I’m confused. If you can add +1 pluck each die roll in the Fate box why then can’t you add +1 to to each die roll of the Chase. I don’t know where Tim’s comment about using the lowest of the 2 separate die rolls and only add +1 to one of those rolls comes from.
"I’m confused. If you can add +1 pluck each die roll in the Fate box" You cant! I think this is just something that exists in Stu's House Rules 🙂 "I don’t know where Tim’s comment about using the lowest of the 2 separate die rolls and only add +1 to one of those rolls comes from." I believe this was just Tim's thinking on how this works. But designer confirms in my BGG question - "No. Unfortunately, Pluck won't help if you roll doubles." Cheers.
Got it. I had this all straight in my head that you can only use the pluck once per patrol then the confusion came in on Stu’s and Tim’s comments. I’m going to play it as one use per patrol only. Thanks for your quick reply. Hal
@grantos9943 Looks like Stu is actually right. It says on the player aid card "If used for a Fate Check, it may modify both rolls." It does not say that in the rules though - only on the player aid.
I’m confused. If you can add +1 pluck each die roll in the Fate box why then can’t you add +1 to to each die roll of the Chase. I don’t know where Tim’s comment about using the lowest of the 2 separate die rolls and only add +1 to one of those rolls comes from.
"I’m confused. If you can add +1 pluck each die roll in the Fate box"
You cant! I think this is just something that exists in Stu's House Rules 🙂
"I don’t know where Tim’s comment about using the lowest of the 2 separate die rolls and only add +1 to one of those rolls comes from."
I believe this was just Tim's thinking on how this works. But designer confirms in my BGG question -
"No. Unfortunately, Pluck won't help if you roll doubles."
Cheers.
That was just me surmising.
Got it. I had this all straight in my head that you can only use the pluck once per patrol then the confusion came in on Stu’s and Tim’s comments.
I’m going to play it as one use per patrol only. Thanks for your quick reply.
Hal
@grantos9943 Looks like Stu is actually right. It says on the player aid card "If used for a Fate Check, it may modify both rolls." It does not say that in the rules though - only on the player aid.
@@asyncritus Thanks Tim. One use for any pluck eligible die roll except the Fate box where it can be used for one or both die rolls.
Pluck says add +1 to the die role not dice roll. Same rational as the Fate box multiple pluck +1 application.
Yeah so once its used for the first "die" roll then its used and cant be used again till next Patrol. Cheers.