You should create hexagonal city cause hexagons are bestagons. And as comment below said , could you make a hexagonal fractal Another city idea with shapes , you could make a city in with every layer has more angles . You start with circle , than around it triangle , than square , Pentagon's hexagons ...
I was also going to make the same comment but urs blew up. Small suggestion, can you say to make them hexagons inside hexagons. Like a catan board. Most people have done boring old hexagons. Not hexagon seption.
clicked on the video specifically to comment this lol(also going to watch the video regardless, it's just that the idea of a hexagonally-oriented city is what made me click the video. i've seen videos recently about how hexagons were in the running to become the standardized way roads were built until the grid was somehow settled on(i forget that part of the vid). Would be really cool to see how it plays out.
I've got one going now and it's a really fun design to work with, and the next hexagon perfectly fits into the last making many hexagons, on my 2nd large hex now excited to see how it turns out
If you allowed for rotation, you could make a city out of just equilateral triangles which would alternate between being triangular and being hexagonal; best of both worlds! Also, no relation to any events in this video, and guessing this would go pretty badly, but what if you tried to make a city with just Residential and Commercial districts?
We all know that triangles are better than architect grids. I bet there are some architects watching this video screaming their heads off in agony seeing the ULTIMATE ENEMY TO ARCHITECTURE - THE TRIANGLE.
yeah there is a joke your missing. if u watch more of his video`s you gone now what the strongest shape in the world is. a little hint. it is somting a man have and a women wont have. @@localtavernsluteplayer2182
Day 1 of waiting for Matt to upload Mindustry Part 2. You're probably wondering, why waiting and not asking? Because i don't want to push Matt anymore, and i want him to take his time, considering he just played it, now we just wait, and while we wait for a part 2, and any other parts, enjoy the FFOTD (Fun Fact Of The Day) below. FFOTD: There are a total of 18 maps available in the custom game mode, while you can add more by installing or making them yourself!
I actuall thought about this a day or so prior to seeing this, but now I wanna see it even more so! What would a fractal city look like? As in one road splitting in two before the those roads split into two, et cetera. The city would only have one entrance basically, but maybe it's possible (with high precision) to create four fractals at each corner and connect them even.
Hey man love the videoes ! just wanted to tip in that Livestock and stone both dont require a natural resource present, only Farming, and spec. mining like coal or metal etc. so you can do the live stock where ever you want same with stones :) ..
Thank you, was looking for this comment, seen a lot of people still making this mistake. To be fair, the game doesn't make it immediately obvious, you switch to that screen and it starts by showing you the ore/fertile ground.
U can change around the plot layouts by putting down paths along the roads to force the reshuffle. Saw it done by What Darren Plays in his cities skyline 2 plays
I have a suggestion. How about designing a city around the "flux capacitor" from the Back to the Future movies? Have the whole city the same shape as the flux capacitor, and have it somewhat make sense. Cheers.
love how constant youre about commercial being commercial and also industrial. Edit: i made the comment before it was pointed out in the video lmao. also RCE, live stock and rock/stone quarry doesnt require fertile land / ore deposit
It took me a while to notice, but livestock doesn't actually need fertile ground. It produces livestock anywhere you put it. Only the crops require fertile ground. The devs really should change the view for livestock to reflect this.
I made a true Fractal triangle city with all one way streets that get smaller with every layer. The larger roads having right of way so there's constant flow. For the most part it worked. The only downside is I had all industrial, power, airport, and waste in another fractal on the other side of the highway, and that was my traffic bottleneck. I ended up installing an underground road loop connecting all the outer corners.
If RCE continues the triangle, I feel like the best way 3 more equally sized triangles and then stack then downward (away from the water) to make an extra large triangle
Watching this makes me think you should try alternating triangles. where the point of the smaller triangle meets at the center of the larger triangle's line.
People who live on the middle of each boundary side of the city and want to get out be like: "Thanks Jesus, now that I need to go all the way around to an vertex, after a 330-degree-hxll-of-a-turn in a four-direction-intersection without a car accident, then get to the exit from, geometry tells me, the furthest spot away from the center. That's 2 plus root 3 times the distance straightly between the center and where I start. Or I can move in a cursed zig-zag way which is unfortunately not much shorter as well. Couldn't be more happy!"
"I forgot San Fransisco is so steep" 😂 this made me laugh so hard because it is nowhere NEAR as steep as the city really us. There is a reason they had to install the most winding road in the world, they are switchbacks between houses within the neighborhood.
Day ninety two of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
8:50 my man, it's a freaking even-sided triangle, which means you don't have to spread it in all directions all at once... you can just... you know... make another three triangles below it as a base of the triangle which makes it bigger in one direction while still being an even sided triangle? Like, you have this: 🔺 and you can do this (ignore dots, they are just spacers, and imagine the triangles are touching): ......🔺 🔺🔻🔺 instead of doing this ....,/\ .,/🔺\ /______\ Like, instead of making the triangle you have "the core", make it "the tip".
the best way to manipulate weird zoning allotments is with walking paths. Zones won't cross walking paths, so if you e.g. ran paths from the corners of that middle triangle to its center, that should result in radially-symmetrical zoning allotments.
The humble Pug 106 was a badass car, I would totally jump that bridge, it’s a shame you can’t have Fords (as in the water road crossing) as on my first night after passing my test I jumped a humpback bridge, then went through a Ford, which was pretty deep and the bow wave went over the sun roof…. That car was a legend, survived its first night with me and 7 year of no services. Wish I gave it a hero’s send off in rally cross or something.
I would have put the commercial in the middle with the high and medium density moving outward since you have the entrance coming into the center of the triangle. Then another layer of commercial with medium and low density on the outside with the industrial on the outer-most section with the wind blowing away from the city.
That grey bridge in San Francisco is the bay bridge! My mom used to drive my sister and me an hour across it each way to get us to elementary school each day
Idk if you're aware, but intersections no longer have a limitation of 8 roads in CS2, where there was in CS1. My experimentation shows that as long as the angle between 2 roads on the intersection is >20, it fits. So largest intersection center that can be made should be with 17 roads, and while keeping the symmetry maintainable 16. (If only it was an angle of >=20 instead of >20, then max would be 18 roads) Any smaller angles and the roads start merging before the intersection. Also, as long as the road sections are all long enough, it's 100% roundabout compatible. Hope this gives you some ideas :)
It is just simple engineering technique: you need no hospital if you build stellar deathcare facility (like a burial grounds or really big owen). Trinagle is alright but i would love to see hexagonia, ever since seeing that ToS epissode i wanted to see planet with that as basis for everything.
Turn his triangle into one part of a hexagon, 1/6th of Bestagontopia: an Enginetopia Neighborhood. Each part a different theme. One could be "How far down can the hexagons go?" Another could be "single-road city within this triangle",
The city is inside out. Low density needs to go on the outside in the suburbs with the commercial downtown in the center. In fact, if you put the highest buildings in the center and have them get lower outward, you have a 3D triangle, aka tetrahedron
About curved tunnels: I almost had a head-on collision in one. I was driving in a country in the EU where I haven't been before and I drove in to a tunnel. The speed limit was like 60 km\h. I thought the tunnel was straight but there was a right turn just after the entrance. My eyes adjusted and I saw a wall, steered sharply too the right and almost hit a car head on. I had to change my pants after that moment....
how can you not know what wretched means? “The wretch, concentred all in self, Living, shall forfeit fair renown, And, doubly dying, shall go down To the vile dust, from whence he sprung, Unwept, unhonoured, and unsung.” - Walter Scott
That's the best city I have ever seen in SC2!! That's really cool! And also quite impressive being from the same person who made poo volcano and makes knob jokes for living The only bad thing in it was the outside connection (you should have added another one), but good job!
You could’ve kept building further in the direction of land, adding on to two sides would still make it an equilateral triangle. The only downside would be the center wouldn’t be centered.
Don't worry about making San Francisco look nice RCE. As a Native Californian. I can tell you with certainty that SF is one of the oddest cities in the world. I'm sure they would love your triangle city.
15:55 - Note to the devs... I was trying to make my roads in game curvy in order to be more realistic and, two things: 1- The zones go a little crazy though, honestly, maybe I need to just get a bit better at laying out said roads. 2- As far as I can tell, I'm just role playing and there's really no point to doing it in terms of reducing accidents 😂 I think it'd be nifty if some of the design principles RCE has brought up were true in the game. Ie., poorly designed intersections and straight roads are prone to accidents, etc. Maybe not something that needs to be, like, worked on at this exact moment in time, but fun for some future update?
Don't know why but this video finally convinced me to give CS2 a go on Gamepass. As long as you follow the dev optimization guide, the experience is pretty good. And the game that's there is also decent.
no way; when I was still a teenager, i used to play city skylines and i remember making a city called "Trianglopolis" and today i find this video of you making a triangle city. epic coincidence 😂
You should create hexagonal city cause hexagons are bestagons.
And as comment below said , could you make a hexagonal fractal
Another city idea with shapes , you could make a city in with every layer has more angles . You start with circle , than around it triangle , than square , Pentagon's hexagons ...
Hexagons and triangles are highly compatible!
I was going to make the same comment
Make a knob city
I was also going to make the same comment but urs blew up.
Small suggestion, can you say to make them hexagons inside hexagons. Like a catan board. Most people have done boring old hexagons. Not hexagon seption.
clicked on the video specifically to comment this lol(also going to watch the video regardless, it's just that the idea of a hexagonally-oriented city is what made me click the video. i've seen videos recently about how hexagons were in the running to become the standardized way roads were built until the grid was somehow settled on(i forget that part of the vid). Would be really cool to see how it plays out.
I wouldn’t be opposed to watching an ongoing series on Triangle City.
I second this
I would love to watch an ongoing series of this city
I third it
Build a hexagon city that is made up of hexagons. Basically a catan board.
hexagons is the bestagons
@@ThePapaja1996 hexagons is the bestagons
I've got one going now and it's a really fun design to work with, and the next hexagon perfectly fits into the last making many hexagons, on my 2nd large hex now excited to see how it turns out
I'd love to see a city that looks like honeycomb.
And have little farming areas, mining areas and stuff with cities on the vertices and roads on the sides
I love that the forbidden curved tunnel comes out on Elm Street... because that curved tunnel really is a nightmare.
There's a curved tunnel in Montreal. It's extremely disorienting to drive through it.
Truly a nightmare on elm street
If you allowed for rotation, you could make a city out of just equilateral triangles which would alternate between being triangular and being hexagonal; best of both worlds!
Also, no relation to any events in this video, and guessing this would go pretty badly, but what if you tried to make a city with just Residential and Commercial districts?
Thats a pretty fancy suggestion you got there. Almost... too fancy. Almost... architectural.
Do you have anything to admit to us?
Lol
*It's beggining to look a lot like Bridge-mas*
Everywhere you go
Oh What fun, @@2hundidforbigsucci
Take a look at the five and ten, it's bridge time once again
We all know that triangles are better than architect grids. I bet there are some architects watching this video screaming their heads off in agony seeing the ULTIMATE ENEMY TO ARCHITECTURE - THE TRIANGLE.
Or we could go straight to the strongest shape if we really wanted to watch them squirm. Yet it's so based many claim it's obscene.
I plan on going into architecture myself, and I must say.
Fuck it, triangular city
I prefer the hexagonal grid, hexagons are the bestagons
I think squiggly is the best
Finally a new top comment
Love to see the second strongest shape at work
Is there a joke I'm missing? Isn't triangle the strongest shape?
yeah there is a joke your missing. if u watch more of his video`s you gone now what the strongest shape in the world is. a little hint. it is somting a man have and a women wont have. @@localtavernsluteplayer2182
I want to be informed, as well
@@localtavernsluteplayer2182
Strongest shape: 🍆
@localtavernsluteplayer2182 in a different video, he said that the triangle was the second strongest shape, as a joke lol
You should make a video about making an efficiently shaped island, and call it “Pen Island”
He did that in past video, city with no cars..
Day 1 of waiting for Matt to upload Mindustry Part 2.
You're probably wondering, why waiting and not asking? Because i don't want to push Matt anymore, and i want him to take his time, considering he just played it, now we just wait, and while we wait for a part 2, and any other parts, enjoy the FFOTD (Fun Fact Of The Day) below.
FFOTD: There are a total of 18 maps available in the custom game mode, while you can add more by installing or making them yourself!
i was about to post a comment saying "and now the day 1 madness will continue because it worked for you" and then i see your literal comment
Day 33 of me asking Matt to continue playing Minecraft.
day 1 of reading this comment :)
@@Edvit40Im never gonna stop. :)
oh shit-@@The_Box_King
I actuall thought about this a day or so prior to seeing this, but now I wanna see it even more so! What would a fractal city look like? As in one road splitting in two before the those roads split into two, et cetera. The city would only have one entrance basically, but maybe it's possible (with high precision) to create four fractals at each corner and connect them even.
fantastic idea. definitely so many possibilities for a fractal city
I love when my youtubers use the wastewater treatment plants, as an operator of one its really nice to be recognized in games and videos sometimes
"Why have they built the ground so high up in the air" is a beautiful sentence i never thought i'd hear
Next time do a dodecagon raised into the sky with a rhombus carved out the middle and circular mounds around the dodecagon
Not gonna lie, i was expecting a grid of equilateral triangles a la Triforce
like a truss.
A Trussforce.
@TheBoxKingReal will never stop telling Matt to play Mindustry
Hey man love the videoes ! just wanted to tip in that Livestock and stone both dont require a natural resource present, only Farming, and spec. mining like coal or metal etc. so you can do the live stock where ever you want same with stones :) ..
Thank you, was looking for this comment, seen a lot of people still making this mistake. To be fair, the game doesn't make it immediately obvious, you switch to that screen and it starts by showing you the ore/fertile ground.
The game describing people's financial position as "wretched" really got me
I want to make a hexagon city with parallel roads once I get this game. Itll look real nice.
U can change around the plot layouts by putting down paths along the roads to force the reshuffle. Saw it done by What Darren Plays in his cities skyline 2 plays
One day, Matt will wow us all by being able to properly differentiate between the colors blue and yellow
The bats die from air pressure changes near the wind turbine FYI
I have a suggestion. How about designing a city around the "flux capacitor" from the Back to the Future movies? Have the whole city the same shape as the flux capacitor, and have it somewhat make sense. Cheers.
Nice suggestion that. I wholeheartedly agree.
Like the aliens said to the sphinx... "You know what this place needs? Giant f***ing triangles, that's what"
You'd better be careful coming up with these city designs, Saudi Arabia might start getting ideas.
17:53 WTF Matt your always seeing BIG things... Love ya keep going
love how constant youre about commercial being commercial and also industrial.
Edit: i made the comment before it was pointed out in the video lmao.
also RCE, live stock and rock/stone quarry doesnt require fertile land / ore deposit
It took me a while to notice, but livestock doesn't actually need fertile ground. It produces livestock anywhere you put it. Only the crops require fertile ground. The devs really should change the view for livestock to reflect this.
Him always forgetting hospitals, fire departments, and police stations makes me suspect he might be an architect in disguise.
21:59 no that's how you lose princesses
Hands up if you too were asking yourself "what IS the strongest shape in engineering?!?"
Rookie mistake.
I made a true Fractal triangle city with all one way streets that get smaller with every layer. The larger roads having right of way so there's constant flow. For the most part it worked. The only downside is I had all industrial, power, airport, and waste in another fractal on the other side of the highway, and that was my traffic bottleneck. I ended up installing an underground road loop connecting all the outer corners.
It looks amazing. Like a Star Wars Imperial Star Destroyer!
I'm going to ask again just in case but, can you build the magic roundabout from Swindon and see if it works.
Your enthusiasm on bridges makes me love bridges. Thank you.
That looks sooooo good, one might think it was designed by an architect.
its because of symmetry, that's allowed, architects go for stupid looks that are not symmetrical and aren't actually good looking
if you were a rockstar, you could sing about another man stole your girl. but the other man is an architect and your girl is a bridge
Day one of asking Matt to make a hexagonal city in cities skylines 2.
By the way, you can place stone and livestock anywhere it doesn’t need a resource to be effective.
"I've literally ripped a hole in the space-time continuum, my bad" - Matt, November 2023
I would love to see you give Canberra's plan a go, circles and triangles.
If RCE continues the triangle, I feel like the best way 3 more equally sized triangles and then stack then downward (away from the water) to make an extra large triangle
"I literally ripped a hole in the space-time-continuum. My bad." -Matt 2023
waiting until he gets to bestagon with this series
When you're done with these you should hand this off to Biffa and ask him to fix the traffic lol
we need to see the strongest shape too!
It's not dangerous to make curved tunnels, it's dangerous to make a 90 degree curve, turning over less than 100 meters/metres
Watching this makes me think you should try alternating triangles. where the point of the smaller triangle meets at the center of the larger triangle's line.
Love this design.
Do One with a hexagon made of six triangles
People who live on the middle of each boundary side of the city and want to get out be like:
"Thanks Jesus, now that I need to go all the way around to an vertex, after a 330-degree-hxll-of-a-turn in a four-direction-intersection without a car accident, then get to the exit from, geometry tells me, the furthest spot away from the center. That's 2 plus root 3 times the distance straightly between the center and where I start. Or I can move in a cursed zig-zag way which is unfortunately not much shorter as well. Couldn't be more happy!"
"I forgot San Fransisco is so steep" 😂 this made me laugh so hard because it is nowhere NEAR as steep as the city really us. There is a reason they had to install the most winding road in the world, they are switchbacks between houses within the neighborhood.
Shoulda made the space between triangles 400 instead of 200.
Also, i think doing something with lombard street, or other worlds curviest roads
Day ninety two of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
"That windturbine goes really fast,"
My guy, you have the game set on fast forward...
I’ve literally just ripped a whole in the space time continuum.
“My bad”
Triangles may tile well, but you know what tiles better? hexagons
8:50 my man, it's a freaking even-sided triangle, which means you don't have to spread it in all directions all at once... you can just... you know... make another three triangles below it as a base of the triangle which makes it bigger in one direction while still being an even sided triangle?
Like, you have this:
🔺
and you can do this (ignore dots, they are just spacers, and imagine the triangles are touching):
......🔺
🔺🔻🔺
instead of doing this
....,/\
.,/🔺\
/______\
Like, instead of making the triangle you have "the core", make it "the tip".
Just ordered my Jumper! Arriving just after my birthday, I'm very excited!
Also big fan, love your work :)
"Poorly Educated Senior" sounds like a mega band name now that I think about it...
Matt is Illuminati confirmed
As someone from San Francisco, the sewage absolutely does go straight into the bay. The bridges' legs are covered in skid marks.
It's hexagons, man. Hexagons are the best city layout. They break down into triangles, it's beauty.
You should make the Kowloon Walled City in Cities Skylines 2. I think it would be fun, like once you get high-density demand, you go Kowloon.
I would love to see a straight line road video
the best way to manipulate weird zoning allotments is with walking paths. Zones won't cross walking paths, so if you e.g. ran paths from the corners of that middle triangle to its center, that should result in radially-symmetrical zoning allotments.
The humble Pug 106 was a badass car, I would totally jump that bridge, it’s a shame you can’t have Fords (as in the water road crossing) as on my first night after passing my test I jumped a humpback bridge, then went through a Ford, which was pretty deep and the bow wave went over the sun roof…. That car was a legend, survived its first night with me and 7 year of no services. Wish I gave it a hero’s send off in rally cross or something.
Livestock farming and rock mining can go anywhere, they don't need the resources - found that out myself the other day.
9:32 - Hey! A Little Britain reference! Boosh Boosh!, two booshes for that one!
The triangular city was great, but can you make a hexagonal city?
I would have put the commercial in the middle with the high and medium density moving outward since you have the entrance coming into the center of the triangle. Then another layer of commercial with medium and low density on the outside with the industrial on the outer-most section with the wind blowing away from the city.
Hexagon city next
That grey bridge in San Francisco is the bay bridge! My mom used to drive my sister and me an hour across it each way to get us to elementary school each day
Idk if you're aware, but intersections no longer have a limitation of 8 roads in CS2, where there was in CS1.
My experimentation shows that as long as the angle between 2 roads on the intersection is >20, it fits.
So largest intersection center that can be made should be with 17 roads, and while keeping the symmetry maintainable 16. (If only it was an angle of >=20 instead of >20, then max would be 18 roads)
Any smaller angles and the roads start merging before the intersection.
Also, as long as the road sections are all long enough, it's 100% roundabout compatible.
Hope this gives you some ideas :)
Geodesics and the geometry on the curved manifolds with Matt!
It is just simple engineering technique: you need no hospital if you build stellar deathcare facility (like a burial grounds or really big owen).
Trinagle is alright but i would love to see hexagonia, ever since seeing that ToS epissode i wanted to see planet with that as basis for everything.
You can use paths to force the zoning boxes to “reset” or neaten
Turn his triangle into one part of a hexagon, 1/6th of Bestagontopia: an Enginetopia Neighborhood. Each part a different theme. One could be "How far down can the hexagons go?" Another could be "single-road city within this triangle",
The city is inside out. Low density needs to go on the outside in the suburbs with the commercial downtown in the center. In fact, if you put the highest buildings in the center and have them get lower outward, you have a 3D triangle, aka tetrahedron
Day 1 of RCE to build a hexagonal city
Good use of tunnels. I use a ton for my hexagon city to connect to the highway
DUDE I LIVE IN SAN FRANCISCO AND IT WAS SO COOL TO SEE MY CITY IN THE VIDEO!
Hexagon is the bestagon
00:01 That’s hot stuff
I need to see much more of this city!
I think we should do a knob shaped city as it is the strongest shape
About curved tunnels: I almost had a head-on collision in one. I was driving in a country in the EU where I haven't been before and I drove in to a tunnel. The speed limit was like 60 km\h. I thought the tunnel was straight but there was a right turn just after the entrance. My eyes adjusted and I saw a wall, steered sharply too the right and almost hit a car head on. I had to change my pants after that moment....
how can you not know what wretched means?
“The wretch, concentred all in self,
Living, shall forfeit fair renown,
And, doubly dying, shall go down
To the vile dust, from whence he sprung,
Unwept, unhonoured, and unsung.”
- Walter Scott
That's the best city I have ever seen in SC2!! That's really cool!
And also quite impressive being from the same person who made poo volcano and makes knob jokes for living
The only bad thing in it was the outside connection (you should have added another one), but good job!
You could’ve kept building further in the direction of land, adding on to two sides would still make it an equilateral triangle. The only downside would be the center wouldn’t be centered.
Don't worry about making San Francisco look nice RCE. As a Native Californian. I can tell you with certainty that SF is one of the oddest cities in the world. I'm sure they would love your triangle city.
you shoud name it the tri-state area😂❤ 8:48
This is actually something I want to try. It came out so good.
15:55 - Note to the devs... I was trying to make my roads in game curvy in order to be more realistic and, two things:
1- The zones go a little crazy though, honestly, maybe I need to just get a bit better at laying out said roads.
2- As far as I can tell, I'm just role playing and there's really no point to doing it in terms of reducing accidents 😂
I think it'd be nifty if some of the design principles RCE has brought up were true in the game. Ie., poorly designed intersections and straight roads are prone to accidents, etc. Maybe not something that needs to be, like, worked on at this exact moment in time, but fun for some future update?
Don't know why but this video finally convinced me to give CS2 a go on Gamepass. As long as you follow the dev optimization guide, the experience is pretty good. And the game that's there is also decent.
you should do a city like a layer cake, where the middle is the tallest part and it has parts around it that get lower
Would love to see a city with a hexagonal grid (honeycomb layout) , would do it myself but had to sell my console to afford rent
I feel like the first question every potential resident should ask the RCE Realtor is “So, where does the Poo go?”
Another player, T4rget, actually built a triangular city (Triforce) in Cities Skylines. Splendid video, you should check it out!
You need to expand on this city or remake this on a diffrent map so you don't have the sea problem. MAKE IT BIGGGGG
It was a fun video loved it
no way; when I was still a teenager, i used to play city skylines and i remember making a city called "Trianglopolis" and today i find this video of you making a triangle city. epic coincidence 😂