There was a mission in Stronghold where you had to capture a Snake's castle and then defend it from the pig. One of my hunters remained outside the walls fighting alongside the archers and crossbowmen during the whole mission and he was never attacked by enemy units. I counted 11 enemies killed by that hunter, who at the end of the mission just walked away and continued working. Man, I wish so bad I could have given that hunter a manor house in return lol.
Had you see his dog ? On my playtrough he was dodging 7 crossbowman at once, running side to side, while 2 hunters also fighting. Good boy gained me so much time i manage to defend agains the crossbows. He eventualy get hit when he stop
I actually did this once. Had woodcutters in a little outside stone fortress, behind the enemy. And on their way through, they attacked the rat. ... After about 20 hours I still have not won. They will never go up to the lord.
Funny to see certain people find out these bugs for first time in 2018. 16 years after game release lol Thumbs up if people find out how to put mounted knights on the keep at SH1 Or how to put catapults on a stone wall pillar at SHC Or how to compress eternally all units in 1 pixel at SHC capable of moving Or how to make an undying lord at SH1 Or how to make iron mines drop 10 iron per second with teleport Good luck figure out!
I once attacked the enemy base with : shield, crossbowman, catapult , knight . And suddenly without knowing it these woodcutters start to killing my catapult,shield and my crossbowman this is kinda annoying dude.
@Konservatives Schreckgespenst Leave that sir alone! Indeed, the things he listed sound very reasonable, and half of them I could explain right now without further testing. And regarding a woodcutter-only mission, in SH1 I actually made a mission once where the player had a small army of soldiers, and was to conquer a few small villages defended mostly just by woodcutters and hunters. Was fun, tough and had some puzzles... anyway, the concept definitely works!
And just to add some more to that list: One can create invisible churches and statues haunted by barely visible ghosts, burnable stone walls and towers, invincible wheat fields, snow, teleporting woodcutters and blacksmiths, indestructible walls, invisible barriers, max-height sea, nearly-double-max-height terrain, walkable weapon workshops, ground-based mangonels, wall-bridges passable by knights without requiring any play-time tricks/knowledge from the player, hide invisible archers in forests or open plains, take over control of entire hostile armies and castles, stop time, use rivers as wells, fetch pitch or iron from abandoned invisible mines deep-underground amidst rocks and mountains, and detonate walls with pitch-ditch-based "domino lines". And of course, one can encapsulate incomplete oil pots with time-coordinated stockpile-takeovers to create fine-granulated and irreversible victory-or-failure checkpoints, set up large-scale AI-vs-AI battles in scenarios, create working and accessible custom tower ruins, worker-based mountain assaults, extinction of own population as victory condition, river-jumping engineers and units jumping onto towers from the ground, one-way doors, one-way-unlockable two-way-doors, prisons fully secured against break-outs but not break-ins, monks, dancing bears, stockpiles and breweries *inside* walkable, fully functional taverns, as well as employ wheat-production-triggered rabbit plagues as a rescue against wolf attacks. One could even do all of that and then some more, all inside a single scenario! In fact, that's pretty much what I did. Except for the rabbit plagues and "detonating" walls, those I used slightly differently... PS: This is not made up, I am 100% serious.
Yes, you could have lowered the enemy's morale by buying pointy swords for your assassins but noooooooooooooooo.......................you just HAD to buy rounded weapons....
You forgot one thing, when a blacksmith has a sword/mace and he is going to place it in the armory, he will use it if under attacked. This will change the result?
Never noticed jester does some damage even though I've been playing this game for like 12 years :) Glad that so many people are still interested in this masterpiece.
Btw, just saying, using a slave, or even a passive unit like an engineer, portable shield, catapult or fire ballista could be useful to compare the different civilians' damage output/sec. Also, measuring the hunter's shooting power as well as the fighting power of the hunter's dog would provide valuable additional information I think. Nonetheless, nice video! ;) Especially as you did actually manage to surprise me there! Due to the lack of an attack animation, I really did miss the tanner so far, wow! :o Regarding hunters: Afaik their range is at least on par compared to archers, and their damage is slightly higher. Additionally, their "line of sight" between obstacles like houses etc works better than that of archers as well. The only downside is, they will usually priorize deer, and die from the first arrow.
Afaik their range is at least on par compared to archers, and their damage is slightly higher. Additionally, their "line of sight" between obstacles like houses etc works better than that of archers as well. The only downside is, they will usually priorize deer, and die from the first arrow.
They buffed the spearmen? I distinctly remember a spearman losing to a woodcutter in a fight in earlier versions of SC (as well as the original Stronghold).
It can also be because of the Unofficial Crusader Patch,I know there is a setting that slightly increases their vitality(against arrows), so perhaps it is because of this. Udwin uses it as far as I know(he may be one of the modders behind it even, but I am not sure about that).
this was redorded 3 years ago. no UCP here. not sure but it is possible what you remember be from before HD release and by HD release, they did buff Spearman?
It's sad Crusader doesn't use the Hunters.... They're my favorite, I once built 100 Hunters hut in a Stronghold campaign mission to kill the enemies and it worked.
i still think the woodcutter should be the highest damage. he's carrying an axe. and maybe the hunter should do more damage than that. maybe use the bow first?
Piece of advice: if you wanna get 100% accurate results use Artmoney or Cheat Engine, search for the Spearman's health To help you with the search: use Integer 2 Bytes when searching, and know that a Swordsman's health is 25000 So place a Swordsman first, search 25000 then lower his health, then single out the correct address for his health, then kill him and place a Spearman That way you can accurately define how much damage he gets every time
Lmfao jester actually deals dmg huh... Wait, sometimes I see woodcutter killing some melee units. Must be that they were damaged already. I must share a funny thing. Today i played a mission and i was at a step away from winning so i sent one Euro archer to a bunch of enemy engineers standing still, and it was so satisfying how he was stabbing them one by one xD
Wait a minute.There's one thing that I don't understand here.How come the woodcutter died?I've had 1 woodcutter eliminate 1 spearman so many times when I played against the rat,and he has neutral/none,aka no fear factor lol,so how is that even possible!? Ps:The spearmen were always at full health before starting the fight.I checked.Don't worry about it;)
@@alagado666 But it didn't happen only once.I made a level SPECIFICALLY for this,where I put a woodcutter maze all around rat's base,and his troops had to navigate it,and every time a woodcutter encountered a spearman,he won.And it was always a 1v1,and neither of them were injured.Maybe this was nerfed in the newer versions,so that woodcutters are no longer better than spearmen?
@@alagado666 Ps:I have the 1.1 version that my brother got a lot of years ago,not the 1.41 steam version,so maybe that's why lol.Also I forgot I even left a comment here XD,so hello again I guess lol
Simple answer:Because he only starts to use his bow when he gets to his post(aka hunter's hut),regardless of there being enemies or game(aka deer)near him within firing range.Capische?Lol
There was a mission in Stronghold where you had to capture a Snake's castle and then defend it from the pig. One of my hunters remained outside the walls fighting alongside the archers and crossbowmen during the whole mission and he was never attacked by enemy units. I counted 11 enemies killed by that hunter, who at the end of the mission just walked away and continued working. Man, I wish so bad I could have given that hunter a manor house in return lol.
True chad
I imagine he would be knighted or at least become a noble
I had one shoot down snakes balista/mangonel on that same map.
Had you see his dog ? On my playtrough he was dodging 7 crossbowman at once, running side to side, while 2 hunters also fighting. Good boy gained me so much time i manage to defend agains the crossbows. He eventualy get hit when he stop
Umm……a good idea for a CGI short film🎥
I guess words do hurt because the jester kept teasing him
Jester has a little rattle, too. Not sure it'd be more useful than verbal insults, though :D
Dont you know words have power
I´m still waiting for the Woodcutter only Mission
I actually did this once. Had woodcutters in a little outside stone fortress, behind the enemy. And on their way through, they attacked the rat. ... After about 20 hours I still have not won. They will never go up to the lord.
Funny to see certain people find out these bugs for first time in 2018. 16 years after game release lol Thumbs up if people find out how to put mounted knights on the keep at SH1
Or how to put catapults on a stone wall pillar at SHC
Or how to compress eternally all units in 1 pixel at SHC capable of moving
Or how to make an undying lord at SH1
Or how to make iron mines drop 10 iron per second with teleport
Good luck figure out!
I once attacked the enemy base with : shield, crossbowman, catapult , knight . And suddenly without knowing it these woodcutters start to killing my catapult,shield and my crossbowman this is kinda annoying dude.
@Konservatives Schreckgespenst Leave that sir alone! Indeed, the things he listed sound very reasonable, and half of them I could explain right now without further testing.
And regarding a woodcutter-only mission, in SH1 I actually made a mission once where the player had a small army of soldiers, and was to conquer a few small villages defended mostly just by woodcutters and hunters. Was fun, tough and had some puzzles... anyway, the concept definitely works!
And just to add some more to that list: One can create invisible churches and statues haunted by barely visible ghosts, burnable stone walls and towers, invincible wheat fields, snow, teleporting woodcutters and blacksmiths, indestructible walls, invisible barriers, max-height sea, nearly-double-max-height terrain, walkable weapon workshops, ground-based mangonels, wall-bridges passable by knights without requiring any play-time tricks/knowledge from the player, hide invisible archers in forests or open plains, take over control of entire hostile armies and castles, stop time, use rivers as wells, fetch pitch or iron from abandoned invisible mines deep-underground amidst rocks and mountains, and detonate walls with pitch-ditch-based "domino lines".
And of course, one can encapsulate incomplete oil pots with time-coordinated stockpile-takeovers to create fine-granulated and irreversible victory-or-failure checkpoints, set up large-scale AI-vs-AI battles in scenarios, create working and accessible custom tower ruins, worker-based mountain assaults, extinction of own population as victory condition, river-jumping engineers and units jumping onto towers from the ground, one-way doors, one-way-unlockable two-way-doors, prisons fully secured against break-outs but not break-ins, monks, dancing bears, stockpiles and breweries *inside* walkable, fully functional taverns, as well as employ wheat-production-triggered rabbit plagues as a rescue against wolf attacks.
One could even do all of that and then some more, all inside a single scenario! In fact, that's pretty much what I did.
Except for the rabbit plagues and "detonating" walls, those I used slightly differently...
PS: This is not made up, I am 100% serious.
Thank you Mr. Spearman!
I remember loosing an assassin for 3 woodcutters
Sad moment
You forgot to make your weapons pointy
Yes, you could have lowered the enemy's morale by buying pointy swords for your assassins but noooooooooooooooo.......................you just HAD to buy rounded weapons....
0:57 that facepalm i imagine him thinkinking how weak that hunter is
Lol I didn't even notice he did a facepalm there lmfao XD.Good eye;)
You forgot one thing, when a blacksmith has a sword/mace and he is going to place it in the armory, he will use it if under attacked. This will change the result?
Damn that would be awesome but I don't think Firefly thought about that.
Make sense, but I think Firefly didn't add it to the game content, as far as I remember that is,
He still use his hammer.
That wasnt possible with the technology of the time. Would be awesome though
@@Emperor_Atlantis What technology? I am a programmer and I don't know what are you talking about. xD
jester tries to kill with jokes
He failed!
😂😂😂
I once saw a jester take out an unguarded catapult XD
@@Moneor I remember seeing a jester kill a quarry bull
Wait the jester does dmg? He doesn't even have an animation for attacking.
He hurts them verbally and mentally 👌
He needs to fight because the jester can go with the other warriors
He uses his words to hurt the enemy, sometimes, words are stronger than pointy weapons................
he uses vicious mockery
He trolls the enemies
Und ich hab immer gedacht dass der Holzfäller stärker ist.
Butterlord of Swadia Shhh Harlaus gib mal Butter
DNS-Freakz Davor musst du meine Ritter besiegen :P
ja ja das ghaitt
@@flaviusstilicho1239 Ah Huscarls machen das schon :P
Even the fuhrer himself wouldn't utter it better!
As far as I remember, hunter can actually use his bow and shoot a spearman
Spearmen>Woodcuter
Archer>Hunter
Wow, after all that time spent playing the game I've never noticed the tanner could fight.
Never noticed jester does some damage even though I've been playing this game for like 12 years :) Glad that so many people are still interested in this masterpiece.
Btw, just saying, using a slave, or even a passive unit like an engineer, portable shield, catapult or fire ballista could be useful to compare the different civilians' damage output/sec.
Also, measuring the hunter's shooting power as well as the fighting power of the hunter's dog would provide valuable additional information I think.
Nonetheless, nice video! ;) Especially as you did actually manage to surprise me there! Due to the lack of an attack animation, I really did miss the tanner so far, wow! :o
Regarding hunters: Afaik their range is at least on par compared to archers, and their damage is slightly higher. Additionally, their "line of sight" between obstacles like houses etc works better than that of archers as well. The only downside is, they will usually priorize deer, and die from the first arrow.
Good Idea.
The hunter actually shoots arrows at the enemy if in range, so I want to know how much damage they make in comparison with normal archers?
Afaik their range is at least on par compared to archers, and their damage is slightly higher. Additionally, their "line of sight" between obstacles like houses etc works better than that of archers as well. The only downside is, they will usually priorize deer, and die from the first arrow.
Heroesflorian Thanks
I think they have a lower rate of fire too.
Too bad you can't build them on normal maps.
Hmm, yeah slightly lower rate of fire could be. And ofc, they have hunting dogs with them as well!
Ah yes I totally forgot about the dogs, wonder what stats they do have, similar to normal caged guard dogs?
I think the hunting dogs are (smaller and) weaker than the caged ones, which in turn are equally strong as wild wolves if I remember correctly.
The Jester battle animation and dying noise + the comments about the jester cracked me up xD
Great Job, Firefly hahaha
love the little detail each profession give influence
I wonder if their combat power if affected by fear factor...
It's not. Only Military Units are effected by fear factor.
But a negative fear factor on the spearman should allow the 3 strong villagers to win 1v1 :D
saw this channel auto subbed. Stronghold crusader damn so much memories glad there is channel to wach now.
This is actually really interesting and potentially usefull
Exactly why I spam woodcutters every game. When they stumble over siege equipment it is amazing.
0:58 POV: you asked for directions in London.
Mr. Spearman tried his best. no mocking!!!
thanks for video
Woodcutters are strong! :D Thanks to Mr. Spearman
The jester was a huge disappointment. I thought it would deal a huge amount of damage and die very quickly as an Easter Egg of some kind.
Mir ist nie aufgefallen, dass der Gaukler Schaden macht. Man lernt nie aus!
They buffed the spearmen? I distinctly remember a spearman losing to a woodcutter in a fight in earlier versions of SC (as well as the original Stronghold).
It can also be because of the Unofficial Crusader Patch,I know there is a setting that slightly increases their vitality(against arrows), so perhaps it is because of this. Udwin uses it as far as I know(he may be one of the modders behind it even, but I am not sure about that).
this was redorded 3 years ago. no UCP here.
not sure but it is possible what you remember be from before HD release and by HD release, they did buff Spearman?
I did not realize the Jester could do Melee damage.
It's sad Crusader doesn't use the Hunters.... They're my favorite, I once built 100 Hunters hut in a Stronghold campaign mission to kill the enemies and it worked.
i still think the woodcutter should be the highest damage. he's carrying an axe. and maybe the hunter should do more damage than that. maybe use the bow first?
Glory to worker power!!!
Damn I remember when I had army of hunters, they just rain on enemy from thouse bows.
All i now know is that the spearmen are dissapointing af
Did you know, that a drunken man can attack you but he doesn't have the animation for it and instead he would just frozen when attacking?
LeL! Even a jester fights?!
Feelsbad for the tanner. She has no melee animation. Just stands there at her demise with a quick knife swing.
MELEE
Huh, I've been playing this game my whole life and I've never noticed the jester does damage
Thankyou Mr.Spearman
the Hunter's Dog can also fight :)
I always imagined the spear guy with an afro hair lol...is that what it really is?
I remember on stronghold 1 in one missing where woodcuters saved my as from hider archers in the woods xD
güzel video atıyorsun. Aferim
Piece of advice: if you wanna get 100% accurate results use Artmoney or Cheat Engine, search for the Spearman's health
To help you with the search: use Integer 2 Bytes when searching, and know that a Swordsman's health is 25000
So place a Swordsman first, search 25000 then lower his health, then single out the correct address for his health, then kill him and place a Spearman
That way you can accurately define how much damage he gets every time
I see the hunder graduated from the same combat school as Age of Empires II villagers.
the workers' power!
I wish you would continue your work and videos with Stronghold Crusader HD. I love your vids
i tought you wrote-I love your kids xD
A hunter can be better if he shoots his arrows at the enemy, so yeah, he is probably the strongest
Damn woodcutter must win
Gaukler vs Sklave! :D
We need to bring back combative civilian in the next stronghold
Drunkard from inn actually can fight too
the hunter can also fire his arows wt the enemy
no
yes
FIREFLY
Strongholders! What is your profession?!
Do the 2 woodcutter vs 1 spearman
Jesters are not a jest when they sneak upon your siege equipments.
You forgot to test the blacksmith carrying a sword. They actually use it to fight
they dont
i remember in stronhold 1 classic hutners shot at enemys who were nearby
does this apply to normal stronghold, too? not just crusader edition
Hollyshit jester can fight !!
Now Im interested in how big is the stronghold army sprite is
Seit wann kann der Zappelkasper den kämpfen?
Der kann sogar Belagerungsgeräte kaputt machen
Ich denke ich hab mal einen Jäger gesehen der auf Feinde geschossen hat
Lmfao jester actually deals dmg huh...
Wait, sometimes I see woodcutter killing some melee units. Must be that they were damaged already.
I must share a funny thing. Today i played a mission and i was at a step away from winning so i sent one Euro archer to a bunch of enemy engineers standing still, and it was so satisfying how he was stabbing them one by one xD
Nice... i love this game
next video m50 only with jesters!!!
wow some body make this type of this video cool
1:00 britain
Good video
Wait a minute.There's one thing that I don't understand here.How come the woodcutter died?I've had 1 woodcutter eliminate 1 spearman so many times when I played against the rat,and he has neutral/none,aka no fear factor lol,so how is that even possible!?
Ps:The spearmen were always at full health before starting the fight.I checked.Don't worry about it;)
The woodcutter probably attacked first and did the extra damage needed to kill him.
@@alagado666 But it didn't happen only once.I made a level SPECIFICALLY for this,where I put a woodcutter maze all around rat's base,and his troops had to navigate it,and every time a woodcutter encountered a spearman,he won.And it was always a 1v1,and neither of them were injured.Maybe this was nerfed in the newer versions,so that woodcutters are no longer better than spearmen?
@@alagado666 Ps:I have the 1.1 version that my brother got a lot of years ago,not the 1.41 steam version,so maybe that's why lol.Also I forgot I even left a comment here XD,so hello again I guess lol
@@Ugh718 lol
Im waiting for you to do the warchest trail
no more troops.we should use them instead knight
Crusaders 2 next pls
Sure the mason and woodcutter are strongest, they are ripped af
I always thought that woodcutter is the best...
2002
This is be easy
SIMPLE
wth did the Jester do? Cast Vicious mockery or something?
#Old day to SHCing :'(
Now units against walls
But when Hunter make a schoot bY Like a Archer den they kill the Guy
This is an insult to Shaco 😂
Theeraphat Sunthornwit why so spearious?
What about hunters dog?
Holzfäller sind op
This isn't very accurate though, every unit deals a specific amount of damage to every unit. So it may be different for against other units.
Seriously? Oo
Question :
why didn't the hunter use his bow to fight back?
if he used his bow.
maybe the result will be different ~
Simple answer:Because he only starts to use his bow when he gets to his post(aka hunter's hut),regardless of there being enemies or game(aka deer)near him within firing range.Capische?Lol
*gets He, she it das s muss mit. I'm sorry.
Woodcutter can kill spearman.
😍😍😍😍
I have stronghold in this game woodcutter kill spear man.😐
ты крут
лол
1:00 britain
1:00 britain