The whole "satan" thing is optional btw, technically speaking you only need to kill a two or three of the seven demigods to finish the game. But id be damned if i didnt kill every demigod on the planet just beacuse i wanted their unique weapons/spells/armor and it seems like maxors gonna do the same.
Tanith eating Rykard's corpse is even more fucked up in original context where she is actually his favored consort and really the only human being he still has a relationship with
It's not always reusing bosses. Sometimes the bosses are a group of people who look the same or are similar in nature which is why there's so many Mc fucking dragons that look alike. As for morgott he basically used shadow clone jutsu in the last part. Alot of major bosses do it to gage the enemy and tell you to F off your quest is stupid.
25:46 there are only 2 reasons I know of to go to Volcano Manor. You can be invited there and join up or you can die to a specific enemy and get kidnapped. As far as I know Ranni doesn't send you to kill Rykard(Satan) as far as I know but Gideon does on a general mission to learn what happened to various demigods. Unless there is a lore reason I don't know about no one expressly tells you to kill him. I just remembered his dead servant appears as a ghost asking you to kill him because he can't bear to see what's become of him and his somewhat noble ambition after feeding himself to the serpent for power.
If you wanna get technical the game doesn't tell you *which* two demigods you need to kill to enter Leyndell, so Rykard is fair game alongside Godrick, Rennala, Radahn and Mohg
Basically, you don't have to join the Volcano Manor to fight Rykard, but you do get several armor sets out of it. Also, for all the absurdity, Max0r's jokes and references are surprisingly on point - even when it sounds like something he just made up for the video, it's usually an actual feature in the game.
the reason why you fight the "same" enemy is not because they can't die per se, but rather, that you are not actually fighting the same person every time. it's how every normal dog enemy looks the same, but are not the same dog obviously. there is also lore reason as to why you face certain enemies more often. the crucible knights as an example are faced multiple times in combat, but they are not the same person, rather part of the same unit/faction. obviously there is also a gameplay and resource management side to it, by having enemies be bosses multiple times. Honstly I would recommend you to react to some of vaatividya's lore videos which explain the world and story of Elden Ring.
29:27 She wanted to laugh. But her inner angel said “nooooooooo!” I myself burst out in laughter because I actually missed that joke when I saw the vid on my own.
16:20 Not with that kind of attitude you won't! There's a learning curve to it, yes, but sometimes having that game you can just wander around and stumble on stuff to do is relaxing, even if the stuff to do is not die to the horrible abomination of decaying flesh you just found.
There is a lot of copied minor bosses, but they usually have a twist, like another boss in the same room, fighting them in dangerous environment, or giving them additional attacks,
Meh, it’s still a problem, although it is somewhat mitigated by these things. It’s a wonderful game, I’ve got like 150 hours myself, but I’m hoping they learned from this and the inevitable DLC will be even more sick.
@@johnjohnston8393 No it's not really a problem (except godskin duo). I knew before I even played the game there would be repeat bosses. A game that has well over 100 bosses WILL have repeats especially minor bosses like the various dungeon bosses. People need to stop complaining over something that's hardly a problem. Maybe if there were 5x as many repeated bosses then there'd be a problem.
They definitely reuse bosses a lot. But I do like the way they do it. Either by fighting astral forms Vs physical forms (like Godfrey or Mohg) or in the case of others, fighting them under different circumstances (godskin duo vs the apostle or noble on their own) or they give them a modified move set (Draconic tree sentinel, or margit/morgott) They find a decent (not perfect) balance between reusing assets and tweaking them just enough to feel fresh one way or another. There’s definitely exceptions to this. But overall, I think they did a good job with pasting bosses to other later areas in a new way.
elden ring's greatest feature is absolutely how huge the map is and the fact that its completely open world, however they dont have as much bosses as they couldve created so you will see a lot of reskins, same boss with different attacks or just a really shitty copy paste, that is one of the downsides of this game
i mean i would love to not see a random ass "godefroy" on a evergaol as an excuse to a godrick refight or 8 erdtree watchdogs with little to no change yknow. they absolutely had enough unique bosses but absolutely didnt use them as they should
@@john_etc Like Sekiro who did it with bosses and especially minibosses. I hope From Software learns from these 2 two games, but I will still praise them for the astronomical amount of different enemies and bosses they put in Elden Ring. That alone makes the game legendary.
@@lahunica2726 well we do know that sekiro and elden ring were being developed at the same time and thats why they couldnt take what they learned with sekiro to elden ring, im sure the next fromsoft game will take from them both and make an even better experience than elden ring was
@@farstox1875 i mean if youre looking at a lore perspective and world building it makes perfect sense, i was complaining game design-wise, too big of a world with not enough enemies specially when they dont vary a lot, you got one that spits fire one that has eletric and water around and a couple magic ones but thats basically it yknow, im complaining more about game design than anythnig
finally! a mono sound video that means my busted headphones can hear the reaction as well as the video!!!!! i dont understand why all the other videos have to be in stereo, because broke people like me have no way of listening to it with our busted-only-one-ear-working headphones.
The most reused boss kinda depends on how loose you use the term but the tree spirit boss is used the most , theres 3 large ones, 6 small ones. the large ones being bigger and a having a phase 2 arent really that different. But 9 times being reused is where it would stand but some bosses become normal enemies so you could stretch it.
Overall the experience of Elden Ring is incredibly big sort of open world for exploring, so a vast amount of it is treated as optional that you won't necessarily experience all the bosses too many times, but overall the rewards and checking out so much of the game as a freedom you'll experience a lot of similar bosses, but by the time of the end if you seen every boss, the overall variety is actually at a top tier saturation for the game. Though in the early portion it's easy to feel like you're not experiencing it enough. Generally though, you're free to make your own decisions of alliance at any point to complete the paths of and ultimately influence the results of your playthrough into like your own narrative in the story. There's a correct narrative, but the game is purposely trying to keep it to some interpretation of time and place to make the player decide their own more intuitively. A Fromsoft gaming veteran player would otherwise know there's secrets and hidden events everywhere and it's worth checking every corner especially if you'd like reward to playstyle options and learning subtle lore. For how the gameplay is that's the main experience, but there's many other little things that's between the fun in it, the passion and fun of the community, and the fundamental details people are exposed to that makes them fall in love. It's generally worth playing at least once or twice then watching someone else play and see how differently things went for them and what they made of it all. Max0r does well to come close to the discussing the actual what's going on, by indirectly describing it for comedy. Most of his voice actors don't sound close to the actual characters, but they're still really good picks for their part. Also, at that part he mentions of "take off your skin", he means he wants the armor set that's literally in game of that guy's big jiggly body. The options of fashion are between neat, cool, practical, beautiful, or kinda silly. Usually you can dress up as bosses and NPC's.
Just going drop this bit of lore here: each of those snake tongue looking thing coming out of the snake/Rhykard and stuck to his sword are people they ate.
I can see why you and many other people would say that they would never be able to beat a Souls game or Elden Ring as they impose pretty difficult challenges, especially for newcomers. But it's really, really worth a try in my opinion. In fact, the game director Hidetaka Miyazaki himself stated multiple times that his vision was to make every player feel able to beat and enjoy his games if they put in the dedication and are willing to learn. Souls games should not and can never gatekeep with something like artificial difficulty, because all his games are exceptionally fair by design. That's why the devs always choose NOT to include difficulty options, because their games are always only as hard as you make them for yourself. Technically, you could beat every Souls game naked equipped with only a stick and never get hit even once if you get good enough and many people already have. To many people, including me, Souls games gave dark but fantastic worlds to experience and a space to overcome life's hardships by teaching you that in fact you are not alone in all this mess and nobody really cares if you succeed or fail. Your own will should be the power to drive you and stand right back up after falling. It's the whole point of Dark Souls' story and it's almost therapeutic to a point that it helped many of us cope with depression and alike. So, I say, don't trust your brain telling you that you can't and just give it a go, die, stand up and continue fighting, until you win. It's incredibly rewarding and you can feel your personal growth while playing.
Ya know what I realized? The guy Octavia landed on when she came to LA looked exactly like the guy on the billboard. In other words, Octavia killed Blitz's voice actor. OCTAVIA KILLED BLITZ!!!
Casting IronMouse as Tanith was comedic genius. XDDD
Who better to voice a servant of Satan than Satan herself?
She was a little too good for that role :P
The whole "satan" thing is optional btw, technically speaking you only need to kill a two or three of the seven demigods to finish the game. But id be damned if i didnt kill every demigod on the planet just beacuse i wanted their unique weapons/spells/armor and it seems like maxors gonna do the same.
Tanith eating Rykard's corpse is even more fucked up in original context where she is actually his favored consort and really the only human being he still has a relationship with
Maxor knows how to make an epic fight even more epic with editing
That's for sure.
@@ChicagoReacts Oh hell yeah, I'd live to have his editing in my fights with my traitorous brothers.
mods too.
It's not always reusing bosses. Sometimes the bosses are a group of people who look the same or are similar in nature which is why there's so many Mc fucking dragons that look alike. As for morgott he basically used shadow clone jutsu in the last part. Alot of major bosses do it to gage the enemy and tell you to F off your quest is stupid.
“Pfft. Maidenless.”
Proceeds to dissipate into the wiiiind
P ppp
P
25:46 there are only 2 reasons I know of to go to Volcano Manor. You can be invited there and join up or you can die to a specific enemy and get kidnapped. As far as I know Ranni doesn't send you to kill Rykard(Satan) as far as I know but Gideon does on a general mission to learn what happened to various demigods. Unless there is a lore reason I don't know about no one expressly tells you to kill him.
I just remembered his dead servant appears as a ghost asking you to kill him because he can't bear to see what's become of him and his somewhat noble ambition after feeding himself to the serpent for power.
If you wanna get technical the game doesn't tell you *which* two demigods you need to kill to enter Leyndell, so Rykard is fair game alongside Godrick, Rennala, Radahn and Mohg
You also missed that TheRussianBadger voiced the Two Fingers character.
What?! Aw man, I'm sorry. That's rad though.
@@ChicagoReacts You are forgiven. Also, do check out the credits for who voiced the characters in Max0r's videos.
Basically, you don't have to join the Volcano Manor to fight Rykard, but you do get several armor sets out of it. Also, for all the absurdity, Max0r's jokes and references are surprisingly on point - even when it sounds like something he just made up for the video, it's usually an actual feature in the game.
the reason why you fight the "same" enemy is not because they can't die per se, but rather, that you are not actually fighting the same person every time.
it's how every normal dog enemy looks the same, but are not the same dog obviously.
there is also lore reason as to why you face certain enemies more often.
the crucible knights as an example are faced multiple times in combat, but they are not the same person, rather part of the same unit/faction.
obviously there is also a gameplay and resource management side to it, by having enemies be bosses multiple times.
Honstly I would recommend you to react to some of vaatividya's lore videos which explain the world and story of Elden Ring.
^^^^^^^^^^ THIS
i would also love to see someone's reaction to elden ring cause i think the whole crew knows about it by now.
Thanks for the info!
Max0r's gonna break my sanity. And I'm okay with that.
Might as well have it go while you're having fun, yeah?
@@ChicagoReacts Meh, we live in a society, who's gonna miss it?
The last two songs used in the video are “Operation Pyrite” and “Operation Deepness” from the game Arknights.
29:27
She wanted to laugh. But her inner angel said “nooooooooo!” I myself burst out in laughter because I actually missed that joke when I saw the vid on my own.
16:20 Not with that kind of attitude you won't!
There's a learning curve to it, yes, but sometimes having that game you can just wander around and stumble on stuff to do is relaxing, even if the stuff to do is not die to the horrible abomination of decaying flesh you just found.
There is a lot of copied minor bosses, but they usually have a twist, like another boss in the same room, fighting them in dangerous environment, or giving them additional attacks,
Meh, it’s still a problem, although it is somewhat mitigated by these things. It’s a wonderful game, I’ve got like 150 hours myself, but I’m hoping they learned from this and the inevitable DLC will be even more sick.
@@johnjohnston8393 I'm just happy there's a lore reason for there being multiple of them.
@@johnjohnston8393 No it's not really a problem (except godskin duo). I knew before I even played the game there would be repeat bosses. A game that has well over 100 bosses WILL have repeats especially minor bosses like the various dungeon bosses. People need to stop complaining over something that's hardly a problem. Maybe if there were 5x as many repeated bosses then there'd be a problem.
you join the "forces of satan" ie the volcano manor to try to get to "satan" ie Rikard, you can always fight through the manor instead
They definitely reuse bosses a lot. But I do like the way they do it. Either by fighting astral forms Vs physical forms (like Godfrey or Mohg) or in the case of others, fighting them under different circumstances (godskin duo vs the apostle or noble on their own) or they give them a modified move set (Draconic tree sentinel, or margit/morgott)
They find a decent (not perfect) balance between reusing assets and tweaking them just enough to feel fresh one way or another.
There’s definitely exceptions to this. But overall, I think they did a good job with pasting bosses to other later areas in a new way.
The women at 13:20 were all insane. They'll keep dancing until they get damaged then they all attack.
Music from 39:40 - search for "Arknights Operation Pyrite" or "burn me to the ground"
I just realized that nobody ever does these videos for Kilian Experience.
It is an open world game so comparing it to Skyrim is understandable. The other Dark Souls games were not open world.
elden ring's greatest feature is absolutely how huge the map is and the fact that its completely open world, however they dont have as much bosses as they couldve created so you will see a lot of reskins, same boss with different attacks or just a really shitty copy paste, that is one of the downsides of this game
They had enough unique bosses and enemies to fill most of the map with unique enemies, they just needed to distribute them better on the map.
i mean i would love to not see a random ass "godefroy" on a evergaol as an excuse to a godrick refight or 8 erdtree watchdogs with little to no change yknow. they absolutely had enough unique bosses but absolutely didnt use them as they should
@@john_etc Like Sekiro who did it with bosses and especially minibosses. I hope From Software learns from these 2 two games, but I will still praise them for the astronomical amount of different enemies and bosses they put in Elden Ring. That alone makes the game legendary.
@@lahunica2726 well we do know that sekiro and elden ring were being developed at the same time and thats why they couldnt take what they learned with sekiro to elden ring, im sure the next fromsoft game will take from them both and make an even better experience than elden ring was
@@farstox1875 i mean if youre looking at a lore perspective and world building it makes perfect sense, i was complaining game design-wise, too big of a world with not enough enemies specially when they dont vary a lot, you got one that spits fire one that has eletric and water around and a couple magic ones but thats basically it yknow, im complaining more about game design than anythnig
finally! a mono sound video that means my busted headphones can hear the reaction as well as the video!!!!!
i dont understand why all the other videos have to be in stereo, because broke people like me have no way of listening to it with our busted-only-one-ear-working headphones.
Check out Dark Tark's Elden Ring videos, they're equally just as hilarious and entertaining.
The most reused boss kinda depends on how loose you use the term but the tree spirit boss is used the most , theres 3 large ones, 6 small ones. the large ones being bigger and a having a phase 2 arent really that different. But 9 times being reused is where it would stand but some bosses become normal enemies so you could stretch it.
Overall the experience of Elden Ring is incredibly big sort of open world for exploring, so a vast amount of it is treated as optional that you won't necessarily experience all the bosses too many times, but overall the rewards and checking out so much of the game as a freedom you'll experience a lot of similar bosses, but by the time of the end if you seen every boss, the overall variety is actually at a top tier saturation for the game. Though in the early portion it's easy to feel like you're not experiencing it enough. Generally though, you're free to make your own decisions of alliance at any point to complete the paths of and ultimately influence the results of your playthrough into like your own narrative in the story. There's a correct narrative, but the game is purposely trying to keep it to some interpretation of time and place to make the player decide their own more intuitively. A Fromsoft gaming veteran player would otherwise know there's secrets and hidden events everywhere and it's worth checking every corner especially if you'd like reward to playstyle options and learning subtle lore.
For how the gameplay is that's the main experience, but there's many other little things that's between the fun in it, the passion and fun of the community, and the fundamental details people are exposed to that makes them fall in love. It's generally worth playing at least once or twice then watching someone else play and see how differently things went for them and what they made of it all. Max0r does well to come close to the discussing the actual what's going on, by indirectly describing it for comedy. Most of his voice actors don't sound close to the actual characters, but they're still really good picks for their part. Also, at that part he mentions of "take off your skin", he means he wants the armor set that's literally in game of that guy's big jiggly body. The options of fashion are between neat, cool, practical, beautiful, or kinda silly. Usually you can dress up as bosses and NPC's.
If you had nightmares of flying skulls, whatever you do, don't play Devil Daggers.
We need her to react to vaatyvidia and the lore
that'll probably put her to sleep lol
Just going drop this bit of lore here: each of those snake tongue looking thing coming out of the snake/Rhykard and stuck to his sword are people they ate.
Were you drinking red vine from that Ornate Goblet? It looks very cool.
You work for him to gain access to kill him easier
I can see why you and many other people would say that they would never be able to beat a Souls game or Elden Ring as they impose pretty difficult challenges, especially for newcomers.
But it's really, really worth a try in my opinion. In fact, the game director Hidetaka Miyazaki himself stated multiple times that his vision was to make every player feel able to beat and enjoy his games if they put in the dedication and are willing to learn. Souls games should not and can never gatekeep with something like artificial difficulty, because all his games are exceptionally fair by design. That's why the devs always choose NOT to include difficulty options, because their games are always only as hard as you make them for yourself. Technically, you could beat every Souls game naked equipped with only a stick and never get hit even once if you get good enough and many people already have.
To many people, including me, Souls games gave dark but fantastic worlds to experience and a space to overcome life's hardships by teaching you that in fact you are not alone in all this mess and nobody really cares if you succeed or fail. Your own will should be the power to drive you and stand right back up after falling. It's the whole point of Dark Souls' story and it's almost therapeutic to a point that it helped many of us cope with depression and alike.
So, I say, don't trust your brain telling you that you can't and just give it a go, die, stand up and continue fighting, until you win. It's incredibly rewarding and you can feel your personal growth while playing.
If you liked this video then you should react to *Shammy's "An Actual Review of Elden Ring"*
The dark Lord morgoth
Ya know what I realized? The guy Octavia landed on when she came to LA looked exactly like the guy on the billboard. In other words, Octavia killed Blitz's voice actor. OCTAVIA KILLED BLITZ!!!
can you guys please react to:
i made a nursing home in rimworld - Charborg
***TOGETHER!***
please react to Battle for B.F.D.I. - Season 4a
Wait it is like Skyrim, it has dragons
ok
Wheres my satan button?
the dark souls of skyrim
no, you are good. we all laugh at him. fat people laugh at him he is choosing to continue eating. no need to feel bad for him
2 mins in and i already dislike this woman