Hey dude, just wanted to let you know that you do make people smile. I discovered a lot of good games because of you and even when I don't like the games you're showcasing, I still enjoy your videos just because listening to your cheerful banter makes my day a bit better.
When Steam suggests me a new game, my first reaction is to search in your youtube search bar, to find out about the game before I buy it. I don't give a shit about game critics. I need to know what Splat thinks about the game, and how it plays. The value you provide is not taken for granted. And yeah, obviously this is the internet, most comments are negative, for anything. The cure for cancer would have 80% negative comments. But your channel is invaluable to actual gamers. And for that we are grateful.
So when you fly internationally, a few minutes before landing, they give you a card of questions if you don't have a passport in the country you're landing in. One of the questions on that card does, in fact, ask you if you're here to join an extremist group sooooo, yeah, it's kinda a thing.
@@dirtywhitellama enough that its worth it to print it on the cards lol, though I wonder if it also serves as a subtle deterrent for the for the less motivated individuals who might go "oh no, they are on to me! abort! abort!"
I remember flying from Canada into the States in the 90s, and they gave you a questionnaire on the the plane that asked, among other things, if you planned to commit any "terrorist acts" during your stay, and whether you'd ever worked for the government of Germany from, oh, 1933-1945 or so. I have to assume they don't expect anyone to say yes, I assume its some legal thing so they have something to charge you with if they find out you lied.
Arcanum is one of my favotire RPG's of all time. I'm looking forward to this game. It's just sad that there is no official release window for the game.
How did you get anywhere in the game? I was always getting owned in combat against anything but the most trivial animals, regardless of how I recreated my character. I think the best I did was with the big dumb Orc, and I made it to the big city and accidentally delivered some kind of curse bomb package, but I never far into the game. I learned alot about how to play dumb characters for laughs from the game in a tabletop RPG setting, but otherwise, I wasn't able to enjoy most of the game, despite all the good things I kept hearing about it
@@clovermite It's been a while but I believe I usually played as a Dwarf with guns. It's been too long to remember exactly how I played, but I do remember that I took a deep dive in the crafting system by crafting like goggles and rings that gave me an edge. I believe there was some sort of a mechanical spider I usually crafted as well to help during combat. I know.. that's not too helpful. Sorry! But it's been years since I played the game. I just remember that I played it over and over again back then and that it was not often that I found a game that could entertain me for as many hours as Arcanum did :)
@@clovermite There are a lot of powerful builds in this game. Melee + Dodge is an easy combination. If you want an even easier time go for magic with Harm, a level 1 Dark Necromancy Spell. You can pick later as you level up fireflash, your classic fireball, or bolt of lightning and disintegrate.
@@clovermite First you need a weapon to fit your build, second put points into the weapon skill type you want to use or the hit rate will be abysmal, third talk to one of the guards and get the basic training in that weapon skill. Finally if you get 9 points in cha you can get an ogre from the inn in the first city to follow you, and if you take the train from tarant to ashbury and hurry towards the dock as soon as you arrive you can save a dog that doesn't take up a companion slot. With those 2 as frontline you should be good to go for a good while, just remember to give some equipment you find to the ogre. FYI, magic with the harm spell is the newbie friendly option.
At 5:10 it's not a strange question at all. If you didn't know, the US tourist visa questionnaire literally asks all foreigners, "Do you seek to engage in or have you ever engaged in terrorist activities, espionage, sabotage, or genocide?"
@@ryonalionthunder I'm guessing it's legal. Lying on the form is itself a federal crime with a multi-year sentence, meaning that anyone found to be doing any of those activities is guaranteed to be doing a long stretch irrespective of what those activities actually were.
For instance, if a person was involved in the Rwandan genocide and comes to the US, there's no US law they've broken. However, if they lie on the form, the US can throw them into prison for that and/or deport them, and if they honestly admit it on the form, the US can deny them entry so they remain an SEP (somebody else's problem).
I love Arcanum, my roommate and I played it at the same time, I went magic, and he went tech. It was so interesting to see how differently our stories played out based on our choices.
Looking at the Steam page, seems they will definitely include more options in character creation on full release. They mention having Human, Dwarf, Elf and Giant as options.
Looking at the trailers ... il have to skip this most likely. It seems filled to the brim with moralizing. Il have to wait and see more gameplay for sure, i wont waste my money based on what ive seen.
@@turosechil8798 Moralizing? I just watched the trailor and it had little to nothing of the sort, just politics easily found in arcanum and others of it's type. Or are you one of those guys who see's a black person and has a conniption fit over it being "woke."
The portrait selection NEEDS to be something where you can take a snapshot of your customized character. Clearly I am way to OCD about this, but it erks the crap out of me to have 17 portraits in a game and the artist gave nothing that looks even remotely like the one I created. Just save on the artwork and give us an option to snapshot our character.
Feels like the portrait system came before the character customization system, and they're either halfway through transitioning or they are weirdly married to the portrait idea. It's a no-brainer to let you take a picture of your character. If you want to police people making dumb character portraits for your srs bsns story, then just let people select from a pre-set list of poses.
My first thought too, the graphics are good enough for it to work as well. I'd understand if the portraits were like super stylistic and unique or something but they just look like character models that don't match yours anyway, might as well use the character model itself.
Or give us the ability to import. Privately there's ai art generators that make good portraits for PRIVATE USE NOT SALE etc. But the most moral thing to do is probably not use one. Just having us angle our characters head and take a shot works.
Especially when the portrait options can't be recreated in character creation and it's even worse if your hero portrait is available as a random nameless enemy or tutorial npc.
It's unfortunate that we didn't get to see more of the combat. I feel like we didn't get much of a look into what the game is really about besides the beautiful aesthetic and the fact that there's plenty of story going on. Seeing more of the combat, skills and leveling stuff would have given me a better idea as to what this game has to offer. Thanks for sharing it with us, but I wish the content you chose to share of it would have been a little more informative and exciting. I hope you get to gear your followers as well and have complete control over how they grow combat and ability wise. I would have loved to see a fight while you were using that bane-like muscle man as a human shield as you popped off sniper shots from that sweet rifle you looted. That alone would have made the video x10 better. ✌️ out Splat and best wishes brother!
Does it have an OST made up of few very short, violin heavy pieces that are repeated endlessly until they grind themselves into your consciousness and wakes you up in a cold sweat several years later? No? Then it's not like Arcanum.
LOL I've played through Arcanum several times and it never bothered me that much. The thing that bugged me the most was having to stop my followers from melee-rushing certain types of enemies that would absolutely wreck your weapons if you hit them with physical attacks.
The voice actors for the Narrator and Richard Maxwell Gracefield-Parrise III had way too much fun with those roles, which is how you know it will be good, all you really need is some 3 or 4 characters that kill it, and as long as you keep them relevant you are guarantee a great time in an RPG
I love that your stats are represented by D10s. I feel like D10s don't get as much love as they deserve. On that note, the presentation on this game is looking fantastic. There's a lot of polish in this opening.
LOL I own Encased but I haven't gotten around to playing it yet... even so, as I watched this I was thinking, "This looks like that game I got recently".
Sleight of hand definitely seems useful, and there are not nearly enough mockery options available. How can they give you that skill and not let you use it on everyone you meet?
This is definitely what set the old Fallout games apart from most modern cRPGs. Social Skills need to be relevant everywhere. This game, for the most part, seems to be following the same formula as other modern games, where each quest or notable interaction has at least two ways of resolving it. This is way too predictable and also significantly limits a game's replayability.
One of the questions on the documents when we flew in to the US was "Do you plan on committing any crime such as drug trafficking terorrism..." so seems pretty accurate
22:03 The dialogue: "Without ever taking his eyes off the policeman's, Mick wordlessly extends an open hand" compared with the backdrop of the character sprite for both Mick and the policeman both swinging their heads around wildly looking at everything BUT each other -- had me dying lol
There is an old video about engineers. In the video someone has gotten their wedding band stuck on their finger and had gone to a doctor, a fireman, and a professor for ideas to get it off. The doctor said they could remove the finger then reattach it to get the ring off. The fireman said they could cut the ring off. The professor said that it wasn't causing problems so they could wait and see if things changed in a few years. The engineer pulled out some dental floss and wrapped it around his finger, compressing it gently so that the ring could come off easily. He then charged $20 for solving the problem, which the man had no problem paying as the doctor was going to charge several thousands, the fireman hundreds, and the professor already billed him a couple of hundred dollars for just the consult. This was in a third world country so out of the 4 people the engineer was the only one not under any sort of government regulation to ensure quality and competency.
I feel like the whole "drug which gives you an advantage, but has had after effects and is addictive" thing could work in a game that was designed to be intensely, punishingly difficult. It would create a fun trade off, along with a sort of strategic option for newer/less skillful players. Unfortunately I mostly see it in games that are, if anything, mechanically pretty easy. Or at most pretty balanced around NOT using the drug. It kind of undermines the whole point of the concept. Seriously, I've never heard of Anyone using Jet in Fallout unless it's specifically for RP purposes. And most games I see this sorta thing follow that mold.
Most games also just aren't built around features like addiction. New Fallout is definitely an exception. The distribution of vendors and doctors, as well as the various addiction-management consumables, were cleverly designed to allow such characters to be viable. I agree with you on difficulty, but I foresee a number of issues with forcing players into drug use. There are probably good mods for it, but the default scaling for Bethesda just doesn't work that well. I think other genres would do better in this regard. Returning to turn-based games, it's more feasible to give players the time to make different judgement calls, use consumables, and so on. The real-time combat nature of the new Fallout games and similar post-apocalypse shooters just don't handle the puzzle aspect of optimization and acceptable trade-offs very well. Perhaps the best modern game paradigm in this direction are the roguelites with per-run effects/artifacts that come with bonuses and penalties to different playstyles. I think if one were making a game with emphasis on specific combat drugs, it would need to be obvious and apparent, such as knowing that a squad coming your way is on a drug that makes them basically unbeatable in melee, etc. with a counterplay that they're more easily kited or outsmarted, maybe. Subtle effects just don't matter ultimately, unless the combat is so incredibly tight that a +2 whatever swings a battle, so the effects need to be big and easy to distinguish.
@@Varadiio oh I wouldn't want a game that Forces you, but having a monkey's paw kind of option in a game that's designed to be mechanically trivial (this is very directly referring to Fallout) feels just incredibly pointless. What would be good is a game that is explicitly mechanically difficult (either strategically or via twitch response style difficulty) that has multiple options that can give you a leg up, with drugs being one option. It would make for one possible interesting playstyle that way, as opposed to just being an obviously stupid choice that only creates annoyances to deal with, without meaningfully impacting gameplay. I mention this mainly because I can actually think of one game that has something kind of similar. It's very minor, comparatively, but it operates in the sense I'm thinking. That game is Project Zomboid. It's a very minor aspect, but it's illustrative. The smoker flaw. In character creation there's a number of perks and flaws you can buy, that have to balance out. Some of them can be pretty useful, or deeply debilitating, and the game is actually quite punishing, especially for new players, so any advantage you can eke out is desirable. The smoker flaw makes you addicted to cigarettes. If you go too long without one you start suffering debuffs, while actually smoking one has a very minor health debuff(health as in you get sick and heal slower, not as in hp). But you have an advantage too, as smoking instantly drops your stress, which is a pretty major mechanic in the game. You are in no way required to use the flaw, but it has some actual benefits, so it's not just a thing that's obviously stupid to do. I could see something like this being done with Fallout style drugs and being a really interesting addition to a game. But only if using them actually feels tangibly USEFUL, enough to outweigh not just the explicit downsides, but also the inherent resistance people have to using consumables. Among other things, a consumable that bugs you to use it or suffer debuffs actually reduces the issue with forgetting to ever use them.
@@Varadiio I also don't think such a fine line needs to be drawn between turn based and action games in this sense. Sure, turn based games give more time to think about whether to use a consumable in combat, but plenty of action games have pretty obvious signposting before battles, giving time to prep. Not to mention that things can be hot keyed
@@Varadiio but in the end it's not so much me saying that someone should make a game where this kind of mechanic is good, mainly I'm pointing out how much the mechanic feels pointless and wasted in the games where it tends to appear. Ie: mechanically trivial RPGs where using them is all flaw, no benefit.
21:35 man, it feels like this part of the soundtrack was inspired by the shipyard scene, and the one leading up to it, from the first Robert Downey Jr. Sherlock Holmes movie; which makes me wonder what the inspiration for that part of the score was, and if they have the same origin; or if this game just took direct inspiration.
Hey dude, just wanted to let you know that you do make people smile. I discovered a lot of good games because of you and even when I don't like the games you're showcasing, I still enjoy your videos just because listening to your cheerful banter makes my day a bit better.
When Steam suggests me a new game, my first reaction is to search in your youtube search bar, to find out about the game before I buy it. I don't give a shit about game critics. I need to know what Splat thinks about the game, and how it plays. The value you provide is not taken for granted. And yeah, obviously this is the internet, most comments are negative, for anything. The cure for cancer would have 80% negative comments. But your channel is invaluable to actual gamers. And for that we are grateful.
"The cure for cancer would have 80% negative comments."
No lie detected.
i feel i need to comment negatively on your comment.
But what of those poor pharma shareholders, pls somebody think of the shareholders
Well, I'm glad you're here to brighten up the internet with all the positivity in this comment, Mister Sunshine.
@@milankip7426What the hell are you talking about?
So when you fly internationally, a few minutes before landing, they give you a card of questions if you don't have a passport in the country you're landing in. One of the questions on that card does, in fact, ask you if you're here to join an extremist group sooooo, yeah, it's kinda a thing.
Gotta wonder what kind of moron it would take to answer yes to that.
@@dirtywhitellama enough that its worth it to print it on the cards lol, though I wonder if it also serves as a subtle deterrent for the for the less motivated individuals who might go "oh no, they are on to me! abort! abort!"
Imagine being the one guy that actually ticks that box on the card…
I remember flying from Canada into the States in the 90s, and they gave you a questionnaire on the the plane that asked, among other things, if you planned to commit any "terrorist acts" during your stay, and whether you'd ever worked for the government of Germany from, oh, 1933-1945 or so. I have to assume they don't expect anyone to say yes, I assume its some legal thing so they have something to charge you with if they find out you lied.
I believe it is only a US thing. I have travelled some in Europe, and never encountered anything like it.
Arcanum is one of my favotire RPG's of all time. I'm looking forward to this game. It's just sad that there is no official release window for the game.
How did you get anywhere in the game? I was always getting owned in combat against anything but the most trivial animals, regardless of how I recreated my character. I think the best I did was with the big dumb Orc, and I made it to the big city and accidentally delivered some kind of curse bomb package, but I never far into the game.
I learned alot about how to play dumb characters for laughs from the game in a tabletop RPG setting, but otherwise, I wasn't able to enjoy most of the game, despite all the good things I kept hearing about it
yep arcanum was fantastic- very few rpgs in the genre..
@@clovermite It's been a while but I believe I usually played as a Dwarf with guns. It's been too long to remember exactly how I played, but I do remember that I took a deep dive in the crafting system by crafting like goggles and rings that gave me an edge. I believe there was some sort of a mechanical spider I usually crafted as well to help during combat.
I know.. that's not too helpful. Sorry! But it's been years since I played the game. I just remember that I played it over and over again back then and that it was not often that I found a game that could entertain me for as many hours as Arcanum did :)
@@clovermite There are a lot of powerful builds in this game. Melee + Dodge is an easy combination. If you want an even easier time go for magic with Harm, a level 1 Dark Necromancy Spell. You can pick later as you level up fireflash, your classic fireball, or bolt of lightning and disintegrate.
@@clovermite First you need a weapon to fit your build, second put points into the weapon skill type you want to use or the hit rate will be abysmal, third talk to one of the guards and get the basic training in that weapon skill. Finally if you get 9 points in cha you can get an ogre from the inn in the first city to follow you, and if you take the train from tarant to ashbury and hurry towards the dock as soon as you arrive you can save a dog that doesn't take up a companion slot. With those 2 as frontline you should be good to go for a good while, just remember to give some equipment you find to the ogre. FYI, magic with the harm spell is the newbie friendly option.
At 5:10 it's not a strange question at all. If you didn't know, the US tourist visa questionnaire literally asks all foreigners, "Do you seek to engage in or have you ever engaged in terrorist activities, espionage, sabotage, or genocide?"
Why? That seems like a complete waste of time.
@@ryonalionthunder so if the person does the terrorism etc they can't say that the agents knew and let them in :P
@@ryonalionthunder I'm guessing it's legal. Lying on the form is itself a federal crime with a multi-year sentence, meaning that anyone found to be doing any of those activities is guaranteed to be doing a long stretch irrespective of what those activities actually were.
For instance, if a person was involved in the Rwandan genocide and comes to the US, there's no US law they've broken. However, if they lie on the form, the US can throw them into prison for that and/or deport them, and if they honestly admit it on the form, the US can deny them entry so they remain an SEP (somebody else's problem).
@@ryonalionthunder It is, but lawyers are completely unfit to think of practicality and efficiency
I love Arcanum, my roommate and I played it at the same time, I went magic, and he went tech. It was so interesting to see how differently our stories played out based on our choices.
Looking at the Steam page, seems they will definitely include more options in character creation on full release. They mention having Human, Dwarf, Elf and Giant as options.
So close to arcanum.
Looking at the trailers ... il have to skip this most likely. It seems filled to the brim with moralizing. Il have to wait and see more gameplay for sure, i wont waste my money based on what ive seen.
@@turosechil8798trailers seem fine, whats your problem with em?
@@turosechil8798 Moralizing? I just watched the trailor and it had little to nothing of the sort, just politics easily found in arcanum and others of it's type. Or are you one of those guys who see's a black person and has a conniption fit over it being "woke."
@@IrrelephantRamblings don't feed, we know what they think.
"Intellect is generally important for Tesla Technologists"
This game has a straight up energy weapon class that I presume plays like a sorcerer? Neat.
Wow. This game is STUNNING to look at. It's sumptuous. Lots of love from the art department on this.
You had my interest at "like Arcanum"
The portrait selection NEEDS to be something where you can take a snapshot of your customized character. Clearly I am way to OCD about this, but it erks the crap out of me to have 17 portraits in a game and the artist gave nothing that looks even remotely like the one I created. Just save on the artwork and give us an option to snapshot our character.
Feels like the portrait system came before the character customization system, and they're either halfway through transitioning or they are weirdly married to the portrait idea.
It's a no-brainer to let you take a picture of your character. If you want to police people making dumb character portraits for your srs bsns story, then just let people select from a pre-set list of poses.
My first thought too, the graphics are good enough for it to work as well. I'd understand if the portraits were like super stylistic and unique or something but they just look like character models that don't match yours anyway, might as well use the character model itself.
Or give us the ability to import. Privately there's ai art generators that make good portraits for PRIVATE USE NOT SALE etc. But the most moral thing to do is probably not use one. Just having us angle our characters head and take a shot works.
@@dinklebob1You start out on a ship,so they could let you create a passport
Especially when the portrait options can't be recreated in character creation and it's even worse if your hero portrait is available as a random nameless enemy or tutorial npc.
It's unfortunate that we didn't get to see more of the combat. I feel like we didn't get much of a look into what the game is really about besides the beautiful aesthetic and the fact that there's plenty of story going on. Seeing more of the combat, skills and leveling stuff would have given me a better idea as to what this game has to offer. Thanks for sharing it with us, but I wish the content you chose to share of it would have been a little more informative and exciting. I hope you get to gear your followers as well and have complete control over how they grow combat and ability wise. I would have loved to see a fight while you were using that bane-like muscle man as a human shield as you popped off sniper shots from that sweet rifle you looted. That alone would have made the video x10 better. ✌️ out Splat and best wishes brother!
Does it have an OST made up of few very short, violin heavy pieces that are repeated endlessly until they grind themselves into your consciousness and wakes you up in a cold sweat several years later? No?
Then it's not like Arcanum.
Have you heard the background music? violin heavy loops!
LOL I've played through Arcanum several times and it never bothered me that much. The thing that bugged me the most was having to stop my followers from melee-rushing certain types of enemies that would absolutely wreck your weapons if you hit them with physical attacks.
I absolutely love the style of this game. I will probably fail at it, like most games, but it is so very going on my wish list. Thanks for the video.
Game just released to EA.
"Hears Arcanum" Immediately glued to video.
why is micks idle animation a mixture of seizures and cramps? probably the magic angel dust
This is even funnier if you're watching at 2x speed...
to be fair, he just got hit on the head ^^
The voice actors for the Narrator and Richard Maxwell Gracefield-Parrise III had way too much fun with those roles, which is how you know it will be good, all you really need is some 3 or 4 characters that kill it, and as long as you keep them relevant you are guarantee a great time in an RPG
this game is my exact type. can't wait to check it out
Splattercat over here not even looking at the trade window and reading that he's selling his item at half cost. Classic Splattercat.
I love that your stats are represented by D10s. I feel like D10s don't get as much love as they deserve. On that note, the presentation on this game is looking fantastic. There's a lot of polish in this opening.
Modern, voiced Arcanum? Oh, yes, please!
Arcanum of Might and Magic was amazing, and anything trying to follow in those footsteps is a definite watch from me.
I think you are mixing Arcanum of steamworks and magick obscura with heroes of might and magic there :)
@@knightl3y Lol maybe. It's been a minute.
It's giving me Encased and Wasteland 3 vibes... I love it!
Wishing for a custom portrait in character customization 😅
LOL I own Encased but I haven't gotten around to playing it yet... even so, as I watched this I was thinking, "This looks like that game I got recently".
I am all for more dnd style games with skill checks! More of this! Wishlisted for sure.
👍🏾👍🏾💯💯💯💯💯 I hope they take their time with this game. It has the potential to be something special.
Same! HELL YEAH TO NEW FUN GOOD MAGITECH GAMES !
Sleight of hand definitely seems useful, and there are not nearly enough mockery options available. How can they give you that skill and not let you use it on everyone you meet?
This is definitely what set the old Fallout games apart from most modern cRPGs. Social Skills need to be relevant everywhere. This game, for the most part, seems to be following the same formula as other modern games, where each quest or notable interaction has at least two ways of resolving it. This is way too predictable and also significantly limits a game's replayability.
" How can they give you that skill and not let you use it on everyone you meet?"
they're mocking you
@@VaradiioThe outer worlds followed that old fallout formula. I got to skip the final boss completely due to social skills lmao
One of the questions on the documents when we flew in to the US was "Do you plan on committing any crime such as drug trafficking terorrism..." so seems pretty accurate
22:03 The dialogue: "Without ever taking his eyes off the policeman's, Mick wordlessly extends an open hand" compared with the backdrop of the character sprite for both Mick and the policeman both swinging their heads around wildly looking at everything BUT each other -- had me dying lol
Oh this means this is finally coming soonish!
Hands down the best implementation of an overcoat in a videogame
This was already on my wishlist, thanks for the early look ☺
"Shut up! Just shut up. You had me at Arcanum. You had me at Arcanum."
Very cool game and Im also interested in it because it has the Sabmyk symbol all over the floor.
Hmmmmm, I was an Arcanum enjoyer, one of the few games I ever got to pick out for myself as a young teen, I'll keep an eye on this.
The voice acting is pretty good too
Jason Mraz. Good taste in music I see.
Thank you for the review.
This is the first time that I have heard what your actual chosen profesions is. No wonder you like the Buff Hobbits so much.😁
that "e'eiht" in 4:10 needs to be the official Voice Acting for this game.
"I've always been pretty good at mockery." xD
Ohhhhhhhhhhhhh yes! This is right up my alley. Thanks Splatty.
thanks, man! looks very cool
That's an intriguing game. Definitely keeping my eye on this one as well.
You had me at arcanum. I have played that game to death and I would gladly pay to play one like it
This looks nice. We need Arcanum successor. I had really fun times and good memories with Arcanum. Good old time. Definitely getting this one!
So glad this is coming out, I loved Arcanum so much
Already had it on my ever growing wishlist, not quiet as big as my backlog but beyond any hope of ever actually playing it all.
There is an old video about engineers. In the video someone has gotten their wedding band stuck on their finger and had gone to a doctor, a fireman, and a professor for ideas to get it off. The doctor said they could remove the finger then reattach it to get the ring off. The fireman said they could cut the ring off. The professor said that it wasn't causing problems so they could wait and see if things changed in a few years. The engineer pulled out some dental floss and wrapped it around his finger, compressing it gently so that the ring could come off easily. He then charged $20 for solving the problem, which the man had no problem paying as the doctor was going to charge several thousands, the fireman hundreds, and the professor already billed him a couple of hundred dollars for just the consult. This was in a third world country so out of the 4 people the engineer was the only one not under any sort of government regulation to ensure quality and competency.
This seems fun, getting those strong Arcanum vibes from it.
HOLY SHIT THIS LOOKS KINO
It makes me so happy when I see I'm going to get another CRPG to play, hoping it turns out good.
This game looks extremely well done and I'm interested in trying it
Super looking forward to this game
This looks so incredibly good.
Only a dozen seconds in, but Arcanum has been mentioned. You, sir, have my attention.
This looks great. Hats off to the developer.
This looks gorgeous.
This game seems incredible.
This looks fantastic and right up my alley. I loved Arcanum. I hope they add Giant as an option for the MC.
Already added this to my Wishlist.
Sweet. Thanks for the heads up.
This honestly looks amazing.
You had me at "like Arcanum"🤩
For a game without playable dwarves, Khar Earthshaker sounds perfect for a son of the mountains.
Don't know what the tutorial was like, but the gameplay you showed looks pretty good!
Kind of had atmosphere reminiscent of Archanum. Would really love a remake of Archanum
My God this looks awesome
I really, REALLY like what they did with pickpocketing. It is far more immersive as a little heist minigame than just DID I GET THEIR STUFF (YES/NO)?
definitely keeping an eye on this one!
That Steampunk power armor look so awesome
Shame you couldn't pick dwarves even though they're right there fighting Mick
You had me at like the first sentence when you mentioned Arcanum. also.
"pick up you luggage"....yeah, needs some more QA but looks great so far
I love how Big Mick tries to look inconspicuous while he's getting his "powder" package.
And then snorts some of it in a public place with 100 people around.
Hershey-laden hellbeast, love it!
I am not sure "slight of hand" and that clunky armor go together too well. :D
That man is a bloody space marine XD
Arcanum vibes spark joy.
this looks awesome
This looks very promising.
It is not very often that one character can kill all desire for me to play a game. Well done Mr. Parrise with an 'e", well done.
So charming, this game!
oh, I didnt even recognize this game from the opening screen and gameplay. it had a very cool trailer from the gameawards or whatever.
Oh i would have save-scummed to get the dwarf hired every time
Arcanum?! you have my attention.
ThankYou SirSplatt
Hershey-laden Hellbeast made me LOL.
"I've always been good at mockery." (pretends to be shocked) 🤭
I feel like the whole "drug which gives you an advantage, but has had after effects and is addictive" thing could work in a game that was designed to be intensely, punishingly difficult. It would create a fun trade off, along with a sort of strategic option for newer/less skillful players. Unfortunately I mostly see it in games that are, if anything, mechanically pretty easy. Or at most pretty balanced around NOT using the drug. It kind of undermines the whole point of the concept.
Seriously, I've never heard of Anyone using Jet in Fallout unless it's specifically for RP purposes. And most games I see this sorta thing follow that mold.
Most games also just aren't built around features like addiction. New Fallout is definitely an exception. The distribution of vendors and doctors, as well as the various addiction-management consumables, were cleverly designed to allow such characters to be viable. I agree with you on difficulty, but I foresee a number of issues with forcing players into drug use. There are probably good mods for it, but the default scaling for Bethesda just doesn't work that well.
I think other genres would do better in this regard. Returning to turn-based games, it's more feasible to give players the time to make different judgement calls, use consumables, and so on. The real-time combat nature of the new Fallout games and similar post-apocalypse shooters just don't handle the puzzle aspect of optimization and acceptable trade-offs very well. Perhaps the best modern game paradigm in this direction are the roguelites with per-run effects/artifacts that come with bonuses and penalties to different playstyles.
I think if one were making a game with emphasis on specific combat drugs, it would need to be obvious and apparent, such as knowing that a squad coming your way is on a drug that makes them basically unbeatable in melee, etc. with a counterplay that they're more easily kited or outsmarted, maybe. Subtle effects just don't matter ultimately, unless the combat is so incredibly tight that a +2 whatever swings a battle, so the effects need to be big and easy to distinguish.
@@Varadiio oh I wouldn't want a game that Forces you, but having a monkey's paw kind of option in a game that's designed to be mechanically trivial (this is very directly referring to Fallout) feels just incredibly pointless.
What would be good is a game that is explicitly mechanically difficult (either strategically or via twitch response style difficulty) that has multiple options that can give you a leg up, with drugs being one option. It would make for one possible interesting playstyle that way, as opposed to just being an obviously stupid choice that only creates annoyances to deal with, without meaningfully impacting gameplay.
I mention this mainly because I can actually think of one game that has something kind of similar. It's very minor, comparatively, but it operates in the sense I'm thinking. That game is Project Zomboid. It's a very minor aspect, but it's illustrative. The smoker flaw.
In character creation there's a number of perks and flaws you can buy, that have to balance out. Some of them can be pretty useful, or deeply debilitating, and the game is actually quite punishing, especially for new players, so any advantage you can eke out is desirable. The smoker flaw makes you addicted to cigarettes. If you go too long without one you start suffering debuffs, while actually smoking one has a very minor health debuff(health as in you get sick and heal slower, not as in hp). But you have an advantage too, as smoking instantly drops your stress, which is a pretty major mechanic in the game.
You are in no way required to use the flaw, but it has some actual benefits, so it's not just a thing that's obviously stupid to do.
I could see something like this being done with Fallout style drugs and being a really interesting addition to a game. But only if using them actually feels tangibly USEFUL, enough to outweigh not just the explicit downsides, but also the inherent resistance people have to using consumables. Among other things, a consumable that bugs you to use it or suffer debuffs actually reduces the issue with forgetting to ever use them.
@@Varadiio I also don't think such a fine line needs to be drawn between turn based and action games in this sense. Sure, turn based games give more time to think about whether to use a consumable in combat, but plenty of action games have pretty obvious signposting before battles, giving time to prep. Not to mention that things can be hot keyed
@@Varadiio but in the end it's not so much me saying that someone should make a game where this kind of mechanic is good, mainly I'm pointing out how much the mechanic feels pointless and wasted in the games where it tends to appear. Ie: mechanically trivial RPGs where using them is all flaw, no benefit.
The customs policeman said the New World was a place without poverty and war but then said you can be whatever you want including being a warrior. 🤔
21:35 man, it feels like this part of the soundtrack was inspired by the shipyard scene, and the one leading up to it, from the first Robert Downey Jr. Sherlock Holmes movie; which makes me wonder what the inspiration for that part of the score was, and if they have the same origin; or if this game just took direct inspiration.
Hey i dont hate you, in fact ive been following you for a while and i will always remember your manly warcry when you were playing Metro!
Amazing!
Black Elves... Black Elves everywhere .
Ah a standard day anywhere, just check a few rubbish bins and pull out a functional long rifle.
You know, just like the real world.
For all the financial problems they have they pulled out a surprisingly solid demo.
40 minutes of conversations and nothing else?
wow, take my money!!
This looks awesome,a nd I welcome it to my wishlist.
game says engineers don't need intelligence "I stand next to you am engineer, I walk a ways away now I am eng-a-far" :P
Wish you could see more of the dialogue options without scrolling. Half the time you see only two or even one option.
You had my attention the moment you said Arcanum.
Oh progress finally