Thank you dude! I spent years watching channels like yourself, peon, and kira, it's surreal to be among you. Maybe we'll be able to play something together someday :D
@@JoshStrifeHayes And now you get to be an inspiration for future MMOTubers! Which is even more important. And totally. I still recall your comment asking for a collab last year! I'm always down if you are, and just a DM away!
Korean MMOs Gameplay: Repetitive and Bland Story: Shallow and Misleading Menus: Misspellings and Mistranslations Developer Input: Non-Existent Cash Shop: Working Flawlessly And Updated Weekly!
The whole potion chugging microtransaction mechanic made me want to setup a support group called "Alchemists Anonymous" a safe place for people addicted to drinking HP/Mana potions.
I actually reached the endgame in this. Obtained the rarest armour from the final boss (a gift from the top guilds leader). It was completely locked behind one guild who runs the entire game like a mafia. This game is unbeatable due to the lack of players and one guild that kills anyone who tries the end game content. One day when the top guild was on Chinese holidays, every other guild in the game, rivals or friends all came together, literally the whole server, and we stormed the final boss room and secure the first-ever kill of the boss not obtained by the top guild. It was extremely difficult and many died, but we prevailed, It was a glorious moment. The game is too dead now, lacks content and updates and isn't worth playing. But it gave me the most satisfaction I have ever achieved in over 15 years of MMOs. Coming together with rival guilds for one final epic fight will forever be a core memory for me. thus, this game will always have a place in my heart. Thanks for reading! :) If you have any questions about my experience playing feel free to reply to this comment! :)
My greatest memory of any game is a lot like this. Back when I played Dark Age of Camelot, I played on the Hibernian faction on an Albion dominated server. We had even fewer numbers than the Midgard faction, so we were perpetually the underdogs. In preparation for New Frontiers - the rework of the PvP zones - pretty much all of Hibernia got together and made a coordinated plan to dominate the server. At launch day 0-hour Hibernia logged on en masse through the lag and crashes, loaded up raid groups of siege weaponry, and stormed both other factions in a coordinated server-wide assault, taking all of the different factions' PvP trophies in one day. We held every trophy for like a week and a half, a feat I never heard of anyone else doing. At least not as a faction so comparatively underpopulated.
5:37. That strange letter ϙ is an early ancient greek koppa/qoppa. It was replaced by kappa in the Greek alphabet, but it was a source for Q in the Latin alphabet (there was an old Italic letter 𐌒 between greek ϙ and modern q). So, maybe the artists wanted to introduce some ancient feel through the font. Or they had no idea and just it looked cool for them.
The disappointment I felt when I realized that this isn't a video on an MMO called Donkey Kong Online is immeasurable Fortunately, Josh is able to make up for the games inherent flaws with his amazing commentary and critiques
about those teleport scrolls... thats just like teleportation potions in terraria and I love those. Its fun to just go to random spots sometimes. Though, you would need exploration to be entertaining in the game for that to be engaging...
@@katiekaliber Ah, you're right! Thanks for reminding me! I guess it's good that Terraria had both. Maybe this game should've had something like that, too.
Fun Fact: some MMO's have pc cafe buff features that give your characters quicker access to leveling up or stronger abilities because cafes usually have time limits and/or bad latency so its designed to help players and compensate for the limited time and access they have with the game. FFXIV actually has a PC Cafe buff in its game too!
One negative about the Steam forums that I used to miss just like Josh did: It might look like there is only 1 post, but on the right side is all the categories within the forum where you can find more posts. Also, congrats on 100k! ;)
I just wanna say the game telling you to take a break after 2/3 hours and then-on every hour is an actual legal requirement for game-makers in Korea since 2018, since a sh**ton of players, predominantly MMOs, literally game so hard, they forget to eat, sleep, drink water, and in a few cases - that plumbing has been invented for a while. I believe Japanese game-companies do something similar, but voluntarily and it starts at ~4-6 hours, from what I've experienced. xD That was my two cents, good video, on to the other 30.
Unpopular opinion: I like when games verbally tell me about whether or not I have enough resources to cast skills, etc. Like in Blade and Soul. Since I am blind, and play alongside my sighted spouse, it helps a lot in keeping up with things to have accessible verbal callouts if I can't use a skill or other such things.
I mean... You are blind. For you this is a mandatory feature. Just like colour blind setting and stuff like that. But just like any other such setting, it should 100% be optional.
@@RATGODORIGINAL I agree with you 100% more inclusivity is always better. Colour blind mode. Larger or easier to read fonts for dyslexic folks. Or voice guides for blind people. As long as it's toggleable I'm all for it.
@@RATGODORIGINAL Absolutely. I love when that stuff is present, but it should totally be optional. Like any part of the interface, really. Users should be in full control of that. But so many people just rage against accessibility features being in games at all, rather than even considering toggling as an option, that I like to at least try and make it known how these features can help people, so devs will hopefully make those options optional, rather than removing them altogether. Not that Josh was doing that, but it comes up a lot online, in my experience, so I just try to help make people aware of how those things might be necessary for others, so we can hopefully reach a point where devs know to include them as options, not to exclude them altogether.
Upon reading your comment I heard a familiar voice in my head... It said "Not enough rage! I need more rage" in human male voice. It never really bothered me, but I never thought about it as an accessibility feature, I feel like an ignorant now.
The random portal scrolls are most likely designed for disengaging in PK. This is similar from Ragnarok Online. Basically, if someone starts 'PK'ing you and you think you can't win, use random teleportation to disengage. In fact, the level up animation, potion chugging, and weight limitations are also from RO. Except in RO, it didn't have special potions that you can buy in premium shop, special premium teleportation also didn't exist, and there's nothing that would solve your weight issues other than investing a ton of points into your strength stat, at least in the official servers and those are just as far as I remember. The game has literal thousands of private servers.
Random teleportation also exists in Ragnarok Online to make Mistress and Lady Tanee infuriating to chase and beat down. Lady Tanee is worse about it, but Mistress has that shot at dropping an Old Card Album. God MVPs were an awful idea.
@@a.g.r.v.3144 The Virgin Priest - Spams Teleport to try to get through the Sphinx and reach the Anubis map faster. The Chad Taekwon/Soul Linker - Jumps clean through the ceiling and then back down to just go over the maze walls.
@@ThatguycalledJoe Yeah I love Ragnarok but the MVP system just isn't good. The regular enemies in the game make you happy for more players to be on the map, so they can buff you/make things respawn near you more, but MVPs are instead a toxic system of camping out a grave until the big bad comes out. The only MVP I ever had fun with is a new one they came out with that nobody was really hunting due to most of the wikis not having them. Because their card isn't in the Mystic Card Album, I'm willing to bet nobody on the main server even has one yet.
I'm a game translator for EN > GER and we often get (Asian language) > EN as base text. From my experience, the voice over files are different from the subtitles in a lot of games and to make translations cheaper, those files are handed to different translators. My theory on the subtitle/voice over differences are sometimes based on different translators for the first translation to english (and all other languages that use english as relay language). On the other hand they DO get a lot of changes, especially when translation starts too soon or is done in a crunch phase, so the original texts also change a lot. It's a whole clusterf*ck of quality assurance fails. xD
Escape from the castle music sounds about right, they urge you to escape this game as soon as the character creator starts. Also, congrats on the 100k, Josh, well deserved! :)
I'm always impressed by how many random, bad MMOs have such pretty art design or nice animations, the impacts of swings and attacks here look better in anything in WoW Also after watching the video... almost every mechanic is a copy of Lineage 1/Lineage 2. Unsurprising considering Lineage was the WoW of Korea for a long time.
i know its been two years but the thing about wow is that it was made around very few abilities being flashy so player instanty recognises those that are, and the animations also follow the same idea. all this to help player feel in control of what is going on in combat and imo thats wows greatest strength - the amount of control player has. the lack of any clutter allows the player to clearly see every piece of needed information at almost any moment, therefore when player is supposed to take one course of action or the other it does not devolve into a game of chance but is instead a calculated decision.
At least _some_ of the misfeatures in the game looks like shoddy netcode --- if combat is mediated on the server, then when you press the attack button it'll take a server roundtrip before the server will tell the client that damage has been taken; however, if the server decides to attack you, then the damage will show up as soon as the animation plays. Likewise, if the server tells the client to play the 'NPC being stunned' animation but doesn't actually stun the NPC, then it can still attack you even when fallen over. Better games avoid this by having the client preemptively deal damage to the mob _before_ sending the packet to the server, and then the server checks that this is valid and confirms the damage. (To prevent cheating.) So it's possible that some of these features is incompetence rather than malice.
He's not wrong with regard to their monetisation, though. There's no incentive for them to fix the netcode when they can just sell you more potions instead.
Potion chugging is a fairly common "mechanic" to be fair. It's just more dated than anything. Definitely becomes an issue if cash shop potions are actually relevant though. Potions in BDO are in-game chump change so it's fine (although the game has other issues, of course)
“Trust me, DK Online, anyone playing you for several hours at a time already has enough problems in their life, you don’t need to remind them” -Josh, as he plays DK Online for several hours
It's like there's an entire Korean mega-warehouse of concept artists, asset designers and model builders, but only one programmer/story writer bringing it together. Testing ... lol
Your fans finding you and reporting you has made my night. You might have been expecting it, but I wasn't. Thanks for doing these vids! I've downloaded Tera and Guild Wars 2 to try them after enjoying your reviews. So far Tera is winning, but I miss some of WoW's features which are probably in Tera's cash shop.
ugh this reminded me of lineage 2, i thought i was just bad at the game but hearing you describe the intentionally designed issues made me feel a bit better, i spent a lot of time sitting to regen HP... would have 2-5 mins of downtime after 2-3 mobs, it was living hell.
@@CErra310 Yeah man, I put myself through games like Ragnarok Online and Maple Story too, I was young at the time so I guess I just didnt know any better and was willing to accept a POS game because I hadnt played good ones yet lmao... I still remember how exciting WoW was because it didnt hate me as much as the older MMOs.
As someone who grew up on Ragnarok Online the random teleport thing (Fly Wings in RO) doesn't bother me in the slightest, assuming the items aren't incredibly expensive.
Well the Fly Wings was for you to escape and Butterfly Wing existed too, I think the problem for what I understood is that the non paid transportation scrolls were only random
the combat delays is more of the server synchronization problem, then a system, the server processes the messages as they receive the message packet also processing the server NPC damage at the same time, instead of putting them into a message queue.
Game programmer here, there are ways to make this a non-issue. A very common one is "Trust the client PC for interactions, and correct it if it's wrong". This model is why you can typically move around in most games with no delay, but then when you lose connection to the server, your character "rubber bands". That same methodology should have been used here, for the combat, but the method of verification you're talking about should be used for things like consumables, or skills that are on long timers. Essentially, what you want to do here, is have the client "run" the AI, and the whole combat sequence, and then only have the server undo things, if what the player did was impossible.
Hearing you talk about there being a chance you'll fail at upgrading items; makes me think of the game Neverwinter. And then you mention that such a thing is common in Korean games. I didn't know this fact but thinking about Neverwinter; it definitely explains some things yeah.
Can't believe I started watching your content in February, and you doubled your subs since then! let's keep that exponential growth. 1M subs by 2022 LETSGOOOO
I started watching when I randomly found his first Dream World video. It's AMAZING to go back and watch his older vids and see how far he's come. Not just in terms of subs but also stuff like how many people are supporting him on Patreon now.
13:09 Actually i remember seeing a monster drop item in old Ragnarok Online days called 'Fly Wing'. You consumed it to be teleported to a random location in the instance. Being so heavily designed around instances, this helped players reach new mob spots and finding a possible server boss spawn spot quicker.
14:54 About Internet Cafes... It's pretty common here in Southeast Asia due to inconsistent/ expensive internet access at home. So Internet Cafes are advantageous as friends after school or work would flock to these computer shops together partied up. Video game companies send incentives such as special power ups or weapons to PC cafes in partnership with them:) Also, nothing beats trash talking a friend in an internet cafe when you successfully beat them up in a 1v1 in a lane/ kill stealing/ getting the first shot in an fps game 😂
You had around 90K when I first ran into you and now you're barrelling towards 200K. Well deserved. I'm not even a MMO player [...yet, I plan on getting into FF14 eventually] but I still subscribed since you're very entertaining.
Brilliant to see your channel grow. I remember maybe 18 months ago you made a video saying you weren’t sure what to do with the channel any more and I thought you may quit! And I’ve said it before, please don’t stop making this series ☺️
The random teleportation location is actually a decent mechanic. In Dungeon Crawl Stone Soup it is quite useful for getting away from a bad situation. But the game has to be difficult for it to be worth anything I guess.
Apparently some games still depend on Internet Explorer in 2021, even though Everyone including Microsoft themselves have moved on. I wonder what will happen after Microsoft finally decides to remove the IE code entirely from Windows 10.
I like the random mobs wandering into you during NPC conversations...and nobody caring 'Oh, the ravening lizard men and giant bees? You get used to them after you live here for awhile.'
I’ve officially watched enough of your videos to start getting weird MMO/RPG ads on RUclips. Needless to say, my advertisement entertainment value has improved exponentially. Thank you 😆
Found your channel because your Meridian 59 video. Great stuff. I love seeing people finding bad MMOs which is why I used to love Lazy Peon before his videos became mostly BDO. Would love to see your take on Dungeons and Dragons online. It's a fun enough game but it's dragged down by quests being sold to you.
Congratulations on the growth, Josh. Found you through the Deadly Sins of MMO Design series. Wish you much luck and much more success! You're a great entertainer. On the topic of this video, has there ever been an Eastern, whether Japanese/Korean/Chinese MMO that ever caught your eye or attention but never came Westside? For me that spot definitely belongs to Dragon's Dogma Online. It looked awesome and the monetization was pretty generous for F2P, it's sad that none of the Capcom Online Games ever came to the west before their shutdown, hopefully the people working on private servers make some sort of progress... Sadly I don't know if they're receiving enough attention for it.
the "PC" buff is apparently pretty common in Korean mmos. I'm not entirely sure as to the reason but people are encouraged to spend 1$ an hour to play in what's referred to as a PC bang. Even FFXIV has benefits. Playing in a PC bang in FFXIV gives access to a special duty roulette and gives you a buff that gives +100% experience, +100% money from dungeons and field drops, a 40% teleport cost discount, and a 10% everything stat boost that is shared with party members (10% echo). I think there's also some sort of credit system where you earn credits to get buy items that were otherwise unavailable in Korea like the Shiva and Odin emotes that came with the statues. Most players wont see this stuff though because Korea usually has separate servers and communities from the rest of the world.
12:40 Ragnarok Online had/has the same mechanic with an item calld "Fly Wing" randomly porting u on the current Map - and "Butterfly Wing" sending u the last safepoint.
That city looked like Oblivion's Imperial City, specifically the area by the Temple of the One Thank you for the good and detailed review! You do great work here
When you checked the discussion board to see how active is it, you only looked in a sub-forum where users are not allowed to post-in which you can see at 0:36. There are actually about 500 posts you can see in the different sub-forums on the right side of the screen.
Josh I recommend trying out Lecent heart. The game has a zodiac system in character customization from what I can remember. Something I haven't seen before in other MMOs. I also think it will be good for the series as well. I won't spoiler how the game is however. It's something you will have to find out by playing.
13:57 I have seen the image used for the magical catalyst item and it's the same as the image for Soul shots from Lineage II, which do the same thing, they make your physical attacks stronger, to get more though from Grade D and above you had to buy from player shops usually owned by Dwarves who picked the crafting Class and crafted the Soul Shots themselves there were also Spirit Shots for Magic and Blessed Soul and Spirit Shots. They also had a hit effect and also an effect for when you used them. Those were no pay to win though since everyone could make a dwarven crafter get the recipe needed for them and the materials and craft them and either use them themselves or sell them.
That twin NPC naming thing seems to be a riff off Romulus and Remus, the mythological founders of Rome who were said to be raised by a wolf mother. But that would suggest a level of literacy not present in the actual game so it's probably just a coincidence.
@@cookiecreep9204 I mean yeah but you're also comparing studios with millions of dollars and hundreds of developers at their disposal vs. what amounts to a 5 year old with access to unity. This is all to say that mmo's are not in a good spot right now as a whole. We shouldn't have to compare obvious cashgrabs with "legitimate" products yet we do to affirm our sunk cost fallacies with these games.
@@TheArnoldification not really a sunk cost if I didn't spend anything besides base purchase. Just a much better game is all. Those cashgrabs had funding too I assure you, you don't make your first project an mmo, it's much harder to pull off. Really, just lack of care shows, and definitely makes me appreciate what I play more.
A lot of the mechanics here (weight causing HP/MP regeneration halting, teleport potions randomly flitting you around, weird quest dialogue and monster cards) are lifted right from Ragnarok Online and are present in a lot of other dodgy Korean MMOs, of which I have played just... so many.. It's just a thing they got going on over there and have for a while, it's not specific to DK Online
The "Q" in Quest reminds me more of the first Quake game logo. Growing up I was a big PC MMO player. As a kid I was playing RuneScape, Knight Online, EverQuest, Well Of Souls, Deicide Online, SilkRoad Online, and more... I think I would had loved this game, but only because I would had been more naive. This looks good on paper, but in actuality, this is a hideous MMO. A cringefest if you will. Who knows, I think even my kid-self would just hopped back onto Cloud Nine or something else.
You notice so many small things it's genuinely impressive. The unavoidable damage at the start of a fight that feeds into the cash shop is something I'd have never noticed
I love a good gamble, especially when it involves my life. That's why I was intrigued by DK Online, a game that lets you use scrolls to teleport to random locations. You never know where you'll end up: a peaceful meadow, a bustling city, a dragon's lair, or even the bottom of the ocean. It's like playing Russian roulette with a map. I used to play Guild Wars 2, and my favorite item was the Twisted Watchwork Portal Device. It was a device that would send you to a random spot, usually somewhere full of enemies or hazards. It was so much fun to see how long I could survive before I died or ran away. Sometimes I would use it in the middle of a fight, just to spice things up. I think DK Online is the perfect game for thrill-seekers like me. Who needs quests and stories when you can have chaos and surprises?
Hi Josh, I discovered your channel a couple of months ago, and wondered why you didn't have more subscribers, because your content and production was so high quality. I'm really glad it all seems to be coming together for you now. I'm sincerely happy for you! Can I ask if you are familiar with Dungeons and Dragons online? I've never heard you mention it .
@@JoshStrifeHayes While they are not completely free to play, they do free to play better than any other MMO I've run into, imho. Thanks for the reply! You're a class act!
16:09 That looks like some form of custom-coded text colour tag markup that would normally be parsed, but has been written with broken formatting, with word(s) also missing as a result. A set of 3 numbers from 0-255 for RGB values, which for those particular ones would give dark grey text like the rest of the speech bubble, but instead since it's broken it appears to be #FF0000.
Found your channel today and love this series. I would love to see you cover the game Eldevin, its a standard Runescape style RPG. I personally don't think its that bad, but I also found it as a teen and fell in love with it for a while so my opinion is heavily biased.
Saying “will be as active as we can be“ it’s just a nice way of saying “we reserved the right to stop giving a shit at any point and we probably will real quick.”
As someone who subbed back when the channel didn't have the direction it currently has, I'm chuffed to see how it has grown over the years. Is 1million by New Year's Eve too ambitious a goal?
This channel, Warlockracy, PatricianTV and Tehsnakerer are all ones I only recently stumbled upon and I love 'em all. Seems like the algorithm's finally doin it rite.
I played this game at launch. I got to a very high level. Not quite level cap, but extremely high. I math'd out and played the meta class (Sorceress) and did all the end game stuff. One day I discovered bots farming potions on mobs. I killed these players. This was considered a "danger zone." Hours later, as I went near a town guards murdered me. When you die in this game, you LEVEL DOWN. I lost days of exp because I decided to gank bots. That's when I uninstalled.
7:23 I subscribed cause this joke, very well done and super easy to miss. I don’t mind that you’re a hypocrite because you are funny and self aware about it.
The mud I played many years ago had a random teleports and was actually pretty cool because the idea was you used to get out of trouble and could even end up in more trouble. Much smaller scale games though. This of course was a full loot PVP game so the risk was worth the reward at times.
Congrats on 100k Josh! I'm new within the last month and these videos have been keeping me entertained. It's been about all I watch. Here's to the future :)
I usually use these videos as background audio. I bring this up because I'd like to point out, while not paying attention, with absolutely no context, I just randomly hear "This in-game shop is run by a walrus!".
i know its been a while since the video came out, but Ragnarok Online had a mechanic for "teleport" where you can use an item or mage skill and it will "fling you" around the map and it was usefull in some of the most advansed grinding strats, not defending this game, just trying to share an scenario where the random teleport can be used effectively
This is just Lineage 2 all over again, especially 13:00 Teleport scrolls, L2 had bunch of different scrolls. Teleport of Escape (cast timed), Blessed Teleport of Escape (Instant), Teleport of Escape to Nearby Town, Teleport of Escape to Nearby Castle, Teleport of Escape to Nearby Village...
Congratulations on 100,000 man! You've grown exponentially in the last several months, and it's only upwards from here!
Thank you dude! I spent years watching channels like yourself, peon, and kira, it's surreal to be among you.
Maybe we'll be able to play something together someday :D
@@JoshStrifeHayes And now you get to be an inspiration for future MMOTubers! Which is even more important.
And totally. I still recall your comment asking for a collab last year! I'm always down if you are, and just a DM away!
@@MMOByte i sense epic content .. :o
@@w83official I too am excited to see this
@@w83official Be on the lookout! ;^)
Donkey Kong Online does not look anything like I had expected.
Underrated
This does not expand dong.
I came here to share these exact same words, 12/10
I would love to play an actual DK Online if it actually existed.
I would love to lounge around the island as an ape.
Hahahaha
Korean MMOs
Gameplay: Repetitive and Bland
Story: Shallow and Misleading
Menus: Misspellings and Mistranslations
Developer Input: Non-Existent
Cash Shop: Working Flawlessly And Updated Weekly!
FFXIV is cool
@@sujimayne The infamous korean video game series, final fantasy
truth
Yea man they just have no standards in korea thats why north korea is a thing.
And yet these mmos are loaded with players lmao
The whole potion chugging microtransaction mechanic made me want to setup a support group called "Alchemists Anonymous" a safe place for people addicted to drinking HP/Mana potions.
May i introduce you to: terraria mages
I think the Diablo II Necromancer definitely needs to go to this as well.
That’s brilliant
Elsword has become like this....
As a Cleric I have this insane addiction to chugging mana potions. Although I never touched this so-called "Health potion".
"You've got to get those psychological habits forming" and up on the screen pops a subscribe button and a cursor that clicks it.
I'm on to you Josh.
"Warning - you have been playing too much life, playing too much life may hurt your daily game".
Why isn't this a T-shirt already?
@@PenguinDT That’d be pretty long to fit on a shirt, lol
@@mokodomi I've seen longer things on a tshirt, it actually had like a whole daily checklist with like 9 things listed in small sentences
Out of ten...
@Jimbo Bimbo Angry Joe Godzilla moment. :D
I actually reached the endgame in this. Obtained the rarest armour from the final boss (a gift from the top guilds leader). It was completely locked behind one guild who runs the entire game like a mafia. This game is unbeatable due to the lack of players and one guild that kills anyone who tries the end game content. One day when the top guild was on Chinese holidays, every other guild in the game, rivals or friends all came together, literally the whole server, and we stormed the final boss room and secure the first-ever kill of the boss not obtained by the top guild. It was extremely difficult and many died, but we prevailed, It was a glorious moment. The game is too dead now, lacks content and updates and isn't worth playing. But it gave me the most satisfaction I have ever achieved in over 15 years of MMOs. Coming together with rival guilds for one final epic fight will forever be a core memory for me. thus, this game will always have a place in my heart. Thanks for reading! :)
If you have any questions about my experience playing feel free to reply to this comment! :)
My greatest memory of any game is a lot like this.
Back when I played Dark Age of Camelot, I played on the Hibernian faction on an Albion dominated server. We had even fewer numbers than the Midgard faction, so we were perpetually the underdogs. In preparation for New Frontiers - the rework of the PvP zones - pretty much all of Hibernia got together and made a coordinated plan to dominate the server. At launch day 0-hour Hibernia logged on en masse through the lag and crashes, loaded up raid groups of siege weaponry, and stormed both other factions in a coordinated server-wide assault, taking all of the different factions' PvP trophies in one day.
We held every trophy for like a week and a half, a feat I never heard of anyone else doing. At least not as a faction so comparatively underpopulated.
You just explained why PvP MMOs are the worst thing.
@@jonathansoko5368 exactly this.
Holy shit, someone make a movie script of this!
that sounds epic! I love it bro
I would assume at 7:25 , the reason why the first daily attendance check wasn't working is due to the fact that the calendar still shows 2019.
Lmfao this made me cackle
Pretty sure it is 2019
Donkey Kong's first and likely last foray into the MMO genre was truly an ill-fated thing.
5:37. That strange letter ϙ is an early ancient greek koppa/qoppa. It was replaced by kappa in the Greek alphabet, but it was a source for Q in the Latin alphabet (there was an old Italic letter 𐌒 between greek ϙ and modern q).
So, maybe the artists wanted to introduce some ancient feel through the font. Or they had no idea and just it looked cool for them.
It reminds me of Quake
Old comment, but Diablo also used that kind of symbol for Q in their font...
interesting!
The disappointment I felt when I realized that this isn't a video on an MMO called Donkey Kong Online is immeasurable
Fortunately, Josh is able to make up for the games inherent flaws with his amazing commentary and critiques
Same
2 years later and we still have no Donkey Kong Online.
And even Hello Kitty Online shut down last November.
about those teleport scrolls... thats just like teleportation potions in terraria and I love those. Its fun to just go to random spots sometimes. Though, you would need exploration to be entertaining in the game for that to be engaging...
Don't teleport potions in Terraria bring you back to your house if you've got a bed there and you've clicked on it?
There are other games (older muds and some other games) that had random teleport scrolls, and they are so much fun.
@@pikapower_kirby nah those are the recall potions, teleport takes you to a random spot
@@katiekaliber Ah, you're right! Thanks for reminding me! I guess it's good that Terraria had both. Maybe this game should've had something like that, too.
@@pikapower_kirby he mantioned the other ones beeing in the cash shop
Fun Fact: some MMO's have pc cafe buff features that give your characters quicker access to leveling up or stronger abilities because cafes usually have time limits and/or bad latency so its designed to help players and compensate for the limited time and access they have with the game. FFXIV actually has a PC Cafe buff in its game too!
One negative about the Steam forums that I used to miss just like Josh did: It might look like there is only 1 post, but on the right side is all the categories within the forum where you can find more posts.
Also, congrats on 100k! ;)
It still has that, if the forum owner wants it.
Of course he missed it. He only sees want he wants to see.
@@vashthestampede3459 okie
@@vashthestampede3459
Damn Vash, I thought you were nicer than that.
@@vashthestampede3459 Doesn't stop this game being absolute dogshit lmao
I just wanna say the game telling you to take a break after 2/3 hours and then-on every hour is an actual legal requirement for game-makers in Korea since 2018, since a sh**ton of players, predominantly MMOs, literally game so hard, they forget to eat, sleep, drink water, and in a few cases - that plumbing has been invented for a while.
I believe Japanese game-companies do something similar, but voluntarily and it starts at ~4-6 hours, from what I've experienced. xD
That was my two cents, good video, on to the other 30.
And China is even stricter on players that are under 18.
Unpopular opinion: I like when games verbally tell me about whether or not I have enough resources to cast skills, etc. Like in Blade and Soul. Since I am blind, and play alongside my sighted spouse, it helps a lot in keeping up with things to have accessible verbal callouts if I can't use a skill or other such things.
I mean... You are blind. For you this is a mandatory feature. Just like colour blind setting and stuff like that. But just like any other such setting, it should 100% be optional.
@@RATGODORIGINAL I agree with you 100% more inclusivity is always better.
Colour blind mode. Larger or easier to read fonts for dyslexic folks. Or voice guides for blind people.
As long as it's toggleable I'm all for it.
@@RATGODORIGINAL Absolutely. I love when that stuff is present, but it should totally be optional. Like any part of the interface, really. Users should be in full control of that. But so many people just rage against accessibility features being in games at all, rather than even considering toggling as an option, that I like to at least try and make it known how these features can help people, so devs will hopefully make those options optional, rather than removing them altogether. Not that Josh was doing that, but it comes up a lot online, in my experience, so I just try to help make people aware of how those things might be necessary for others, so we can hopefully reach a point where devs know to include them as options, not to exclude them altogether.
Upon reading your comment I heard a familiar voice in my head... It said "Not enough rage! I need more rage" in human male voice. It never really bothered me, but I never thought about it as an accessibility feature, I feel like an ignorant now.
Hey Sightless, Im really curious to ask whats it like to play an MMO without vision. How do you explore/progress through the maps movement-wise?
"This game has more biomes than DreamWorld"
I'm dyin' over here. Comedy gold.
The random portal scrolls are most likely designed for disengaging in PK. This is similar from Ragnarok Online. Basically, if someone starts 'PK'ing you and you think you can't win, use random teleportation to disengage. In fact, the level up animation, potion chugging, and weight limitations are also from RO. Except in RO, it didn't have special potions that you can buy in premium shop, special premium teleportation also didn't exist, and there's nothing that would solve your weight issues other than investing a ton of points into your strength stat, at least in the official servers and those are just as far as I remember.
The game has literal thousands of private servers.
Random teleportation also exists in Ragnarok Online to make Mistress and Lady Tanee infuriating to chase and beat down.
Lady Tanee is worse about it, but Mistress has that shot at dropping an Old Card Album. God MVPs were an awful idea.
If you're not spamming fly wings to move around faster across the map than you're not playing Ragnarok correctly. ;)
@@a.g.r.v.3144 The Virgin Priest - Spams Teleport to try to get through the Sphinx and reach the Anubis map faster.
The Chad Taekwon/Soul Linker - Jumps clean through the ceiling and then back down to just go over the maze walls.
@@ThatguycalledJoe Yeah I love Ragnarok but the MVP system just isn't good. The regular enemies in the game make you happy for more players to be on the map, so they can buff you/make things respawn near you more, but MVPs are instead a toxic system of camping out a grave until the big bad comes out. The only MVP I ever had fun with is a new one they came out with that nobody was really hunting due to most of the wikis not having them. Because their card isn't in the Mystic Card Album, I'm willing to bet nobody on the main server even has one yet.
@@lance5691 In MMOs and live services, double-gating behind both time and RNG is a mortal sin.
I'm a game translator for EN > GER and we often get (Asian language) > EN as base text. From my experience, the voice over files are different from the subtitles in a lot of games and to make translations cheaper, those files are handed to different translators.
My theory on the subtitle/voice over differences are sometimes based on different translators for the first translation to english (and all other languages that use english as relay language). On the other hand they DO get a lot of changes, especially when translation starts too soon or is done in a crunch phase, so the original texts also change a lot. It's a whole clusterf*ck of quality assurance fails. xD
Escape from the castle music sounds about right, they urge you to escape this game as soon as the character creator starts. Also, congrats on the 100k, Josh, well deserved! :)
I'm always impressed by how many random, bad MMOs have such pretty art design or nice animations, the impacts of swings and attacks here look better in anything in WoW
Also after watching the video... almost every mechanic is a copy of Lineage 1/Lineage 2. Unsurprising considering Lineage was the WoW of Korea for a long time.
i know its been two years but the thing about wow is that it was made around very few abilities being flashy so player instanty recognises those that are, and the animations also follow the same idea.
all this to help player feel in control of what is going on in combat and imo thats wows greatest strength - the amount of control player has. the lack of any clutter allows the player to clearly see every piece of needed information at almost any moment, therefore when player is supposed to take one course of action or the other it does not devolve into a game of chance but is instead a calculated decision.
At least _some_ of the misfeatures in the game looks like shoddy netcode --- if combat is mediated on the server, then when you press the attack button it'll take a server roundtrip before the server will tell the client that damage has been taken; however, if the server decides to attack you, then the damage will show up as soon as the animation plays. Likewise, if the server tells the client to play the 'NPC being stunned' animation but doesn't actually stun the NPC, then it can still attack you even when fallen over. Better games avoid this by having the client preemptively deal damage to the mob _before_ sending the packet to the server, and then the server checks that this is valid and confirms the damage. (To prevent cheating.) So it's possible that some of these features is incompetence rather than malice.
He knows, he's just making jokes, it's part of the character to be bewildered. ^^
He's not wrong with regard to their monetisation, though. There's no incentive for them to fix the netcode when they can just sell you more potions instead.
i suppose the game DID have a functioning combat but because of cheaters they decided to "fix" it by the way you said
Potion chugging is a fairly common "mechanic" to be fair. It's just more dated than anything. Definitely becomes an issue if cash shop potions are actually relevant though. Potions in BDO are in-game chump change so it's fine (although the game has other issues, of course)
“Trust me, DK Online, anyone playing you for several hours at a time already has enough problems in their life, you don’t need to remind them” -Josh, as he plays DK Online for several hours
DK Online = My simple brain went Donkey Kong Online
Oooooh banana.
I wonder if there's a Donkey Kong fan MMORPG out there.
I did too🤣
And we're all disappointed that it wasn't Donkey Kong Online....
@@AunCollective If there is than stop talking about it before Nintendo hears you.
It's like there's an entire Korean mega-warehouse of concept artists, asset designers and model builders, but only one programmer/story writer bringing it together. Testing ... lol
Donkey Kong has an MMO and nobody told me?! 😡
Your fans finding you and reporting you has made my night. You might have been expecting it, but I wasn't. Thanks for doing these vids! I've downloaded Tera and Guild Wars 2 to try them after enjoying your reviews. So far Tera is winning, but I miss some of WoW's features which are probably in Tera's cash shop.
Doesn't even let death get in the way of the cash shop... I died 😂😂😂
and then you had to shop in the cash shop
ugh this reminded me of lineage 2, i thought i was just bad at the game but hearing you describe the intentionally designed issues made me feel a bit better, i spent a lot of time sitting to regen HP... would have 2-5 mins of downtime after 2-3 mobs, it was living hell.
Same in AION. I'll forever cherish that game since it was my first MMO but man has it had its issues
@@CErra310 Yeah man, I put myself through games like Ragnarok Online and Maple Story too, I was young at the time so I guess I just didnt know any better and was willing to accept a POS game because I hadnt played good ones yet lmao... I still remember how exciting WoW was because it didnt hate me as much as the older MMOs.
So much of this looked like L2/ Aion, both of which I played for years. Memories of 1% exp an hour at level 76...
As someone who grew up on Ragnarok Online the random teleport thing (Fly Wings in RO) doesn't bother me in the slightest, assuming the items aren't incredibly expensive.
also the pot chugging fest doesn't bother me , as long as you can buy it from npc (which in DK is not possible).
Well the Fly Wings was for you to escape and Butterfly Wing existed too, I think the problem for what I understood is that the non paid transportation scrolls were only random
@@gmatheus10 Who knows if there isn't some other option, like creating it yourself with crafting or anything later on.
RO's fly wings are mainly for pve content so it's not that bad
Josh: Let's see what the swimming animation looks like!
New World: *Heavy Breathing Intensifies*
the combat delays is more of the server synchronization problem, then a system, the server processes the messages as they receive the message packet also processing the server NPC damage at the same time, instead of putting them into a message queue.
Game programmer here, there are ways to make this a non-issue. A very common one is "Trust the client PC for interactions, and correct it if it's wrong". This model is why you can typically move around in most games with no delay, but then when you lose connection to the server, your character "rubber bands". That same methodology should have been used here, for the combat, but the method of verification you're talking about should be used for things like consumables, or skills that are on long timers. Essentially, what you want to do here, is have the client "run" the AI, and the whole combat sequence, and then only have the server undo things, if what the player did was impossible.
Hearing you talk about there being a chance you'll fail at upgrading items; makes me think of the game Neverwinter. And then you mention that such a thing is common in Korean games. I didn't know this fact but thinking about Neverwinter; it definitely explains some things yeah.
Can't believe I started watching your content in February, and you doubled your subs since then! let's keep that exponential growth. 1M subs by 2022 LETSGOOOO
thanks to the bald man for the puush
I started watching when I randomly found his first Dream World video. It's AMAZING to go back and watch his older vids and see how far he's come. Not just in terms of subs but also stuff like how many people are supporting him on Patreon now.
13:09 Actually i remember seeing a monster drop item in old Ragnarok Online days called 'Fly Wing'. You consumed it to be teleported to a random location in the instance. Being so heavily designed around instances, this helped players reach new mob spots and finding a possible server boss spawn spot quicker.
I believe this game actually take heavy inspiration from Ragnarok game mechanism. Potion chugging, Fly wing, slot machine crafting (in RO pet taming)
5:36 i think itd be less of a stretch to call it an upside down power button logo
14:54 About Internet Cafes... It's pretty common here in Southeast Asia due to inconsistent/ expensive internet access at home. So Internet Cafes are advantageous as friends after school or work would flock to these computer shops together partied up. Video game companies send incentives such as special power ups or weapons to PC cafes in partnership with them:)
Also, nothing beats trash talking a friend in an internet cafe when you successfully beat them up in a 1v1 in a lane/ kill stealing/ getting the first shot in an fps game 😂
never played an MMO never skipped a vid of yours keep up the good work
You had around 90K when I first ran into you and now you're barrelling towards 200K.
Well deserved. I'm not even a MMO player [...yet, I plan on getting into FF14 eventually] but I still subscribed since you're very entertaining.
I scrolled down to look at the comments before the premiere. Then the Sub count caught my attention. Congratulations on 100k man.
"Not enough MMOs have a walrus race."
WoW tuskarr: Want to buy some fish?
"Not enough RP." I'll have to use that sound clip next time I'm on XIV.
Wrong game try Goldahire. 😂
@@lemonybiscuits4824 You haven't been to the Quicksand on Balmung, I presume?
Hop over to Balmung and come over to the Quicksand in Ul'Dah. Guaranteed you can find a partner.
Brilliant to see your channel grow. I remember maybe 18 months ago you made a video saying you weren’t sure what to do with the channel any more and I thought you may quit! And I’ve said it before, please don’t stop making this series ☺️
The random teleportation location is actually a decent mechanic. In Dungeon Crawl Stone Soup it is quite useful for getting away from a bad situation. But the game has to be difficult for it to be worth anything I guess.
Apparently some games still depend on Internet Explorer in 2021, even though Everyone including Microsoft themselves have moved on. I wonder what will happen after Microsoft finally decides to remove the IE code entirely from Windows 10.
I thought DK stood for Donkey Kong, so I thought "how can a Donkey Kong MMO be bad?" I was wrong.
I like the random mobs wandering into you during NPC conversations...and nobody caring
'Oh, the ravening lizard men and giant bees? You get used to them after you live here for awhile.'
I’ve officially watched enough of your videos to start getting weird MMO/RPG ads on RUclips. Needless to say, my advertisement entertainment value has improved exponentially. Thank you 😆
I can now see where New World got its under water animation from now
Still waiting for that WMMOE Metin 2 episode
My God, that still exists?
@@MoonTiger88 Sadly, yes. I checked.
Found your channel because your Meridian 59 video. Great stuff. I love seeing people finding bad MMOs which is why I used to love Lazy Peon before his videos became mostly BDO. Would love to see your take on Dungeons and Dragons online. It's a fun enough game but it's dragged down by quests being sold to you.
Congratulations on the growth, Josh. Found you through the Deadly Sins of MMO Design series. Wish you much luck and much more success! You're a great entertainer.
On the topic of this video, has there ever been an Eastern, whether Japanese/Korean/Chinese MMO that ever caught your eye or attention but never came Westside? For me that spot definitely belongs to Dragon's Dogma Online. It looked awesome and the monetization was pretty generous for F2P, it's sad that none of the Capcom Online Games ever came to the west before their shutdown, hopefully the people working on private servers make some sort of progress... Sadly I don't know if they're receiving enough attention for it.
18:49 "I'm metagaming DK online. What the hell is wrong with me?"
I died so hard
You need the Coconut Gun to get anywhere in high-level play.
the "PC" buff is apparently pretty common in Korean mmos. I'm not entirely sure as to the reason but people are encouraged to spend 1$ an hour to play in what's referred to as a PC bang. Even FFXIV has benefits. Playing in a PC bang in FFXIV gives access to a special duty roulette and gives you a buff that gives +100% experience, +100% money from dungeons and field drops, a 40% teleport cost discount, and a 10% everything stat boost that is shared with party members (10% echo). I think there's also some sort of credit system where you earn credits to get buy items that were otherwise unavailable in Korea like the Shiva and Odin emotes that came with the statues. Most players wont see this stuff though because Korea usually has separate servers and communities from the rest of the world.
12:40 Ragnarok Online had/has the same mechanic with an item calld "Fly Wing" randomly porting u on the current Map - and "Butterfly Wing" sending u the last safepoint.
20:27 "Wow, this game has more biomes than DreamWorld!" Shots fired, target down :D
The target was up?
That city looked like Oblivion's Imperial City, specifically the area by the Temple of the One
Thank you for the good and detailed review! You do great work here
Being an old grizzled MMO gamer of many different systems myself, these videos are spot on perfect.
Hope to see you in ESO sometime!
Absolute legend. The amount of content you push out, not to mention the quality, I’m genuinely impressed. You deserve all the success!
You should try Last Oasis, it would be highly entertaining.
When you checked the discussion board to see how active is it, you only looked in a sub-forum where users are not allowed to post-in which you can see at 0:36. There are actually about 500 posts you can see in the different sub-forums on the right side of the screen.
Josh knows how to use steam, he's an entertainer making jokes. Don't worry too much about disproving everything he says, it's just for fun mate.
Okay, anyone else see the title and minds instantly go to Donkey Kong Online?
.........I mean......Let’s be honest. We would all play that
DK99
I personnaly did went to dragonknight but only because of 6+years of elderscroll online where one of the class is the dragonknight
I was going ready to comment this same thing
Make your own Kong
Enforce the iron-clad rule of the DK Crew
@@darklordkuro7953 Same and DK is short for dragonknight
Josh I recommend trying out Lecent heart. The game has a zodiac system in character customization from what I can remember. Something I haven't seen before in other MMOs. I also think it will be good for the series as well. I won't spoiler how the game is however. It's something you will have to find out by playing.
*Vegeta, how high is the tank's morality?!*
IT'S... 1006
hah!
13:57 I have seen the image used for the magical catalyst item and it's the same as the image for Soul shots from Lineage II, which do the same thing, they make your physical attacks stronger, to get more though from Grade D and above you had to buy from player shops usually owned by Dwarves who picked the crafting Class and crafted the Soul Shots themselves there were also Spirit Shots for Magic and Blessed Soul and Spirit Shots. They also had a hit effect and also an effect for when you used them. Those were no pay to win though since everyone could make a dwarven crafter get the recipe needed for them and the materials and craft them and either use them themselves or sell them.
Donkey Kong looks different from how I remeber
A big thank you for making these entertaining videos. I know a lot of work goes into each one and I appreciate it.
My favorite series!
That twin NPC naming thing seems to be a riff off Romulus and Remus, the mythological founders of Rome who were said to be raised by a wolf mother. But that would suggest a level of literacy not present in the actual game so it's probably just a coincidence.
Each one of those makes me appreciate GW2 more.
People often whine and complain about the big titans of the genre but those are inevitably superior to cashgrabs like this
@@alecciarosewater7438 worse games existing doesn't excuse the issues popular mmos have
@@TheArnoldification perhaps, but they definitely make up for them unlike the cashgrabs. They are popular for a reason.
@@cookiecreep9204 I mean yeah but you're also comparing studios with millions of dollars and hundreds of developers at their disposal vs. what amounts to a 5 year old with access to unity.
This is all to say that mmo's are not in a good spot right now as a whole. We shouldn't have to compare obvious cashgrabs with "legitimate" products yet we do to affirm our sunk cost fallacies with these games.
@@TheArnoldification not really a sunk cost if I didn't spend anything besides base purchase. Just a much better game is all. Those cashgrabs had funding too I assure you, you don't make your first project an mmo, it's much harder to pull off.
Really, just lack of care shows, and definitely makes me appreciate what I play more.
100K SUBS!! you deserve every bit of it, man. here's to growing even more in the days to come. :)
A lot of the mechanics here (weight causing HP/MP regeneration halting, teleport potions randomly flitting you around, weird quest dialogue and monster cards) are lifted right from Ragnarok Online and are present in a lot of other dodgy Korean MMOs, of which I have played just... so many.. It's just a thing they got going on over there and have for a while, it's not specific to DK Online
The "Q" in Quest reminds me more of the first Quake game logo.
Growing up I was a big PC MMO player.
As a kid I was playing RuneScape, Knight Online, EverQuest, Well Of Souls, Deicide Online, SilkRoad Online, and more...
I think I would had loved this game, but only because I would had been more naive.
This looks good on paper, but in actuality, this is a hideous MMO.
A cringefest if you will.
Who knows, I think even my kid-self would just hopped back onto Cloud Nine or something else.
You notice so many small things it's genuinely impressive. The unavoidable damage at the start of a fight that feeds into the cash shop is something I'd have never noticed
14:12 "no game can have a system so stupid"
Terraria's teleportation potion: nervous sweating
Aye bro! You did it! 100k! Fuck yeah! Thank you for exposing these mmos. Someone needed to do it! Ill smoke a joint for ya! Cheers bro!
The Internet Cafe/PC Bang benefit thing is super common for games in Korea, pretty much all of the ones I can think of have them.
Congrats as well and love the series... Apparently I like watching other people suffer....lol
I love a good gamble, especially when it involves my life. That's why I was intrigued by DK Online, a game that lets you use scrolls to teleport to random locations. You never know where you'll end up: a peaceful meadow, a bustling city, a dragon's lair, or even the bottom of the ocean. It's like playing Russian roulette with a map. I used to play Guild Wars 2, and my favorite item was the Twisted Watchwork Portal Device. It was a device that would send you to a random spot, usually somewhere full of enemies or hazards. It was so much fun to see how long I could survive before I died or ran away. Sometimes I would use it in the middle of a fight, just to spice things up. I think DK Online is the perfect game for thrill-seekers like me. Who needs quests and stories when you can have chaos and surprises?
Hi Josh, I discovered your channel a couple of months ago, and wondered why you didn't have more subscribers, because your content and production was so high quality. I'm really glad it all seems to be coming together for you now. I'm sincerely happy for you! Can I ask if you are familiar with Dungeons and Dragons online? I've never heard you mention it .
I've not played DDO But i really, really want to sometime :D
@@JoshStrifeHayes While they are not completely free to play, they do free to play better than any other MMO I've run into, imho. Thanks for the reply! You're a class act!
I just recently found this series, and I love it. I was going to say the NPCs name was probably Hiro D: but nope, it's clearly Negua lol
I am so excited for the premiere! I can already tell it's gonna be amazing.
16:09 That looks like some form of custom-coded text colour tag markup that would normally be parsed, but has been written with broken formatting, with word(s) also missing as a result. A set of 3 numbers from 0-255 for RGB values, which for those particular ones would give dark grey text like the rest of the speech bubble, but instead since it's broken it appears to be #FF0000.
There is a small MMO called RPGMO that I think would be interesting. It has decent reviews and I would like to see a good opinion on the game.
Found your channel today and love this series. I would love to see you cover the game Eldevin, its a standard Runescape style RPG. I personally don't think its that bad, but I also found it as a teen and fell in love with it for a while so my opinion is heavily biased.
that art.... isnt that looks like one of the races from tera just... with cat ears instead of horns? castanic, or something like that?
Saying “will be as active as we can be“ it’s just a nice way of saying “we reserved the right to stop giving a shit at any point and we probably will real quick.”
As someone who subbed back when the channel didn't have the direction it currently has, I'm chuffed to see how it has grown over the years. Is 1million by New Year's Eve too ambitious a goal?
This channel, Warlockracy, PatricianTV and Tehsnakerer are all ones I only recently stumbled upon and I love 'em all.
Seems like the algorithm's finally doin it rite.
Would be the first MMO channel to have 1 million, so yea probably
I played this game at launch. I got to a very high level. Not quite level cap, but extremely high. I math'd out and played the meta class (Sorceress) and did all the end game stuff. One day I discovered bots farming potions on mobs. I killed these players. This was considered a "danger zone." Hours later, as I went near a town guards murdered me. When you die in this game, you LEVEL DOWN. I lost days of exp because I decided to gank bots. That's when I uninstalled.
7:23 I subscribed cause this joke, very well done and super easy to miss. I don’t mind that you’re a hypocrite because you are funny and self aware about it.
The mud I played many years ago had a random teleports and was actually pretty cool because the idea was you used to get out of trouble and could even end up in more trouble. Much smaller scale games though. This of course was a full loot PVP game so the risk was worth the reward at times.
Congrats on 100k Josh! I'm new within the last month and these videos have been keeping me entertained. It's been about all I watch. Here's to the future :)
8:00 thats the korean standard browser, since most of their sites won't even open in chrome or whatever.
Same swim animation as New World.
I usually use these videos as background audio. I bring this up because I'd like to point out, while not paying attention, with absolutely no context, I just randomly hear "This in-game shop is run by a walrus!".
"This game has more biomes than Dreamworld."
LMAO
i know its been a while since the video came out, but Ragnarok Online had a mechanic for "teleport" where you can use an item or mage skill and it will "fling you" around the map and it was usefull in some of the most advansed grinding strats, not defending this game, just trying to share an scenario where the random teleport can be used effectively
I mean, trying to swim with super heavy armor may actually be like that? lol
This is just Lineage 2 all over again, especially 13:00 Teleport scrolls, L2 had bunch of different scrolls. Teleport of Escape (cast timed), Blessed Teleport of Escape (Instant), Teleport of Escape to Nearby Town, Teleport of Escape to Nearby Castle, Teleport of Escape to Nearby Village...