Cutlas & Tommygun - Hover Junkers Update 1.2 Week 2
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- Опубликовано: 13 сен 2024
- Get it now: store.steampowe...
Here we go, Week 2 of the 1.2 update! This week our Wolf-hero weapons dealer brings us two brand new instruments of junk destruction.
Tommygun
The Tommygun is an absolute madman's weapon of choice. More bullets than most wastelanders can count, and a crazy rate of fire. However due to the absurdity of a sawed off fully automatic one handed machine gun, the accuracy is all over the place. HINT: try using it to clean up pesky enemy cover while providing a terrifying amount of suppressing fire.
Cutlas
Similar to the traditional revolver in most ways with some slight yet heavily requested revisions. This scrap built six shooter packs more punch, and has an over barrel firing point. With the power advantage comes a slightly increased recoil force.
Let us know what you think over in Hover Junkers' Steam Community (steamcommunity..., and look forward to another two weapons next week!
Cutlas looks so happy to be here.
I played hover junkers at a VR demo today. TONS OF FUN!
really cool to see you really support this game after release
More buildings + longer game time/end game goals = I will play this 24/7
I wish I had money to buy this game
and buy a VR headset
and a gaming pc capable of running it
and still have enough for food and other living essentials
You spelt 'accuracy' wrong.
How ironic
Oops. >_
I miss the old 301 club days...
Awesome stuff guys!
only thing missing from this game is a VR finglonger to troll your enemy
That would actually be a badass thing to do to a thompson.
For your nest update how about throwing knives?
Is the knife functional on the cutlas?
Also love the kill streak sounds.
I didn't even notice those, that's a nice touch.
They named a gun after me?
So awesome
actually expected it to launch into the mann vs machine theme at the end there
TheUltramuppet lol
a way to hold some guns with two hands to lower the recoil would be nice. Or meaby that would just end up overpowered.
its all well and good but does every single pistol have to sound exactly the same?
Now if only my Vive didn't break my internet so I could play...
mmmm, dat tommy gun reload
ccan you try to add throwing knifes?
all the guns sound so similar
maybe because they ammunition is the same
What about a Sniper?
Is the Cutlass spelled wrong on purpose, or...?
VR is a fad.
No it's not
Nah
dont be sad youre too poor to play
Don't be sad you're too poor for apostrophes
Someone is too poor to play. You are so god damn poor that you can't even buy Google Cardboard.
Mmm wow
but can you melee with it?
They should make a humanoid swashbuckling-machine that can leap from one hoverjunker to another, wielding a sword or two, so players would have something to fight up close? Or is it already possible for players to board each others' ships?
I don't have enough money to buy a Vive, but the earlier versions of the game allowed you to get inside the enemy ships with your own ship.
I don't remember subscribing to you
hover junkers to PlayStation vr
Hello, wil u reply?
ok
1st
I forgive ye, but mah tommy gun doesn't
THE GUN'S CLIPPING AT 0:27 0/10, GAME SUCKS
But really though I'm glad you guys are introducing more content to this game, and I'm loving how it's turning out so far
it really looks like it's clipping slightly