I don't know why this came up in my feed, but dang. I gave this a spin when i was in high school (late 00's), and my mom played through it when it came out; her mom sent her a card congratulating her when she finally beat it .
That's my job! 😂 Bringing up the stuff we haven't thought about in a long time! This one's a little dry but damn if it's not the grandaddy of games. I spent hours on the MUDs that it birthed.
I treated this as a podcast-adventure. I listened in a half-awake/ half-asleep state, and slowly the world of Zork blended into my new dream state. It was surreal and my first ever Zork-ing. ::D
This gives me an idea. Thank you. Zork is like pleasant country cottage, to thieves den, to troll fight, to Egyptian pharaoh, to literal gates of hell 😆 It reminds me of the 70s version of palworld just a bunch of spaghetti thrown at the wall and all of it stuck.
@@TheRetrostorian I also think the “second-person” narration helps it to more easily become the inner-monologue of the listener. “YOU see a dwarf! YOU notice your sword no longer glows. YOU gradually realize that the dwarf was actually, a stump”.
@CarletonTorpin It would be really interesting to make a game where you were in control of the characters body but not their thoughts. Like a self doubting assassin of immeasurable skill 😆 Is that just Mr. Bean?
I don't know why this came up in my feed, but dang. I gave this a spin when i was in high school (late 00's), and my mom played through it when it came out; her mom sent her a card congratulating her when she finally beat it .
The algorithm works in mysterious ways, but im glad it found you! Beating a zork game when it first came out was quite the accomplishment!
Zork...now that's a name I haven't heard in a long long time.
That's my job! 😂 Bringing up the stuff we haven't thought about in a long time! This one's a little dry but damn if it's not the grandaddy of games. I spent hours on the MUDs that it birthed.
I treated this as a podcast-adventure. I listened in a half-awake/ half-asleep state, and slowly the world of Zork blended into my new dream state. It was surreal and my first ever Zork-ing. ::D
This gives me an idea. Thank you. Zork is like pleasant country cottage, to thieves den, to troll fight, to Egyptian pharaoh, to literal gates of hell 😆 It reminds me of the 70s version of palworld just a bunch of spaghetti thrown at the wall and all of it stuck.
@@TheRetrostorian totally Pasta Principle of game-world building. Looking forward to more excursions.
@@TheRetrostorian I also think the “second-person” narration helps it to more easily become the inner-monologue of the listener. “YOU see a dwarf! YOU notice your sword no longer glows. YOU gradually realize that the dwarf was actually, a stump”.
@CarletonTorpin It would be really interesting to make a game where you were in control of the characters body but not their thoughts. Like a self doubting assassin of immeasurable skill 😆 Is that just Mr. Bean?
1:57 - Good "fourth-wall break", on a two[?]-dimensional text-adventure.
One of my favorite tropes is "lemony narrator" I like it when storytellers do that.
at the club, straight up zorkin it.. and by it, well, lets just say my peantis