The Rise of Cornoe #1 - Workers & Resources Version 1

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  • Опубликовано: 6 окт 2024

Комментарии • 23

  • @jumpingjuniperbarnstrum
    @jumpingjuniperbarnstrum 3 месяца назад +11

    Love the introduction, sells quite a story, I'm sold

  • @mclovin9165
    @mclovin9165 3 месяца назад +6

    Yes! New series now that version 1.0 is out! Great introduction! Excited to see this awesome series! Goodluck building comrade commissar!

  • @robertowens3031
    @robertowens3031 3 месяца назад +6

    Glad to see you back playing this game, one of my all time favourites too. Looking forward to watching the narrative unfold.

  • @gamingshowerthoughts9723
    @gamingshowerthoughts9723 3 месяца назад +9

    Awesome, thats a really good idea to start with a starter town. Because realistic is great but it sucks when youtube series go dozens of episodes of a tiny village.

  • @spamfilter32
    @spamfilter32 3 месяца назад +3

    Love the roleplay aspect! looking forward to the rest of the series!

  • @bluetalon704
    @bluetalon704 Месяц назад +1

    Great video, always a pleasure to see your content

  • @Satscape
    @Satscape 3 месяца назад +2

    Starting from scratch is a slow start, so glad you did it this way. I haven't played in a while, but had to for version 1.0.
    2000+ hours and I still learn new stuff from your videos, this time: how to not have 1000 people work on a local building site by default, 10 is fine! Because what happens is no one goes to work at the power plant and the whole town shuts down!
    I played Minecraft+mods for 3 years straight, but this game, 5 years now and no plans to stop.

    • @antonisauren8998
      @antonisauren8998 3 месяца назад +1

      I always start with some semi functional town made in map editor to make use of early game buildings and vehicles. Since maintence update you can set up starting state of every building and vehicle so they are falling apart and producing anything at waste plus you have thousands mouth to feed every day. It might be harder than starting in empty field where you can plan every detail and calculate facilities for desired population.

  • @averyintrusive7610
    @averyintrusive7610 3 месяца назад

    Looking forward to this new series!

  • @oldgalah7425
    @oldgalah7425 3 месяца назад

    Nice intro to set the scene for the series, I can see one problem, the sewage discharge is too close to town and will eventually cause Chaos, you will be surprised at how far that type of pollution travels (I learnt my lesson) place it at a minimum 500m from the nearest houses. Cheers 🙂

    • @ExactChaos
      @ExactChaos  3 месяца назад

      You called it. Wait for it.

  • @KerboOnYT
    @KerboOnYT 2 месяца назад

    Amazing intro!

  • @tinroxsasbendi3803
    @tinroxsasbendi3803 3 месяца назад

    Yey New series!!

  • @redhead3199
    @redhead3199 Месяц назад

    Can you please look at placing a trolley bus service or 2 in one of your towns please. Even as a tourist route in that town.
    Thanks.

  • @piotrjarosz2611
    @piotrjarosz2611 Месяц назад

    Hello,
    Great stuff sir! Watching as an inspiration for my own Republic.
    Question: I recently experienced, I think it's a bug, my cars jumping on mud road. Anyone here with same issue?

  • @christophmeijer3478
    @christophmeijer3478 24 дня назад

    Do you mind sharing the map with us?

  • @AshenOneX
    @AshenOneX 3 месяца назад

    Yeeeeeeesssssssssss

  • @mas_ganendra
    @mas_ganendra 3 месяца назад

    Map?

    • @ExactChaos
      @ExactChaos  3 месяца назад +1

      It is the in game campaign map.

    • @jepeswe
      @jepeswe 14 дней назад

      @@ExactChaos How do I choose this map in a custom game?