Path of Titans | Allos v Gigas

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  • Опубликовано: 28 сен 2024
  • This video shows some Allo v Giga gameplay. Both playing as Allo and playing as Dasp. Giga turn radius buff has helped it immensely and made it a dominant force in Arazoa. Allo needs love but can be good if you are in a coordinated group with good communication. Enjoy!

Комментарии • 8

  • @ToxicLullaby
    @ToxicLullaby 3 месяца назад

    In my experience giga is easy to take out with a pack of allos. I run speed allo to bait it or keep up with it while pack mates sandwich it in and do dmg. The pack will take to much dmg with a waiting game you need to do burst dmg. Otherwise you'll just burn through Stam while your health is chewed away.

  • @xXxSuppaKidxXx
    @xXxSuppaKidxXx 3 месяца назад

    Allo looks so slow here dang

  • @MadTawnyOwlet
    @MadTawnyOwlet 3 месяца назад

    I donno, I kind of feel like Rex should keep the turn decrease considering that in so many scenarios, once they get the BB, the fight is generally over. It's a pretty OP mechanic, and atm the only way to balance around it seems to be hindering the Rex's mobility.
    Good fights tho. I like Allo, but as a solo player it seems like the worst possible option to play alone. 😅

  • @aottadelsei980
    @aottadelsei980 3 месяца назад +2

    I think allo needs a buff, I also think allo should get a new bite attack that turns the current bleed damage to raw damage instantly. So if your target is running around with max bleed and you hit them with this bite it will end up doing a lot of damage. Obviously this bite will have a large cool down. I also think allos voice ability should increase turning radius and precise movement speed for 30 seconds so if a player is staying still a allo can out-maneuver them for a short period of time. Idt it would be too op as a few amount of playables have bleed resistant hide & calls.

    • @xXxSuppaKidxXx
      @xXxSuppaKidxXx 3 месяца назад

      Terrible idea that’s broken lol

    • @aottadelsei980
      @aottadelsei980 3 месяца назад +2

      @@xXxSuppaKidxXx how so, bleed doesn’t do that much damage if your opponent stays still when they are of similar size or larger. There’s passive bleed resistance in hides as well as vocal abilities that greatly reduce bleed damage and these calls apply to all groups members. In all a bite that converts bleed damage to raw has way more factors in play than Dasp piercing bite which accordingly to the games wiki does 150 raw damage and completely ignores armor & combat weight. Like dasp it’s going to have a long cooldown if not longer like 2 minutes or more. I kind of want the ability to have a fatal hit thing going on but one has to use skill, timing, and a good understanding on how bleed works in game for this ability to be used at full effect. The turn call can easily be countered by a cliff, rocky terrain, water, and other factors. So how is this broken? I don’t think it’s any different than other hard hitting abilities like dasp piercing bite, Hatz stab, Gigas Charged Piercing Bite, and Rex’s charge bite. If anything it has more factors in play than the aforementioned abilities. I don’t think it would be any more broken than the ones mentioned above. Could you please explain why.

    • @xXxSuppaKidxXx
      @xXxSuppaKidxXx 3 месяца назад

      @@aottadelsei980 because the Dasp and the Hatz rely on that raw damage since that’s their play style. The Allo doesn’t need it because it’s meant to be a bleeder and it’s very maneuverable. It’s Hatchet bite and claws do plenty enough bleed. If it lands a few hits on an apex it’s going to already have a lot of bleed stacked, if the Allo has a bite that turns all the bleed into raw damage it’s going to have no counter play. When you sprint after the Allo it will just land the bite and half your health will be gone. So you’ll be forced to stand still and wait for the Allo and if it’s a pack of Allos you’re going to get absolutely smashed. It’s a bad idea trust me

    • @aottadelsei980
      @aottadelsei980 3 месяца назад +2

      @@xXxSuppaKidxXx it still is a bleeder the whole ability only works if you have a decent stack of bleed. It won’t work well otherwise.
      I did some testing and it takes 2 Hatchet bites and 2.5 claws to hit max on bleed which is 1 minute still and 2 while running with a hide it’s 45 seconds and 1 minute and 30 seconds while running. But that’s for official dinosaur and it doesn’t seem to do as much as I thought. On modes it’s the same standing still, but it takes 4 minutes when running and 3 minutes with the hide and dose a stupid amount of damage. Idk there’s such a big difference between officials and mods but allo is an official dino so should be balanced for officials so that’s my opinion on that. As I said there’s hides and calls that reduce bleed damage and the calls reduce it by a lot. If your Dino doesn’t have either than do the classic of going to a cliff/water and stand still so there definitely counter play. Especially if you have bone break which would honestly would still make for a better and stronger mechanic since a good player can win a losing fight once they land a bone break. I honestly don’t think it would be op and would be a new mechanic that separates allo from the rest. It would only be op to mods because there running bleed rate is insanely high for some reason but that can easily be changed even by the community servers. The only other options I see for allo that’s still bleed oriented gameplay is an ability to increase bleed rate like Gigas rending bite of something like cryo who has to apply bleed to targets give it multiple buffs. Other wise they’re just going to have to change allos raw stats. Which has already been done in some servers. Let’s not forget that all of allos bleed ability requires stamina while Gigas doesn’t at all. in fact because of that and hatchet bite did such low raw damage some servers greatly increased that abilities raw damage, other wise it was a general negative to have that ability instead of normal bite and claws instead.