Star Citizen 3.23 Combat has improved SO MUCH - Distribution Center combat mission playthrough
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- Опубликовано: 8 сен 2024
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At the start of PTU we took a look at a combat mission in a Distribution Center and given the fact it was very early into PTU it was understandably performing pretty poorly. well we are now at the end of PTU and things have gotten considerably better
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Music Courtesy of Epidemic Sound
Wow that was intense! This is what PvE FPS combat should look like!
It’s good to see something in this patch working well. It’s very encouraging.
The new FPS combat looks great, the only thing we need now is more server events where we got to work together as teams on the ground.
Distribution centres are fun and multiple ways to get in, also the ship AI, don't take on a Cutlass black AI with a none combat ship or you'll get wrecked.
For situations like 01:50 - you can now cancel your reload by sprinting and I think also by switching weapons
This is the best FPS I've seen so far coming from SC and 3.23, I really hope this translates to live! Keep it up Katie!
whoohoo ! love it
I really hope they make enemy bullets actually hit objects and spark, and more importantly fix the sounds of enemy weapons being so quiet and especially bullets sounding like tiny birds flying past hahaha there needs to be a sense of intense urgency and danger.
yup riccochet sounds, sparks and better impact sounds would add another level
Sign of things to come!, these UGF and DC raids are going to be awesome!
Thanks for the video! 🙂I think we start seeing what SC could be and what it whant it to be (well those FPS mission are only a small portion of it). And currently i'm hopefull and hyped for this game as if i was ~8-10 years ago. I'm looking forward for the next 2 years of SC development. Again, thanks and greets! 🙂
So sick I'm so excited about this update
I wish they would do something about the terrible death animations in which the AI are invulnerable. They should just ragdoll if you continue to shoot them in that state
O.O that looks amazing and intense, almost nothing like 3.22 existing combat
Fantastic! I was really impressed on the one mission I went on, it’s a much more intense and interesting experience than the small underground facility bunkers.
Mechs would be an awesome addition here.
@2:21 if that grenade had gone off that would have been the end of Kate! Awesome fight. The AI is getting better. Also, when your gun won't fire switch to the multi-tool, fire the tractor beam then switch back to your gun.
Yes please more of this SC! Let’s get servers consistently to 30 FPS ! You can do it!
wow! when you encountered that one guy down the hallway I was thinking "Kate needs a grenade to lob" and 1 sec later he hurls one at you!! Looks like we might need that FPS scanning sooner than I thought. Nice action - Orphanbird NOTE to self - buy more medpen stock.
Yeah, this looks like a fun group mission.
I really enjoyed that. Hope for more of the same from 3.23
The FPS got so much better. love it.
eheh wen you do a a elusive bounty here, the main guy spawns with 4-6 other light armour guys with sniper rifles. while he use's a LMG of some kind, and if they get close enough to you they throw grenades, i tend to drive in with a Spartan ground vehicle, for cover
That's awesome! I would love to see them come in more distinct waves of 10 or so, instead of trickling in most of the time.
In the way the fight was portrayed in this video it almost looked like what I'd expect a raid to be on these distribution centers. It looks amazing when the AI work at least somewhat and I can't wait to see something like raids in the game eventually.
What a progress.
o7 that was fun
i know 3.23 is ready for live it needs to move to the main stress testing times before fleet week so hotfixes can be deployed
with 30+ server fps, this will be fun and challenging.
They reworked NPC’s to perform better on lower server FPS - I was on a 9-10 FPS server and got dropped by these guys.
Kate, are you from Cotswolds, you're accent is familiar to me!
Looks Awesome!
I don't know what it is, but you got it. I'd follow you to other games.
I would like it if it was a marker for a general area and not 4 possible locations, something like what we talked about with wildlife locating. Other than that, the mission looks great!
I am very shocked I would almost say this is fake footage but its not lol the AI its actually getting there finally ! Now if they dont stand on stuff outside of combat then this is awesome lol If they keep improving the difficulty of the PVE AI this will be noice
YESSSSS!!!!!!!
I can't wait until we get 30fps server consistantly! Its so fun when the AI work!
Does the implementation of compass improve the combat experience?
Is there a way to turn off the dynamic crosshair?
yeah you can just equip a helmet that doesnt have them - only combat helmets show the crosshair and hit markers :)
feels weird to have the preloaded entire map of a high security complex tho
………And then it goes to live.😞 I sometimes feel like it’s almost better to never have experienced the Ai when it works properly. When they work it is intense. But we know how it goes with servers.
grenades people..... grenades
Yeah if you want them to kill you instead of enemy 😂
Katie doing what Katie does best...annihilate baddies!!!!😁
what was the server FPS?
They reworked server FPS to perform better on lower FPS server - I was on a 9-10FPS server and got dropped by these guys.
AI seemed pretty okay in this fight. Good to see they weren't just standing all together in an elevator. lmao 🤣 😂 😅
mission is to locate a missing person... and now there will be about 60 missions for missing persons :D the amount of families that wont know what happened to all the people died in this mission :D :D
a well oiled machine ,, come on live
Comparing this to an average FPS game. The AI are terrible and the combat looks janky. If it was closed alpha I would say, needs a lot of work.
Seems like fps game to me . Just like a million other titles out there
It’s not supposed to be ‘special’. What makes it unique is that this is not a single level in a cod or battlefield. It’s an mmo and has seamless travel across a vast solar system w/high fidelity assets, fully realized vehicles and interiors, and combined arms possible play. I think you knew that though. There is always at least one….smh.
FPS is only a small part of the gameplay, this is just one place on a planet.
Combat was Terrible now its just awfully bad.
combat is awesome