is NOT street fighter. YOU CAN sidestep too!!
@@Sammysapphirawhen they’re back is against the wall yeah, because they want to reverse the situation and because you can’t tech the landing if you land against a wall
Thats the funniest part of this whole thing. Whining about throws in Tekken of all series. If he fought a Zangief in SF or a Potemkin in GG his head would explode.
@@4747474747bigal Pot fucking sucks in comparison in a game filled with other bullshit (Strive: Happy Chaos/Sol ; r+: literally everything except maybe robo ky and ino). Don't play SF, but last I heard is he fking sucks. And there's way better characters to beat noobs with than Zangief.
New Fighting game players being told to learn tech. Veteran: you have to do this thing that is Mathematically proven to improve your gameplay Noob: that’s hard. Vet: yeah that’s why these games require skill. Noob: you need super human reflex. *Brolylegs enters the chat*
Love the reference but I always feel the need to echo Brolylegs' sentiment on not using him as an example to dog on newer or lesser skilled players, he says he loves being used for inspiration, but not for comparison or judgment, it's hard regardless of who you are
Aris is speaking 100% facts . The biggest knowledge check is king and thats why so many people hate him...theyd rather complain than actually try and break throws
Ironically I kinda think throws are fairer in Tekken than most other fighting games lol. In other games, throws are literally too fast to react to, so you guess when to tech, and command grabs are generally unbreakable. I agree Tekken's throw tech system is more complicated than any other fighting game, but once you understand it, it gives you the fairest opportunity to fight back against them
Agreed, Tekken throws are objectively very weak compared to traditional fighters, but they feel more annoying because of the more complicated learning process to break them and the knowledge that you could be immune to throws but instead you're eating every single one since you didn't train.
I totally agree. Coming from Guilty Gear where throws are 1-button, 0-frame and sometimes lead to combos, its actually kinda frustrating to me when someone actually breaks my throws in Tekken.
So for all the new players and Street Fighter or MK players coming to Tekken, what Lord Aris is saying while in SF ducking Block is your Basic Defence position this is not the Case in Tekken if you Duck Block you open yourself up for the most Damaging Combos. There are Low Attacks that are Combo starters like Bryan or Lillis Snake Edge BUT these are reactable and not only this they also have a Audioque you can hear them and most importantly they can be Punished with the same DF2 Combo Starter or while rising Launcher and you eat a lot of Damage thats why they are almost never used. Every other low you cant react are no Danger yes you eat a little bit of Poke Damage but you dont open yourself up for a 70,80,90 Damage Combo. Thats why you need to learn how to break throws and you can see what Button you need to Push you just need to look at your oponent and keep an eye out with what Arm he is Grabbing you.
i remember watching him playing dark souls and complaining about some attack he couldnt avoid, i was thinking "just use shield" the game gave him a way to solve this problem, i get that he want to be cool and do dodges, but dont blame the game when you lose if you refuse to use everything in game to win.
The only bs thing about throws is the bug where if you were holding any punch button the throw is unbreakable Including the correct break button(holding 1 before the grab, let go and press 1 to break the throw and it doesnt work)
I think forsen's problem is that he thinks that his brain is going to get used to what he does and finally learn something, so he does not make an effort to learn anything. That is why he is making the same mistakes over and over again every game because he does not try to understand his mistakes. Thank you.
@@Kain1805 thats normal to autopilot, but denying a whole mechanic found in fighting games saying theyre "OP" when there is a defense for it is insane. Teching just 1 throw in a match is huge compared to teching none, especially in a game like tekken where your opponent will abuse it once they realize you cant.
For anyone having trouble breaking throws, check out Phi DX’s tutorial on practicing throw breaks. I learned a different way long ago but this tutorial is the best I’ve seen.Tekken throws are reactable unlike Street Fighter where you have to guess or call out a read.
The best context example I can think of is either Kings Shining Wizard or his leg throw. If you see him running at you you should expect to break SW, if King has his back to the wall you should expect the massive half health swing throw. Mentally prepping yourself helps alot BUT the problem IMO comes when SW has 50/50 potential. You can prepare yourself for it, but if he lows it doesn't matter.
But also eating a low is 100% preferable to eating Shining Wizard, because any low you eat that you can't see won't be that bad. If the low is strong enough to be as bad to eat as Shining Wizard, it's gonna be one you can visually see and block (like Aris said) because that's just how Tekken is designed.
@@000claw Yeah it was a good point haha sorry if it seemed like I thought it wasn't. He'd probably read your comment and go "BUT CHIP DAMAGE DOES THE SAME THING." This is the same guy who heard Aris say "when good players don't break a throw it actually surprises people" and still didn't understand how doable it is (while saying "I'm high level in other games" smh).
Yeah, the frames themselves make wracking up a bunch of chip damage risky as fuck, even for characters with good strings and frame traps. Basically you take your turn unloading into their block, it's now their turn and you might have done like 5 damage of chip. A throw gives you damage and oki off of their block if they don't tech it in time. Totally fucking different.
the deep lore is Aris & Forsen are long lost brothers, from a kingdom in Lord of the Rings. They were seperated when Aris was vanquished after beating up some stoners.
I'm almost 40 and i can break throws 90% of the time.. i don't look for the hands i look at the forward shoulder and if i see it reaches or drops. i know if its 1 or 2 break .... if character reaches and is standing straight up its a 1+2. it take 20 mins in training to spot it and learn. the break window is alot more than people think. go set cpu up for a 1 break throw and test it yourself, it seems way more react able then past game by far and I been playing tekken since 95'.
Man, he would have CRIED, sobbing on the floor if he played Tekken tag 2 or older games. I started braking throws ONLY because they made them a margin easier to brake in Tekken 7 onward. Like just say I CANT BREAK THEM, dude. Like everyone knows, you are just tiptoeing around it. If you could brake them you would realize that the shit you say doesnt make sense. Simple.
Proceeds to not say why throw is a useful mechanic in a fighting game. Some people want the fighting game to be about fighting, not about QTE's. Crazy right?
Throws aren't useless, especially in T8 where they can counter reversals and power crush. But you should be able to break them enough where they aren't a consistent source of damage.
@@maddokuma8702 It's the elemental mixup mechanic, literally strike vs throw. If you didn't have throws, you would just block the same strings the entire time without consequence. Throws create a basic mind game element to the fighting game.
@@maddokuma8702You clearly know nothing about fighting games. All things that you can react to visually are a qte bro. If you're opponent misses a move the most optimal thing you can do is hit them back with the right move. That's basically a qte its called whiff punishing. These games test reactions all the time along with giving you opportunities where you don't need to react to do something that's effective. You want something that's just strategy? Go play competitive Pokémon or something.
@@Steamedhams578 the fact that you still think footsies is reaction and not literal strategy. yeah man it just happens at random brah no need to calculate anything. lol
The funny thing is that players abovr certain point will throw you just to see if yu can tech it, if you get thrown they will keep doing it until you tech so theres not getting away from it.
Playing 2d tekken, mashing either mid or low, sometime throw in armor move. Stone age, turn based tactic : it's your turn? i block then i will back to mashing, Learning string to duck high attack midstring? sidestep? using the replay takeover function to learn from your mistake? Lil Majin? nah bro i will learn tekken by reading the very fast moving chat advice.
I mean, just break throw 1, or 2 all the time you get thrown, eventually you kinda get the feeling for either of those and then you try mixing it up, what it gonna take time is to do command grab because that is two buttons instead of one.
Forsen already making excuses before trying lol what's new? The knees are counter hits and aren't throws. Command grabs are not frame perfect. Most breaks are recognizable. Yes you look at the fucking hands, a lot of good players watch their opponents more and keep their own character in their periphery cause they already know what to do fron certain distances. Shouldn't be crying about mechanics you won't exert an effort to learn about. If you spend a lot of time playing the game, but spend zero hours learning about basic mechanics, then you deserve every cheese, spam, and throw you receive.
"How are you supposed to lool at your controller if you have to look at the opponents hands?" Idk man maybe play like the other 99% of people who don't look at their controllers like they forgot where the buttons are?
@@kbkksh91 Through SFV actually, and you should probably not make a habit of going through people's channels when you make derogatory comments towards them. It may seem like a good way to get "material" but all it does is make you look creepy.
Did he really say "how are you supposed to look at the controller if you have to look at the hands"? How on earth are you playing looking down at the controller 😅
Refuses to practice
Goes in blind and hopes that spamming the same 2 strings will make him win
Copes when the other player figures out he's shit and steamrolls him
It's called the forsen build !! You either get it or not
If that's true then he's about the same as 90% of the FGC. Let's be honest here.
I mean playing the game gets you better faster though, what are you practicing for if you're not playing the game first.
@@Nutt_lemmings Practicing while playing the game makes you better (i.e. not looking to specifically win every match, but setting out to practice specific things during matches). Doing what Forsen is doing, which OP said what that is, and then bitching about mechanics a ton of actually good players have zero problem with, leads you to being, well, Forsen: Stuck in yellow/orange ranks cause you're too busy bitching about throws.
This is how Forsen plays every video game ever.
Even way back when he played SC2 he'd just go like 4 hatch muta (I can't remember exactly) with no defence and if his opponent ever attacked before Forsen got his Mutas then Forsen would just lose and otherwise he'd just win.
4 minutes of silence and he says "how are you supposed to look at your controller if you're looking at the hands" lmao
lmao imagine looking into your controller, wtf.
- medieval peasant after I just spent 6 hours explaining how to play a fighting game
Sounds like something my parents would say playing a video game, lmao.
forsen has been really talkative lately
aris is one of the few people forsen raids and says quite a bit about so yeah.
These clones are learning to talk
Crystal meth 😢
He also said hes down to join a tekken tourney, which is also rare for him. Socialsen PauseMan ?
feels like tekken is the first game hes passionate about in a while
"How do you look at the road when you have to look at the gas pedal"
Neat
I love Forsen telling Aris of all people he doesn't know Tekken
I was waiting for Forsen to learn the error of his ways and be like "you're right, throws aren't overpowered and I should actively practice breaking them." But nah he just doubled down on being an idiot.
Egosen LULE
also forsen: "the fuck is parrying junkyard"
If throws were taken out, these guys would complain about Snake Edge.
@@Shan0a never try to junkyard Aris
FGs being built around rock paper scissors and thinking "paper seems kinda useless" is pretty funny tbh
Forsen Gay?
throws don't really factor into Tekken's rock/paper/scissors. the game is more about countering moves with movement, applying pressure with a combination of moves and movement, and using/reading lows.
throws are more essential to 2D fighting games, where blocking low makes you safe against most attacks. you either have throws in a 2D game or give everyone unseeable overheads.
@@nothingfromnowhere833 VF has half-life throws. Heck, throws in VF are so OP that all attacks in that game are throw-invis as a part of system balance.
In a different fighting game I'd agree with you. But throws are reactable in Tekken, unlike other fighting games. In Tekken 7 you had 10 frames of the animation, plus another 20f after, to react and press the correct button to tech. So they were a bit of a gimmick in most cases. Idk how much Tekken 8 has changed that, but they're probably still in the solidly reactable territory, and therefore not much of an rps.
@@TheLivingShadow_ "Erm xyz because of game that isn't tekken 8 which I myself don't know anythimg about !"
Excusen would rather invent a million copes than actually improve LULE
Hobo teaching another Hobo FeelsStrongMan
What's Hobo mean?
@@izu1624homeless. both aris and forsen looks like hobos, especially when forsen was speed running minecraft for months
Please no, we have to be better than hobo-on-hobo violence
Please don’t let us return to Bumfights
Green Hagrid hesRight
OMEGALUK
He was at "git gud" stage until he said throws need to go. Now he fell 3 stages down to "copeium/op/nerf".
Hope he gets over it.
Finally someone calls out Forsen for his bullshit.
forsen is right tho
@@Fusion_Playa forsen is a scrub
why would you bother training that shit for 1k hours over just having fun with the game
@@b0ost3rzalot of people enjoy being good at things
@@b0ost3rzu put in that much hours and instead of winning randomly cause ur spamming strings , u actually win cause ur better than ur opponent
Ego checked
incredibly based pfp
Did he just say how are you supposed to look at the hands when you’re looking at your controller? 😭😭😭
Guess he looks at this hands playing csgo LULE
doesn't know the same one controls every console had since the 90's
Actually baited by forsan 😢
He was making a joke buddy, and i've never even watched the guy before
forsen doesnt make jokes@@rainofkhandaq6678
aris always dropping knowledge
Video starts at 00:00
Video ends at 12:31
thanks
Source?
lmao thanks
thx man i got lost and was scared
Thanks amigo.
People really get into tekken knowing its difficulty, but still complain when theres a skill issue xD
The best part about this is fors trying to argue with the guy who was travelling around the world to play 3d fighters when forsen was a child LULE
He's only 5 years older LULE
@@AFX_______ Aris isn't 49 years old Clueless
not as bad as rip and ryan hart lol
"Im to lazy to learn how to counter it, so take the whole mechanic away" LULE
"Grabs are frame perfect"
That's what a scrub would say. He lacks the foresight to identify which grab is coming & he can't read his opponent which means he has less time to react to the throw to break it. It's that simple Forsen.
Yep, from memory you normally have 20 frames to break most throws.
However, think tekken 8 is 15 now for some reason
20 frames break window + 10 frames start up, 30 frames chance to break it
if he could read his opponent the grab wouldn't even happen in the first place.
@@TheDeadlyTikka it's still 20 for almost every throw, but 8 has some throws and situations where the tech window is different. Victor's normal throws are broken and only have a 14 frame windows, King's are all over the place but hover mostly around 20, counter hit throws are new and typically halve the break window, and there are a few others. Some characters have unbreakable throws too, but they're never something they can use in neutral.
4:31 I just now found out that forsen looks at his keyboard playing Tekken
King is an exception to that rule. Why? Maybe because he’s a wrestler and grabs is one of his strengths. He is a grappler and his throws are designed to be ambiguous. How do you combat this? Do not be in his grabbing range. He shows cracks to his offense from medium to long range. At running range, what grabs can he do? Only shining wizard. If you see a King running at you, 90% he’s gonna try to use that move. At that point you know it’s coming, and you break it with a 1+2 command. Not so hard to break now. Any other character, you can look at the limbs and break it accordingly. Every character has pros and cons. Kings grabs at close range happens to be his pros. EDIT - don’t forget this is a 3D game; this is NOT street fighter. YOU CAN sidestep too!!
Dang, this seems like good advice actually.
99% of kings do giant swing at the wall, it's also very visible from crouch dash since they input it crappily
@@Sammysapphirawhen they’re back is against the wall yeah, because they want to reverse the situation and because you can’t tech the landing if you land against a wall
not anymore chief, they made throws homing 💀💀💀
except king also has really good pokes and buttons on top of being a grappler
How are you supposed to look at your controller if you're watching the hands??? 😂😂 Why are you looking at your controller 😂
Exactly bro I'm like is he trolling? 😅😅😅
He was joking
If he thinks grabs are unfair in Tekken he should try SF to see what actual bullshit looks like.
Thats the funniest part of this whole thing. Whining about throws in Tekken of all series. If he fought a Zangief in SF or a Potemkin in GG his head would explode.
@@4747474747bigal Pot fucking sucks in comparison in a game filled with other bullshit (Strive: Happy Chaos/Sol ; r+: literally everything except maybe robo ky and ino). Don't play SF, but last I heard is he fking sucks. And there's way better characters to beat noobs with than Zangief.
True, grabs in SF are so broken but the good thing about SF's grabs are they arent as ambiguous.
You haven't seen throws in VF, you gotta rpess the right face button AND the right direction to break them
@@4747474747bigalwhy do you guys always bring up guilty gear. probably the marketing team lol.
did this mf think that aris was talking about looking at the controller
There's no Katarina to scrub your way through the ranks now, 444sen
Well, there's Azucena now
No there's a bunch of WAY better characters.
until they gotta sell dat dlc
bro. dragunov exists. its the easiest cheapest char now
Seeing Tekken humble people like Forsen and Leffen makes me happy.
Leffen is a more awful case, he thinks he can play all fighting games professionally because he played professionally in a kids game
funfact, during his Tekken 7 ego run he had such a meltdown he had to delete the stream.
high rank players washed the floor with him
@@uglyhorseteethbritshtyeah and he took guilty gear strive seriously
@@kbkksh91 whats that
New Fighting game players being told to learn tech.
Veteran: you have to do this thing that is Mathematically proven to improve your gameplay
Noob: that’s hard.
Vet: yeah that’s why these games require skill.
Noob: you need super human reflex.
*Brolylegs enters the chat*
Love the reference but I always feel the need to echo Brolylegs' sentiment on not using him as an example to dog on newer or lesser skilled players, he says he loves being used for inspiration, but not for comparison or judgment, it's hard regardless of who you are
What the hell does Brolylegs have to do with reflexes? His condition has absolutely no bearing on his reaction time (correct me if I'm wrong).
doesn't that mean fighting games are actually easy
Aris is speaking 100% facts . The biggest knowledge check is king and thats why so many people hate him...theyd rather complain than actually try and break throws
Yoshi and xaoiu are way bigger knowledge checks
Actual expert has arrived PagMan
bro really said "chip damage good, throws bad" lmao wow
you say this when vets also wanted chip damage back giggles giggles giggles
He better be trolling at the end lmao
that cutoff at the end LULE
No more THROW=WIN
Good link PagMan
Dude said breaking command throws is frame perect LOOOOOL
if his advice hurts your ego than youre too soft for fighting games
especially a game like Tekken. Tekken is one of the last fighting games that is still hard to play
Too soft for fighting games 😂 this isn't MMA 😭
@@LoneWolf-qb7ds hes right. say what forsen said at a local and everyones gonna lose all respect for you lol
@@LoneWolf-qb7ds yeah, it isn't, and thats the point. it makes it way more embarrassing that you're too soft for a fucking video game of all things.
@@LoneWolf-qb7dstheres mfers out here that are too soft to play minecraft not on peaceful mode. Real weenie hut jr type shit.
Aris is right on this one.
Almost always he is
Harada making sure you don't ask him for shit.
Aris making sure you're eating his shit.
Scrubsen
Throw breaking is a fundamental skill, the fact that so many people pass up on it when learning the game is baffling.
He had to throw
Ironically I kinda think throws are fairer in Tekken than most other fighting games lol. In other games, throws are literally too fast to react to, so you guess when to tech, and command grabs are generally unbreakable. I agree Tekken's throw tech system is more complicated than any other fighting game, but once you understand it, it gives you the fairest opportunity to fight back against them
Agreed, Tekken throws are objectively very weak compared to traditional fighters, but they feel more annoying because of the more complicated learning process to break them and the knowledge that you could be immune to throws but instead you're eating every single one since you didn't train.
throws are so predictable in street fighter it's absolutely insane that you guys are saying this. scrubs coming for scrubs allday
@@kbkksh91 If throws were that predictable, throw shimmies wouldn't be such an effective strategy.
I totally agree. Coming from Guilty Gear where throws are 1-button, 0-frame and sometimes lead to combos, its actually kinda frustrating to me when someone actually breaks my throws in Tekken.
Basically just get better. You have to admit when you come up short and train to get better. Just break the throw lmao
Throw is the filter for scrubs in tekken
basically just a straight reupload of an aris video lmao
So for all the new players and Street Fighter or MK players coming to Tekken, what Lord Aris is saying while in SF ducking Block is your Basic Defence position this is not the Case in Tekken if you Duck Block you open yourself up for the most Damaging Combos.
There are Low Attacks that are Combo starters like Bryan or Lillis Snake Edge BUT these are reactable and not only this they also have a Audioque you can hear them and most importantly they can be Punished with the same DF2 Combo Starter or while rising Launcher and you eat a lot of Damage thats why they are almost never used.
Every other low you cant react are no Danger yes you eat a little bit of Poke Damage but you dont open yourself up for a 70,80,90 Damage Combo. Thats why you need to learn how to break throws and you can see what Button you need to Push you just need to look at your oponent and keep an eye out with what Arm he is Grabbing you.
"how are u supposed to look at ur controller if ure supposed to look at the opponent's hands?" -forskin 2024
Don’t let this guy play street fighter 6
CHAIN GRABS ARE OP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
coomer gayme
throw loops would send this man back to the asylum
i remember watching him playing dark souls and complaining about some attack he couldnt avoid, i was thinking "just use shield" the game gave him a way to solve this problem, i get that he want to be cool and do dodges, but dont blame the game when you lose if you refuse to use everything in game to win.
12:20 maybe gameplay wise it's a frustrating mechanic but you have to admit they look cool and add variety to fighting styles.
Aris is that time wizard boss from the bridge while Forsen is dodging those advices with his ego.
OMEGALUL "LowSugarGod"
The only bs thing about throws is the bug where if you were holding any punch button the throw is unbreakable
Including the correct break button(holding 1 before the grab, let go and press 1 to break the throw and it doesnt work)
I'm sure it will be patched soon.
That and victor's barely breakable throws
@@naiiin6949 that is victor specific not throws in general
So this applies to him aswell making his even worse
Reina's got it the worst lol. Her f is an auto-parry. Which means that when she gets grabbed while pressing forward, boom, unbreakable throw!
Agreed. Even correct for t7. If you press the break too soon you eat the throw. That's why it's called break "Window"
everyone asking about the green camera LMFAO
I think forsen's problem is that he thinks that his brain is going to get used to what he does and finally learn something, so he does not make an effort to learn anything. That is why he is making the same mistakes over and over again every game because he does not try to understand his mistakes. Thank you.
Yeah ngl I kinda have the same problem where I subconsciously rely on my brain doing stuff itself instead of actually trying to improve
@@Kain1805 thats normal to autopilot, but denying a whole mechanic found in fighting games saying theyre "OP" when there is a defense for it is insane. Teching just 1 throw in a match is huge compared to teching none, especially in a game like tekken where your opponent will abuse it once they realize you cant.
I mean in games like these muscle memory is everything but you can not build it unless you analyse your problems, which requires a thought process.
the cut off LULE
Seeing the match and Areis talk live was a gem drop moment.
For anyone having trouble breaking throws, check out Phi DX’s tutorial on practicing throw breaks. I learned a different way long ago but this tutorial is the best I’ve seen.Tekken throws are reactable unlike Street Fighter where you have to guess or call out a read.
The best context example I can think of is either Kings Shining Wizard or his leg throw. If you see him running at you you should expect to break SW, if King has his back to the wall you should expect the massive half health swing throw. Mentally prepping yourself helps alot BUT the problem IMO comes when SW has 50/50 potential. You can prepare yourself for it, but if he lows it doesn't matter.
But also eating a low is 100% preferable to eating Shining Wizard, because any low you eat that you can't see won't be that bad. If the low is strong enough to be as bad to eat as Shining Wizard, it's gonna be one you can visually see and block (like Aris said) because that's just how Tekken is designed.
@@saitodosan9377 Agreed, I just thought some more specific "context" examples would have been helpful for Copesen
@@000claw Yeah it was a good point haha sorry if it seemed like I thought it wasn't. He'd probably read your comment and go "BUT CHIP DAMAGE DOES THE SAME THING."
This is the same guy who heard Aris say "when good players don't break a throw it actually surprises people" and still didn't understand how doable it is (while saying "I'm high level in other games" smh).
"if he lows it doesnt matter" you already lost the plot
forsenLevel im not learning how to breaking throws
Another trial for the god gamer
"just break every single throw" he says like he's being asked to turn water into wine
First time I saw Forsen actually trying sink it in
The moment i see Forsen in ranked im spamming all the throws
Chip damage does fuck all to prevent blocking. OMEGALUL ?
Yeah, the frames themselves make wracking up a bunch of chip damage risky as fuck, even for characters with good strings and frame traps.
Basically you take your turn unloading into their block, it's now their turn and you might have done like 5 damage of chip.
A throw gives you damage and oki off of their block if they don't tech it in time.
Totally fucking different.
the deep lore is Aris & Forsen are long lost brothers, from a kingdom in Lord of the Rings. They were seperated when Aris was vanquished after beating up some stoners.
Basically, git good.
"look at your controller" pffttttlmfao who is this grandma
4:31 how can he say that then made a gesture like he's making a strong point ???
I'm almost 40 and i can break throws 90% of the time.. i don't look for the hands i look at the forward shoulder and if i see it reaches or drops. i know if its 1 or 2 break .... if character reaches and is standing straight up its a 1+2. it take 20 mins in training to spot it and learn. the break window is alot more than people think. go set cpu up for a 1 break throw and test it yourself, it seems way more react able then past game by far and I been playing tekken since 95'.
thanks for the gamefaqs guide say hi to your kid for me Smile
mogged by green forsen LULE
The moment Forsen said "I fee"l, I knew he didn't learn anything.
Man, he would have CRIED, sobbing on the floor if he played Tekken tag 2 or older games. I started braking throws ONLY because they made them a margin easier to brake in Tekken 7 onward. Like just say I CANT BREAK THEM, dude. Like everyone knows, you are just tiptoeing around it. If you could brake them you would realize that the shit you say doesnt make sense. Simple.
tag2 sucked
@@kbkksh91 yes, indeed. We still played it though
taking forsen seriously LULE
imagine arguing against a guy that won a world tournament in a related 3D fighting game (Soul Calibur)
yeah in franch
Imagine saying throw is a useless mechanic in a fighting game. Holy shit. That is the one of the dumbest takes i have ever heard
Proceeds to not say why throw is a useful mechanic in a fighting game. Some people want the fighting game to be about fighting, not about QTE's. Crazy right?
Throws aren't useless, especially in T8 where they can counter reversals and power crush. But you should be able to break them enough where they aren't a consistent source of damage.
@@maddokuma8702
It's the elemental mixup mechanic, literally strike vs throw.
If you didn't have throws, you would just block the same strings the entire time without consequence.
Throws create a basic mind game element to the fighting game.
@@maddokuma8702You clearly know nothing about fighting games. All things that you can react to visually are a qte bro. If you're opponent misses a move the most optimal thing you can do is hit them back with the right move. That's basically a qte its called whiff punishing.
These games test reactions all the time along with giving you opportunities where you don't need to react to do something that's effective. You want something that's just strategy? Go play competitive Pokémon or something.
@@Steamedhams578 the fact that you still think footsies is reaction and not literal strategy. yeah man it just happens at random brah no need to calculate anything. lol
hesRight (hes wrong)
That ending OMEGALUL
Featuring Dante From Devil May Cry
He wants to remove throws? What is this 1992??
Complaining about throws is a scrub mentality that’s been around since SF2
The funny thing is that players abovr certain point will throw you just to see if yu can tech it, if you get thrown they will keep doing it until you tech so theres not getting away from it.
There are only 4 options for a throw break 1,2,1+2, 1or2. So by the third time I get thrown I learn how to tech a brand new throw.
Playing 2d tekken, mashing either mid or low, sometime throw in armor move.
Stone age, turn based tactic : it's your turn? i block then i will back to mashing,
Learning string to duck high attack midstring? sidestep? using the replay takeover function to learn from your mistake? Lil Majin? nah bro i will learn tekken by reading the very fast moving chat advice.
good games majin big fan
Chip damage fuckin sucks, who in their right mind would want chip instead of throws.
marvel 2
If you got chain throwed by king , the scrub way is either spam 1 or spam 2
Don't spam 1 and 2 at the same time
I mean, just break throw 1, or 2 all the time you get thrown, eventually you kinda get the feeling for either of those and then you try mixing it up, what it gonna take time is to do command grab because that is two buttons instead of one.
Forsen already making excuses before trying lol what's new?
The knees are counter hits and aren't throws. Command grabs are not frame perfect. Most breaks are recognizable. Yes you look at the fucking hands, a lot of good players watch their opponents more and keep their own character in their periphery cause they already know what to do fron certain distances.
Shouldn't be crying about mechanics you won't exert an effort to learn about. If you spend a lot of time playing the game, but spend zero hours learning about basic mechanics, then you deserve every cheese, spam, and throw you receive.
Still think throws are cheap af, Forsen is completely right. Aris is already fully experienced player so i can see his pov too.
Did he actually ask how can he look at the controller if he has to look at the opponent? LULE
Hes that one guy who just reads one page of the book and summarise the whole thing 😂
"How are you supposed to lool at your controller if you have to look at the opponents hands?"
Idk man maybe play like the other 99% of people who don't look at their controllers like they forgot where the buttons are?
Only valid argument is any throw that hand doesn't match the break command, other than that green Hagrid is 100% correct
i cant headshot in CS cause i need to look at the mouse.
who needs headshots when you can just do figure skating with your mouse lol sprays
AWPsen makes sense now
we need to send this to aris to create a hobo loop
fighting games bring out the mind and strength
Some people arent built for fighting games, hell, I'd argue for most people being so. I hope I'm wrong about Forsen, it'd be a damn shame honestly.
you came in through strive and now you're acting like you got the ancient wushu
@@kbkksh91 Through SFV actually, and you should probably not make a habit of going through people's channels when you make derogatory comments towards them. It may seem like a good way to get "material" but all it does is make you look creepy.
Forsen was just about to change his ways and then he remembered that he IS forsen.
Is this the same hearthstone forsen.
Green Forsen is right
Did he really say "how are you supposed to look at the controller if you have to look at the hands"?
How on earth are you playing looking down at the controller 😅
its the other way around
He’s a sscrrrruuuuub