Privateeer Press the rise and fall of Warmachine

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  • Опубликовано: 5 сен 2024
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Комментарии • 47

  • @SlayerOfWorlds
    @SlayerOfWorlds 5 месяцев назад +5

    What set the game apart was the warcaster and warjacks... but as the game continued the warjacks fell behind. It became infantry hordes and elite infantry and the advanced warcasters.

    • @seahawk8601
      @seahawk8601  5 месяцев назад

      Yep

    • @KaptajnCongoboy
      @KaptajnCongoboy 4 месяца назад +1

      The truth of this is basically the opposite. Mk1 was the version of the game that had the least cost efficient warjacks, with a single light arc node often being the only thing people brought. Mk2 tried to bring them out of obscurity but only partly succeeded, Mk3 to a great degree did succeed, and infantry hordes are now the exception in MkIV :D

  • @lupine9971
    @lupine9971 Месяц назад +1

    I remember there was a time maybe 15 years ago when everyone in my locality, like everyone was playing Warmachine (and to a lesser extent Hordes) and 40k and fantasy had disappeared into the background. It had tournaments here in the UK, every FLGS had its stuff, most gamers knew about it and were excited for what was coming...then it just kinda went away. Now, its practically unheard of.

  • @kirkmathes3525
    @kirkmathes3525 5 месяцев назад +4

    I loved Hordes. I would play casually with my small army, which went -okay-. But most people I played with only ever wanted tournament practice, so I quit. I still followed all the news with excitement, but was never able to jump back in. Something always put me off. With MKIV, it’s the price.
    I’m used to printing my own miniatures now, and have a hard time paying that much.

  • @rutherfordappraisal258
    @rutherfordappraisal258 Месяц назад

    I could write pages’ worth of comments regarding the meteoric rise and colossal plummet of PP. I started with a Khador box and a copy of Prime purchased online from Whites of Their Eyes a good several months before Escalation was announced. I was a disgruntled GW player at that time, like so many other WM players who hopped in at that time. The game was one of the best examples of being in the right place at the right time with the right product. It was lightning in a bottle. Being able to buy a battle group for roughly $50 that you could play forever and have a satisfying game experience was brilliant from the consumer point of view. Being able to add in a small unit and a solo and vary your game was perfect. Swap out your Warcaster to get a totally different feel and tactics for your force? Unheard of. It was like spending $15 and getting an army refresh. But they had to keep feeding the beast, and went out of control with new additions and editions. Throw in some very public what-were-they-thinking business and product decisions as well as some choices that nuked their player base’s sense of community and you eventually get what PP is today. I expect there was some extent of drama behind the curtain as well, since some of the biggest names in their company left/jumped ship/got fired. And I will go to my grave believing in my heart of hearts that if you smash the IKRPG rules into the WM/H rules at the proper velocity that the resulting polymer would make the best Mordheim-style skirmish game ever. Set it in occupied Llael or the Five Fingers. Or better yet both. Build your merc company around a burgeoning warcaster and rag tag crew of miscreants, save up to turn your labor Jack into something more dangerous. Elf mage hunter warbands, Khador patriots modeled on East German Stasi circa 1980, Llaelese freedom fighters flavored after the French resistance, Menoth missionaries trying to establish an underground church, etc.

  • @jameskurth3560
    @jameskurth3560 Месяц назад

    I remember being so excited for this game and buying tons of stuff on ebay to paint and play. By the time I was painted the meta had disappeared along with the press ganger program.

    • @seahawk8601
      @seahawk8601  Месяц назад

      Let’s hope things get better

  • @rushpatel1350
    @rushpatel1350 5 месяцев назад +1

    I was introduced to this game at my local game shop. I loved it...i was introduced to X-Wing shortly after. It was easier to get into X-Wing but I never forgot Warmachine, it's esthetic and lore. Hope one day someone brings it to prominence

  • @braddl9442
    @braddl9442 21 час назад

    It was more of a death by 1000 cuts. There was no one thing. But many things. Like at the time when they were in a good position to expand. There was massive instability in the countries that produced the metal needed for casting. Which caused the price of metal to go through the roof at the wrong time. And then at the APEX of the rise a lot of people left the company to go do other things that were looking back at it prob more key to how the game grew then many realize.

  • @walkingtheland1
    @walkingtheland1 5 месяцев назад +2

    Feel bad that they also ended up as collateral damage of the Mythic Games disaster. A strong retail version ofbMonPoc could have really worked as an evergreen product for them.

    • @seahawk8601
      @seahawk8601  5 месяцев назад

      I agree I do feel bad for them

    • @Prinny9000
      @Prinny9000 2 месяца назад +1

      what happened with mythic games disaster?

    • @walkingtheland1
      @walkingtheland1 2 месяца назад

      @@Prinny9000 Mythic Games licensed Monsterpocalypse and ran a Kickstarter to produce a version of the game. It was very successful, raised a lot of money and then never delivered.

  • @TAVAAR7
    @TAVAAR7 4 месяца назад +1

    I wont say I ever left GW or PP...however GW left me in 8th Fantasy and 6th 40k. Grimkin came out and I got the "writing on the wall" feeling and then PP left me fully in Mk3.
    The good news (and hopeful encouragement to a fellow gamer like yourself and anyone who reads this) is if you have the models and the rules and someone to play the older editionsnof or teach them to than you can still play. Before I moved to an area with zero gaming I was doing Mk2, 7th ed Fantasy and a house fix 4.5th ed 40k.
    Where theres people and a will to play, you can always play like you got a pair. 😁

  • @DanielNelson
    @DanielNelson 3 месяца назад +1

    Feels like leadership lost the passion for the game. Matt Wilson lives in Cali and the rest probably weren't paid enough so they left

  • @kmelkian
    @kmelkian 5 месяцев назад

    Rob, you forget that at one point Xwing miniatures was the number one selling miniatures game. It was beating out everyone, including GW. Aren't the guys that ran Privateer Press into the ground the same guys who are running Atomic Mass Games now??

    • @seahawk8601
      @seahawk8601  5 месяцев назад

      I’m talking about war machine not atomic mass

  • @jkalysta8955
    @jkalysta8955 5 месяцев назад

    They had me back on mark iv until I saw that the new and improved starters were then made new and improved again...
    Can also say that the NY wargaming scene doesn't play warmachine at least as far as I can tell

  • @Prinny9000
    @Prinny9000 2 месяца назад

    did you hear about Steam forged games buying warmachine?

  • @michaelmitchell2123
    @michaelmitchell2123 5 месяцев назад

    I’m finding this a good time to pick up cheaper models to complete my skorne and trollblood armies… not moving into their new version…

  • @Soulreclaimer65
    @Soulreclaimer65 5 месяцев назад

    Wow they even got rid of their forums etc.

  • @jamesmaas7244
    @jamesmaas7244 5 месяцев назад

    I actually bought some Crucible Guard within the last two years. And then I find out I've landed on a sinking ship. So sad, because Privateer Press seems to be a more customer friendly company than GW. Besides, they use a pirate flag for crying out loud!!!

    • @seahawk8601
      @seahawk8601  5 месяцев назад

      Lol I agree

    • @KaptajnCongoboy
      @KaptajnCongoboy 4 месяца назад

      It is resurging quite strongly, with more events than we've seen since before the pandemic.

  • @Mars-xc1ns
    @Mars-xc1ns 5 месяцев назад

    My opinion
    Too many editions released, wasnt it volume three released close to vol. 4?
    As a 4k Ork player, they have a set of specialized troops, with new ones released every 5 years.
    I couldnt keep up with Trollbloods and the massive amounts of models being released for them.
    As one or my best friends said, who initially loved the game, one killer combo created in Warmahordes could steamroll a competition.
    The game needed people to run logistics and not just create new models and stats.
    While focusing on Momsterpocalypse.
    Heck older players liked the collectable mon poc rules over the new one.
    They should have kepr their focus on that and not reinvent the wheel.
    Not to mention Mythic Games screwing over their kick....
    Ill stop there
    So many issues with PP, Rob
    Good video

  • @johnmartin7705
    @johnmartin7705 4 месяца назад

    The game lost me when it went beyond a Warcaster and a handful of Warjacks. The infantry and cavalry were too much

  • @Khealos
    @Khealos 5 месяцев назад

    I played Mark III and had a lot of fun, at least initially. I got into it because I refused to have anything else to do with GeeDub. I enjoyed the models and painting, but i picked Khador - and that didn't go so well. I found Warmachine to be overly competitive and the scene here was not newbie friendly. Someone did run an escalation league, and I did pretty well, but I did not memorize every character and jack like some folks seemed to.
    I still have all my stuff, but when I heard PP was pretty much relegating all the older stuff to the bin of history, I won't be jumping on Mark IV

  • @flameknightdragon
    @flameknightdragon 3 месяца назад

    the looks also does not help that they are clearly basing the artstyle off of the failed game warcaster a super generic sci-fi game.

  • @MadSpaceWolfDiary
    @MadSpaceWolfDiary 5 месяцев назад

    3rd ed also killed off a lot of passion. The rules were unispired. Everyone started playing with flat terrain mats and huddling everything in huge blocks like it was Napoleonic tactics. There was also a ton of bloat as they kept producing content but not culling older units. Many of which they seemingly couldn't keep in stock.and kate 2nd ed was the rise of the behemoths and war engines, which had large pricing and became must haves. They also spread out with many other smaller bkard games that never really sold too well and tried to go into a space setting after pulling an age of sigmar like event. Which did not go so hot for gw.... killing off characters and the world to bring in the demon faction. This was followed by a warcaster, which was too generic looking and feltbagain uninspired imo.

    • @seahawk8601
      @seahawk8601  5 месяцев назад

      I agree

    • @flameknightdragon
      @flameknightdragon 3 месяца назад

      one of the things that most of the huge based models sucks bad. since their were just waling guns that tended to just be bad for their points.