@@bruhm0ment6000 The main thing is that your level 3 turns into a CA when you're below 25% health, but otherwise your damage stays the same. But as Chytez above said, it's also punish counter which does more damage too
@@El-Burrito Ah no guts scaling or character health scaling, sf6 is quite straightforward ngl, you just get an extra 500 attack point on your CA that's all.
The funny thing is that for DP punish in corner this is pretty unoptimal. Better starting routes are charged 5HP 6HK 236KK into stuff, but this seems to be around day 1 video. You can do like 5k with no meter and just 2 drive bars. 8000+ if you decide to start spending
This game is dope because there's room for stuff like this... but it uses all drive meter and super meter and leaves her in burnout state and requires high execution. So it's like a REALLY SKILLED player might be able to make a huge comeback still but it's not busted. Just insanely well made.
@@Lucas_silvax that sounds like it isn’t fun to get hit by ahaha but i tried kof and it is hardddd and i know you have 3 characters so maybe it isn’t as bad as it sounds. I imagine they probably require meter or only work on certain juggle-able characters?
@BenAstridge man haha, EVERY character have a 100% combo without assist of another character(obviously aren't easy to execute and costs all "gauges" ) I dont like kof tbh but that's kinda cool haha, and NO I don't want this into SF im just talking haha (sorry for my bad English)
If Marisa were in the original SF II with attack damage cranked up to the max, I wouldn't be surprised if she could win a fight with just three or four hits. In SF II, E. Honda's weakest jab took a whole 10% of your HP and four hits from Chun-Li's Lightning Kick took off 80%.
a little tip this was still unoptimal if done right you can do ken DP marisa response: B.HP charged B.HP 214HP F.HP D.HP Drive rush with parry B.HP EX DP B.HP Drive rush no parry B.HP 236HK level 3
Dude it uses full drive gauge, full super gauge, requires good execution and left her in burnout at the end... He also whiffed a heavy DP. It absolutely should lead to 70%. The situations this is applicable are sparse.
Props to Ken for shouting that out after getting his jaw pulverised
Bro, I can’t be the only one that busts out laughing everytime I hear Ken yell out “HOW’D I LOSE?!!” 😂
"HOW'D I LOSE?!"
"By snu-snu, that's how."
When it’s to someone I rarely fight I usually respond with “I DONT KNOW”
I dunno Ken, maybe because she broke all the bones in your face twice in a row.
Fun fact, as long as Marisa is standing, both of you have the same amount of health.
Holy moly! I was expecting her to be high damage, but not this high!
That was punish counter damage mostly, any character can output that much
I think characters deal more damage the lower their health gets in this game, something like ggst
@@bruhm0ment6000 The main thing is that your level 3 turns into a CA when you're below 25% health, but otherwise your damage stays the same. But as Chytez above said, it's also punish counter which does more damage too
@@El-Burrito Ah no guts scaling or character health scaling, sf6 is quite straightforward ngl, you just get an extra 500 attack point on your CA that's all.
@@T4Tezzo marisa can do an easy 60% not many characters can
The funny thing is that for DP punish in corner this is pretty unoptimal. Better starting routes are charged 5HP 6HK 236KK into stuff, but this seems to be around day 1 video. You can do like 5k with no meter and just 2 drive bars. 8000+ if you decide to start spending
She has a good voice and looks fun to play with this character 💪
Literally a Sicillian hood classic combo right there.
2 more hours til I get my hands on this
I love her.
This game is dope because there's room for stuff like this... but it uses all drive meter and super meter and leaves her in burnout state and requires high execution. So it's like a REALLY SKILLED player might be able to make a huge comeback still but it's not busted. Just insanely well made.
Kof have a 100% combo for every character, what do you think about that?
@@Lucas_silvax that sounds like it isn’t fun to get hit by ahaha but i tried kof and it is hardddd and i know you have 3 characters so maybe it isn’t as bad as it sounds. I imagine they probably require meter or only work on certain juggle-able characters?
this isnt high execution this is basic marisa stuff lots of room for inputs
@BenAstridge man haha, EVERY character have a 100% combo without assist of another character(obviously aren't easy to execute and costs all "gauges" ) I dont like kof tbh but that's kinda cool haha, and NO I don't want this into SF im just talking haha (sorry for my bad English)
@@Burning_the_toast people are different. It is high execution to me. I can do all of ryu’s combo trials but not marissa’s
If Marisa were in the original SF II with attack damage cranked up to the max, I wouldn't be surprised if she could win a fight with just three or four hits.
In SF II, E. Honda's weakest jab took a whole 10% of your HP and four hits from Chun-Li's Lightning Kick took off 80%.
Wow nice! I found her tricky to play when doing her trails
Yeah me too
Hol up
Anyone else notice the fucking heart on Ken's face?
At first I thought she was going to be similar to Alex, I'm so happy I was wrong
Here's a tip: Marisa is super weak to neutral jumps (and jump-ins). Do that instead :P
W8 til they find out about the 84% marisa combo 😂
Everyone can punish DP this hard!!!!!!
Yup. Using this combo. Thanks mate.
a little tip this was still unoptimal if done right you can do ken DP marisa response: B.HP charged B.HP 214HP F.HP D.HP Drive rush with parry B.HP EX DP B.HP Drive rush no parry B.HP 236HK level 3
🤓
I won’t fall for your scare tactics.
Now Unoptimal is 7762 so fun
So happy to see another ken player lose rn 😊❤
70 percent is wild bruh😑
More like do anything near Marisa and lose 40% from 6 hits.
Holy shit...
Then what should I do 😔
It's funny because the actual hardest punish combo is easier than this one. I have the video on my channel
Marissa is a bit broken TBH. I should play her >_>
She is a bully character, she’s fun to play with but as my 2nd main I believe she should be nerfed a tiny bit
@@StriveXrd I feel like I'm playing my button mashing brother in MvC3 all over again 😂
im in bronze i dont even know how to put the hands correctly in the stick how many hours do i need to do this XDDDD
How are people already playing SF6? I've already pre-loaded the game, and it's still not available
It is out in certain regions where it's already June 2nd. Others are using a VPN to change their location to one of those regions
I’m from the uk, it was playable for me 12am
HOW'D I LOSE?! XD
Deejay can do about the same
*don’t wakeup dp
Thanks for the correction
eh, full resources means it wont really ever happen
i hate that character
This game is too punishing. 1 hit should not lead to 70% of your HP.
If you have low hp, full resources and have the composure to still look for mistakes and punish them optimally you deserve the win
Dude it uses full drive gauge, full super gauge, requires good execution and left her in burnout at the end... He also whiffed a heavy DP. It absolutely should lead to 70%. The situations this is applicable are sparse.
@@BenAstridge One mistake and you're guessing for game? Nah bruv, this is Street Fighter not Guilty Gear.
#scrubquotes
Defending the decision to wakeup EX DP
Lots of skill for sure!!!!