Guess it makes sense why there's so many ghouls in the airport. Those people were probably trying to get out/used the airport as shelter after the bombs dropped
@@yaldabaoth2some suspension of disbelief is required. There's no reason to sleep near 200 year corpses either, and yet there they are because that's the aesthetic. No reason for at the very least local governments not to have formed 200 years in, or for houses to be little more than shacks 200 years in.
On deathclaws being used in ambushes: The old games actually implied deathclaws were fairly stealthy. NPCs in Fallout 1 think deathclaws are mythical because of how well they disappear (easily missed as most will only mention it if using “Tell me about” and some are mistagged so they only respond to "claw" instead of the full name, name with a space, *and* claw), with Tandi mentioning they “can disappear like smoke” . This is continued in Fallout 2 where you’re told they’re mutant chameleons (!) and the ones from Vault 13 are capable of shadowing a man in open terrain.
Also if they are bioweapons maybe the earlier generations passed down their gorilla warfare training to their offspring and it's now a learned behavior,
@@mrziiz6893 wolves aren't ambush predators they are pursuit predators they lack the ability to hold down or easily incapacitate prey which makes it to dangerous to rush it down, so they chase them relying on harassment and superior stamina to leave prey weak enough to safely overwhelm, Lions better fit that,
40:00 my personal theory. The glowing sea used to have a lot more ghouls, but they recently migrated north, possibly during a powerful radstorm. The ghouls in Cambridge and Lexington, were fairly recent infestaions in game lore, and I think were all part of that larger horde.
I think it's because all the humans on the surface were completely vaporized by the nuke. Think about it, all the static ghouls in the Glowing Sea are inside buildings
Some Roaches eat Cuttlebone for calcium, so I've always assumed that they are attracted to the skeletons - which have a lot of calcium. Perhaps they used the vault to breed, with calcium being needed for young radroaches and rad roach larvae which is why we see so much size variation. Not only that, but the vault is literally filled with defrosting corpses that they can likely sense which is why so many have arrived over time. Perhaps they thought that they will get a pod open eventually... And one of the pods did open... Only the inhabitant was alive and killed them all in his escape.
For a static spawn map, the Automatron factions wouldn't occupy that much. A VAST majority of both their spawns are radiant, especially when it comes to the Rust Devils, who'll eat up like... 80%+ of your radiant spawns the moment you start up the DLC's questline.
Honestly I like to think ghouls even in their feral state have at least a sliver of their former selves and memories still within them, which is why you might find some in more sentimental area like churched or stay around their former homes or places they worked. Probably why they don't even tear onto each other.
That’s my theory too. It’s supported by the named ghouls random encounter. They stuck together as your neighbours roaming together for 210 years. That seems to show that some traces their previous identity and memories remain. It also explains why they stay in the ruins of the old world such as Boston Airport.
@@mikoto7693 While I really want that to be the case, I find it unlikely. Zombies stick together in all zombie franchises. And this is essentially what FO4 ghouls were strapped to. Yes there are couple sane ones, but it's nothing like Ghouls in previous games to me. They roamed the area together because they were living together for a long time before losing their minds to ferality. Ghoulufication is a long process and turning feral is even longer. It could be that only recently the named ghouls turned Feral, and haven't naturally split up. Also for me at least I always encounter the far and long way away from Sanctuary. If they had some logic left I don't know if they venture so far.
I agree as we see that some feral ghouls can have moments of sanity, like the ones at boston airport when they are fed and we also see a couple examples of this in the fallout tv show
I never said it was much of a trace of memory or personality. It might have been as simple as being in the airport when the bombs dropped and the only shred of mind or memory left was a sense of belonging either because they worked there or were going to take a flight, so they stay there with the other ferals. Or… I dunno. Say that hotel in Far Harbour that had the robobrain Vault underneath it. Those ghouls stayed because they were guests or staff originally. But of course it’s just a theory even if it’s one that I like. It could just as easily be a case of mindless pack hunting behaviour with the Sole Survivor’s neighbours, and feral ghouls simply staying in whatever building they happened to be in when the bombs fell. Though I don’t recall ever finding them roaming actively hunting far from human ruins with the exception of the Glowing Sea.
Feral ghouls are just as described, feral. Aka, animalistic. Very low intelligence but still enough to claim ‘territory’, and their territory is going to be either places they were near or places that make them comfortable, which would include the fragments left of their mind before going fully feral.
41:00 My guess is the high amount of ferals in Boston has to do with the ghouls forced out of diamond city. Hancock tells us only a small number of them stayed in Godoneighbour the others will have gone elsehwere. Some of them ended up at the slog, but I would hazard a guess that a lot of them tried staying out in the wastelands and became feral from the radtiation.
@@DaDunge that's highly unlikely. Feral outnumber none feral in most games. And a large portion of ghouls are prewar. Ghouls are common because humans are common in prewar America. To add to that its likely diamond city is anti ghoul because of how many females there are and not the othereway around.
I triple watch radking videos, because I pay attention the first time and then any other time after that, I use it to go to sleep so multiple views happen. I would love to see a robot video radking!
My guess regarding Teddy the dog is that he IS Eleanor's dog, and he wandered into the cage after smelling the meat, getting trapped by the hunters who were planning to eat him probably. Hey, you take what you can get in the wasteland!
For Ghouls, also consider that they generally stay underground or in dimly lit areas with few exceptions. If we look at the eyes of both ferals and non ferals, it appears that they have wide scelera so light probably hurts them. Being human mutants, they also retain social traits and stratification, so they gravitate towards abandoned or sentimental locations as their low function instinctual urges largely remain intact, which allows them to likely still feel emotions. They also don't need much food to survive, as is the case with the ghoul child stuck in the fridge. One can assume that gamma and possibly uv radiation are their main source of sustenance, which explains why ghouls without either, such as super duper mart, would act so lethargic. That's just my thoughts on the matter, being so drawn to churches (and cults) it may be that many feral ghouls retain a decent amount of memory, but less cognitive function, so therefore they may even feel a sense of ostracization or loss. Sentient ghouls and naturally strong personalities seem to draw ghouls together as well, with people like Jason Bright or Oswald acting as psuedo leader figures, this is just my speculation though.
Just out of the north gate of Starlight drive in there's four static brahmins. Sadly they often fall prey to the creatures spawning in the under rail bridge spawning point. That's most probably why you didn't spot them there.
Amazing stuff. Can’t wait to share with my friends. One thing though, is that I’m 99% sure there’s a permanent Brahmin spawn in the Glowing Sea. To find them, start at Somerville Place, and head South, to the edge of the map. Once there, head west. Just before the point when the rads start kicking in, there’s a herd of 3.
I'd say that's the gulpers, honestly. The things are a lot faster than they look, tank far better than their fleshy hide would suggest, hit far harder than near-anything else, and the legendary ones can regularly tear clean through power armor. Fog crawlers are at least treated more as mini-bosses, but gulpers are everywhere.
Robot distributions would be interesting, especially seeing how many military vs civilian/scientific robots there are, and how many are found in their original pre-war locations (i.e. military facilities and business locations) vs how many are in the hands of modern wasteland dwellers (i.e. raiders, gunners, and settlements)
I have a huge phobia of Scorpions and can barely keep playing when a radscorpion pops up. I near had a heartattack when the large amount popped up in the vault dlc
So some small mistakes I guess right after you exit vault 111 there is a group of I think 3-5 molerats if you continue on that dirt path you will find some raiders with 1 dog being guarantied to spawn with them and on the ridge to the right there are 3-4 more dogs that are guarantied spawns. Also if you go down towards the abandoned shack close to Abernathy farm on the left side where the forest is there is another guarantied dog spawn location with 3 dogs. And lastly you missed 2 cat locations one is very close to vault 111 its the same path with the molerats and dogs but you just need to pass the dogs and head to the small unmarked lake where you will find a trader and the cat, the other is under one of the legs of the collapsed bridge with gunners on it close to trader trudy and wolfgang again its an unmarked location but the trader residing in that shack has a lot of cats. Also really like the vid!!
as far as brahmin locations, there is a herd of 3 brahmin that always spawns east of starlight drive-in, and another herd of 3 that spawns at the lonely chapel north of the federal ration stockpile. as always awesome video Rad! Edit: just a personal theory concerning ghouls and places of worship, but traditionally churches have been congregation points during conflicts, either being used by civilians who gather to seek protection in hopes that their enemies wouldn't want to desecrate a church, and also churches tend to be set up as aid stations, like field hospitals, ration dispenseries, or offering other forms of humanitarian aid. so it would make sense that anyone not part of the vault program would have congregated at churches to pray and hope that someone would come find them or that someone would be by to establish rescue operations, only to ghoulify in the unshielded structures.
Could also be that somewhere deep down that ghouls are drawn to places that their former selves considered significant. Family homes, workplaces, schools, places or worship, etc
@@MediumRareOpinions From the loot lists, it looks like ferals have some kind of preference for silver, which has traditionally been seen as holy (due to being lethal to microorganisms and thus keeping things "fresh" longer) . I always dismissed it as a general interest in shiny stuff since bobby pins and (brass cased) ammo are also on their lists.
The FEV lab also has a few cat corpses. Probably part of the trying to domesticate the supers they were making but still, kinda interesting. FEV super cats could have been fun.
I don't blame them neither. They are definitely the best crearure in Fallout 4. They really act like the crazed lunatic zombies the lore describes them as.
One thing to know about cockroaches, and radroaches by proxy... no, actually it's just all bugs in general, really: There doesn't need to be food in a place for bugs to congregate. They *will* get into your pristine bedroom with no food in it, or die trying.
It makes sense for me that the Glowing Sea region doesn't boast a very high number of ghouls. Considering how devastated the area there is, I'm sure that most of the "ghoul material" died out in the initial blast.
1:22 is there not a static Stingwing spawn? There is an unmarked barn with a tractor in it that has a fusion generator. There is a Sting wing inside and outside as well as mines on the ground. I go there every survival playthrough for the fusion core.
same thing that came to my mind as well, I was also thinking of the crater near south boston or so that has a bunch of bugs and a shack with some dead raiders
my vault 88 became my biggest project in teh game, it became a paradise for seddlers, clean water, no radiation food, everyone got nice clean cloths, perfectly guarded
I have played hundreds of hours of this game, and I never once knew there were cats in this game. Then again I have never visited that house in diamond city. But yeah, wow. Feel like an idiot lol
Hey man i love your cartography videos! I'm running a fallout 2d20 game and your knowledge on the commonwealth map helps me have a better idea of where all the factions are and location of the different threats. Keep up the great work!
I can't wait to see Fallout 3, Fallout: New Vegas, and Fallout 76 faction cartography! If you do Fallout 76, could you do pre-Wastelanders update too if possible? Fantastic work.
You missed that one Mirelurk in the Concord sewer. First opportunity to encounter one. And if you consider, that the mirelurks only spawn as part of a quest it is the only natural spawned one in the easier northwestern part of the map.
When I got to DC in my first playthrough of FO4, I overheard the comment one of the guards make about the Museum of Witchcraft. Having watched Oxhorn's video on the Museum ages prior, I knew exactly what I could expect. That still didn't stop me from being scared half to death when I finally met the thing. I panicked and and hit the hot key for my quad barrel missile launcher instead of my shotgun and fired at point blank. Killed that damn deathclaw, but also lost an hour of progress
There is in fact a static location of stingwings near Covenant at the dam. There is also a location where there are more than 1 cat at the cat trader near Walden's Pond.
I know another stingwing spawn. It's above the sinkhole next to greentop nursery. And I mean there are 2 others. One is next to a road between greentop and county crossing. And the other between dunwich and lukowski's factory. There are most 2 or 3 stingwings.
Robot video please. I want more Fallout 4! Also maybe something to do with the DLC locations. Also maybe something on smaller groups. Like the Children or Atom, Triggermen and static Named Character encounters.
I should mention the Fairline Estate. It’s that location that bears a strong resemblance to Tranquility Lane but is devoid of humans. The companions always remark on how something feels “off” and that it used to be a village. But what’s relevant for this video is that three Yao Guais lurking there. Also I regularly find a handful of Radscorpions in the north east not far from the BoS battlefield holotape location. And I think that ghouls retain a few trace remnants of memory and personality from when they were human. It would explain much of their distribution across the map. Perhaps we don’t find many in the Glowing Sea because it has little resemblance to the old world. You don’t find many feral ghouls just randomly out in the woods. It’s almost always in ruins of the old world. Then there is the random encounter where a group of named ghouls attack. Those ghouls are the Sole Survivor’s neighbours from Sanctuary Hills back in 2077. The fact they have been roaming together as a pack for 210 years suggests that they retain some connection to each other no matter how vague.
Astounding video, I love the depth and quality. The only criticism I have is that if there is anything you can cover about the random encounters (ie a map of where they happen and a description of the numbers of enemies in these encounters and anything unique that can happen) that would make a great short section or follow-up video. Please make one of these for every game you’re willing to.
It could be there's less ghouls in the glowing sea because most of the people near the detonation completely evaporated and so the only ghouls there were people in some sort of sheltered area
For Ghouls I always figured they congregated in areas they'd spent a lot of time in as humans or non-feral ghouls. The Glowing Sea doesn't have many because most there died too quickly to become ghouls. And they are often found around places of worship because people often look to faith to save them in an emergency, so those who didn't have access to a shelter probably flocked to churches, especially during the first few days after the bombs, when the military was still trying to maintain order.
Shame this is your last Fallout 4 cartography video, i was looking forward to hear you talk about the Triggermen. Especially since it seems like they have more ghouls than any other raider faction and with their style and them all being dudes, figured there was something interesting to look at
Oh, that little shack, the broken shack next to the railroad that leads up to that one settlement that’s like terrible with the broken house and it’s essentially just a shack in the woods! The shack with the Meyer lurks also has a vault tech lunchbox in it. I think with a teddy bear next to it and some brain fungus all around and glowing fungus and stuff…
22:43 there is also a spawn for mole rats west of Vault 111. There is a broken section of fences that leads basically nowhere, unless you have the Cheat Room mod installed which leads you directly to them. I know they’re a consistent spawn because they’re there every time I make a new game and are the 2nd most annoying group of mole rats in the whole game. 1st being the Starlight Drive In, of course.
Yo Radking, a small suggestion. You should do this series for Fallout 76, since the battlepass often requieres you to kill X amount of X creatures constantly. It would be useful to have a guide and map with all of their spawn locations for reference ^.
Disclaimer: I did hear the part about it not being radroaches. But I hit pause and thought about ghouls crawling out from under things or wandering around everywhere. Same with mirelurks, but only near water.
32:50 Its probably just because Natic Banks is on the edge of the glowing sea. A pack of Deathclaws probably just moved north for food. I do remember that the chunk just to the south of their is mostly full of insects that would not satiate the larger reptiles.
16:54 I believe this to be a reference to a skyrim random encounter. Out near Riften, you can occasionally find a wolf trapped in a cage. When you pick it open, you get ambushed by a pair of hunters, trying to kill both you and the wolf. Interestingly, the wolf will become completely docile after the two hunters are killed.
This series is awesome, hoping for a Far Harbor episode one day! By the way, you might be interested in the fact that I counted every single enemy (sub) variant in the game and the DLCs Because when you think about it, every variant is a totally different enemy due to their different hp numbers, damage dealt and some unique abilities. Therefore, in the base game you can have 118 unique encounters and 206 with all the DLCs. Some of the enemies with the highest number of variants include the mirelurk (14 plus 6 in the DLCs), ghouls (12 +3) and mongrels (12). Looking and counting on the wiki was fun, pretty sure that makes me a total Fallout nerd lol Anyway, thanks for your great content, looking forward to more. Glory to Atom!
So if Bethesda had actually done underwater portions, chances are that mirelurks would have surpassed ghouls by far. So. Much. Water. But hey, I like ghoul ambushes and that scream in the dark just as much.
i really hope you return to fallout 4 at some point to cover special raider/enemy factions in a video like you mentioned doing at one point, such as the Triggermen, Rust Devils, Nuka world Raiders, the Mechanist, Children of Atom etc.
In regards to the Yao Guai. I believe there is a guaranteed spawn of at least 1, possibly 2, under a rock outcropping somewhere between the Sunshine Tidings Co-Op and the Nuka-World Transit Center. Not sure if they always spawn, but every time I go by there it seems there is 1 there. Good chance of a couple radstags spawning near that same outcropping to Also lets not forget about the suicide molerats at USAF Olivia. Those damn things have caught me off guard more than once
37:01 that is interesting, Fallout 3 indicated that mirelurks HATE sonic sound from the vault you get the violin from and pure water kills or weakens most mirelurks in the Broken Steel Add-on. Fallout New Vegas' population of mirelurks is an acception as the majority of New Vegas' water areas aren't irradiated, I count Lakelurks as Mirelurks as they are similar to the Mirelurk Kings in Fallout 3.
There is at least one programmed stingwing spawnpoint: South of concord, hang a right on a nearby road and there's a shack with a bunch of dead deer and there is always two stings hanging out there
I was wondering when you would be covering beasts. I really missed this type of video. I would be interested in watching a cartography video over robots.
After you dismissed the radroach being most common, I went to brahmin, but changed it to mirelurks, I had no Idea there were that many ghouls in fo4. 😅
I just wanna quickly say that in survival Bloodbugs and Bloatflies were my worst nightmare early on because their health draining is not only really strong, but *it stacks*, and since as you mentioned, they tend to group up, they are really deadly, they were able to melt my healthbar in seconds
I like the idea of a commonwealth robot cartography video, it would be nice to have a map of were different robots can spawn and know if they're friendly or not, I've enjoyed the commonwealth cartography videos, I can't wait for them for fallout 76
If you map the robots you should include the military checkpoints too. Tangentially related to Mr. Gutsys and I'm just generally interested where the army was hanging around pre-war fallout 4
hmm makes you wonder if the ghouls at the graveyards etc in fallout4 was people that went there/was there when the bombs fell or shortly afther to say farwell to their loved ones burried there or wanted to die close to their dead family members and that they have been staying in the area for the last 200 years ? the church in the gloving sea is most likey such an area considering its basicly compltetly burried.
Requesting a video on the music of the fallout, in-universe. How is music stored, and broadcasted? Maybe do a little biography on each of the djs, and the subtle flavor difference between titles. You could also meta-analyse the impact of the old timey big band and honky tonk music on modern youths, "big iron" "country roads" and "i dont want to set the world on fire" are all iconic and well known.
Your videos are amazing, and are some of the few where I add a like before even watching. After all, if I already know I'm going to enjoy the video, why wait?
I'm surprised, I could have swore that there was some static spawns for Stingwings, namely just outside Covenant. In pretty much every playthrough I've ever done there's been a pair of them attacking from the south. I'm also not that surprised that my opening guess of "Feral Ghoul" being the most common was correct. Fallout 4 really loves throwing them practically everywhere. I think the only way you could not know this fact is if you strictly followed the main story with ZERO deviations.
I feel like this is incomplete: There's always a yao guai statically placed directly above the Vault 88 Entrance and another just slightly further west along the railroad tracks (it's the one you're supposed to tun into while following dogmeat during Reunions and is only activated as of MQ106 "Reunions", so if you want to discount that one, fine), there's always a pair of Bloatflies in the trees just west of the concord water tower between Red Rocket and Abernaty Farm, along with two vicious dogs just down the "cliff" to the north from them. There's two radstag in the base of the power pylon north of abernathy (those two ARE included in the video), however there are also three Radstag around the OTHER Power Pylon south of Abernathy Farm. There's also three radstag near the crashed vertibird between Roboticy Disposal Ground and USAF Olivia. You also missed three radscorpions in Boston, in the back alleys on the shore between hesters consumer robotics and the harbormaster hotel. There are Two Mirelurks either sied of the foot bridge leading to the carles view amphitheater (the little foot bridge right next to the raised foot bridge which has the super mutant with a missile launchr along the road to the east from Back street apparel). There also is another mirelurk on the other side of the river (it's one of the few enemies you can always shoot on the first vertibird ride to the prydwen). Another two (one of which is going to be a hunter) can be found on the little circular outcropping into the diver in the middle of the triangle formed by ticonderoga, cabbot house and bunker hill. Lastly Where you mentioned a deathclaw climbs up the side of a building (a t the Garden Terrace), there's actually two climbing up the wall to ambush you These are just the ones I knew from memory and have checked in the Creation Kit that they are always placed there no matter what.
I thought the most common would be mirelurks, but that might be because fights with mirelurks tend to take longer than fights with ghouls for me so I remember the mirelurks more.
Figured there'd be a large amount of the zombies, but I didn't think they'd out-scale the mirelurks. Particularly since the ferals don't seem to do that well in non-NPC fights.
Guess it makes sense why there's so many ghouls in the airport. Those people were probably trying to get out/used the airport as shelter after the bombs dropped
And they're still around after 200 years?
Codsworth actually had a line of dialogue saying that too 😔
Similar case could be the churches, a lot of people were probably there praying
@@yaldabaoth2some suspension of disbelief is required. There's no reason to sleep near 200 year corpses either, and yet there they are because that's the aesthetic. No reason for at the very least local governments not to have formed 200 years in, or for houses to be little more than shacks 200 years in.
@@mcp993 "Some" is a bit downplaying what Bethesda-Fallout is asking of its players.
On deathclaws being used in ambushes: The old games actually implied deathclaws were fairly stealthy. NPCs in Fallout 1 think deathclaws are mythical because of how well they disappear (easily missed as most will only mention it if using “Tell me about” and some are mistagged so they only respond to "claw" instead of the full name, name with a space, *and* claw), with Tandi mentioning they “can disappear like smoke” . This is continued in Fallout 2 where you’re told they’re mutant chameleons (!) and the ones from Vault 13 are capable of shadowing a man in open terrain.
Also if they are bioweapons maybe the earlier generations passed down their gorilla warfare training to their offspring and it's now a learned behavior,
@@thanotosomegaprobably instinctive ambush hunters with a keen mind like wolves
@@mrziiz6893 wolves aren't ambush predators they are pursuit predators they lack the ability to hold down or easily incapacitate prey which makes it to dangerous to rush it down, so they chase them relying on harassment and superior stamina to leave prey weak enough to safely overwhelm,
Lions better fit that,
40:00 my personal theory. The glowing sea used to have a lot more ghouls, but they recently migrated north, possibly during a powerful radstorm. The ghouls in Cambridge and Lexington, were fairly recent infestaions in game lore, and I think were all part of that larger horde.
I think it's because all the humans on the surface were completely vaporized by the nuke. Think about it, all the static ghouls in the Glowing Sea are inside buildings
God, something akin to Winter of Atom but instead telling the story of the massive ghoul horde would be amazing!
I was about to respond that I’m pretty sure Winter of Atom made this canon but apparently I already mentioned WoA lol
Some Roaches eat Cuttlebone for calcium, so I've always assumed that they are attracted to the skeletons - which have a lot of calcium. Perhaps they used the vault to breed, with calcium being needed for young radroaches and rad roach larvae which is why we see so much size variation.
Not only that, but the vault is literally filled with defrosting corpses that they can likely sense which is why so many have arrived over time. Perhaps they thought that they will get a pod open eventually... And one of the pods did open... Only the inhabitant was alive and killed them all in his escape.
I would like to see the Robot distribution, including Rust Devil and Mechanist forces.
For a static spawn map, the Automatron factions wouldn't occupy that much. A VAST majority of both their spawns are radiant, especially when it comes to the Rust Devils, who'll eat up like... 80%+ of your radiant spawns the moment you start up the DLC's questline.
Honestly I like to think ghouls even in their feral state have at least a sliver of their former selves and memories still within them, which is why you might find some in more sentimental area like churched or stay around their former homes or places they worked. Probably why they don't even tear onto each other.
That’s my theory too. It’s supported by the named ghouls random encounter. They stuck together as your neighbours roaming together for 210 years.
That seems to show that some traces their previous identity and memories remain. It also explains why they stay in the ruins of the old world such as Boston Airport.
@@mikoto7693
While I really want that to be the case, I find it unlikely. Zombies stick together in all zombie franchises. And this is essentially what FO4 ghouls were strapped to. Yes there are couple sane ones, but it's nothing like Ghouls in previous games to me.
They roamed the area together because they were living together for a long time before losing their minds to ferality. Ghoulufication is a long process and turning feral is even longer. It could be that only recently the named ghouls turned Feral, and haven't naturally split up.
Also for me at least I always encounter the far and long way away from Sanctuary. If they had some logic left I don't know if they venture so far.
I agree as we see that some feral ghouls can have moments of sanity, like the ones at boston airport when they are fed and we also see a couple examples of this in the fallout tv show
I never said it was much of a trace of memory or personality. It might have been as simple as being in the airport when the bombs dropped and the only shred of mind or memory left was a sense of belonging either because they worked there or were going to take a flight, so they stay there with the other ferals.
Or… I dunno. Say that hotel in Far Harbour that had the robobrain Vault underneath it. Those ghouls stayed because they were guests or staff originally. But of course it’s just a theory even if it’s one that I like.
It could just as easily be a case of mindless pack hunting behaviour with the Sole Survivor’s neighbours, and feral ghouls simply staying in whatever building they happened to be in when the bombs fell. Though I don’t recall ever finding them roaming actively hunting far from human ruins with the exception of the Glowing Sea.
Feral ghouls are just as described, feral. Aka, animalistic. Very low intelligence but still enough to claim ‘territory’, and their territory is going to be either places they were near or places that make them comfortable, which would include the fragments left of their mind before going fully feral.
41:00 My guess is the high amount of ferals in Boston has to do with the ghouls forced out of diamond city. Hancock tells us only a small number of them stayed in Godoneighbour the others will have gone elsehwere. Some of them ended up at the slog, but I would hazard a guess that a lot of them tried staying out in the wastelands and became feral from the radtiation.
@@DaDunge that's highly unlikely. Feral outnumber none feral in most games. And a large portion of ghouls are prewar. Ghouls are common because humans are common in prewar America. To add to that its likely diamond city is anti ghoul because of how many females there are and not the othereway around.
1:44 Demand is high enough, i will watch it two times just for you.
I triple watch radking videos, because I pay attention the first time and then any other time after that, I use it to go to sleep so multiple views happen. I would love to see a robot video radking!
I watched his Super Mutant cartography twice because of how well it was executed.
Same. One of my favorites to fall asleep listening to.
Same
I'm gonna add my voice to this vote! 😊 I really enjoy RadKing's videos!!
I love your cartography series! I like to imagine my Sole Survivor is collecting this data to determine the best places to establish new settlements.
Nice, I like that perspective. My head cannon has been updated accordingly. 👍🏽
Somebody should make a mod containing the maps as settlement decorations
I do the same!
Is Radking secretly the king of the Radscorpions?
Yes yes he is.
Or Radroaches!
He should totally like.. Lean into that. Radscorpians are sick
I pretty sure the Rad Scorpion King is actually the Rock.
@@AnthonyTrudeau Which rock, yellow cake? ;P
love how this is conducted like a nature doc/environmental survey, especially in the intro, it feels like you're watching a documentary in-universe
My guess regarding Teddy the dog is that he IS Eleanor's dog, and he wandered into the cage after smelling the meat, getting trapped by the hunters who were planning to eat him probably. Hey, you take what you can get in the wasteland!
I think it also a reference to her past with Bosco, the raider with the bear helmet.
For Ghouls, also consider that they generally stay underground or in dimly lit areas with few exceptions. If we look at the eyes of both ferals and non ferals, it appears that they have wide scelera so light probably hurts them. Being human mutants, they also retain social traits and stratification, so they gravitate towards abandoned or sentimental locations as their low function instinctual urges largely remain intact, which allows them to likely still feel emotions. They also don't need much food to survive, as is the case with the ghoul child stuck in the fridge. One can assume that gamma and possibly uv radiation are their main source of sustenance, which explains why ghouls without either, such as super duper mart, would act so lethargic.
That's just my thoughts on the matter, being so drawn to churches (and cults) it may be that many feral ghouls retain a decent amount of memory, but less cognitive function, so therefore they may even feel a sense of ostracization or loss. Sentient ghouls and naturally strong personalities seem to draw ghouls together as well, with people like Jason Bright or Oswald acting as psuedo leader figures, this is just my speculation though.
Just out of the north gate of Starlight drive in there's four static brahmins. Sadly they often fall prey to the creatures spawning in the under rail bridge spawning point. That's most probably why you didn't spot them there.
I feel like Teddy was captured by the hunters to be used a bait for much bigger creatures
Amazing stuff. Can’t wait to share with my friends.
One thing though, is that I’m 99% sure there’s a permanent Brahmin spawn in the Glowing Sea. To find them, start at Somerville Place, and head South, to the edge of the map. Once there, head west. Just before the point when the rads start kicking in, there’s a herd of 3.
Fog Crawlers: I am Satan's personal representative.
I'd say that's the gulpers, honestly. The things are a lot faster than they look, tank far better than their fleshy hide would suggest, hit far harder than near-anything else, and the legendary ones can regularly tear clean through power armor. Fog crawlers are at least treated more as mini-bosses, but gulpers are everywhere.
I would very much love it if you also visited the two Fallout 4 expansions with Atom's holy cartographer.
Robot distributions would be interesting, especially seeing how many military vs civilian/scientific robots there are, and how many are found in their original pre-war locations (i.e. military facilities and business locations) vs how many are in the hands of modern wasteland dwellers (i.e. raiders, gunners, and settlements)
I think the brahmin on that second floor of the building is a reference to the fact that cows can climb up stairs but not climb down.
Nah dude it was just a really good senior prank
I have a huge phobia of Scorpions and can barely keep playing when a radscorpion pops up. I near had a heartattack when the large amount popped up in the vault dlc
THIS is the cartography video I've been really eager to see, thank you RadKing
So some small mistakes I guess right after you exit vault 111 there is a group of I think 3-5 molerats if you continue on that dirt path you will find some raiders with 1 dog being guarantied to spawn with them and on the ridge to the right there are 3-4 more dogs that are guarantied spawns. Also if you go down towards the abandoned shack close to Abernathy farm on the left side where the forest is there is another guarantied dog spawn location with 3 dogs. And lastly you missed 2 cat locations one is very close to vault 111 its the same path with the molerats and dogs but you just need to pass the dogs and head to the small unmarked lake where you will find a trader and the cat, the other is under one of the legs of the collapsed bridge with gunners on it close to trader trudy and wolfgang again its an unmarked location but the trader residing in that shack has a lot of cats. Also really like the vid!!
as far as brahmin locations, there is a herd of 3 brahmin that always spawns east of starlight drive-in, and another herd of 3 that spawns at the lonely chapel north of the federal ration stockpile. as always awesome video Rad!
Edit: just a personal theory concerning ghouls and places of worship, but traditionally churches have been congregation points during conflicts, either being used by civilians who gather to seek protection in hopes that their enemies wouldn't want to desecrate a church, and also churches tend to be set up as aid stations, like field hospitals, ration dispenseries, or offering other forms of humanitarian aid. so it would make sense that anyone not part of the vault program would have congregated at churches to pray and hope that someone would come find them or that someone would be by to establish rescue operations, only to ghoulify in the unshielded structures.
Could also be that somewhere deep down that ghouls are drawn to places that their former selves considered significant.
Family homes, workplaces, schools, places or worship, etc
@@MediumRareOpinions From the loot lists, it looks like ferals have some kind of preference for silver, which has traditionally been seen as holy (due to being lethal to microorganisms and thus keeping things "fresh" longer) . I always dismissed it as a general interest in shiny stuff since bobby pins and (brass cased) ammo are also on their lists.
Radking is the king of anything Rad up to and including the 1980's.
i love these cartography videos
The FEV lab also has a few cat corpses. Probably part of the trying to domesticate the supers they were making but still, kinda interesting. FEV super cats could have been fun.
Pretty sure thats also a super fucked up reference to a gorilla too, I mean its apporpriately dark for fallout
FEV sabretooth tigers would go so hard
I am not surprised gouls are the most common. They are everywhere. Love the video, btw. Excellent work as always!
I don't blame them neither. They are definitely the best crearure in Fallout 4. They really act like the crazed lunatic zombies the lore describes them as.
Makes sense with how populated Boston was
@@thescotslair Yeah they are far more terrifying in 4 than 3 or nv simply because they're so unpredictable
One thing to know about cockroaches, and radroaches by proxy... no, actually it's just all bugs in general, really: There doesn't need to be food in a place for bugs to congregate. They *will* get into your pristine bedroom with no food in it, or die trying.
17:29 teddy for sure was being used for bait for a deathclaw or yao guai
Great video and good notes to follow. Played 4 a lot and I'm still learning new things while being bathed in Atom's Holy Glow.
It makes sense for me that the Glowing Sea region doesn't boast a very high number of ghouls. Considering how devastated the area there is, I'm sure that most of the "ghoul material" died out in the initial blast.
1:22 is there not a static Stingwing spawn? There is an unmarked barn with a tractor in it that has a fusion generator. There is a Sting wing inside and outside as well as mines on the ground. I go there every survival playthrough for the fusion core.
same thing that came to my mind as well, I was also thinking of the crater near south boston or so that has a bunch of bugs and a shack with some dead raiders
my vault 88 became my biggest project in teh game, it became a paradise for seddlers, clean water, no radiation food, everyone got nice clean cloths, perfectly guarded
I have played hundreds of hours of this game, and I never once knew there were cats in this game. Then again I have never visited that house in diamond city. But yeah, wow. Feel like an idiot lol
@@Santo_Buzo_89 you never noticed the Abernathy's Farm cat?
Settlements that need my help are the most common creature in the commonwealth
Hey man i love your cartography videos! I'm running a fallout 2d20 game and your knowledge on the commonwealth map helps me have a better idea of where all the factions are and location of the different threats. Keep up the great work!
I can't wait to see Fallout 3, Fallout: New Vegas, and Fallout 76 faction cartography! If you do Fallout 76, could you do pre-Wastelanders update too if possible? Fantastic work.
You missed that one Mirelurk in the Concord sewer. First opportunity to encounter one. And if you consider, that the mirelurks only spawn as part of a quest it is the only natural spawned one in the easier northwestern part of the map.
When I got to DC in my first playthrough of FO4, I overheard the comment one of the guards make about the Museum of Witchcraft. Having watched Oxhorn's video on the Museum ages prior, I knew exactly what I could expect.
That still didn't stop me from being scared half to death when I finally met the thing. I panicked and and hit the hot key for my quad barrel missile launcher instead of my shotgun and fired at point blank. Killed that damn deathclaw, but also lost an hour of progress
New RadKing! I love to see it
There is in fact a static location of stingwings near Covenant at the dam.
There is also a location where there are more than 1 cat at the cat trader near Walden's Pond.
I know another stingwing spawn. It's above the sinkhole next to greentop nursery. And I mean there are 2 others. One is next to a road between greentop and county crossing. And the other between dunwich and lukowski's factory. There are most 2 or 3 stingwings.
@senseistick9942 there's also a building with a generator behind it that's has at least 2 sting wings and there's one more I can't remember
@@TheOnefalcon07 yes I remember north of arcjet system. With mines next to the generator.
@@senseistick9942 yup that place. There's also one in the glowing sea not far from virgils cave and the death claw
Robot video please. I want more Fallout 4! Also maybe something to do with the DLC locations. Also maybe something on smaller groups. Like the Children or Atom, Triggermen and static Named Character encounters.
I remember when you had 33k subs. Never imagined you’d have this many these few years later.
I should mention the Fairline Estate. It’s that location that bears a strong resemblance to Tranquility Lane but is devoid of humans. The companions always remark on how something feels “off” and that it used to be a village.
But what’s relevant for this video is that three Yao Guais lurking there. Also I regularly find a handful of Radscorpions in the north east not far from the BoS battlefield holotape location.
And I think that ghouls retain a few trace remnants of memory and personality from when they were human. It would explain much of their distribution across the map. Perhaps we don’t find many in the Glowing Sea because it has little resemblance to the old world.
You don’t find many feral ghouls just randomly out in the woods. It’s almost always in ruins of the old world. Then there is the random encounter where a group of named ghouls attack. Those ghouls are the Sole Survivor’s neighbours from Sanctuary Hills back in 2077. The fact they have been roaming together as a pack for 210 years suggests that they retain some connection to each other no matter how vague.
Astounding video, I love the depth and quality. The only criticism I have is that if there is anything you can cover about the random encounters (ie a map of where they happen and a description of the numbers of enemies in these encounters and anything unique that can happen) that would make a great short section or follow-up video. Please make one of these for every game you’re willing to.
Honestly these cartography videos have been one of my favourite videos on RUclips recently ^v^ thanks for all the content!!!
The sermon from RadKing is a good ending to a good day. Your work is blessed in eyes of both the Atom and the Dark God of the Cathedral.
We can never have enough Radking
It could be there's less ghouls in the glowing sea because most of the people near the detonation completely evaporated and so the only ghouls there were people in some sort of sheltered area
For Ghouls I always figured they congregated in areas they'd spent a lot of time in as humans or non-feral ghouls. The Glowing Sea doesn't have many because most there died too quickly to become ghouls. And they are often found around places of worship because people often look to faith to save them in an emergency, so those who didn't have access to a shelter probably flocked to churches, especially during the first few days after the bombs, when the military was still trying to maintain order.
Shame this is your last Fallout 4 cartography video, i was looking forward to hear you talk about the Triggermen. Especially since it seems like they have more ghouls than any other raider faction and with their style and them all being dudes, figured there was something interesting to look at
Glory to Atom, my great RadKing! How do you do your maps, and will we ever have access to the ones you've made?
Theres a small little puddle behind outpost Zimonjia that has 1 or 2 Mirelurks. I ran into them at low level and got destroyed.
Oh, that little shack, the broken shack next to the railroad that leads up to that one settlement that’s like terrible with the broken house and it’s essentially just a shack in the woods!
The shack with the Meyer lurks also has a vault tech lunchbox in it. I think with a teddy bear next to it and some brain fungus all around and glowing fungus and stuff…
ive been playing FO 4 for years now. Easily one of the most hardcore channels. Thanks for this channel sir.
This was awesome, you should put these together in one long vid as like a fallout commonwealth enemy compendium.
22:43 there is also a spawn for mole rats west of Vault 111. There is a broken section of fences that leads basically nowhere, unless you have the Cheat Room mod installed which leads you directly to them. I know they’re a consistent spawn because they’re there every time I make a new game and are the 2nd most annoying group of mole rats in the whole game. 1st being the Starlight Drive In, of course.
Yo Radking, a small suggestion. You should do this series for Fallout 76, since the battlepass often requieres you to kill X amount of X creatures constantly. It would be useful to have a guide and map with all of their spawn locations for reference ^.
Gotta look at doing cartography of other wastelands 😁
This is my favorite series you do. It tickles all my data serotonin centers
I could be wrong but I think Eleanor gives you a discount when you save the dog, indicating that it probably belonged to her.
I'm feeling brave! My guess for most common is feral ghouls, followed by mirelurks in second place.
Disclaimer: I did hear the part about it not being radroaches. But I hit pause and thought about ghouls crawling out from under things or wandering around everywhere. Same with mirelurks, but only near water.
sure pal@@evilbob840
Are you gonna do these videos on the older games? I know you mainly stick to the newer ones but I feel like the older ones would be *rad.*
32:50 Its probably just because Natic Banks is on the edge of the glowing sea. A pack of Deathclaws probably just moved north for food. I do remember that the chunk just to the south of their is mostly full of insects that would not satiate the larger reptiles.
There is actually a group of I think 3-5 brahmin under the overpass behind corvega heading towards Cambridge and I *ALWAYS* find them there
Side note: it's also a set spawn for a radscorpion too
16:54 I believe this to be a reference to a skyrim random encounter. Out near Riften, you can occasionally find a wolf trapped in a cage. When you pick it open, you get ambushed by a pair of hunters, trying to kill both you and the wolf. Interestingly, the wolf will become completely docile after the two hunters are killed.
Can you do a cartography video on the creatures of Far Harbor? I think that would be cool. Could also do maps for the other factions on Far Harbor.
Great video and yes, I'd love to have a robots cartography video
Excellent video as always your channel is great
This series is awesome, hoping for a Far Harbor episode one day!
By the way, you might be interested in the fact that I counted every single enemy (sub) variant in the game and the DLCs
Because when you think about it, every variant is a totally different enemy due to their different hp numbers, damage dealt and some unique abilities. Therefore, in the base game you can have 118 unique encounters and 206 with all the DLCs. Some of the enemies with the highest number of variants include the mirelurk (14 plus 6 in the DLCs), ghouls (12 +3) and mongrels (12). Looking and counting on the wiki was fun, pretty sure that makes me a total Fallout nerd lol Anyway, thanks for your great content, looking forward to more.
Glory to Atom!
There always seems to be 1 radscorpion in the allyway near the harbormasters hotel.
Next to s shopping cart.
Not sure if it’s in the pipeline, but new Vegas faction cartography would be dope!
So if Bethesda had actually done underwater portions, chances are that mirelurks would have surpassed ghouls by far. So. Much. Water. But hey, I like ghoul ambushes and that scream in the dark just as much.
i really hope you return to fallout 4 at some point to cover special raider/enemy factions in a video like you mentioned doing at one point, such as the Triggermen, Rust Devils, Nuka world Raiders, the Mechanist, Children of Atom etc.
We making it out of the Commonwealth with this one! Lets goooo!
I’ve always found 3-4 molrats just north north west of vault 111 near by the small railroad mark
In regards to the Yao Guai. I believe there is a guaranteed spawn of at least 1, possibly 2, under a rock outcropping somewhere between the Sunshine Tidings Co-Op and the Nuka-World Transit Center. Not sure if they always spawn, but every time I go by there it seems there is 1 there. Good chance of a couple radstags spawning near that same outcropping to
Also lets not forget about the suicide molerats at USAF Olivia. Those damn things have caught me off guard more than once
There is only one mined molerat at olivia, but there is a group with a single human, i forget where though
37:01 that is interesting, Fallout 3 indicated that mirelurks HATE sonic sound from the vault you get the violin from and pure water kills or weakens most mirelurks in the Broken Steel Add-on. Fallout New Vegas' population of mirelurks is an acception as the majority of New Vegas' water areas aren't irradiated, I count Lakelurks as Mirelurks as they are similar to the Mirelurk Kings in Fallout 3.
The amount of dedication that must have went into making this video, is admirable.
You should have done this episode in your best David Attenborough impression
There is at least one programmed stingwing spawnpoint:
South of concord, hang a right on a nearby road and there's a shack with a bunch of dead deer and there is always two stings hanging out there
I was wondering when you would be covering beasts. I really missed this type of video. I would be interested in watching a cartography video over robots.
After you dismissed the radroach being most common, I went to brahmin, but changed it to mirelurks, I had no Idea there were that many ghouls in fo4. 😅
Ghouls are everywhere in the game
I just wanna quickly say that in survival Bloodbugs and Bloatflies were my worst nightmare early on because their health draining is not only really strong, but *it stacks*, and since as you mentioned, they tend to group up, they are really deadly, they were able to melt my healthbar in seconds
I like the idea of a commonwealth robot cartography video, it would be nice to have a map of were different robots can spawn and know if they're friendly or not, I've enjoyed the commonwealth cartography videos, I can't wait for them for fallout 76
I think the radroaches like the cool temperature of vault 111.
Like the good old fortify restoration exploit in Skyrim and the secret merchant chest.
The radroaches we see are probably a sliver of the actual population, just like irl
If you map the robots you should include the military checkpoints too. Tangentially related to Mr. Gutsys and I'm just generally interested where the army was hanging around pre-war fallout 4
hmm makes you wonder if the ghouls at the graveyards etc in fallout4 was people that went there/was there when the bombs fell or shortly afther to say farwell to their loved ones burried there or wanted to die close to their dead family members and that they have been staying in the area for the last 200 years ? the church in the gloving sea is most likey such an area considering its basicly compltetly burried.
Requesting a video on the music of the fallout, in-universe. How is music stored, and broadcasted? Maybe do a little biography on each of the djs, and the subtle flavor difference between titles. You could also meta-analyse the impact of the old timey big band and honky tonk music on modern youths, "big iron" "country roads" and "i dont want to set the world on fire" are all iconic and well known.
and then there are mods that either add more variants of ghouls or gives them more spawns.. people sure enjoy eradicating Ghouls huh
somepeople enjoy the zombie-esc nature of them. there is even mods that change them into true zombies.
Your videos are amazing, and are some of the few where I add a like before even watching. After all, if I already know I'm going to enjoy the video, why wait?
I'm surprised, I could have swore that there was some static spawns for Stingwings, namely just outside Covenant. In pretty much every playthrough I've ever done there's been a pair of them attacking from the south.
I'm also not that surprised that my opening guess of "Feral Ghoul" being the most common was correct. Fallout 4 really loves throwing them practically everywhere. I think the only way you could not know this fact is if you strictly followed the main story with ZERO deviations.
As for Bramin spawns, 3 wild bramin are located on the hill above Starlight drive-in.
I feel like this is incomplete: There's always a yao guai statically placed directly above the Vault 88 Entrance and another just slightly further west along the railroad tracks (it's the one you're supposed to tun into while following dogmeat during Reunions and is only activated as of MQ106 "Reunions", so if you want to discount that one, fine), there's always a pair of Bloatflies in the trees just west of the concord water tower between Red Rocket and Abernaty Farm, along with two vicious dogs just down the "cliff" to the north from them.
There's two radstag in the base of the power pylon north of abernathy (those two ARE included in the video), however there are also three Radstag around the OTHER Power Pylon south of Abernathy Farm. There's also three radstag near the crashed vertibird between Roboticy Disposal Ground and USAF Olivia.
You also missed three radscorpions in Boston, in the back alleys on the shore between hesters consumer robotics and the harbormaster hotel.
There are Two Mirelurks either sied of the foot bridge leading to the carles view amphitheater (the little foot bridge right next to the raised foot bridge which has the super mutant with a missile launchr along the road to the east from Back street apparel). There also is another mirelurk on the other side of the river (it's one of the few enemies you can always shoot on the first vertibird ride to the prydwen).
Another two (one of which is going to be a hunter) can be found on the little circular outcropping into the diver in the middle of the triangle formed by ticonderoga, cabbot house and bunker hill.
Lastly Where you mentioned a deathclaw climbs up the side of a building (a t the Garden Terrace), there's actually two climbing up the wall to ambush you
These are just the ones I knew from memory and have checked in the Creation Kit that they are always placed there no matter what.
I thought the most common would be mirelurks, but that might be because fights with mirelurks tend to take longer than fights with ghouls for me so I remember the mirelurks more.
Figured there'd be a large amount of the zombies, but I didn't think they'd out-scale the mirelurks. Particularly since the ferals don't seem to do that well in non-NPC fights.
Loved this episode! Please, do the robot one too! I love these series!
Have been playing grounded lately and keep thinking rad Scorpions to pop up