Blender 2.92 Explosion tutorial: Utilizing KHAOS and Burning Debris Tracers!

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  • Опубликовано: 8 ноя 2024

Комментарии • 59

  • @blendervfx9575
    @blendervfx9575 3 года назад +3

    Awesome! Thanks for updating to Blender 2.92!

  • @jxp2222
    @jxp2222 3 года назад +4

    That's what I've been waiting for! Good job and thank you so much for making this tutorial. I hope that more people will discover KHAOS since it's a very great and kinda neccessary tool!

    • @LightArchitect
      @LightArchitect  3 года назад +1

      Thanks JxP! Glad you're finding it useful!

    • @jxp2222
      @jxp2222 3 года назад

      @@LightArchitect Yup. This tutorial helped me so much! Even after 15 minutes I understand the explosion mechanics in 2.9 like four times better than before. My explosions are looking much better.

  • @blenderzone5446
    @blenderzone5446 3 года назад +3

    Awesome love this video!

  • @scottlee38
    @scottlee38 3 года назад +4

    Looks more real this way! Should do some Call of Duty cinematic explosions

    • @LightArchitect
      @LightArchitect  3 года назад

      Hey Scott! Thanks! I think cranking up the initial velocity stirs up the fluid and creates great looking turbulence which makes it look much better! What kind of explosions do you mean? Like a small scale grenade blast or something?

    • @scottlee38
      @scottlee38 3 года назад

      @@LightArchitect I notice a lot of the explosions dont have shockwaves or cause damage to surrounding structures, like causing glass / concrete to crack.
      ruclips.net/video/z8mGQG7X1Uw/видео.html
      Maybe trees swaying from the shockwave, or a compound explosion like a chain reaction? Or even the camera itself taking damage from the first. I Guess if it were a nuke there would be a flash of light.

  • @antoinea3660
    @antoinea3660 3 года назад +2

    Another nice explosion, Brad. Glad we can now use Khaos with 2.9 :)

    • @LightArchitect
      @LightArchitect  3 года назад

      Thank you! Yes I'm liking it even more in 2.9 now!

  • @maxgurnett7916
    @maxgurnett7916 3 года назад +1

    I have been waiting far too long, all explosions past 2.82 looked really weird for me. Thank you sir, thank you.

    • @LightArchitect
      @LightArchitect  3 года назад

      Yes mantaflow can act different in various versions of Blender. Still similar concepts though.

  • @LightArchitect
    @LightArchitect  3 года назад +4

    Hey Guys! This video shows how you can make a simple gasoline style explosion with burning debris tracers in Blender 2.92 utilizing the KHAOS add-on! What type of explosion would you like us to make next?!
    Our Blender Add-ons:
    KHAOS (Ultimate Explosion Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
    Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
    CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
    Spyderfy on Blendermarket: www.blendermarket.com/products/spyderfy-bug-system-add-on
    Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
    LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
    KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified

  • @camrun2011
    @camrun2011 3 года назад +1

    love it.. my smoke particles look like big cube shaped. Is it because I increased the scale of 360 burst too high?

  • @dannybouchard4140
    @dannybouchard4140 3 года назад +2

    Love it Brad!! As a suggestion, a tutorial on how to create a nuclear explosion, complete with mushroom cloud and shockwave. Cheers mate, well done.

  • @KingKiloOfficial
    @KingKiloOfficial 3 года назад +1

    Fucking love these tutorials.

  • @gabrielbeniciobh
    @gabrielbeniciobh 3 года назад +1

    18:18 "I'll increase the max steps" ... proceeds to change from 1024 to 300

  • @Hugoponken
    @Hugoponken 3 года назад +1

    Hi! My explosion looks very similar after baking. But at frame 60, most of the explosion just disappears. Do you have any Idea what I have done wrong?

    • @LightArchitect
      @LightArchitect  3 года назад

      Hmm. It could be due to your adaptive domain being on and not recognizing the fluid anymore.

  • @faustin3336
    @faustin3336 2 года назад +1

    why when i render my image it render me the viewport solid mode ?

  • @francopicache8237
    @francopicache8237 3 года назад +1

    Need some help. When I bake the explosion, it comes out as lines of fire smoke which follow the particles, not cloud like, more projectile like.

    • @LightArchitect
      @LightArchitect  3 года назад

      Hi Franco. Just sent you a message back on Blendermarket.

    • @francopicache8237
      @francopicache8237 3 года назад

      @@LightArchitect Got it thanks! Just replied.

  • @heroicpopsicle4284
    @heroicpopsicle4284 3 года назад

    Hey Brad! Awesome addon you've got! I've got a question regarding the smoke sim. I've followed both this tutorial and your "Airburst" one. Both times the smoke simulation has been offset from the Khaos emitters, Usually on the X and Y axis. This usually occurs after baking it. How would one go about fixing that issue?

    • @LightArchitect
      @LightArchitect  3 года назад

      Hi Heroicpopsicle. Sorry I missed this comment. Im not sure what you mean by offset. You mean the smoke is bursting after the particles do?

    • @heroicpopsicle4284
      @heroicpopsicle4284 3 года назад

      @@LightArchitect Well, its more that, say the particle instance (For example, the 360 groundburst) is located on the 3d cursor, But when i bake the simulation, the viewable simulation is located somewhere else (Usually on one of the corners of the simulation box). Its not where its supposed to be in the 3d space, Did that make sense ?

  • @unp2louad
    @unp2louad 3 года назад +1

    "pok" nice ;)

  • @enntimorisien
    @enntimorisien 3 года назад +1

    Hello. Will this version of Khaos allow me to create your live action helicopter landing in 2.9?

    • @LightArchitect
      @LightArchitect  3 года назад +1

      For sure. Probably just increase the initial velocity parameter to around 5-10. Might have to experiment a bit. The concepts still apply though.

    • @enntimorisien
      @enntimorisien 3 года назад

      @@LightArchitect You guys are the best. Thank you

  • @tajik4276
    @tajik4276 3 года назад +1

    when i bake it, nothing happens after 2 hours baking with 38 gb of cache. I do not see the smoke or the explosion.

    • @tajik4276
      @tajik4276 3 года назад +1

      This only happens if i have my noise activated but without it , its fine! what can be the issue?

    • @jxp2222
      @jxp2222 3 года назад +1

      @@tajik4276 Do you have noise on? If yes, turn if off or bake the noise

    • @tajik4276
      @tajik4276 3 года назад +1

      @@jxp2222 ya that was the problem. now it is fine! thanks!

  • @noahkersten4163
    @noahkersten4163 3 года назад +1

    Why does my fire look so overexposed. Its just white/yellowish and the outside is normal fire

    • @LightArchitect
      @LightArchitect  3 года назад

      In your smoke domain settings the brightness is probably just too high. Play around with the smoke density first and then adapt the brightness to your smoke density for more or less brightness.

  • @marcoluigiano4919
    @marcoluigiano4919 Год назад

    hi i have blender 3.4 and i can't follow the tutorial because Khaos return me the follow error: Python: Traceback (most recent call last):
    File "C:\Users\murph\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\khaosinstall2_8beta\__init__.py", line 1814, in execute
    settings.count = 150 * context.scene.my_tool.particleamountdim
    TypeError: bpy_struct: item.attr = val: ParticleSettings.count expected an int type, not float please help me thanks

  • @noahkersten4163
    @noahkersten4163 3 года назад

    Hi! When i export everything as OpenEXR and import it to After Effects, it seems to be like it's in slomotion.

    • @LightArchitect
      @LightArchitect  3 года назад

      Could be an issue with the frame rate of your sequence in after effects. Under your interpret footage settings make sure your exr sequence is at 24fps

  • @anastasiashopine7808
    @anastasiashopine7808 2 года назад +1

    the burning debris are not working with blender 3.1?

    • @LightArchitect
      @LightArchitect  2 года назад

      Hi Anastasia, Looking into this now.

    • @LightArchitect
      @LightArchitect  2 года назад +1

      Hi Anastasia, It seems to be working on our end. Did you make sure that you have a collection in your scene with the name "Collection".
      Also the burning debris button is only going to add another smoke domain if you don't have one already...or if you renamed one that already came from KHAOS.

    • @anastasiashopine7808
      @anastasiashopine7808 2 года назад

      @@LightArchitect it gives me a python trackback error when i try to use it

    • @LightArchitect
      @LightArchitect  2 года назад

      @@anastasiashopine7808 Hi Anastasia, are you using Linux by any chance?

    • @anastasiashopine7808
      @anastasiashopine7808 2 года назад

      @@LightArchitect no im using windows 10

  • @Pascal74264
    @Pascal74264 3 года назад +1

    Hi lightarchitect, could you do some other tutorial like this: ruclips.net/video/Q3tNliZVlmU/видео.html on a real video with the new add on Khaos explosion of blender 2.92, but after the explosion the signs of destruction remain on the wall / floor or object, that would be very nice thanks !!

  • @miceskin
    @miceskin 3 года назад

    My explosion is blurry

    • @LightArchitect
      @LightArchitect  3 года назад

      Hi Dom, You probably need more resolution divisions or need to decrease the scale of your domain cube. Or you are rendering in Eevee which can look different for volumetrics.

  • @frelsi6386
    @frelsi6386 3 года назад +1

    slowly, pls.....

    • @LightArchitect
      @LightArchitect  2 года назад

      Noted for future tutorials. Thanks for watching.