The Anti-Tank has been the most fun strat they've put into the game, in a while. Pop that baby down outside of giant bases and cover your teammates going in or set one up at extract and just FIRE!
I think Rat's ire for the game's monetization system is wholly misplaced. 40 hours over the course of 2 months is a completely reasonable allotment of time from casual semi-regular players. All it really does is monetize off of people who hop in on and off in between those months and don't really put time into the game. And with the amount of time those people need to invest in order chew through the OTHER progression systems (samples), they'll be investing that same 40 hours to go progress those unmonetized systems anyhow, and the earning of supercredits would be completely incidental to it. He was on to something with his thought that people complaining isn't unproductive because that's literally how the community convinced Arrowhead to course correct in regards to the balance, but that thought was left incomplete. To take that thought to its logical conclusion, if the community's proven time and again that they're more than willing to voice their grievances against the game in the hopes of the devs listening, and the devs have proven that they'll listen to them, don't you think they'd have been complaining about the monetization system by now if it truly was as egregious as Rat claims? The reason why the community doesn't complain en masse is quite simply because they're a somewhat dedicated playerbase who realize that 40 hours over the course of 2 months is not at all unreasonable. I've encountered more people who have immediately gotten warbonds as they came out without spending a single dime than if otherwise. At that point, isn't it sounding more like Rat is upset that he hasn't unlocked the items that everyone else who put the time to unlocking unlocked?
@eggvvaffel Funnily enough, the whole Killzone shit proves my point entirely. It shows that 1. The community WILL speak up if it feels the monetization is becoming more unreasonable and 2. Arrowhead is willing to bend to community feedback.
As a no-life diver with a gross amount of hours in this game, I can see Rata's point, sure, for me it's no biggie since I've kept up with the game, and have amassed Super Credits both naturally playing and farming. But seeing either new players or players who logged off and came back after a significant amount of time, it suuuuuuure is a steep upwards climb to unlock the content. I for one was desperate to unlock the gas grenades for a long time, they're a game changer! But at the time the gas warbond released I didn't have enough Super Credits, and decided to skip it before knowing how good the grenades actually were, I just got them around half a month ago, they're sick. I currently have unlocked all warbonds except the one added with the Illuminate update, but I also go out of my way to collect all if not most of the Super Store exclusive equipment. My personal desire is for a Super Credit modifier on 8, 9 and 10 to reward the challenge, that either spawns more SC piles on Points of Interest or elevate the percentage of SC per pile, the most common you'll get is 10 SC per pile, hence why when farming you're desperate to get the lucky 100 SC pile spawn. That and/or a 10 SC reward for clearing a full operation, again, on the very top difficulty levels.
The Anti-Tank has been the most fun strat they've put into the game, in a while. Pop that baby down outside of giant bases and cover your teammates going in or set one up at extract and just FIRE!
I think Rat's ire for the game's monetization system is wholly misplaced. 40 hours over the course of 2 months is a completely reasonable allotment of time from casual semi-regular players. All it really does is monetize off of people who hop in on and off in between those months and don't really put time into the game. And with the amount of time those people need to invest in order chew through the OTHER progression systems (samples), they'll be investing that same 40 hours to go progress those unmonetized systems anyhow, and the earning of supercredits would be completely incidental to it.
He was on to something with his thought that people complaining isn't unproductive because that's literally how the community convinced Arrowhead to course correct in regards to the balance, but that thought was left incomplete. To take that thought to its logical conclusion, if the community's proven time and again that they're more than willing to voice their grievances against the game in the hopes of the devs listening, and the devs have proven that they'll listen to them, don't you think they'd have been complaining about the monetization system by now if it truly was as egregious as Rat claims?
The reason why the community doesn't complain en masse is quite simply because they're a somewhat dedicated playerbase who realize that 40 hours over the course of 2 months is not at all unreasonable. I've encountered more people who have immediately gotten warbonds as they came out without spending a single dime than if otherwise. At that point, isn't it sounding more like Rat is upset that he hasn't unlocked the items that everyone else who put the time to unlocking unlocked?
And then the killzone collab happened...hopefully this is limited to collab equipment and not a sign of things to come.
@eggvvaffel Funnily enough, the whole Killzone shit proves my point entirely. It shows that 1. The community WILL speak up if it feels the monetization is becoming more unreasonable and 2. Arrowhead is willing to bend to community feedback.
“First time huh?”
As a no-life diver with a gross amount of hours in this game, I can see Rata's point, sure, for me it's no biggie since I've kept up with the game, and have amassed Super Credits both naturally playing and farming.
But seeing either new players or players who logged off and came back after a significant amount of time, it suuuuuuure is a steep upwards climb to unlock the content.
I for one was desperate to unlock the gas grenades for a long time, they're a game changer! But at the time the gas warbond released I didn't have enough Super Credits, and decided to skip it before knowing how good the grenades actually were, I just got them around half a month ago, they're sick.
I currently have unlocked all warbonds except the one added with the Illuminate update, but I also go out of my way to collect all if not most of the Super Store exclusive equipment.
My personal desire is for a Super Credit modifier on 8, 9 and 10 to reward the challenge, that either spawns more SC piles on Points of Interest or elevate the percentage of SC per pile, the most common you'll get is 10 SC per pile, hence why when farming you're desperate to get the lucky 100 SC pile spawn.
That and/or a 10 SC reward for clearing a full operation, again, on the very top difficulty levels.
First