@@lilchip85 i believe they kinda meant that showing light on this will make the devs fix it. but i kinda believe in these devs and they will realize that if you have to cheese a character to be fun they will rework it.
I really hate Jayber's #3. It should really be built into his baseline turrets. Also I wish there was a Transcendant mod for Jayber that makes his turrets follow him instead of needing to be placed. In effect he gains two auras.
I love Jayber, started getting some of his mods and I love the healing aspect for his healing turret which makes it make you a tank inside of it while it’s healing as well and once you have both turrets out you get an additional 20% Firearm ATK damage and skill
3 major improvements they easily could do to make him way. More viable is to make his turrets just toss out in a grenade by default and auto deploy or you can old it down to place it where you like. Buff the damage because they are laughably bad and allow it to target 3 enemies at once. And make the red mods cost way damn less because his are some of the most expensive In the game
Just a heads up, from my own testing, Spear and Shield squeezes out a tiny bit more damage than Iron Defense. It's very small, but any bit more of damage is welcome. Spear and Shield : 26,906 per shot | 27,690 per aoe tick Iron Defense : 26,796 per shot | 27,494 per aoe tick Also, I personally would recommend building Jayber as a semi-tank character. Ignore damage aside from Spear and Shield and the two Focus mods. He really doesn't do damage, he's just another character that a Bunny will pass through before he can even put down his turrets. But there's one REALLY good and important thing about him, is that the turrets can divert boss aggro (either red names or colossi), which in that case you want the turret to survive more than a couple of hits. The turrets scale off of Jayber's health and defense, so you're gonna want to bulk up yourself. Not to mention your healing from Medical Turret also scales off of your own max HP, which allows you to have pretty high effective HP that can face-tank damage all the way up to HM Pyromaniac without moving (anything beyond that, you're gonna have to move lol). Alongside HP and DEF, your Turret Engineering build pretty much covers a 100% uptime on Skill 3 and 4 to always have the turrets up, and that part is important too.
Hello! Could you somehow show me your Jayber build? Or mention here what you' re using differently than Moxsy? I'm really interested in leveling up the character and a little tired of everyone saying he's awful.
@@redfieldson My really long comment got deleted by YT, so I'll just retype it much shorter this time. Max HP on Aux, Sensor, and Processor. DEF on Memory. Get HP, DEF, and MP related substat rolls. Turret Engi, HP Amp, Increased HP, Spear and Shield, Focus on Non-Att, Focus on Dim, Nimble Fingers, MP Conversion, Skill Expansion, Skill Extension, Outstanding Investment. Non-Att and Dim reactor. Preferably, Non-Att and Dim boost ratio substat rolls. You replace Non-Att with Skill Cooldown if you don't care about damage. That nets me 18k DEF and 21k HP. About 97% uptime on Skill 3 and you can just use Skill 4 whenever you feel like it.
I think Jayber need integrated "turret engineering" on 3rd skill and "place turret" insted of "abort turret". It's can up his quality of life Sorry for my english if smth is wrong
Pretty sure his range does scale up to 200% on top of the original range. My build sits with around 166% range increase which bumps my radius from 6m to 16m. What does seem bugged is the visual indicator for the assault turret zone as it often doesn’t show the increased range, even though the damage numbers are clearly applying well beyond the ring. It seems to fairly consistently show the correct range if you summon it with overhaul active, but if you summon it from fresh and then enhance with turret engineering it tends to show the bugged unbuffed range.
Sadly, Jayber still kind of sucks. He needs a big overhaul. Would love for them to make him a Handler type class where his turret is boston dynamics type of robot with a turret and his healing turret can be a hawk that can be sent out to heal far away allies or himself. The game doesn't really support static (as in youre just standing there) builds all too often. Also, rebuff his ultimate. Great video though Mox!
He is alright imo. Using his mod that allows him to have 2 attack turrets is pretty fun and gives satisfying result from my experience. But yea sadly when compared to Bunnys insane AoE dmg every single descendant will appear kinda suck lol He needs a ramping up turret dmg just like Protea from warframe
@@ra6765 The fact that you need 2 assault turrets to even make him feel good when it comes to dealing damage is already an issue when his supporting capability also sucks. Stop saying he's alright. He'll never get buffs that way.
@@Hibernape i mean by the games standard and the content it has he is pretty alright. If we're talking buffs frankly EVERY SINGLE AoE descendant not named Bunny needs a significant buff. Esiemo, Freyna, Blair, Kyle, hell even Valbys AoE capabilities all need a buff in some ways because they simply cant compete with a minmaxed High Voltage Bunny no matter how much we put into them. This is a game issue moreso than a Jayber specific issue
Seen this and reminded me I wanted to speed dead bride. Got her down in 16 seconds on hard solo with my jayber :) If they buff him that would be crazy lol. You should of also said about the reduce cooldown if you call back turrets. If you're curious you could do that with your turret to get the stacks for the gun. Honestly if I had the gun and it maxed I think I could get dead bride down in 15s or less lol
Max cool down is 90%. You are at ~81% with focus mods and reactor before multi talented. You could drop either the reactor or one of the focus mods and still hit cap. Or just do the decimator build, or whatever and drop multi talented
I hope they rework Jayber all around. I don't want him to do Gley or Bunny dmg, I would be fine with HALF that, so long as I can easily put down a turret and chill farm semi-afk. That is how turret characters are supposed to be and he just doesn't do enough dmg right now. The glitched build you showed at the start is ALMOST there, but it's still weak and requires you to exploit. Why not allow us to throw down turrets and them just stay up for a whole minute with duration mods? Why not allow them to match the dmg of someone using a Thunder Cage when Bunny can clear a whole map? Idk, just let us have fun and make farming easier.
bugged characters = broken op monsters that one shot hardests bosses in game..... then theres jaber even when bugged still unpopular with dissapointing damage
Wish they rework him, so that the turrets follows you, would make it better for farming or let him em like a truck, remove his 3th ability and give him a buff or deff skill, could be cool
Mostly the third ability needs a rework, once you have enough duration and cooldown it becomes irrelevant. Also the turrets need more range they don't shoot enemies until they are too close.
just let him place multiple turrets instead of deleting the one you have if you press the button again.. so with enough cooldown you can place like 4-5 attack turrets
Max expandable range doesn't factor initial range. For reference lepic gets 5 meter range on grenade and can increase 200% if you get his range to 200% it expands to 15 meters but won't go higher then 15. That's 200% of 5 meters.
At 15:28: They released Ultimate Valby that joined the Corp after Jayber, Freyna and Blair so I'm not sure if they will really follow the this exactly order or will follow a popularity order.
Currently just checking on possible better builds for Jayber as most know He doesn't have much good builds to handle well bosses or even hard mode waves well. Good at light team support and aggro diversion for in hard mode but not well for solo play or fighting massive waves of hard mode enemies and hard mode bosses solo. If devs do a update for him i recommend making his added turrets like Attacking Compulsion red module and Medical Compulsion red module to stack current attacking or healing turrets with a additional stack rather replacing one of the other turret instead. Additional improvement for those being attack turrets get to attack 3 more enemies per turrets to increase area damage. For healing turrets make them heal faster and more for team members health if not his own. Also increase attack strength to turrets be good. For ultimate Jayber, recommended red modules idea adds. One that doubles Jayber's turrets so he uses 4, 2 healing, 2 attacking types. One that causes his turrets to have increased attack speed which increases the lower Jayber's health drops. Maybe one that causes debuf increase damage to enemies or maybe has a chance to cause explosive round effects to enemies or chance to add a additional turret stack at random turret option per hit to enemies or enemy defeat, Max stacks being 5 or more with additional 10 seconds duration time for turrets. Lastly one that makes his turrets hit all enemies or at least 5 enemies at once with longer range to boot. As for his ultimate specs, it likely be shifting towards improving his turrets more then himself which likely I'd focus for his turrets attack speed health and strength. I hope he gets better improvement in the near future as I know as many that played him know that he still far from being a decent descendants character pick and is more of a last descendant to pick rather then first, good for aggro distraction play as team support but can not do more then that till improve by devs in future updates.
Is he meta… no, but stop saying he’s “so bad” or “unplayable” etc. I’ve beat everything in the game with him. I solo all bosses that you can. Beta gluttony just fine. Level super fast bc his aoe clear is amazing as long as you’re not changing spots super fast. Echo swamp, sterile mining etc he is amazing. His attack turret takes care of ads in boss while his healing supports team and he dps boss with enduring with 20% buff.
I’m working on a SOLID jayber video, I have a fully invested build built for crit and dps scaling, he’s actually not that bad as everyone seems to think but I also don’t disagree that he could use a tad bit more but also people may not understand jayber to the fullest extent bc everyone is just looking for a spam build right now I feel like
5:10 The 200% is not x2 but x3 100% is x2 200% is x3 So basically his turret range can be 18ms Skill expansion+ maximize range+ frugal mindset gives you 208 range but it caps at 200 range which is 18m
no when the game show 200% it already count your base range which is 100%. So 200% really just increase your range 100% more which is x2. Just test it your self
@@RazzzorGaming strange. I tried in lab with 1 range mod the range increase is correct. But when add 1 more 94% range mod the range only increase like half the square in there while it technically should increase nearly double the current range
Ultimate Jayber after Freyna's? Oh well...more time to save for Blair's Ultimate Bundle I guess XD Next Descendant I want to try is Jayber so thanks for the normal build
Best Jayber build is still the one pre patch. Mass cool down, balanced range and power, just keep hitting with his ult. Without looking I think you can hit his ult every 10 seconds or close to it
I don't trully think its a bug, but more like an unintended situation of the modding system. With enough cooldown and duration you can have his 4 have 30s cooldown but nearly 50s of buff uptime. Same for his healing turret. If you get above 17ish cooldown you can place the turret without any wait time. His 3 has at most 10s cooldown while the enhanced has 15 seconds. But normally you can't stack the gun buff, but if you can stack the red mod buff its more like unintentionally a buff
The invasion should make static/support character became more usefull but they decide to add timer and didn't actually buff the aoe. That's why most player use bunny again.
In fact, just the damage figures continue to show, which did not have time to fly out due to the high frequency of attacks. No turret - no damage, but while the turret is still in place, the damage is dubbed, but how much more useful is this than 2 attacking turrets?
I mean my turrets when up together tick for like 106k before enhanced I just feel like when playing him modding on how you want the turrets to act is the problem
I think the damage is ok for current content, the problem for me is that he gives up mobility of someone like bunny for nothing really in exchange. The other problem is that is he almost completely useless for bosses (or well his abilities are) which means he is also less versatile than more or less every other descendant. I think he is fine, but I really feel his turrets should do something like "When not enhanced, 400% more damage" or something, so you can choosing between single target and aoe, rather than aoe and basically nothing.
Nice Guide. But the point about range is wrong. you can see it even in the tooltip of a turret. 1 ranged mod -> 6 meter go up to 12. 2 ranged mods -> 12 meter go up to 18. so yes it does work And also a very nice damage mod for Group play is passionate sponsor. it stacks up very quick and buffs turrets and firearms in addition to his passive. So if jayber using shot focus + passionate sponsor + his passive, his guns really hurt, and in addition, your turret deal with all the small ones.
His turrets should hover over you both damage and healing. It's a shame they are stationary. The developers could do so much with this character and unfortunately he just doesn't feel good to play. He needs a complete overhaul
barely usable outside of the lab. tell me one spot where multiple enemies stand on one place without dying instantly... outside of the lab there wont be that many dmg numbers xD
I feel like that engineering module should be base kit, shooting the turrets to buff them is so clunky. But just pressing the skill for activation is must easier. That way you can just press the 3rd ability into double attack turret or double heal turret. I feel this same way with Valby’s little water bullet, it’s so useless and goes where ever it wants. Water Play should be base kit because it’s normal and can be placed in a controlled area. Nobody should need a module for quality of life. The modules should buff the descendant by a lot.
I appreciate the fact that you've actually played Jayber before making the video, almost all of the Jayber build videos I've seen have been useless. I would say however after someone with about 150 hours with Jayber, do NOT build into crit, I've tried it, it's just not as good. Yes you can do more damage, but you lose way too much utility elsewhere. Jayber is in an odd spot in this game but what I use him for now is my AFK farmer, I can go to a mission, start it, press a macro and let him kill everything, every 5 minutes or so, I restart the mission and so on. There are even some places I can just leave the computer running and he'll keep farming areas.
Jayber aka Torb in TFD sounds cool on paper. In reality, he is pretty lacking. Requires a lot more work for a lesser result than other characters. Mobbing he is lower and mid at best. Bossing he is low tier. No real reason to use him currently other than to get him to level 40 for mastery or if you just want to mess around. Hopefully, they buff him to be viable at something.
Anybody having a bug where your progression on your battle pass randomly levels you up? Went from 31 to level 65 just playing in 10 minutes. I’m playing on Xbox btw.
hello, I have a question that kept in my mind when the game Lunched ( if I dismiss a descendent that I have used on him the activator and some crystallization, will they be return to me or at least some materials, I mean no point having normal descendent when there is an ultimate version of them, right ? )
I was playing a defense mission on fortress last night and i thought it was jayber abilities i saw 4 long tall skinny turrets absolutely OBLITERATING enemies thats spawned in idk if it was jayber skill because there waa another jayber with me and i asked him what module he is using but he never responded or it could be the mission but it was broken can someone tell me what that was
Honestly... not worth the hassle... They should totally change this character's skills and the way it works AND significantly buff the damage. Right now it sucks; you are the "weakest link" in every mission in a group.
You weren't supposed to post thissss😭😭😭let jayber have his month
Huh?
Exactly
Worst descendant, so no, he doesn't need the month
@@lilchip85 i believe they kinda meant that showing light on this will make the devs fix it. but i kinda believe in these devs and they will realize that if you have to cheese a character to be fun they will rework it.
@@BMDura oh I know. I just don't like the character lol
I really hate Jayber's #3. It should really be built into his baseline turrets. Also I wish there was a Transcendant mod for Jayber that makes his turrets follow him instead of needing to be placed. In effect he gains two auras.
Thats gonna be in ultimate jaybers kit
@@NooBAtanimationlets hope so
@@h4rshturtle456I could see that working for a Tanking/Support setup, due to the Healing Turrets taunt aura.
@@NooBAtanimation I really hope so, he was actually the one I wanted to main but ehhhh
I was saying the same thing…..and give him another skill for his 3rd……like Vauban’s Bastile or laser mines…something else
I love Jayber, started getting some of his mods and I love the healing aspect for his healing turret which makes it make you a tank inside of it while it’s healing as well and once you have both turrets out you get an additional 20% Firearm ATK damage and skill
3 major improvements they easily could do to make him way. More viable is to make his turrets just toss out in a grenade by default and auto deploy or you can old it down to place it where you like.
Buff the damage because they are laughably bad and allow it to target 3 enemies at once.
And make the red mods cost way damn less because his are some of the most expensive In the game
Good to see our boy Jayber finally sitting at the table.
Jayber not being a tech descendant 🤦🏼♂️
That is very odd to me. I'm not sure what the rationale is for determining whether a skill is Dimension, Tech, Fusion, or Singular.
Just a heads up, from my own testing, Spear and Shield squeezes out a tiny bit more damage than Iron Defense. It's very small, but any bit more of damage is welcome.
Spear and Shield : 26,906 per shot | 27,690 per aoe tick
Iron Defense : 26,796 per shot | 27,494 per aoe tick
Also, I personally would recommend building Jayber as a semi-tank character. Ignore damage aside from Spear and Shield and the two Focus mods. He really doesn't do damage, he's just another character that a Bunny will pass through before he can even put down his turrets. But there's one REALLY good and important thing about him, is that the turrets can divert boss aggro (either red names or colossi), which in that case you want the turret to survive more than a couple of hits. The turrets scale off of Jayber's health and defense, so you're gonna want to bulk up yourself. Not to mention your healing from Medical Turret also scales off of your own max HP, which allows you to have pretty high effective HP that can face-tank damage all the way up to HM Pyromaniac without moving (anything beyond that, you're gonna have to move lol). Alongside HP and DEF, your Turret Engineering build pretty much covers a 100% uptime on Skill 3 and 4 to always have the turrets up, and that part is important too.
Hello! Could you somehow show me your Jayber build?
Or mention here what you' re using differently than Moxsy?
I'm really interested in leveling up the character and a little tired of everyone saying he's awful.
@@redfieldson 100% agree
@@redfieldson My really long comment got deleted by YT, so I'll just retype it much shorter this time.
Max HP on Aux, Sensor, and Processor. DEF on Memory. Get HP, DEF, and MP related substat rolls.
Turret Engi, HP Amp, Increased HP, Spear and Shield, Focus on Non-Att, Focus on Dim, Nimble Fingers, MP Conversion, Skill Expansion, Skill Extension, Outstanding Investment.
Non-Att and Dim reactor. Preferably, Non-Att and Dim boost ratio substat rolls. You replace Non-Att with Skill Cooldown if you don't care about damage.
That nets me 18k DEF and 21k HP. About 97% uptime on Skill 3 and you can just use Skill 4 whenever you feel like it.
@@Hibernape Thank you very much friend!
Love my dual turrets 😂 it's awesome for wave missions
I think Jayber need integrated "turret engineering" on 3rd skill and "place turret" insted of "abort turret". It's can up his quality of life
Sorry for my english if smth is wrong
Pretty sure his range does scale up to 200% on top of the original range. My build sits with around 166% range increase which bumps my radius from 6m to 16m. What does seem bugged is the visual indicator for the assault turret zone as it often doesn’t show the increased range, even though the damage numbers are clearly applying well beyond the ring. It seems to fairly consistently show the correct range if you summon it with overhaul active, but if you summon it from fresh and then enhance with turret engineering it tends to show the bugged unbuffed range.
Oh so that what happened, i was wondering why the ring so small when i summon it.
@@gregl6455 think it was fixed in the last patch anyway.
Sadly, Jayber still kind of sucks. He needs a big overhaul. Would love for them to make him a Handler type class where his turret is boston dynamics type of robot with a turret and his healing turret can be a hawk that can be sent out to heal far away allies or himself. The game doesn't really support static (as in youre just standing there) builds all too often. Also, rebuff his ultimate.
Great video though Mox!
He is alright imo. Using his mod that allows him to have 2 attack turrets is pretty fun and gives satisfying result from my experience. But yea sadly when compared to Bunnys insane AoE dmg every single descendant will appear kinda suck lol
He needs a ramping up turret dmg just like Protea from warframe
@@ra6765 The fact that you need 2 assault turrets to even make him feel good when it comes to dealing damage is already an issue when his supporting capability also sucks.
Stop saying he's alright. He'll never get buffs that way.
@@Hibernape i mean by the games standard and the content it has he is pretty alright. If we're talking buffs frankly EVERY SINGLE AoE descendant not named Bunny needs a significant buff. Esiemo, Freyna, Blair, Kyle, hell even Valbys AoE capabilities all need a buff in some ways because they simply cant compete with a minmaxed High Voltage Bunny no matter how much we put into them. This is a game issue moreso than a Jayber specific issue
Yea if they can catch characters like him and Ajax up to the speed of the top tiers we can really get some triforce going
@@ra6765valby is already good she doesnt need buff
Duuudeee yeess!!!
I was waiting on your Jayber build! Now i can go and grind him out.
OMG I was waiting for this!! Thank You!!
Seen this and reminded me I wanted to speed dead bride. Got her down in 16 seconds on hard solo with my jayber :)
If they buff him that would be crazy lol. You should of also said about the reduce cooldown if you call back turrets. If you're curious you could do that with your turret to get the stacks for the gun. Honestly if I had the gun and it maxed I think I could get dead bride down in 15s or less lol
Love the build. I personally love the Purge Code Transcendent Mod with jayjay
Max cool down is 90%. You are at ~81% with focus mods and reactor before multi talented. You could drop either the reactor or one of the focus mods and still hit cap. Or just do the decimator build, or whatever and drop multi talented
Im a bit unlucky with his external components and have a problem maintaining his mp, should i slot in energy collector ?
@@blackrull1981 mp collector doesn't work on Jayber. I tested it. His turret work like a separate object and dont give him buffs and other
@@dyuhan31 Oh i know, i meant energy collection (blue module) that increase mp recovery by 57% at max level. Should i run skill cost reduction skill ?
@@blackrull1981 I usually have enough max MP and MP recovery in / out of combat in external components
I hope they rework Jayber all around. I don't want him to do Gley or Bunny dmg, I would be fine with HALF that, so long as I can easily put down a turret and chill farm semi-afk. That is how turret characters are supposed to be and he just doesn't do enough dmg right now. The glitched build you showed at the start is ALMOST there, but it's still weak and requires you to exploit. Why not allow us to throw down turrets and them just stay up for a whole minute with duration mods? Why not allow them to match the dmg of someone using a Thunder Cage when Bunny can clear a whole map? Idk, just let us have fun and make farming easier.
You do more damage if stood still and shoot a maxed thundercage
bugged characters = broken op monsters that one shot hardests bosses in game..... then theres jaber even when bugged still unpopular with dissapointing damage
Moxsy ty again for ur videos they are very very helpful❤
Wish they rework him, so that the turrets follows you, would make it better for farming or let him em like a truck, remove his 3th ability and give him a buff or deff skill, could be cool
Mostly the third ability needs a rework, once you have enough duration and cooldown it becomes irrelevant. Also the turrets need more range they don't shoot enemies until they are too close.
imagine a turrett with legs or something
just let him place multiple turrets instead of deleting the one you have if you press the button again.. so with enough cooldown you can place like 4-5 attack turrets
Max expandable range doesn't factor initial range. For reference lepic gets 5 meter range on grenade and can increase 200% if you get his range to 200% it expands to 15 meters but won't go higher then 15. That's 200% of 5 meters.
I tested it in lab. And Lepic have 10 meters on his 1st and 4th skill. But His 3rd have 27 meters. 200% including base range, just like 300% and other
At 15:28: They released Ultimate Valby that joined the Corp after Jayber, Freyna and Blair so I'm not sure if they will really follow the this exactly order or will follow a popularity order.
Have you tried the double heal turret build yet? Im enjoying it.
Other than wanting his assault turret to deal more tic damage I have no complaints,I like Jayber a lot.
I love my emo techbro
Currently just checking on possible better builds for Jayber as most know He doesn't have much good builds to handle well bosses or even hard mode waves well.
Good at light team support and aggro diversion for in hard mode but not well for solo play or fighting massive waves of hard mode enemies and hard mode bosses solo.
If devs do a update for him i recommend making his added turrets like Attacking Compulsion red module and Medical Compulsion red module to stack current attacking or healing turrets with a additional stack rather replacing one of the other turret instead.
Additional improvement for those being attack turrets get to attack 3 more enemies per turrets to increase area damage.
For healing turrets make them heal faster and more for team members health if not his own.
Also increase attack strength to turrets be good.
For ultimate Jayber,
recommended red modules idea adds.
One that doubles Jayber's turrets so he uses 4, 2 healing, 2 attacking types.
One that causes his turrets to have increased attack speed which increases the lower Jayber's health drops.
Maybe one that causes debuf increase damage to enemies
or
maybe has a chance to cause explosive round effects to enemies
or
chance to add a additional turret stack at random turret option per hit to enemies or enemy defeat, Max stacks being 5 or more with additional 10 seconds duration time for turrets.
Lastly one that makes his turrets hit all enemies or at least 5 enemies at once with longer range to boot.
As for his ultimate specs, it likely be shifting towards improving his turrets more then himself which likely I'd focus for his turrets attack speed health and strength.
I hope he gets better improvement in the near future as I know as many that played him know that he still far from being a decent descendants character pick and is more of a last descendant to pick rather then first, good for aggro distraction play as team support but can not do more then that till improve by devs in future updates.
Was excited to see a Jayber build, but meh if it's based on a bug.
Medical compulsion also fun for intercept, remember that dead bride whole map freeze? Just put both turrent and keep shooting 😂
The heal is not enough
@@razia6046 it's enough for me tho, it's scale base on jayber hp so you want tons of hp
I love turret builds in general, I hope he gets buffed.
Is he meta… no, but stop saying he’s “so bad” or “unplayable” etc. I’ve beat everything in the game with him. I solo all bosses that you can. Beta gluttony just fine.
Level super fast bc his aoe clear is amazing as long as you’re not changing spots super fast. Echo swamp, sterile mining etc he is amazing. His attack turret takes care of ads in boss while his healing supports team and he dps boss with enduring with 20% buff.
hello! could you please tell me if your build look like the one in this video? I really want to play as Jayber but I'm kind of lost.
I'd also like to see the build you use. It feels difficult to find a variety of Jayber builds compared to other characters.
I’m working on a SOLID jayber video, I have a fully invested build built for crit and dps scaling, he’s actually not that bad as everyone seems to think but I also don’t disagree that he could use a tad bit more but also people may not understand jayber to the fullest extent bc everyone is just looking for a spam build right now I feel like
@@Mvchinez hello! thank you! I just've subscribe!
Jayber is in his Kyle era rn
5:10
The 200% is not x2 but x3
100% is x2
200% is x3
So basically his turret range can be 18ms
Skill expansion+ maximize range+ frugal mindset gives you 208 range but it caps at 200 range which is 18m
no when the game show 200% it already count your base range which is 100%. So 200% really just increase your range 100% more which is x2. Just test it your self
@@tuantrinhngoc3003 dude i literally did.
And even now im still correct that the range is 18
6 is base
100% is 12m
200% is 18
18/6=3
So 200%=3x
@@RazzzorGaming strange. I tried in lab with 1 range mod the range increase is correct. But when add 1 more 94% range mod the range only increase like half the square in there while it technically should increase nearly double the current range
@@tuantrinhngoc3003 100-200 is 2x 200-300 is .5x
I didn’t know if you break your battle pass gun you can’t get it back
Nope once broken its gone you get 3 so you out of luck
you broke it? how ?
Ultimate Jayber after Freyna's? Oh well...more time to save for Blair's Ultimate Bundle I guess XD Next Descendant I want to try is Jayber so thanks for the normal build
Maybe they'll turn this into a feature cuz I think he STILL needs a dps buff
This mod should be a standard ability for V, not a damn gun.
Best Jayber build is still the one pre patch. Mass cool down, balanced range and power, just keep hitting with his ult. Without looking I think you can hit his ult every 10 seconds or close to it
He still needs a buff ..he still no good
I agree
I just unlocked him with this new season's gimmick, boy am i struggling to like him. He might be kinda terrible.
I don't trully think its a bug, but more like an unintended situation of the modding system.
With enough cooldown and duration you can have his 4 have 30s cooldown but nearly 50s of buff uptime.
Same for his healing turret.
If you get above 17ish cooldown you can place the turret without any wait time.
His 3 has at most 10s cooldown while the enhanced has 15 seconds.
But normally you can't stack the gun buff, but if you can stack the red mod buff its more like unintentionally a buff
You can kinda easily get near up to a minute of turret uptime
Potent Sponser mod works on Jayber in team play for +75%
Why not use 4 damage mods? Dimension amp, focus on dimension, non attribute amp, and focus on non attribute?
The invasion should make static/support character became more usefull but they decide to add timer and didn't actually buff the aoe. That's why most player use bunny again.
Exactly. They built the new event around the one character that’s already doing the best. So dumb.
In fact, just the damage figures continue to show, which did not have time to fly out due to the high frequency of attacks. No turret - no damage, but while the turret is still in place, the damage is dubbed, but how much more useful is this than 2 attacking turrets?
I only wanna play Jayber cause the head skin with the frizzy hair is 🔥 lol
This has been patched 😭 I was really hoping for some neat plays with my homie
"I was cured alright" Jayber
I mean my turrets when up together tick for like 106k before enhanced I just feel like when playing him modding on how you want the turrets to act is the problem
I think the damage is ok for current content, the problem for me is that he gives up mobility of someone like bunny for nothing really in exchange. The other problem is that is he almost completely useless for bosses (or well his abilities are) which means he is also less versatile than more or less every other descendant. I think he is fine, but I really feel his turrets should do something like "When not enhanced, 400% more damage" or something, so you can choosing between single target and aoe, rather than aoe and basically nothing.
What kind of dope accelerates the damage so much? And on what mobs. My limit in the lab is ~60k, but my reactor is Non-attribute and dmg vs Colossus
@@Ajial01 unless you play double heals thats really the only use i think
@@dyuhan31 use no attribute dimension reactor for double turret plus skill amplification n non attribute specialist will get u pretty far
@@dyuhan31 then mods like non attribute synjctium can boost raw power for reactors rolls best I think it just non attr and dimension bonuses
I was just using him yesterday to wdf
Nice Guide. But the point about range is wrong. you can see it even in the tooltip of a turret.
1 ranged mod -> 6 meter go up to 12.
2 ranged mods -> 12 meter go up to 18.
so yes it does work
And also a very nice damage mod for Group play is passionate sponsor.
it stacks up very quick and buffs turrets and firearms in addition to his passive.
So if jayber using shot focus + passionate sponsor + his passive, his guns really hurt, and in addition, your turret deal with all the small ones.
His turrets should hover over you both damage and healing. It's a shame they are stationary. The developers could do so much with this character and unfortunately he just doesn't feel good to play. He needs a complete overhaul
Could you make a video on the junk filter?
lol so I wasn’t the only one had a boss just go pop midway through I was like …. Wat just happened figured it was this lol
I wish you would come out with a energy activity game plan. I dont even l understand how to invest anymore
Yo that Pillar thing with the symbols in. Invasion are just plain awful hope you can adress this in your next video
I throw Gaybear in the same bin with Luny
Wait where do you get the info of the order of which Descendants joined the corp?
I think I know why the servers are exhibiting so much lag right now…
barely usable outside of the lab. tell me one spot where multiple enemies stand on one place without dying instantly... outside of the lab there wont be that many dmg numbers xD
I feel like that engineering module should be base kit, shooting the turrets to buff them is so clunky. But just pressing the skill for activation is must easier.
That way you can just press the 3rd ability into double attack turret or double heal turret.
I feel this same way with Valby’s little water bullet, it’s so useless and goes where ever it wants. Water Play should be base kit because it’s normal and can be placed in a controlled area.
Nobody should need a module for quality of life. The modules should buff the descendant by a lot.
Was hoping for blair to be honest lol
Me too. Last video was only the budget version.
I appreciate the fact that you've actually played Jayber before making the video, almost all of the Jayber build videos I've seen have been useless.
I would say however after someone with about 150 hours with Jayber, do NOT build into crit, I've tried it, it's just not as good. Yes you can do more damage, but you lose way too much utility elsewhere.
Jayber is in an odd spot in this game but what I use him for now is my AFK farmer, I can go to a mission, start it, press a macro and let him kill everything, every 5 minutes or so, I restart the mission and so on. There are even some places I can just leave the computer running and he'll keep farming areas.
Jayber aka Torb in TFD sounds cool on paper. In reality, he is pretty lacking. Requires a lot more work for a lesser result than other characters. Mobbing he is lower and mid at best. Bossing he is low tier. No real reason to use him currently other than to get him to level 40 for mastery or if you just want to mess around. Hopefully, they buff him to be viable at something.
Updates Blair next?
Do u have and updated build for bunny or is there a stronger build I finally have time to finish ur bunny builds
Yoooo Moxsy what is youre creator code in tfd?
Another day, another first
lol
Does this still work before I make it?
Is it worth invest in normal descendant?
This is still working?
mp collector doesn't work on Jayber
I beat all content with Jayber and I can certainly say he is the least fun character I’ve used. Every other character is just so much more fun
Anybody having a bug where your progression on your battle pass randomly levels you up? Went from 31 to level 65 just playing in 10 minutes. I’m playing on Xbox btw.
You most likely completed a weekly challenge
@@floriannauers8358 my bad didn’t realize one of the season quests gave 100,000 bp xp lol
@@WhiteW0lf66-voidyeah it feels so good to finish a season quest because you hop like 25 levels lol
Why do they gotta ruin jayber and yujin's crit rate? Do they know how broken it would be if not 5%?
BRO NOOOOO DONT POST THIS!! DELETE IT! RESPECT THE JAYBER MAINS!
What external components are you using?
Hey Moxsy ! ultimate reactors still are broken. At times they stop recognizing their optimization condition !!!!!!
@@ichatterbot Hi , Yes when I said that it stops recognizing. I thought it would be understood that the ultimate weapon was in hand
Wait! My jayber max range is 18M radius not 12M!
We need more invasion viable builds. Fk everything else.
Crit rate mods still don’t apply to the turrets, is that a bug or intentional?
need to over haul him and freyna
why turret no look like turret?
Did they change anything about lepic in S1? Because i was trying out your budget build for him and i wasn't even able to get devourer to ¾ of his hp
hello, I have a question that kept in my mind when the game Lunched
( if I dismiss a descendent that I have used on him the activator and some crystallization, will they be return to me or at least some materials, I mean no point having normal descendent when there is an ultimate version of them, right ? )
like I want to build Enzo and Jayber but this part is holding me or till I have a lots of them
Jobber is still a jobber, sadly and that'll never change.
Just so you know mp collector and other similar mod doesn't work on him
Question : I have a module with 27 % crit rate and 64% crit damage. Luck. It's usefully?
Anybody else notice his 3rd skill has a longer cool down now
They need to make the turret shoot faster or change it to like an assault rifle turret. He looks like a cool character but is just awful.
I need ult jaybay
Did anybody try a crit jayber with luna buff yet? does his turret snapshot lunas enhanced skill as well to have 100% crit as long as its up?
I was playing a defense mission on fortress last night and i thought it was jayber abilities i saw 4 long tall skinny turrets absolutely OBLITERATING enemies thats spawned in idk if it was jayber skill because there waa another jayber with me and i asked him what module he is using but he never responded or it could be the mission but it was broken can someone tell me what that was
king` guard Lance
lmao they make it like they buffing him but actually only fix stat not being applied which mean he's still trash
Turn off immortality they aren't taking damage after the turrets pop its just visual lag
Honestly... not worth the hassle... They should totally change this character's skills and the way it works AND significantly buff the damage. Right now it sucks; you are the "weakest link" in every mission in a group.
I wish you would talk about the drop chances but I guess this is the whole game
drop chances are perfectly fine
(⇀‸↼‶)If those damn turrets don't grow leg
I DONT WANT EM
Sheesh
Delete this bro 😭 he’s still bugged and this setup is so squishy
Shooting turrets to buff them while mobbing...
Ugh. Nty
interesting