Using the Product Configurator Template | Tips & Tricks | Unreal Engine

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  • Опубликовано: 30 июл 2024
  • "In this Unreal Tips & Tricks episode, you’ll learn how to build a configurator in Unreal Engine that can be used to customize the features of any product.
    Using the Product Configurator template introduced in UE4.25, we'll modify geometry, enable different variants like colour, adjust the lighting of the scene, and more.
    For more information on the Product Configurator template, see the documentation and video:
    docs.unrealengine.com/4.27/en..."
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Комментарии • 50

  • @Renzsu
    @Renzsu 2 года назад

    Very cool, will definitely have a go with this myself, thanks!

  • @AikenDoit
    @AikenDoit 2 года назад +3

    Awsome tutorial! Please, show us more about "digital showroom" and configuration of it! You are the Best!=)

  • @VainSoftGames
    @VainSoftGames 2 года назад

    That's pretty awesome!

  • @EstebanLopez-hz9mt
    @EstebanLopez-hz9mt 2 года назад +22

    What about deployment? If I have a product configurator that I want to deploy to web, how do I go about that?

    • @piorewrzece
      @piorewrzece 2 года назад +5

      that's the most important question. Im also very interested in that step.

    • @ofagundo
      @ofagundo 2 года назад +1

      ShapeDiver has that figured out.

    • @saracarraro158
      @saracarraro158 2 года назад

      I'd like to know this too...

    • @blckops712
      @blckops712 Год назад

      Pixel streaming

    • @EstebanLopez-hz9mt
      @EstebanLopez-hz9mt Год назад

      @@blckops712 Pixel Streaming is not cheap.

  • @dannycooperr
    @dannycooperr 2 года назад +2

    Is it possible to get the sequencer to trigger different variants at a specific frame, so we can animate the changes for promo videos?

  • @barobaparthoens7887
    @barobaparthoens7887 2 года назад

    I got a question: I have a BP with different staticmeshes in it ( To keep it clean) I can change those staticmeshes to other staticmeshes in the variantmanager ( A cube become a ball) and it all works. BUT when I duplicate that BP, the second BP doesn't follow the changes the variantmanager makes ( logical because it is now a separate item in the variant manager to control.) Can it be controlled in some way to be identical with the original?

  • @qwazar9318
    @qwazar9318 2 года назад +5

    where this can be implemented? shopify? etc... thx

  • @karimmarbouh2553
    @karimmarbouh2553 2 года назад

    Love you guys

  • @omassi
    @omassi 2 года назад +1

    thanks for this video! there is also a video on how to prepare and export the file for unreal?

  • @user-co5rc2cj4z
    @user-co5rc2cj4z 2 года назад +1

    How to work with displacement in blueprints??? I have project configurator in UE4 like this and use keyboard for switch next variant but its not correctly working with displacements

  • @funkfreeze
    @funkfreeze 2 года назад

    Amazing for business use.

  • @iajhy
    @iajhy 2 года назад

    With all the effort to bring tools for product visualization, HMI and such, I'm wondering if wouldn't be a huge step forward acquire a software company like McNeel. What you guys think about it?

  • @martimm
    @martimm Год назад +2

    incredible! It looks great!
    is it possible to export this scene to an android or ios application?

  • @mahanhej8122
    @mahanhej8122 2 года назад +3

    can this be used for in game customization?

  • @IronMan-yg4qw
    @IronMan-yg4qw Год назад +2

    when finished can i export it to my web site ?

  • @MrAnd1xxx
    @MrAnd1xxx 2 года назад

    just one quick question, can I run that configuration while using the VR headset??

  • @juanjotresde
    @juanjotresde 9 месяцев назад

    a little bit different when trying to follow under UR5.2 but still very usefull

  • @egement9371
    @egement9371 2 года назад

    @unrealengine This is all good until you try to pack it and stuck at Compile Configurator.cpp every single time. I cant seem to package this template after i change something any help?

  • @user-rj9xg7vq9z
    @user-rj9xg7vq9z Год назад +2

    why are all my meshes black when i open the Product Configurator scene? Seems like the lightings doesnt work

    • @gustavodslara
      @gustavodslara 20 дней назад

      Me too, im on UE 5, i still cant figure out what is going on, other templates work just fine

    • @gustavodslara
      @gustavodslara 20 дней назад

      Just found out, select the Light that is above the guitar, and go to ENV Sun, and enable Use Sun Light

  • @saracarraro158
    @saracarraro158 2 года назад

    hi,
    Is it possibile to upload online a working configurator made with unreal engine?
    How?
    Thank you

  • @christoffereklund4794
    @christoffereklund4794 Год назад

    @UnrealEngine I'm watching this tutorial now, a year after it was published.
    When I created a Product configurator template in unreal the startup scene is really dark, even in play mode.
    Building light does nothing, and changing the light settings does nothing.
    I cant get the level of rendering as being portraited in this tutorial.
    Am I missing something?

    • @TeznaGFX
      @TeznaGFX Год назад +1

      you need to just drag a simple spot light close to the guitar/car (depending on your configurator template)

  • @miffo1984
    @miffo1984 Год назад

    my variant manager is empty in version 5.0.1 and 5.2

  • @sharky278
    @sharky278 2 года назад

    why i'm not able to move the camera around ? i've always the cam blocked (i'm trying to use the templete on ue5)
    cheers.

    • @chihlin
      @chihlin 2 года назад

      I have the same problem (UE5), too.

  • @user-zu6mb5hk4u
    @user-zu6mb5hk4u 8 месяцев назад

    As soon as the template starts, the sky light will not be applied to the actor. Please tell me how to solve it'

  • @blackbox4595
    @blackbox4595 Год назад

    Can we package this for Android and IOS?

  • @MG--jl2nd
    @MG--jl2nd 2 года назад +2

    How can I deploy this on realtime web config?

    • @saracarraro158
      @saracarraro158 2 года назад

      did you find an answer about this export online question? thanks

  • @lemovision
    @lemovision 2 года назад

    Unreal needs to restart support for html5 exports to make this kind of thing useful

    • @guidobosson3332
      @guidobosson3332 Год назад

      Is that how it would be done to make this usable on a webpage?

  • @coveknamesecu
    @coveknamesecu Год назад +1

    I can not rotate object in play mode. Any advice? Did I do something wrong?

  • @Jhill-3d
    @Jhill-3d Год назад

    Would be cool to give the user the abilty to rotate the object, not the camera around it. But rotate the object 360 at any angle with some easing in/out.

  • @DemokratischDenken
    @DemokratischDenken 2 года назад

    How to use this template with Unreal 5? It's completely broken, no light, no camera movement.

  • @eduardobrasil007
    @eduardobrasil007 2 года назад

    How to fix "Screen Tearing" on UE5 viewport? RTX 3080 card, 60Hz monitor and Freesync ON. Nvidia settings to default (app decides settings). THX...

    • @krishnas299
      @krishnas299 9 месяцев назад

      try turning off freesync as it is for AMD. G-Sync is for Nvidia

  • @anggatris.7392
    @anggatris.7392 2 года назад

    :)

  • @TeznaGFX
    @TeznaGFX 2 года назад

    ahhh im confused already RIP

  • @samuraiknight19
    @samuraiknight19 2 года назад +1

    Ue5 means death of mid range gamer ......perfomance issue and hail of next gen 😒😭💀😫 ........last death ...only next gen alive

    • @MostafaAhmed-bp7ce
      @MostafaAhmed-bp7ce 2 года назад +3

      Well you want us stuck in the last gen for the next 10 years or something ?

    • @samuraiknight19
      @samuraiknight19 2 года назад

      @@MostafaAhmed-bp7ce no i dont tell to stuck in last gen but they should boost perfomance for pc mid range gamer