How to use Boos in Mario Maker 2
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- Опубликовано: 27 окт 2019
- How to use the Boo in Super Mario Maker 2. Item Breakdown is a series where I take every single item in the Mario Maker 2 Editor, analyse its properties, and give ideas on how to use it in your levels. Find the full playlist here:
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Learn how to use the Boo enemy in Super Mario Maker 2! Traditional levels, boss fights, Kaizo stages and more! Also make sure to check out my level design guides to learn how to make better Super Mario Maker 2 levels!
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*How do you use the Boo in your own levels?*
Let me know down below and check out the full Item Breakdown playlist for more inspiration!
bit.ly/36BWWBm
Tobias Bergdorf do hammer bro
Eatus the fetus
It would be cool if u do the Goomba shoe item. Not a lot of People know the difference between stiletto and boot
Lakito
You just tought me something very good
"it's actually surpisingly-- *pause* easy"
Sure.
*Ceave Gaming wants to know your location*
He's Ceave, your Ceave, I'M Ceave, is there any other Ceaves I should know about?
@@tidaltorrent *you're
@@theivoryguy2476 oh god. I couldn't take all the sentences starting with some variation of "our favorite plumber", I had to unsubscribe
Haha… nice try, CEAVE.
10:22 "No other object in the game responds to which way the player is facing."
Ground-Night theme Thwomps: *Angry stone noises*
😡🗿
Poison Mushroom: Am I a joke to you?
Lone Dingus I don’t have Super Mario Maker 2, can you explain that
@@faziarry during the night theme in Super Mario Maker 2, the thwomps follow your direction (or at least I think they do but I forgot)
@@faziarry In the ground-night theme, when the player faces away from a Thwomp, it will slowly move horizontally (or vertically if it is a sideways Thwomp) towards the player until it lines up with them, and then it will drop-attack as it normally does. It's worth noting that most enemies have their own "quirk" in the ground-night theme.
You missed one thing about the Boos in the ground night theme: Stretches will stop moving when the player faces them, but only when they are also facing the player and emerged from the ground.
Thay make a funny face when you do this in the smb3 theme!
Drake is a Cake
That reminds me of Mario World
A boo can be defeated by the hammer also!
You're right! There's always something I miss...
Like how
Game Boy The hammer power up in 3D World
@@Jords250 and (I believe) Yoshi
@@chamtheman551 nope
You said “under the influence of a star” and before you said anything about the star I was confused what being drugged had anything to do with killing boos.
God I’m dumb
Sonic032407
Nah that’s not ur fault it’s his, despite how good his content is.
Luigi is under the influence. He has obviously been drinking boos. ; )
@@jacknation1141 It's still proper use of the English, just socially inept.
Don’t do stars kids
Same I'm stupid
8:02 "it _ghost_ without saying" well played, booddy, well played
U should place * between _b_ and _y_ ( _booddy_ )
I like that you chose Luigi and the boo for this week!
If a boo circle has a key then it wont give you the key until every boo in the boo circle is defeated (i think)
That's right
@Aramaru 1837 Uh, no. They were probably expecting a key to drop after 1 boo is defeated.
@Aramaru 1837 it makes sense, it could just be the first one killed
@Aramaru 1837well yeah ik
@Aramaru 1837 how does it make no sense? They could have easily done that.
I can't boo-lieve the amount of boo puns in this video
no
FAC
*videboo
oh jeez I opened my sub feed and got spooked, warn me next time.
Sbooky
9:17
You almost had me there.
*They had us in the first half not gonna lie*
There's nothing better than getting a notification for a new TXB video while I'm having a lunch break at school.
Yea really
3:34 I was confused for a moment what winged ring Boos move the same speed as. I assume the same speed as winged boos.
Boos are one of the most unique enemies in Mario and in sidescrolling games. They're so cute too!
Nah dey uggly
Another small thing: when Luigi is in a dry bone shell, no matter which way he is facing at first, if he plays dead all boos freeze, even if you are facing away or are in the night theme.
I was racking my brain the other day trying to remember how to make a boo circle scatter. Thank you!
Tobooas Boorgdorf, I admire the boontiful batch of boo-related puns in this boo-tube video.
I'm boo-na boo-ike boo-ur boo-ment.
Boo:
*" Am I an ITEM to you??!!! "*
Underrated
Ever heard of Mario Kart?
Tobias: “Boos made their début.”
Me who knows french: “Perfect.”
@Batabii What?
I believe it's meant to be "deBOOt"
I choked on my cereal when you said “deboo”
That title scared the shit out of me. You can't just do us like that...
You have helped me not only with the boos but with the skipsqueak too. Thanks a lot
Just in time for Halloween! Great video, keep up the good work!
Idk if anyone else knows this, but in the super mario galaxy game, there are these boo variants called bomb - boos. These are just normal boos, but in the game, if you spun, you held it by the tongue, and swung it around. It exploded after a short time or through physical impact with an enemy, and chases you no matter what. I hope that nintendo might include this in a dlc or something
"its actually surprisingly-"
Simple
"easy"
Damn it
I love this series! Keep it going.
4:59 "A boo's behavior does not change when stacked." Aww, I really felt that. He may be stacked, but he still remembers his old friends.
Wealth hasn't changed him.
You did a great job here!!! Only two things I am missing:
1. a boo in a lakitu cloud can be avioded by ducking, if the cloud is the same hight as mario. For example a nice tech in a tunnel with one block hight. Most players don't know that ducking is possible, too overcome the boo in the cloud.
2. In the theme ground at night, a boo reacts in the opposite way: facing him = the boo moves towards mario; facing away from a boo = the boo doesn't move. This happens in all the four "old" game styles - and I thing cool levels are possible with this opposite behavior of the boos.
"if mari- er
luigi touches a boo"
everyone got that
i didn't
@@strakadrozd56 Luigi's Mansion
It's actually green mario
Dude, night time ground theme boo rings are heckin awesome.
Wow this video is surprisingly long, didn't realize that boos had so many properties! Also 7:00, had no idea, that's actually giving me some ideas for a level
“Made its de-boo...”
“It ghost without saying...”
“...But boo-lieve it or not...”
I really like how you went with the Halloween theme and picked a scary enemy
Stretch also takes on the properties of a Normal Boo in Ground Night. They move unless you're facing them, but they'll ONLY stop if they're facing you as well
I never knew Boo Rings could move in the night ground theme, also very spoopy editing :D
I think you might’ve forgot that Stretches in the Night Ground theme also mimics the behavior of normal boo, but still slides on the ground like what they do in other themes.
Wow so detailed
Edit: i think you forgot to mention the fact that you have to kill all the boo buddies in the ring to get the key
I love these kind of videos
If I recall correctly, Boos have collision with other Boos. A tall stack of Boos can block free-floating Boos beyond it from passing through.
I did not know that parachuting boos will not turn into stretches upon hitting the ground and can collide with terrain while descending. Thanks for the info.
I think my favorite use of boos is having a boo ring in a clown car (I did this way too much in SMM1) as well as having them stacked on another enemy to make for a (mostly) unkillable enemy stack and some interesting platforming. I especially like the erratic jumps from an unchained chomp.
9:17 nice approach!
Aw man if only I knew about boo buddies in clouds. Would of been so cool to add to a level I made based on traveling a autoscrolling manor. Great video though!
You seriously deserve more subs. Like, dang.
OMG
There's a night time version of stretch that will not move is the player is facing it. Great video!
I actually learned a lot from this level
You forgot to mention how stretch boos change their behavior in the ground night theme. :3
That behaviour in the night ground theme is super weird and I had no idea that boos behaved like that in that style!
0:18 the"boo!"sound effect sounded like it said"bue!"
The Behavior of the Boo Ring at the Ground Night theme also happens to the stretch.
I didn’t know stretches could have wings, thanks for this info
Trick or Treat?
9:50 remind me New super Mario Bros 2 on 3DS there was a level like that
When you do the Goomba you should definitely use the Lonely Goomba intro for the sound before the explanation.
in case you didn't know, a boo can actually be stopped by other boos, you can try this by stacking a wall of boos with munchers on the bottom and have a boo on the other side of the wall.
Stretches in the ground night theme also react to which way Mar---uh, Luigi, is facing
“Boos are the only enemy with omni-directional movement.” Phantos: ARE YOU SURE ABOUT THAT?
Great video for early Halloween!
Keep up the good work!
Boo!
Haha i just scared you!
No? Oh, okay...
I had no idea they done that in the ground night theme! Troll createors are gonna have a joyride!
It's crazy how much there is to boos
Of course! Boos! Why didn’t I see that coming?!
So many puns.
I love it.
I love this enemy!
*BOO!*
One thing I wish Mario Maker 2 had was that you could choose the effect of the level for example the wind could be in any theme or imagine you could select bullet bills automatically shooting from the right side of the screen or infinitely respawning lakitu or the giant Cheep Cheep from Mario 3 in that one stage where the stage moves up and down not the water
Winged stretch is interesting!
You know after you go through all the items it may be a good idea to continue this series but by going through what you missed from your comment sections and get ideas to showcase from your fans/subscribers/patreons. You know as an addendum to the items.
I didn't know the boos switch movement behavior in the night ground theme. I also didn't know boos rings stop moving when looked at in that theme. Sounds useful, but possibly confusing for the player when one ghost type chases and the other hides in the same theme.
Could you do some sort of breakdown on stuff like wind, water, low gravity, stage elements and settings rather than items?
7:22 also a stretch in ground night theme will act like a mix of bothe a normal boo and a normal stretch
imitating ceave on purpose for a joke (a few times already) and then using his levels as an example...
Could this mean a collab (probably not), but it would be nice to see what you could make together.
I noticed the clip
You can create a large stretch if it is stacked on an enemy and on ground.
this video makes me wanna breakdown
I didn’t even know that you could make a winged Stretch. The more you know!
You forgot that stretches in night ground are also modified to react to player orientation like Boos in normal themes.
Oh my gosh you said deboo that’s adorable
Oh boy my favorite mario enemy!
Tobias Bergdorf: 0:50
me: *CLOWN CAR INTENSIFIES*
You forgot about how stretches act in night ground. Also you can place a spiny on a big boo to make it look like King Boo.
Tobias: [makes ghost puns]
Me: *BOOOO!*
Tobias: Can I copy your homework?
Ceave: As long as you change it a little.
-Simple- Easy
1:25 that boo sounds so cute as it dies...
boos are just cute. look at them. they're just a shy ball of floofy marshmallows >~
those puns gave me a *ghastly* feeling
Interesting thing you missed: unlike a pipe or bullet bill blaster, a Lakitu can spawn multiple boos without waiting for them to die.
Oh yeah! Wuigi time!
what happens if you are in the middle of the boo rings at ground-night theme? will it go right or left?
These boo puns are killing me
Aaaaahhhh! You got me!
The stretch in the ground night theme acts like a normal boo
Boos : the enemy that has anxiety
You can also defeat Boos and Peepas in 3D World if you hit them with Builder Mario's Hammer.
The ground boos also behave weirdly in ground night mode!
Forgot to mention that Strech gain the mechanics of boo's (Not moving when looking) in ground night.
I think that boos are so underrated … Boolieve it or not ;)
Do the muncher next!
Good video
Cant say much more
The stretched boos on night ground theme move only if Luigi is not seeing it
7:45 *Boos made their deBoo in SMB3*
*Ba dum, tss*
It ghost without saying @8:00
Nice one
Did anyone notice the boo using their NSMBU render in SM3DW ?
Also there is a glitch to make giant stretches
You forgot that stretches in ground night theme will not move if you look at them
Driving into a boo with a koopa car in the SM3DW style will also kill it.