As an amateur 3D modeler: learning Blender allowed me to land a paid project and I'm also working on a project that will end up in a museum next year. So, yes, for me it is definitely worth it.
Maya, Cinema, 3dmax, Autocad, Blender, Houdini, ZBrush... Anyway, better if a human learn something complicated for growing the brain instead of only watching football and being media-zombie
Having been a 3D modeler for over 20 years I have some info on this issue. Blender is now the 5th 3d package that I’ve used and is by far the most enjoyable. All the packages I’ve used in the past have faded away with the exception of C4D. I think the fact that Blender is free really helps and that the community is huge is a big plus - for these reasons I see it sticking around for while. As for the others, we’ll hard to say - Maya, 3DS Max, Fusion 360, C4D all have their respective strengths and industry footholds. I think it just really depends on what you are hoping to accomplish - game developer? Industrial designer? Whatever it is, you have to research your goals and see if B3D is a good fit. Blender is a great tool and anyone jumping into 3D won’t regret learning the software.
I remember when I first tried to learn 3d modelling. I would constantly jump from software to software, thinking it was the program's fault that I didn't get any good results. Nowadays, I put most of my efforts into actually learning how to model and now the software doesn't really matter. The skills are easily transferrable. Just stick with what you're comfortable with and you'll get decent results.
The big advantage with Blender is that there are so many users which means that there is lots of material on the web to find answers and tutorials. This is in turn is due to that it's free and have high capabilities in many areas in 3D/2D
For those who ask Plasticity or Blender: Blender is a huge 3D software which lets you tackle nearly any 3D challenge. I say nearly because it is not a NURBS-based 3D software, and here is where Plasticity kicks in. I would first learn Blender's basic modelling and texturing techniques and if you are "warmed up" I would check out Plasticity which has nearly the same UI as Blender. By then you will have learned the huge difference between Poly-based and NURBS-based. And by the way, if you are entering the 3D world, sooner or later, you will be forced to learn further software programs anyways. Substance Painter, Unreal Engine and the like are waiting around the corner :)
@@artisans8521 Yes, but for now, NURBS functions in Blender are so limited that you can ignore them. You have to switch to a CAD program like Plasticity or Rhino for producing IGS or STEP files for injection molding etc.
Great video!! Always consider your end goal. I've tried a few, started my 3D journey trying to learn Softimage, lol! for all you that remember that software, but it was a little too overwhelming for me at the time but then started using and fell in love with Lightwave and then moved over to Modo. Consider what you're trying to achieve and your situation, if your end goal is to work in a studio on high end films, then it would probably behove you to learn Maya since it's kinda industry standard, I love Blender and like you said there is no barrier to entry since it's free and it's a powerful piece of software that does a lot of things, I think it's really great for the independent creator but there are a few studios out there that are using it. Really it comes down to learning the principles then moving from software to software is a little less daunting.
Blender became my all time favorite software. I’m using SolidWorks and Fusion 360 for parametric modelling and I export my models to Blender. Grease pencil makes wonders in Blender, simply amazing.
You and your team reignite my 3D modeling bug that I thought was totally dead. I still have a lot to learn, but with the help of your intuitive approach, I can finally see problems as opportunities to approach rather than frustration that makes me quit. Plasticity makes me drool, but until it is possible to transfer the same workflow as HardOps, I will stick to Blender. It's simply too streamlined for me to change.
Embrace the change, and adapt...Yes, is true the 'industry' has standards, but here and then there are cracks now, and others software's and pipelines are evolving and taking place. Always be aware of the changes...
eh, I ended up going the other way, spent some time learning blender and now I'm using maya/max for modelling and wish id started with them as I find them to be far more intuitive and powerful to use.
It appears that your modelling in Blender is basically purely Boolean based, which does have limitations and really requires Boxcutter and Hardops to be efficient. This approach seems to ignore most of the tools/functions that are available to the user in Blender for a very narrow one. I have a 3ds max background and find Blender is not as intuitive as it could be and it's modelling operations quite clunky without the use of addons some of which are great and a lot not so good. Scaling in Blender is just weird. For example if you work in millimetres in 3ds max and import an obj model into Blender you end up with a model that's 1,000 time larger than in max. When you import obj's from max for the first time this makes importing files into Blender very frustrating as you have no idea where they are going to end up and they frequently are located beyond the modelling world of Blender. You are right, however, choose the software that you are happy with. On the plus side Blender is free while other professional 3d modelling programs like max and Maya are not.
im from c4d moving to blender, already a month now. Somehow kinda hard at first, but i like some feature / shortcut workflow that blender give. its vice versa actually. i think cycle is good too, in term for softaware capability, im still waiting that i can use blender natively like c4d, and i will learn other software in the pipeline. maybe houdini or unreal engine
Blender is good software and a lot companies are open to it, but be mindful about one simple thing. If you go work professionally there is a big chance that in your case you need to learn software that in use in that company. Reason ? because strict pipeline developed for specific software. No one i really mean it. No one will adopt custom tools for you. For example i work in project where custom script exist for any aspect of asset creation and only for 3dsmax. Even source control. So it is case by case situation really
Brother I urge you to do something. Stick with Blender, but learn Unreal Engine now if you haven't already. Reason being? With every update they are making it more and more a piece of software that can potentially do everything some day. They have made a strong push into cinematics, and it renders insanely fast. Come Unreal Engine 6, a lot of people are going to be playing catch up trying to learn it because of what you'll be able to do in it.
Well worth it to you Josh. Teaching people how to cut up boxes with add-ons to create a model that is almost good for nothing except for a picture to put on your wall, and earning lots of cash for doing so, well done and good luck to you.
Just hate the keymaping its so silly. but after keymaping things it is alright because its free. if I had a choice Maya is by far the greatest user friendly. but screw autodesk for that price
software that implements AI first is gonna be the winner, and, considering blender is open source, proprietary stuff like cinema4d and maya are about to make a comeback with some insane clean retopo, AI texturing, AI mesh cleanup, and other tools. Unless a bunch of blender bros gets together to make a cluster for training - blender is gonna be left behind, as some kind of paint for 3d.
Your analogy of good/shitty photographer is so correct, having been in architecture (building not computer stuff) for a long time I have heard, Rotring v Staedtler, autocad v anything else, Revit v Archicad , Photoshop v anything and so on. So bloody stupid, learn what you like, be great at it, lead by example and don't need to defend your choice
Are there any videos for blender on motion graphics like logo animation and product animation ? Or is davinchi fusion better Hope to achieve the animation level that is possible in after effects without using after effects So need help much 👍🏼
IMO, No Blender is not worth it. The only exception that I can think of is motion tracking if you do not want to pay for syntheyes, nuke or some other motion tracking software.Of all 3D software that I can think of, Blender is the worst for modeling. The example with the DSLR camera is good, but if you have to choose between an old, outdated, and lagging behind camera and a contemporary one when you start, your better choice is the contemporary camera. My advice will be: "Choose well your tools because down the road you may have problems and switching them is expensive".
Quand on est civilisé, on préfère les logiciels libres car quand on ne comprend pas que tous les talents sont d'origine aléatoire on a tendance à profiter des autres pour vivre sans discernement. --- When we are civilized, we prefer open source software because when we do not understand that all talents are of random origin we tend to take advantage of others to live without discernment. ;)
As an amateur 3D modeler: learning Blender allowed me to land a paid project and I'm also working on a project that will end up in a museum next year.
So, yes, for me it is definitely worth it.
Maya, Cinema, 3dmax, Autocad, Blender, Houdini, ZBrush... Anyway, better if a human learn something complicated for growing the brain instead of only watching football and being media-zombie
Having been a 3D modeler for over 20 years I have some info on this issue. Blender is now the 5th 3d package that I’ve used and is by far the most enjoyable. All the packages I’ve used in the past have faded away with the exception of C4D. I think the fact that Blender is free really helps and that the community is huge is a big plus - for these reasons I see it sticking around for while. As for the others, we’ll hard to say - Maya, 3DS Max, Fusion 360, C4D all have their respective strengths and industry footholds. I think it just really depends on what you are hoping to accomplish - game developer? Industrial designer? Whatever it is, you have to research your goals and see if B3D is a good fit. Blender is a great tool and anyone jumping into 3D won’t regret learning the software.
If Blender was a paid software, I'd pay for it.
@@BrentonWoods774 You can donate whatever you want :)
Or... Pay with your programming skills in form of great commit
I remember when I first tried to learn 3d modelling. I would constantly jump from software to software, thinking it was the program's fault that I didn't get any good results. Nowadays, I put most of my efforts into actually learning how to model and now the software doesn't really matter. The skills are easily transferrable. Just stick with what you're comfortable with and you'll get decent results.
Since v2.8 Blender is the most pleasant software to work with
The big advantage with Blender is that there are so many users which means that there is lots of material on the web to find answers and tutorials. This is in turn is due to that it's free and have high capabilities in many areas in 3D/2D
Geometry node is powerful.
I use blender and Solidworks.
That covers 99% of everyone’s need.
For those who ask Plasticity or Blender: Blender is a huge 3D software which lets you tackle nearly any 3D challenge. I say nearly because it is not a NURBS-based 3D software, and here is where Plasticity kicks in. I would first learn Blender's basic modelling and texturing techniques and if you are "warmed up" I would check out Plasticity which has nearly the same UI as Blender. By then you will have learned the huge difference between Poly-based and NURBS-based.
And by the way, if you are entering the 3D world, sooner or later, you will be forced to learn further software programs anyways. Substance Painter, Unreal Engine and the like are waiting around the corner :)
@@artisans8521 Yes, but for now, NURBS functions in Blender are so limited that you can ignore them.
You have to switch to a CAD program like Plasticity or Rhino for producing IGS or STEP files for injection molding etc.
Great video!! Always consider your end goal. I've tried a few, started my 3D journey trying to learn Softimage, lol! for all you that remember that software, but it was a little too overwhelming for me at the time but then started using and fell in love with Lightwave and then moved over to Modo. Consider what you're trying to achieve and your situation, if your end goal is to work in a studio on high end films, then it would probably behove you to learn Maya since it's kinda industry standard, I love Blender and like you said there is no barrier to entry since it's free and it's a powerful piece of software that does a lot of things, I think it's really great for the independent creator but there are a few studios out there that are using it. Really it comes down to learning the principles then moving from software to software is a little less daunting.
Blender became my all time favorite software. I’m using SolidWorks and Fusion 360 for parametric modelling and I export my models to Blender. Grease pencil makes wonders in Blender, simply amazing.
What do you use the grease pencil for?
@@simongravel7407 For illustrations and also, I'm working on a video where I'm using grease pencil extensively.
I started with 3dsmax becouse of archviz tools, and when I tried blender I started liking 3d in general, fell in love with the software
You and your team reignite my 3D modeling bug that I thought was totally dead. I still have a lot to learn, but with the help of your intuitive approach, I can finally see problems as opportunities to approach rather than frustration that makes me quit. Plasticity makes me drool, but until it is possible to transfer the same workflow as HardOps, I will stick to Blender. It's simply too streamlined for me to change.
That's the mindset for success. Problems = lack of data, which leads to excess of data if solved properly.
Blender is best for me aspecially if additionaly using machin3 add-ons and HardOPS/Boxcutter
Embrace the change, and adapt...Yes, is true the 'industry' has standards, but here and then there are cracks now, and others software's and pipelines are evolving and taking place. Always be aware of the changes...
yup, its totally worth it. I used max and maya since 1996 ish( for max) and blender is my go to tool now
it rarely crashes which just great
eh, I ended up going the other way, spent some time learning blender and now I'm using maya/max for modelling and wish id started with them as I find them to be far more intuitive and powerful to use.
@@anab0licmaya dev detected
@@DavidUtau nope, just sharing my personal experience as it may be of use to others on their journey as an artist..
It appears that your modelling in Blender is basically purely Boolean based, which does have limitations and really requires Boxcutter and Hardops to be efficient. This approach seems to ignore most of the tools/functions that are available to the user in Blender for a very narrow one. I have a 3ds max background and find Blender is not as intuitive as it could be and it's modelling operations quite clunky without the use of addons some of which are great and a lot not so good. Scaling in Blender is just weird. For example if you work in millimetres in 3ds max and import an obj model into Blender you end up with a model that's 1,000 time larger than in max. When you import obj's from max for the first time this makes importing files into Blender very frustrating as you have no idea where they are going to end up and they frequently are located beyond the modelling world of Blender. You are right, however, choose the software that you are happy with. On the plus side Blender is free while other professional 3d modelling programs like max and Maya are not.
At 2:22 wrong, or better to say old state. It’s possible to create loft In Blender with different profiles along guide curve
im from c4d moving to blender, already a month now. Somehow kinda hard at first, but i like some feature / shortcut workflow that blender give. its vice versa actually. i think cycle is good too, in term for softaware capability, im still waiting that i can use blender natively like c4d, and i will learn other software in the pipeline. maybe houdini or unreal engine
This video alone has answered a couple questions of mine. In turn you sir have a new subscriber 😊
Q: is it worth learning blender?
A: use whatever makes you happy
but how do I know what i will be happy with unless I learn it ??
Blender is good software and a lot companies are open to it, but be mindful about one simple thing. If you go work professionally there is a big chance that in your case you need to learn software that in use in that company. Reason ? because strict pipeline developed for specific software. No one i really mean it. No one will adopt custom tools for you. For example i work in project where custom script exist for any aspect of asset creation and only for 3dsmax. Even source control. So it is case by case situation really
Couldn't agree with you more!👏🏻 (And I'm a Blender fan, full disclosure)
Brother I urge you to do something. Stick with Blender, but learn Unreal Engine now if you haven't already. Reason being? With every update they are making it more and more a piece of software that can potentially do everything some day. They have made a strong push into cinematics, and it renders insanely fast. Come Unreal Engine 6, a lot of people are going to be playing catch up trying to learn it because of what you'll be able to do in it.
Affirmative.
Well worth it to you Josh. Teaching people how to cut up boxes with add-ons to create a model that is almost good for nothing except for a picture to put on your wall, and earning lots of cash for doing so, well done and good luck to you.
Yes
Most of your models are based on sci-fi..... please make some real life complx things like tank or sub-marine...
❤❤❤ You are a great teacher ❤❤❤❤
Yes.
YES.
what u think about nd hugemenace addon ?
Just hate the keymaping its so silly. but after keymaping things it is alright because its free. if I had a choice Maya is by far the greatest user friendly. but screw autodesk for that price
software that implements AI first is gonna be the winner, and, considering blender is open source, proprietary stuff like cinema4d and maya are about to make a comeback with some insane clean retopo, AI texturing, AI mesh cleanup, and other tools.
Unless a bunch of blender bros gets together to make a cluster for training - blender is gonna be left behind, as some kind of paint for 3d.
Your analogy of good/shitty photographer is so correct, having been in architecture (building not computer stuff) for a long time I have heard, Rotring v Staedtler, autocad v anything else, Revit v Archicad , Photoshop v anything and so on. So bloody stupid, learn what you like, be great at it, lead by example and don't need to defend your choice
Indeed ❤
Are there any videos for blender on motion graphics like logo animation and product animation ?
Or is davinchi fusion better
Hope to achieve the animation level that is possible in after effects without using after effects
So need help much 👍🏼
My friend InLightVFX has some videos on it.
@@JoshGambrell appreciate the reply.
Hope you have more success and happiness
IMO, No Blender is not worth it. The only exception that I can think of is motion tracking if you do not want to pay for syntheyes, nuke or some other motion tracking software.Of all 3D software that I can think of, Blender is the worst for modeling. The example with the DSLR camera is good, but if you have to choose between an old, outdated, and lagging behind camera and a contemporary one when you start, your better choice is the contemporary camera. My advice will be: "Choose well your tools because down the road you may have problems and switching them is expensive".
I switch from max to blender but I still use max
Quand on est civilisé, on préfère les logiciels libres car quand on ne comprend pas que tous les talents sont d'origine aléatoire on a tendance à profiter des autres pour vivre sans discernement.
---
When we are civilized, we prefer open source software because when we do not understand that all talents are of random origin we tend to take advantage of others to live without discernment. ;)
Yes. Yes it is.
Is is
LOL
Yes