Very nice one, Kai - I'm impressed you did one this advanced and in particular this is something a lot of users have requested, so good on you and RL .
Thank you so much for this. I haven’t tried it yet, but I’m hoping to create some custom blend shapes for a custom non cc4 character. E.g., a custom chest breathing bkendhape and muscle flexing / deformations
Hi! Thanks ! When I export the fbx to take back into iClone, the sliders are still not able to be edited? whether you use c4d or blender, the returned results are the same. The slider is always gray and cannot be adjusted! Please answer it, thank you
Pls tell how to create all visme for lip sync set..... I created expression keys.... But couldn't lipsinc for audio... I asked at reallusion site with ticket but I couldn't understand the procedure by your reply.. I purchased software last year... Pls help...
Hi @StaffanPig, Yes, it is possible. You can use the OBJ workflow to create or mirror morph targets. Import the expression into one slider, and when prompted, select the option to split the slider for left/right symmetry. For a step-by-step guide, refer to the following resources: courses.reallusion.com/home/character-creator/motion-pose-and-facial-expression?keyword=Customizing+Expressions+for+CC3%2B&sort=3&v=character-creator-4-tutorial-customizing-expressions-for-cc3-characters-with-facial-profile-editor courses.reallusion.com/skill-paths/creating-expression-system-for-accurig-characterhumanoid?v=character-creator-4-tutorial-create-or-modify-specific-expression-or-viseme-with-obj-file
create a webinar how you created this custom character from scartch. The puppet tools and the face expression not working in my case and i do not know why.
Hi @GameArtsCafe, For any 3D animation tools like Blender, Maya, Max, you can batch edit the blendshapes using the recommended frame sequence in 4:15 ""Facial Expression FrameMap.ini"" and import them in one time. For GoZ, you can update one selected slider at a time, or use FaceTools for fast primary slider updates (around 40). Please refer to this tutorial: courses.reallusion.com/home/character-creator/pipelines-and-render/zbrush-goz?v=getting-started-with-face-tools-|-face-tools-tutorial
I'd love to see this same process but with Maya, I know reallusion loves using Blender for their tutorials since it's free, but there are a bunch of Maya users out there!
I made the face morphs in blender and saved as Fbx, but the audio to lip sync still doesn't work. It's weird because it does the expressions just fine. Just won't talk. (Yes is works for original CC4 characters) Am I missing something?
I humanized my character by following the previous tutorial and then I exported it to blender as in this tutorial. The character does not have any face bones. Was I supposed to create them when I was making the rig?
for some reason when I import back the fbx from blender it won't show the edit custom expression window and my custom morph won't appear. I tried it with the coyotte model too and the same happened. Any idea why? I followed everything step by step
@@aeddychau5690 hello. Can you help? I made the face morphs in blender and saved as Fbx, but the audio to lip sync still doesn't work. It's weird because it does the expressions just fine. Just won't talk. (Yes is works for original CC4 characters) Am I missing something?
@@derf0007 Maybe your viseme morphs has not been made or is not detected. If you have made them and they are not detected, you can check if the morphs is categorized in a custom category. ruclips.net/video/ebgsHfYjCyQ/видео.html
@@aeddychau5690 I took this tutorial already and made all the facial morphs like jaw, mouth, eyes, etc... then inserted it back into CC4. It recognized and has sliders that work for all. But when I click dialogue to test, his mouth doesn't move. It kind of looks like his jaw is closed and he is mumbling though.
@@derf0007 If you want to use lip sync, you have to check Viseme blendshapes (e.g. V_Open, V_Explosive, V_Dental_Lip, V_Tight ......) ; these blendshapes of jaw, mouth, and eyes are Expression blendshapes, which are two different types of morphs.
Please check our Character Creator 4 Tutorial playlist ruclips.net/p/PLNV5zSFadPdkRZZ7WIkctjGd3HD1q8wgE Or visit Reallusion Course for the latest tutorials. courses.reallusion.com/home/character-creator/characterize
Instruction for Maya users who is dying to understand what is going on here and why the Reallusion online manual regarding subject doesn`t make any sense (sorry guys - you have the best product so far, but your manual sometimes super blurry). 1. Export FBX with mesh and sequence. 2. Open Maya. Go to Windows/Setting/Preferences/Preferences/Settings And chose up axis to Z. Othervise your Base Mesh will be rotated X -90 and BlendShapes will be horisontal, facing floor. 3. Import your FBX to Maya 4. Open BlendShape Editor (Window/Animation Editors/ Blend Shape editor 5. Click "select" in Blend Shape window and open Graph Editor 6. Select all Blend Shape keys and press F to see all of them in Graph Editor. 7.Increase timeline range to see all frames. 8.Ignore frame number in text file with Expressions - there won`t be exact frame on timeline - it depends on frame rate in Preferences. You need that just to see the order of them. Navigate timeline, looking at Blend Shape window and move to the frame where desired expression will be on 1 instead of zero-something. 9. Open Outliner, pick hidden mesh with the same name as in Blend Shape editor. Make it visible and apply material if it doesn`t have any just for convenience. 10. Modify that as you wish using key3 for smoothing mesh for your comfort, but DO NOT FORGET to press 1 again to all of your modified meshes prior to exporting! Othervise - after applying this FBX to Facial Profile Editor -sliders will squash your character to zero.
Thanks for the question. You can try using Z-up to export FBX files from Maya. It's recommended to submit your questions with clear screenshots / screen-recording to our Support Team. We'll try to solve your issues as soon as possible. www.reallusion.com/CustomerSupport/UserEx/QForm.htm
absolutely horrible software. trremendous waste of time energy and money. I pray your company withers away to automation and AI. thank you for spittingin the face of your customers
Hi @yangli4656, It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html
Very nice one, Kai - I'm impressed you did one this advanced and in particular this is something a lot of users have requested, so good on you and RL .
Many thanks!
I've been following iClone around for years, today I learned Kai is an advanced Blender user 😃
Thank you so much for this tutorial. This is exactly what i wanted and i was struggling with!
Glad it helped!
So in order to import an avatar with all of it's morphs in Character Creator 4, you need to insert keyframes on every shape keys in blender? Right? 🤔
Thank you so much for this. I haven’t tried it yet, but I’m hoping to create some custom blend shapes for a custom non cc4 character. E.g., a custom chest breathing bkendhape and muscle flexing / deformations
Please make tutorial for cinema 4d with facial shape keys
how to create viseame
How to copy the carved left eye to the right eye in Blender?
Is there a way to customize individual mouth expressions? e.g. the “WOO” that only makes the lips press together when saying “Woo”?
Even if I import my character as humanoid, it shows as creature and I can't find a way to change it
Awesome info...thanks
Any chance of a maya version?
Did you ever find a solution for Maya / test out this workflow in Maya?
Hi! Thanks ! When I export the fbx to take back into iClone, the sliders are still not able to be edited? whether you use c4d or blender, the returned results are the same. The slider is always gray and cannot be adjusted! Please answer it, thank you
So wt about if i create,the character and facial rig on blender??
How i import the facial rig to cc4.
Is there a way to rename Blend Shapes within the Software and export them that way?
Pls tell how to create all visme for lip sync set.....
I created expression keys....
But couldn't lipsinc for audio...
I asked at reallusion site with ticket but I couldn't understand the procedure by your reply..
I purchased software last year...
Pls help...
I need this for the character created & imported from blender...
Is it possible to mirror the morph target, like Blink R/L in character creator or blender?
Hi @StaffanPig,
Yes, it is possible. You can use the OBJ workflow to create or mirror morph targets. Import the expression into one slider, and when prompted, select the option to split the slider for left/right symmetry.
For a step-by-step guide, refer to the following resources:
courses.reallusion.com/home/character-creator/motion-pose-and-facial-expression?keyword=Customizing+Expressions+for+CC3%2B&sort=3&v=character-creator-4-tutorial-customizing-expressions-for-cc3-characters-with-facial-profile-editor
courses.reallusion.com/skill-paths/creating-expression-system-for-accurig-characterhumanoid?v=character-creator-4-tutorial-create-or-modify-specific-expression-or-viseme-with-obj-file
Can i do this with Cinema 4D?
create a webinar how you created this custom character from scartch. The puppet tools and the face expression not working in my case and i do not know why.
Awesome!
Thank you! Cheers!
Hi Kai, where is the "Batch Create Expressions & Visemes for Humanoid Character with FBX File" for Zbrush tutorial? is there one?
Hi @GameArtsCafe,
For any 3D animation tools like Blender, Maya, Max, you can batch edit the blendshapes using the recommended frame sequence in 4:15 ""Facial Expression FrameMap.ini"" and import them in one time.
For GoZ, you can update one selected slider at a time, or use FaceTools for fast primary slider updates (around 40). Please refer to this tutorial:
courses.reallusion.com/home/character-creator/pipelines-and-render/zbrush-goz?v=getting-started-with-face-tools-|-face-tools-tutorial
How do you do this in brush? how would you export it and bring the expressions back?
I’m guessing this workflow would also work with Zbrush?
I'd love to see this same process but with Maya, I know reallusion loves using Blender for their tutorials since it's free, but there are a bunch of Maya users out there!
I made the face morphs in blender and saved as Fbx, but the audio to lip sync still doesn't work. It's weird because it does the expressions just fine. Just won't talk. (Yes is works for original CC4 characters) Am I missing something?
Try this. It might work in CC4. ruclips.net/video/5XKHgQh65e4/видео.html
hi any one please tell me how to export only custom blend shapes
Such a shame you can't do this all in CC, and have to rely on Blender to make it work.
anyone else unable to sculpt after making the first blink?
I humanized my character by following the previous tutorial and then I exported it to blender as in this tutorial. The character does not have any face bones. Was I supposed to create them when I was making the rig?
Did you find out the answer ? I’m too looking for that
@@balac4552 no, sorry. i find using my own characters with the reallusion ecosystem a real pain and nearly impossible. (for the face anyway).
for some reason when I import back the fbx from blender it won't show the edit custom expression window and my custom morph won't appear. I tried it with the coyotte model too and the same happened. Any idea why? I followed everything step by step
Make sure you've set the keyframe in the Timeline in Blender, cuz CC4 will detect the blendshapes with this data information.
@@aeddychau5690 hello. Can you help?
I made the face morphs in blender and saved as Fbx, but the audio to lip sync still doesn't work. It's weird because it does the expressions just fine. Just won't talk. (Yes is works for original CC4 characters) Am I missing something?
@@derf0007 Maybe your viseme morphs has not been made or is not detected. If you have made them and they are not detected, you can check if the morphs is categorized in a custom category.
ruclips.net/video/ebgsHfYjCyQ/видео.html
@@aeddychau5690 I took this tutorial already and made all the facial morphs like jaw, mouth, eyes, etc... then inserted it back into CC4. It recognized and has sliders that work for all. But when I click dialogue to test, his mouth doesn't move. It kind of looks like his jaw is closed and he is mumbling though.
@@derf0007 If you want to use lip sync, you have to check Viseme blendshapes (e.g. V_Open, V_Explosive, V_Dental_Lip, V_Tight ......) ; these blendshapes of jaw, mouth, and eyes are Expression blendshapes, which are two different types of morphs.
how to import custom character rigg into character there wasn't totu , i done easily in cc+3
Please check our Character Creator 4 Tutorial playlist ruclips.net/p/PLNV5zSFadPdkRZZ7WIkctjGd3HD1q8wgE
Or visit Reallusion Course for the latest tutorials. courses.reallusion.com/home/character-creator/characterize
Instruction for Maya users who is dying to understand what is going on here and why the Reallusion online manual regarding subject doesn`t make any sense (sorry guys - you have the best product so far, but your manual sometimes super blurry).
1. Export FBX with mesh and sequence.
2. Open Maya. Go to Windows/Setting/Preferences/Preferences/Settings And chose up axis to Z. Othervise your Base Mesh will be rotated X -90 and BlendShapes will be horisontal, facing floor.
3. Import your FBX to Maya
4. Open BlendShape Editor (Window/Animation Editors/ Blend Shape editor
5. Click "select" in Blend Shape window and open Graph Editor
6. Select all Blend Shape keys and press F to see all of them in Graph Editor.
7.Increase timeline range to see all frames.
8.Ignore frame number in text file with Expressions - there won`t be exact frame on timeline - it depends on frame rate in Preferences. You need that just to see the order of them. Navigate timeline, looking at Blend Shape window and move to the frame where desired expression will be on 1 instead of zero-something.
9. Open Outliner, pick hidden mesh with the same name as in Blend Shape editor. Make it visible and apply material if it doesn`t have any just for convenience.
10. Modify that as you wish using key3 for smoothing mesh for your comfort, but DO NOT FORGET to press 1 again to all of your modified meshes prior to exporting! Othervise - after applying this FBX to Facial Profile Editor -sliders will squash your character to zero.
Thanks for the question. You can try using Z-up to export FBX files from Maya. It's recommended to submit your questions with clear screenshots / screen-recording to our Support Team. We'll try to solve your issues as soon as possible. www.reallusion.com/CustomerSupport/UserEx/QForm.htm
Tutorial request: how to import clothes from blender with physics and pin groups, thx
You can just create weight map that needs to be black for 0 the parts that are pinned and white as 1 for parts you want to make the simulation.
@@parsasepanlou1776 thx but i don't really get this :D I ve tryed it, but failed so a tutorial could be usefull
We need a 3DS Max Version of this. With no bones in the face.
Note work
absolutely horrible software. trremendous waste of time energy and money. I pray your company withers away to automation and AI. thank you for spittingin the face of your customers
I follow this way,but when i use the bones and import to cc, all the bones deformation doesnt work ,why?
Hi @yangli4656,
It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible:
www.reallusion.com/CustomerSupport/User/FAQList.html