I really like the video, thank you. One other reason I keep a record or a journal of the game is because, I can daydream or think about dice roll outcomes, or oracle interpretation, but once I write it down, or type it out, it is concrete. It is now part of the world and even though I edit a bit at the end of the session, I don't change the established fiction. Making something 'real' within the game world only happens when I physically record it in the journal or game log. Love the sessions, keep it up, cheers.
I really have to keep that journal as a primary artifact, otherwise I constantly lose track. Bonus, I publish them on a tiny blog and a few friends read them!
Thanks for putting together a tips video. I've started trying out solo games as a way to practice DM skills as well as scratch that itch when I don't have a group game on. Trying to force myself to pick up and play a game (character creation and straight into a game in one session) and it's daunting but really enjoyable. We seem to have an overlap of games we're interested in as well. Keep up the great vids
Thank you for this. I always find it interesting to hear others’ philosophies and ideas on solo gaming. My own view is the classic ‘if you’re having fun, you’re doing it right’. Your views on switching between player and GM are dead right, I often think that we keep saying Games Master Emulator and such but, arguably, it’s also a Player Character Emulator. I often think about making rolls on how the character might proceed if I (the solo player) know what’s what; that’s where rolling Intelligence or something to see if the PC does the ‘right’ thing comes in handy. On a coincidental note, I once played a game of Twilight 2000 1E with a GM called Pat in Southwark; we spent over an hour creating characters and were killed in the first 10 minutes when our AV was blown up by a T72. It probably wasn’t; the same guy, but then again….
Good stuff. I haven't spent much time actually playing because I get paralyzed over whether I'm "doing it right". The lack of "solo gamer police" is an important point.
This is really good advice! There definitely is a difference in how to play depending on what you want to get out of it. I like the freedom of making any choice, rolling lots of dice (everything is random...) but I'm not big on the actual role play. I try to think of what the character would do, but I don't really do conversations between the characters.
That’s a cool way to play. It’s like when an author will write a conversation almost from the third person perspective. And the key is stretching the imagination, being creative and having fun.
I mean if I showed my whole process in each video they would be about an hour longer as thats how long I potter for before I start recording and playing :D
Great tips. I love the idea of more content from the channel like this. I really enjoy your style of presentation on camera and love watching your content in the evening with a few cups of tea.
Great tips. Getting comfortable with switching between being the DM and the player is key - it may not be easy at first but once you get the hang of knowing to much and then ignoring that when making player decisions it all opens up. And journaling is a big bit of solo rpg to make it enjoyable (my opinion). Either in diary form or fiction form, both works depending on the story and the characters. Which leads me to the thing that I aim at when playing solo and that is playing and fleshing out my character/s. Aside from telling an exciting story I want to explore my character/s, who are they? why do they do what they do and how do they evolve both personally and stats :). And going forth, do you have any tips on playing premade scenarios? I remember you saying one time that you would try and play a premade scenario solo (if remembered correctly). I´m playing Forbidden lands Ravens purge campaign and I try to read only as much as I need to know for the moment and then play it out, and read again. But depending on the layout of the book, not reading to much can be difficult :). Even though I will now to much as the DM part, I still want to keep som things in the shadows to get a surprise here and there. Here I am thinking of using oracles to get some unexpected twists, it will change the written scenario but hey I play to tell a story, explore characters and just have fun. A final thing in this wall of text :D. I used to play a lot back in the days, filling the hole that RPGs left I started to write fiction, now with solo rules I have a chance to play again. Journaling my stories in solo rpg comes easy plus it gives me extra inspiration when writing fiction (win-win)
I’ve been struggling with switching from DM to player mindset tbh. I seem to be stuck in DM mode. If you don’t mind me asking, could you give some hints on how to journal solo play? I’m new to solo RPGs but I feel like I’m not doing it right. I am currently playing Ironsworn
@sweetpotatodato6068 I’ll make a note to cover this. But till then there is no doing it “right” as such. Just doing it your way. I can give some short cut ideas tho that will hopefully help.
@@sweetpotatodato6068 Like Peter wrote. There is no right way. Only the way that works for you :). I use journaling as a way to step out of the DM role and enter the player role. I use different journaling techniques depending on the game. For exempel I use a diary style journal when playing Call of Cthulu and Vaesen (Väsen), Alien (captains log) and a more fiction style journaling when playing Forbidden lands, The Walking dead and Twilight 2000. In the journal I tell the story I just made up as the GM through the eyes of the character/s. It becomes one of the solo mechanics of sorts :)
Character death can be a part of the rule system as well, something like DCC for example. The funnel is designed to do that. So picking rhe right system depending lethality you want in your games matters, not just decisions as a GM you are making. But yes, I do largely agree with the point, solo players can be harsh on their characters, maybe due to over compensating thinking that they might going easy on themselves.
Appreciate these tips. I hate to be a burden but if you could give some tips on how to properly journal solo play? I’ve tried it several times but I’m don’t think I’m doing it right. Thanks so much for making these vids!
I'll make a note but mainly I'll say don't worry about the doing it right... remember your there to have fun but I'll show some of my note books if you can read my hand writing :D
4:25 but that is the risk of f around and find out ^^ a good dm should "be nice" but running around doing things that should kill you.... welllllllllllllll >.>;;
There is nice and then there is nice... touch a hot iron you get burnt fine but you don't want to throw hot irons at your character for the heck of it :) well unless you do in which case go for it :D
Character death can be a part of the rule system as well, something like DCC for example. The funnel is designed to do that. So picking rhe right system depending lethality you want in your games matters, not just decisions as a GM you are making. But yes, I do largely agree with the point, solo players can be harsh on their characters, maybe due to over compensating thinking that they might going easy on themselves.
Please continue these tips.
I’m going to do it monthly for now I think. I’m glad you liked them.
I really like the video, thank you. One other reason I keep a record or a journal of the game is because, I can daydream or think about dice roll outcomes, or oracle interpretation, but once I write it down, or type it out, it is concrete. It is now part of the world and even though I edit a bit at the end of the session, I don't change the established fiction. Making something 'real' within the game world only happens when I physically record it in the journal or game log.
Love the sessions, keep it up, cheers.
Thank you that makes total sense.
I really have to keep that journal as a primary artifact, otherwise I constantly lose track. Bonus, I publish them on a tiny blog and a few friends read them!
Thats awesome there is something really good about sharing your creativity ... as you can tell I very much support that :)
Thanks for putting together a tips video. I've started trying out solo games as a way to practice DM skills as well as scratch that itch when I don't have a group game on. Trying to force myself to pick up and play a game (character creation and straight into a game in one session) and it's daunting but really enjoyable. We seem to have an overlap of games we're interested in as well.
Keep up the great vids
Thank you.
Thank you for this. I always find it interesting to hear others’ philosophies and ideas on solo gaming. My own view is the classic ‘if you’re having fun, you’re doing it right’. Your views on switching between player and GM are dead right, I often think that we keep saying Games Master Emulator and such but, arguably, it’s also a Player Character Emulator. I often think about making rolls on how the character might proceed if I (the solo player) know what’s what; that’s where rolling Intelligence or something to see if the PC does the ‘right’ thing comes in handy. On a coincidental note, I once played a game of Twilight 2000 1E with a GM called Pat in Southwark; we spent over an hour creating characters and were killed in the first 10 minutes when our AV was blown up by a T72. It probably wasn’t; the same guy, but then again….
It wouldn't surprise me very much sounds like him
Good stuff. I haven't spent much time actually playing because I get paralyzed over whether I'm "doing it right". The lack of "solo gamer police" is an important point.
The main point is having fun :D
This is really good advice! There definitely is a difference in how to play depending on what you want to get out of it. I like the freedom of making any choice, rolling lots of dice (everything is random...) but I'm not big on the actual role play. I try to think of what the character would do, but I don't really do conversations between the characters.
That’s a cool way to play. It’s like when an author will write a conversation almost from the third person perspective. And the key is stretching the imagination, being creative and having fun.
It's always good to hear about how others work their process.
I mean if I showed my whole process in each video they would be about an hour longer as thats how long I potter for before I start recording and playing :D
Great tips. I love the idea of more content from the channel like this. I really enjoy your style of presentation on camera and love watching your content in the evening with a few cups of tea.
Thank you :)
I love the idea of occasional tips videos. Fun stuff. Still mainly here for the solo plays, though 😂
Well thats my main love :D
Great tips. Getting comfortable with switching between being the DM and the player is key - it may not be easy at first but once you get the hang of knowing to much and then ignoring that when making player decisions it all opens up. And journaling is a big bit of solo rpg to make it enjoyable (my opinion). Either in diary form or fiction form, both works depending on the story and the characters. Which leads me to the thing that I aim at when playing solo and that is playing and fleshing out my character/s. Aside from telling an exciting story I want to explore my character/s, who are they? why do they do what they do and how do they evolve both personally and stats :).
And going forth, do you have any tips on playing premade scenarios? I remember you saying one time that you would try and play a premade scenario solo (if remembered correctly).
I´m playing Forbidden lands Ravens purge campaign and I try to read only as much as I need to know for the moment and then play it out, and read again. But depending on the layout of the book, not reading to much can be difficult :). Even though I will now to much as the DM part, I still want to keep som things in the shadows to get a surprise here and there. Here I am thinking of using oracles to get some unexpected twists, it will change the written scenario but hey I play to tell a story, explore characters and just have fun.
A final thing in this wall of text :D. I used to play a lot back in the days, filling the hole that RPGs left I started to write fiction, now with solo rules I have a chance to play again. Journaling my stories in solo rpg comes easy plus it gives me extra inspiration when writing fiction (win-win)
The next few pirate borgs focus on using the pre written adventures in the core book and I go though how I use those.
@@HollowPondsSoloSagas Cool, I´ll be sure to watch them :)
I’ve been struggling with switching from DM to player mindset tbh. I seem to be stuck in DM mode. If you don’t mind me asking, could you give some hints on how to journal solo play? I’m new to solo RPGs but I feel like I’m not doing it right. I am currently playing Ironsworn
@sweetpotatodato6068 I’ll make a note to cover this. But till then there is no doing it “right” as such. Just doing it your way. I can give some short cut ideas tho that will hopefully help.
@@sweetpotatodato6068 Like Peter wrote. There is no right way. Only the way that works for you :). I use journaling as a way to step out of the DM role and enter the player role. I use different journaling techniques depending on the game. For exempel I use a diary style journal when playing Call of Cthulu and Vaesen (Väsen), Alien (captains log) and a more fiction style journaling when playing Forbidden lands, The Walking dead and Twilight 2000.
In the journal I tell the story I just made up as the GM through the eyes of the character/s. It becomes one of the solo mechanics of sorts :)
Really great tips thanks for sharing them
Thank you
Character death can be a part of the rule system as well, something like DCC for example. The funnel is designed to do that. So picking rhe right system depending lethality you want in your games matters, not just decisions as a GM you are making. But yes, I do largely agree with the point, solo players can be harsh on their characters, maybe due to over compensating thinking that they might going easy on themselves.
I didn’t consider that but yes some systems also like MÖRK Borg the assumption is characters have short somewhat pointless lives.
Appreciate these tips. I hate to be a burden but if you could give some tips on how to properly journal solo play? I’ve tried it several times but I’m don’t think I’m doing it right.
Thanks so much for making these vids!
I'll make a note but mainly I'll say don't worry about the doing it right... remember your there to have fun but I'll show some of my note books if you can read my hand writing :D
4:25 but that is the risk of f around and find out ^^ a good dm should "be nice" but running around doing things that should kill you.... welllllllllllllll >.>;;
There is nice and then there is nice... touch a hot iron you get burnt fine but you don't want to throw hot irons at your character for the heck of it :) well unless you do in which case go for it :D
@@HollowPondsSoloSagas ^^ the "i know its a bad idea... but i just got to know"
Wanna try a soul game for some reason..
Is this where you convince someone to sell you their soul? I think I’ll opt out but do tell us how you go dark lord.
@@HollowPondsSoloSagas where you die a lot I guess but dying I think is not game over..
Ahhhhh like Dark Souls. I think Cairn is like that isn’t it. Maybe I’ll give Cairn a go.
@@HollowPondsSoloSagas sounds interesting, it's like knave I think.. Will check your runs. Hope to build courage to try. Final fantasy setting maybe..
Character death can be a part of the rule system as well, something like DCC for example. The funnel is designed to do that. So picking rhe right system depending lethality you want in your games matters, not just decisions as a GM you are making. But yes, I do largely agree with the point, solo players can be harsh on their characters, maybe due to over compensating thinking that they might going easy on themselves.
I didn’t consider that but yes some systems also like MÖRK Borg the assumption is characters have short somewhat pointless lives.
Nature of OSR/OSR like games@@HollowPondsSoloSagas
@@HollowPondsSoloSagasNature of OSR/OSR like games