Plasticity | Intro to Plasticity Pt. 2 Death Stranding

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  • Опубликовано: 19 окт 2024

Комментарии • 47

  • @maxleveladventures
    @maxleveladventures Месяц назад +1

    I've been binging the beginner compilation videos since I started learning plasticity yesterday. It's cool to see a longer video with more practical application of the tools. I'm very much enjoying this newly discovered channel!

  • @bufferglitch
    @bufferglitch 2 месяца назад

    Loved this - thank you! Also your mispronunciation of "fillet" was killing me the entire time :D

    • @Pixelfondue
      @Pixelfondue  2 месяца назад

      Glad you liked the tutorial. I think both pronunciations are acceptable in CAD.
      "In AutoCAD, the word "fillet" is pronounced as "filet" or "fillet", and both pronunciations are correct. "Filet" is more commonly used in American English, while "fillet" is more commonly used in British English"

  • @akisey1
    @akisey1 7 месяцев назад +1

    I struck gold with this intro serie. Excellent teaching style.

  • @jbrownson
    @jbrownson 8 месяцев назад

    Fun video, thanks for making it. Enjoyed seeing you work.

  • @RomboutVersluijs
    @RomboutVersluijs 7 месяцев назад +3

    Pretty rad seeing this old dude work so fast and knowing his apps! No disrespect, my mom is 78 and hardly understand how a computer works

    • @Pixelfondue
      @Pixelfondue  7 месяцев назад +6

      lol, well - thanks I think. For the record, MY mom isn't even 78 so I don't know how old you think I am (just barely into my 50's...hair turned grey early). Being in the industry for 30 years does make you work fast....and being in your 50's is old for this industry, so you're not wrong there.

    • @RomboutVersluijs
      @RomboutVersluijs 7 месяцев назад +2

      @@Pixelfondue ow really, it was the hair. My bad

    • @Pixelfondue
      @Pixelfondue  7 месяцев назад +3

      lol - no worries.@@RomboutVersluijs

    • @maxleveladventures
      @maxleveladventures Месяц назад

      @@Pixelfondue The hair may have turned grey early, but the mane is still luscious!

  • @อีลอนคาร์ก
    @อีลอนคาร์ก 7 месяцев назад +1

    best plasticity tutorial in RUclips

  • @iKaGe01
    @iKaGe01 8 месяцев назад

    Modo was my main software before Blender 2.8 came out but never fully warmed to it but then Plasticity arrived haha. All my enthusiam has come back.
    I only ever upgraded to Modo 601.
    Thanks for this tutorial!
    Would you only ever use shading to add minute fillets? I'm working on a model that needs quite a few and not sure how to go about it yet to complete it.
    Already started adding embossed text in the program when I could probably use texture software...But I almost feel inclined to because I can easily do it

    • @Pixelfondue
      @Pixelfondue  8 месяцев назад +2

      I think anywhere you can get away with a rounded edge shader you use it. The 'fillet' everything approach is tempting but I don't think a good idea.
      Check out Modo 17 when it launches (should be a demo) - you may like it.

    • @iKaGe01
      @iKaGe01 8 месяцев назад

      @@Pixelfondue Thank you for the reply. I'll have a look see. A lot of unhappy people in the Modo community and it never used to be like that prior to the move.
      May I ask what texture software you use? I learned about InstaMat recently but have yet to sink myself into it. Substance painter is more well known but there are also many plugins that also try to replicate it.
      Just saw you on Modo geeks lol

    • @Pixelfondue
      @Pixelfondue  8 месяцев назад +1

      I typically stay in Modo. I do have Substance Painter and sometimes use it but you can use substances directly in Modo. Yeah, people aren't happy with Foundry (for some good reasons). They have a new product manager and making the right choices at the moment imo.@@iKaGe01

  • @azrael7133
    @azrael7133 8 месяцев назад

    Easy to follow and gripping !

  • @jacquesjanoyer
    @jacquesjanoyer 8 месяцев назад +1

    Thank’s

  • @wildguardian
    @wildguardian 7 месяцев назад +2

    hello great tutorials, helping me a lot. was able to see the glass like material and turn by clicking on the toggle render mode button at the top right.. when we choose a material by right clicking, it defaults to another render mode where it doesn't works up.

  • @reyesdelpech
    @reyesdelpech 7 месяцев назад

    Can you debelop more about the workflow of bringing this models to other softwares and give them the extra smooth geomtry pass?
    You mentioned octene roundn node, is that correct?

    • @Pixelfondue
      @Pixelfondue  7 месяцев назад +1

      Here is a quick clip- ruclips.net/video/sI_L0e3lDHM/видео.htmlsi=lzQIdCrmZk_U9rzN

  • @wildguardian
    @wildguardian 7 месяцев назад

    Also, I think I figured out the logic behind the "hollow a solid" thing being applied to a face of a solid object.. it's as if the logic behind was to make.. cups.. vases.. etc.. you pick a solid object.. you choose the face that will be the hole.. then you use that to hollow a object. of course, it also works for a solid object being hollow without the hole.. but that's why it's there when you choose a face (I think, lol)

    • @Pixelfondue
      @Pixelfondue  6 месяцев назад

      Interesting, I'll check that out.

  • @Leevy27
    @Leevy27 8 месяцев назад

    Just an amzing good tutorial!

  • @MIchaelSybi
    @MIchaelSybi 7 месяцев назад

    Do you have some previous background with solids/NURBS modeling? You seem to be knowligeable of different techniques

    • @Pixelfondue
      @Pixelfondue  7 месяцев назад +3

      Nope. Been doing polygons and subDs for 30 years (that's not entirely true - I used Nurbs waaay back on a jellyfish project with Maya about 25 years ago).
      Plasticity is really easy to pick up - I need to learn about surface continuity and stuff like that though.

    • @MIchaelSybi
      @MIchaelSybi 7 месяцев назад

      @@Pixelfondue Thank you for your reply. I admire wehat you do for the community, I hope it pays off for you!

    • @Pixelfondue
      @Pixelfondue  7 месяцев назад +1

      Thanks. We enjoy it - we all have 'regular' industry jobs so this is sort of a no-pressure side project@@MIchaelSybi

  • @dclovensky
    @dclovensky 8 месяцев назад +1

    Great

  • @shokk1967
    @shokk1967 8 месяцев назад

    Such a great tutorial, thank you.

  • @Cristian96982
    @Cristian96982 8 месяцев назад

    Great tutorial, thanks!

  • @xeraoh
    @xeraoh 8 месяцев назад

    thank you for the tutorial, plasticity is a great software I bought it and using it daily but without Section(Cut)view it is really a pain to work inside a model (Opacity/Transparency won't help just makes more chaos) hope they will add it soon

    • @Pixelfondue
      @Pixelfondue  8 месяцев назад

      Yeah, definite limitation there.

    • @Pixelfondue
      @Pixelfondue  7 месяцев назад

      It gets updated a lot, we use Modo extensively so are probably used to buggy software (plasticity is less so)@Red_Paper6495

  • @darkcult99
    @darkcult99 7 месяцев назад

    👍👍👍

  • @mwvceusilk1104
    @mwvceusilk1104 7 месяцев назад +1

    Alexander Shagarov has made a plugin for transferring geometry from plasticity to modo. so far tested only in windows. If anyone has an opportunity to test on mac/linux - welcome

  • @ProHolmes
    @ProHolmes 6 месяцев назад

    Well. I'm trying this software for the 3rd or maybe 4rth time... I can say it can be used, though it's far from convenience of things like Solidworks, and this lack of functionality makes me feel really uncomfortable. I need it to be more procedural, I need dependencies. If I array or mirror something I want to be able to change my original pieces so it's copies follow the change. I want to be able co change the number of these copies later, so I don't need to remove them and repeat the operation again. It's a long road for this software to became really convenient.

    • @Pixelfondue
      @Pixelfondue  6 месяцев назад

      Yes, some proceduralism would be great. It can be a trade off between that and speed. Modo has a decent balance with MeshOps and direct modeling...I suspect we will see some proceduralism with Plasticity in the future.

    • @ProHolmes
      @ProHolmes 6 месяцев назад

      @@Pixelfondue I've tried Modo, But it seems that I'm a Solidworks plus Blender person.
      Plasticity do have potential, so it would be interesting to watch it growing.
      However I can argue about speed. lack of proceduralism actually slows things, as you cannot edit many things on fly. You have to redo some steps again and again as you developing the shape.
      I'm still trying to deal with it. At home I'm happy with my current workflow, but in the office Plasticity is the only CAD option.

    • @Pixelfondue
      @Pixelfondue  6 месяцев назад +1

      @@ProHolmes Modo will load Solidworks file directly (as polygons) which is nice sometimes. Blender does have some great tools too. I know there's a Plasticity to Blender bridge...somebody released a Modo-Plasticity bridge but I haven't tried it yet. Lots of options these days (I did all the materials for Solidworks in the material library many years ago)