A.B.A's Menace And Groan Kara Cancels - Guilty Gear Strive

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  • Опубликовано: 15 ноя 2024

Комментарии • 18

  • @scityler
    @scityler 7 месяцев назад +22

    I’ve seen goubou kara into the tentacle super in jealous rage for pressure/mixup since it guard crushes and also hides whatever she’s doing

  • @ckorp666
    @ckorp666 7 месяцев назад +8

    i like watching vids like this on mute w/captions and hearing it in the starter guide guy voice

  • @limb-o7180
    @limb-o7180 7 месяцев назад +25

    it's probably more efficient to kara cancel into 632146K instead of 632146H to break the wall when you're already in Jealous rage so you can keep your offense post-wallbreak. you sacrifice damage for resource basically

  • @SantrellMason
    @SantrellMason 7 месяцев назад +2

    Haven't seen this channel since 8 years ago, and GOOD LORD your voice has changed

  • @esteband.gatica3737
    @esteband.gatica3737 7 месяцев назад +2

    You can also do a 360 to kara cancel it.
    1° special -> 360 -> piano S+H = profit.

  • @venominonbg1740
    @venominonbg1740 7 месяцев назад +2

    The kara is nice and all, but in practice it's quite pointless. Outside of JR, you can confirm a jab into a super for more damage if it kills, but that is about it. I guess you can extend pressure with Kara K super during JR, but I'd rather save my meter for when I actually need it. As for the wall, you would never need this cause outside of JR you have no real reason to super and in JR it is pointless to go into super unless it kills and the extra scaling from first hit of rekka doesn't help.

  • @renann3
    @renann3 7 месяцев назад +1

    I don't see the application for this with normal mode at all. It gives you 35% less rage meter than if you RC'd the 6S into 6H 214H and if you have 50 meter you might as well just use the K super after the wall breaks for greater frame advantage. Unless you're playing against Sin who can punish this with RTL on the super flash and MAYBE the WWA characters and Johnny, who'd need to act preemptively, then yeah, it makes sense.
    It seems like an important optimization for JR though, given how fucked you usually are if the super doesn't actually kill

  • @Jhunter626
    @Jhunter626 7 месяцев назад +3

    Hey great video mate! :D

  • @lordofthesticks0
    @lordofthesticks0 7 месяцев назад +4

    i don't have the aba DLC so i can't test it but are you sure you need to press them at a different time? because potemkin's kara cancel needs you to do it at the same time. same thing is true with may, you can input the dolphin stop button (or hammerfall stop for potemkin) at the same time as their super button and it'll come out, hell even when i tested it i can actually do the super input FIRST. from what i've tried with sol and potemkin, the kara cancel that does require a delay between them is normal to special kara cancels

    • @DmodGmodLetsPlays
      @DmodGmodLetsPlays  7 месяцев назад +1

      You may be able to use this method as well, I'm just going off my experience doing it myself lol

    • @zaktak4380
      @zaktak4380 7 месяцев назад +2

      For hammerfall stop cancel you might be able to do that, but for the karas that use 6k and many other karas in the game such as chipp's, you do need plink timing.

  • @bayonetta6054
    @bayonetta6054 6 часов назад

    How do you Kara cancel keeper of the key

    • @DmodGmodLetsPlays
      @DmodGmodLetsPlays  5 часов назад

      Same idea as the other super just replace whatever super you want with the new input

  • @jayontaylor3936
    @jayontaylor3936 6 месяцев назад

    Song name?

  • @ReRubis
    @ReRubis 7 месяцев назад +1

    The video is unclear.
    The actual input is.
    I suppose.
    236S -> 632146S~H

  • @scrubzero1735
    @scrubzero1735 7 месяцев назад +1

    Ehh, suboptimal
    Kinda cool though