This is a cover of RUclipsr @bigkik's Roland J6 and T8 track, but made with a Moog MAVIS sequenced by a KeyStep Pro. Check out the original here: • Hypnotic loops 5 (Rola...
Thanks Mark. I was referring to the Twin Otter close up #2 and #3 with autopilot. I’ve noticed that you were using 4:3 monitors back then. I really like 4:3 but in big sizes and big resolutions but nobody makes them anymore; it’s all cinema aspect ratios now. Anyway I was talking of for example you launch fsx and it appears in the middle screen then you grab the edges and you stretch them across to the other screens and do the same in the vertical plane. With Nvidia surround there is a lot more to set up but I’m not sure if the end result is the same or not. So is fsx running in Windows 10 Thanks Mark
Hi Mark. I have spent a few days now reviewing your past videos on your twin otter. One question to you is your view on those 3 monitors was that a stretched fsx across all three monitors or did you you use Nvidia surround spanning the three monitors? The other question is. Which do you prefer stretching or Nvidia surround giving me the pros and cons of each from your experience? Much appreciated Mark. Thank you
Hello. First, I can't be sure which vides you were looking at, as my Twin Otter went through several iterations! Most recently in P3D I used a View Group, which means three separate views in three different windows. Likewise, I tried that in MSFS, although they don't call it a 'view group'. (My latest MSFS setup does this but uses a single window for the middle three screens, using a Matrox TH2GO.) Lastly, I'm not sure what distinction you are making between 'stretched' and Nvidia Surround, as I think they are the same thing. In other words, if you use Surround you have a single view spread across three monitors. This is only 'stretched' in the sense that you get geometric distortion at the extremes due to the projection algorithm. If you use three individual views instead, this effect is generally small enough not to be noticeable, although it is hard to get the edges to line up exactly. Individual windows is always going to look better if your PC can giive you the performance.
Thanks Mark. I was referring to the Twin Otter close up #2 and #3 with autopilot. I’ve noticed that you were using 4:3 monitors back then. I really like 4:3 but in big sizes and big resolutions but nobody makes them anymore; it’s all cinema aspect ratios now. Anyway I was talking of for example you launch fsx and it appears in the middle screen then you grab the edges and you stretch them across to the other screens and do the same in the vertical plane.
With Nvidia surround there is a lot more to set up but I’m not sure if the end result is the same or not.
So is fsx running in Windows 10
Thanks Mark
Okay, in those videos I was using a single view with Nvidia Surround.
Hi Mark. I have spent a few days now reviewing your past videos on your twin otter. One question to you is your view on those 3 monitors was that a stretched fsx across all three monitors or did you you use Nvidia surround spanning the three monitors?
The other question is. Which do you prefer stretching or Nvidia surround
giving me the pros and cons of each from your experience?
Much appreciated Mark. Thank you
Hello. First, I can't be sure which vides you were looking at, as my Twin Otter went through several iterations! Most recently in P3D I used a View Group, which means three separate views in three different windows. Likewise, I tried that in MSFS, although they don't call it a 'view group'. (My latest MSFS setup does this but uses a single window for the middle three screens, using a Matrox TH2GO.)
Lastly, I'm not sure what distinction you are making between 'stretched' and Nvidia Surround, as I think they are the same thing. In other words, if you use Surround you have a single view spread across three monitors. This is only 'stretched' in the sense that you get geometric distortion at the extremes due to the projection algorithm. If you use three individual views instead, this effect is generally small enough not to be noticeable, although it is hard to get the edges to line up exactly. Individual windows is always going to look better if your PC can giive you the performance.