Surely the Strongest Physical Ability in Shin Megami Tensei V
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- Опубликовано: 28 ноя 2021
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Friendship ended with Yoshitsune
Now Artemis is my new phys win button
coming from persona i cant believe my boy got nerfed so hard 😭
@@Bos_Meong he is still very strong.
Artemis is a paid DLC demon so of course she will be stronger, but Yoshitsune is still a beast on this game, Hassou-Tobi always crits
@@Bos_Meong agree with PH. Don't worry man, hassou is still a good skill and if it wasn't for Artemis or the Nahobino phys skills I'd totally go for Yoshitsune
Yoshitsune is still better overall. Hassou Tobi garuntees crits so you're not at the mercy of your Magatsuhi bar or crit rolls and can just keep the train rolling. Don't have to waste a skill slot on Glee either.
@@Bos_Meong nope he actually got GREATLY buffed. Just check how weak was he back in previous SMT titles lol.
Seiya would be proud.
Make that Saint Seiya and Rainbow Dash. Artemis had strong teachers. Then there are Sahori & Saori Hayami with Saori Kido.
This definitely makes me want to get the DLC even more
@@smartfrenandromax6651 get out Brony
she do look like a saint seiya character lol i just realize
@@Vitor20XX I second the motion
It is the nature of atlus that every so often they just invent hassou tobi again.
Yes, absolutely correct.
you can't convince me that Artemis isn't a reference to saint seiya. the name, the pose, the follow up effect.
Don't forget the outfit too. It almost resembles a Cloth, the cape for the Gold Saints and the coloring of the outfit for like a Silver or God cloth.
@@IamJerf yes
Hyoga
@@IamJerf And actually... The color outfit its the same as the manga. In the manga covers of Saint Seiya the canon color of the Pegasus Cloth is Blue and the suit is white.
@@brunovaleriomp4 right, forgot about that too
Those demon chicks got me questioning my loyalty to humanity
Simp
@@Goodnightsrest yes
@@Goodnightsrest proudly
@@Goodnightsrestuh oh, I found the smegma male!
I’ve gotten a new look at some of the new demons in vengeance and this sentiment has only gotten stronger
Actually if you go for Omagatoki crit, you can use Impaler Animus because it's gave you more bonus damage than charge, But if you go for Omagatoki Savage (2x damage dealt), then it's better to use crit aura (100% crit and accuracy) rather than Charge
I think charge in this game has a base modifier of 1.8, so it only saves mana (if the skill has a large cost). Not sure if crit aura is better than crit gems, but most of the time I'd rather use the gems and have the slot dedicated to a null or reflect element.
@@MaxinRudy nah charge in this game had been nerf, already test it and Impaler animus gave you more damage then charge, but about crit aura you're right about that. You can change it with crit gems if you don't want to waste any slot
what was your plan for the strongest hit, and how to set it up for the whole process, I'm curious to test it out?
@@HarryTypeC astral saintstrike has the same damage as figment slash. Figment slash also always crits so you use omagatoki adversity and bump up the damage.
The way to get make astral saint strike be the strongest move in the game is be at 1 hp, change the difficulty to safety (10x damage multiplier), fight something extremely low level, double buff and debuff, use charge, adversity then astral saint strike. On safety mode, I think every hit will crit.
I messed around with hassou tobi and omagatoki savage, and I got 8 hits of 40k and if you use a single hit move, it maxes out at 99999.
@@ajmakab true, this is how you get to the max damage cap
"PEGASUS RYUSEI-KEN!!!"
and that's why I love Phys attacks/builds, multi hitting skills
Then watch johneawesome
Until they say "phys reflection"
@@infinitykiyen6270 then you have a phys skill that pierces that
@@MrApplefan44 True that lol
But well knowing how the game works they will actually do something about it still. It's a game where they can also cancel piecing at well with active skills. I don't see it in this version yet but can confirm that "it exist"
@@MrApplefan44 You can't pierce repel though
I actually prefer Hassou Tobi still, just because it will always critical so I can save my Ex attack for a freikugel EX with Nahobino for a good chunk of damage on a boss. Then, Hassou Tobi also gives me an extra move so I can apply buffs as need be
Murakumo would like to have a word with you.
I still use Murokumo, just that I spend the extra move on huge damage for free, then either charge, debil, or murokumo if I need to. Just that Hassou Tobi allows for the extra turn needed to both charge/debilitate and use murokumo to possibly take out or force a heal on the enemy
@@Frost_Winterfall Murakumo + Critical is often better than just Freikugel EX though, especially if you have other demons with moves that hit harder on crit, such as Finn McCool's signature, on top of being able to use those moves twice in one turn, and still have room for a debuff/buff every other turn.
Salty I have crit increases on both Nahobino and Fionn, they crit pretty much every turn. I prefer to have Hassou Tobi give me an extra turn guaranteed cause I can spend a turn doing a huge amount of damage, charging, and then come back to my Nahobino for a debil or Murakumo which might just give me an extra turn anyway without 100% crit chance. Like, I get that 100% crit is amazing, but it doesn't do much for my current team especially with the way their stats are currently. Add on that Hassou Tobi doesn't require the meter burn to get a bonus turn and it feels far more consistent for me to get in battles, especially boss battles
@@Frost_Winterfall I know its been awhile, but I just remembered you can stack 5 murakumos together by having all demons on the critical turn switch into themselves to withdraw, giving you 5 100% crit murakumos in one turn. It's basically one of the strongest desparation/one turn kill thing you can do in the game.
I cant say much for story yet but just seeing the presentation for these demos makes this game seem very worth it. Probably a silly reason to like it but most shin megami tensei have had the same level of demon animation for a while. That and I don't remember any recent ones having this much like emphasis on them if that makes sense?
It's very good.
Story is not the best but the gameplay is excellent. Like the best Megaten gameplay they've ever done in my opinion
@@creekandseminoledamn if this is really the best gameplay in the series then this has gotta be one of the worst series of all time.
you can just not like turn based dude, it doesn't have to be bad
or I'd call arena fighters bad because they bore the shit out of me. But I wouldn't say that cause that's odd@@punani_slayer4209
@@punani_slayer4209🤣
Can we get a Lost Canvas RPG from Atlus? Cause they nailed Saint Seiya here
Rip Hassou Tobi
Basically 15x weak attacks are op(KANNUKI THROW)
That is my EXACT team build.
It's the best dream team too. Hot blonde mythological waifu babes? yes please
That's the team I beat the game with, too. lmao
I had to swap Artemis out during the Demi-Fiend battle, but I rotated basically every demon in that battle while Cleo laid on the charm.
Just bought this and already I’m beyond hyped with all the new stuff’s potential!
Also, I AM IN LOOOOOVE this Artemis redesign! Sailor Olympus, anyone?
Bro thought of sailor olympus before saint seiya 😭
POV: you're the SMT VII protagonist, having the Nahobino as your Demi-Fiend extra boss.
Artemis' idle animation is so weird, she's usually floating but to stretch she has to stand on the ground, then floats again.
tbh it's generally weird af how so many human demons like some of the gods, etc. float just for shits 'n giggles or something.
@Smash 123 probably because floating is a lot easier to animate than walking as walking means the game has to constantly check if model and ground height work out, adding more calculations and requiring better optimization to make the game run smoothly.
Zenyatta-ing
Well theyre gods/demons so they can float like that, its believable, but all of the poses of the character models are "weird" because its based on their artwork and thats how theyre posed in it. So for people who played the smt titles before it, you instantly recognize the demon. Its amazing seeing how well modeled these are, straight out of the artbook.
Hassou tobi, impaler's animus, phys and high phy pleroma, critical zealot on Yoshitsuni got me through the game in normal mode on my 1st playthrough... i ended up only using MC and Loki/later Trumpeter for more press turns and Cleopatra for buffs/debuffs.
Hassou tobi is the ultra go-to dps in persona 5, even in merciless difficulty. Is it nerfed in this game?
@@Njin8492 Nope, it's still 8 weak hits, plus guaranteed crit in this game, hence the use of critical zealot.
@@lordokami1246 is it still a good DPS on the hardest difficulty?
@@Njin8492 I guess so, i wanna go Hard mode on my next true neutral run, so haven't tested it yet.
@@lordokami1246 is there a new game plus in this game?
This...video looks really smooth. Was this on an emulator?? Wtf I've never seen the game look so smooth before lmao
The Artemis looks like Female Silver Saint from Saint Seiya, even her attack looks like Pegasus Meteor Fist XD
Can confirm she is a Saint seiya reference. How do I know this? Because in Japanese, the name of that attack is gigan ryuseiken( galaxy meteor fist)
I ran this exact team and order with nearly the same move set for the majority of my first playthrough and it was pretty nutty
PEGASUS RYU SEI KENNNNNNNNNNNNNN
I miss this game. Story aside, the gameplay was hella fun and the demi-fiend fight will always live rent-free in my head. The true final boss imho.
Kinda wish that he was in the main game, like if you got all the fiends or something along those lines, after big boy Lucy, big D demi would come in
I’m just confused how the frame rate is so smooth 😅.
The hardest hitting move in the game:
Omagatoki: Adversity at exactly 1hp
sleeping target
Max Rakunda
Max Tarukaja
Impaler's Animus
Dream Fist Crit with Crit Zealot
The hardest hitting move in the game without ailments:
Omagatoki: Adversity
Max Rakunda
Max Tarukaja
Impaler's Animus
Myriad Slashes, all hits crit with Crit Zealot
Hardest Hitting move in the game without obscene luck:
Omagatoki: Adversity
Max Rakunda
Max Tarukaja
Impaler's Animus
Akashic Arts Crit
Hardest Hitting move you can do consistently:
Omagatoki: Adversity
Max Rakunda
Max Tarukaja
Critical Aura
Myriad Slashes w/ Crit Zealot
Most consistent hardest hitting attack
Omagatoki Adversity
Max Rakunda
Max Tarukaja
Impaler's Animus
Figment Slash w/ Dragon Eye and Crit Zealot
The Rain Man energy here is real
I just realized rewatching this her stats aren't never broke 99 so imagine what she can do if you break into 120-130 lol
Myriad slashes is the overall strongest phys move in the game (base 80x5)
Yeah but I prefer Figment Slash when just targeting one enemy especially Shiva abd Demi-fiend
@@dantemustdie00 Figment Slash gang.
Multi hit abilities are OP and a 15 hit skill is absurdly OP.
Saint seiya hype is 2 real , top tier waifu is real
Zeus saga when?
@@eduardobustamante4749 ikr
I think I still like Gungnir a bit better just cuz it has innate Pierce. That way I can save MP by just using charge but that was still kinda nutty. It’d probably be a bit better to see this against higher level enemies because level difference scaling is a thing
_"Burn, my cosmo!"_
A pure definition of overkill
With all that buff i think the enemy try to find the escape button….
That build up was killing me lol
I probly missed one but I added up all the damage for a total of: 10735 total damage
PEGASUS METEOOOOORRR
seeing this game at 1080p 60fps in Yuzu just makes me want a PC port of this thing even more
Yeah, Switch sucks. Nintendo should really upgrade their specs instead of keep using outdated hardware.
The problem is *ALL* Jpn devs are awful at making PC ports, regardless of studio (It is not normal that I need a community made fix for all of your pc ports Sqr Enix). Nocturne being over a decade old and being considered a "good " port despite not even getting 60 FPS shows just how uninterested they are in the market other than a time capsule that they occasionally dump some titles on.
Also don't think you're missing out too much. Yuzu is not all sunshine and rainbows, I have a 5% chance on crashing upon entering battle and I heard people who pay for patreon early access builds are having the same problem.
I say, be happy with your functional product, I understand that 60 FPS and 1080p might seem nice, but I'd trade that for a functioning game anytime.
@@dicktracy9473 You don't play enough Japanese games if you're willing to state something so blatantly dishonest. PC development has *always* been huge in Japan.
Capcom and Square Enix both push out incredibly stable PC ports for their in-house releases. The only recent exceptions that come to mind was Square's shoddy Steam release of Nier Automata, and Capcom's implementation of Denuvo DRM in Village (which has since been patched!).
Why was Nocturne HD (initially) a shoddy port? Could it be that wrapping up unfamiliar game code and visual assets designed for a 21 year old console into a portable Unity package is more work than it's worth?
Either way, I have confidence that a PC port of an Unreal engine game isn't too much of a stressor for Atlus.
@@brownspottedcat I'm questioning how many Japanese RPG pc ports you played lol. They are notorious for releasing broken, unoptimized wrecks with limited settings menus that are most of the time tied to pregame launchers and terrible controller remapping and relabeling. Some are obviously not bad as others (xseed comes to mind as competent), but it ranges from sqr enix it's hit or miss (FF15 Windows edition was fully functional day 1 with slight stuttering vs FF13 still TO THIS DAY requiring you download a community patch and even still the game is woefully unoptimized and suffers framerate and stuttering issues) to NIS America which is widely mocked for awful ports.
The Japanese market is mostly consoles and mobile gamers, so it's not a mystery as to why these ports are usually poorly handled. I already played P4 multiple times and can't be bothered to check it out but I've heard the P4 pc port was leagues better than Nocturnes so I don't find the argument that they couldn't have done better that convincing. I will agree that with the shift to developing on unity it's a lot more promising that pc releases may come faster and not as broken or gimped, I'm just not getting my hopes up based on the track record.
@@brownspottedcat That's barely even a half truth. PC development has only just become more reasonable from Japan in recent years. Capcom have a lot more going for them on an international front so get reasonable support for doing their PC ports for the likes of RE. The Monster Hunter World port was fucking rubbish at launch and came 6 months later than console as well. KOEI Tecmo games? Good grief.
From the datamining, on a regular turn without guaraneed crit, this skill does 20 base damage x 15 attacks which is 300 damage. Hassou tobi does 30 base damage x 8 attacks x 1.5 crit multiplier which is 360 damage. So hassou tobi is overall better I think.
Where can I find info about this? Like base damage, multipliers and other thingies?
1.3 crit multiplier
@@fros333 wiki says 1.5 tho
Reduced to atoms
If you consider the possibilities with pass turn from figment slash, not even close
1:30 Pegasus Ryu Sei Ken!
Leave it to SMT to make a Demon with an absolutely broken Physical Skill that hits 15 times exclusive to DLC (I am looking at you too Uriel with Kannuki Throw)
Literally the only way to beat some of the dlc bosses as well. Both SMT IV games had the dummiest difficulty spike for post-game I have ever seen, not even Strange Journey Redux went that hard.
Kannuki throw I mean
That was a significant amount of damage
so this attack is 15 random attacks to a group of enemies ( i assume each attack attacks only 1 enemy and not 15 attacks to each of the 3 enemies), if so does Hassou tobi work the same way or is it 8 hits to the 3 foes?
The attacks all get split up, it does 15 hits, but not all 15 to every enemy. One might get hit once, another might get hit five, the rest on another enemy
They're both the same. If there are more enemies, the hits split up randomly. They're only strong if their is one enemy. With that said, as much as I love Artemis, she and Yoshi are useless on the Demi-Fiend fight. DF always has a team available so their Unique moves will always split the hits.
I like how your Nahobino is named Dio. I named mine Jojo lolol
More hits doesn't always mean harder hits, astral SS hits 15 times but you need hella buff/debuff setup AND magatsuhi, meanwhile hassou tobbi hits 8 times and is guaranteed critical regardless of magatsuhi ALSO hassou isn't on a DLC exclusive
counterpoint: 12k damage
Shin Megami Tensei V is back for some "Vengeance".
Jesus you turned those werewolves into stains on the floor
Equleus Ryuseiken! She's a saintia 😁
It's freaking Pegasus Ryuseiken!
nice looking team
This is a Saint Seiya reference... obviously.
Why does the game look so much better here than on the actual switch
Is that a male KOS-MOS I see? Lovely~
I’m only 16 hours in…can wait to fuse some high level demons and wreck all the end game enemies like that
I just got her into my party and I’m already dreading how much I’m going to break the game with her.
This setup seems like it'd be a boss killer (that is if there aren't any bosses that are immune to physical attacks).
Can you tell me what 60fps mod you're using?
dude how did you get the game run so clean?
Artemis is a mahou shojou I love it
That’s a lot of damage
Man is this a PC mod or why it looks so good ?
Does it really do more damage than Hassou Tobi? When fully buffed? I figured the guaranteed crits made Yoshi the better option. I'd have to stat up my Artemis to compare I guess, lol.
Adversity + Figment Slash would like to have a word with you.
Why the hell can I see Artemis piloting a badass mech suit in an anime?
Ok, this game looks amazing
Artemis: burn my cosmo , pegasus ryusuiken.
Can you really get all of those demons on your team? I'm a noob so it's mind boggling to see all these high level bosses and important characters on his team
Is this video footage emulated? I've played in my Nintendo Switch and never had that buttery smooth FPS.
Gotta love the full waifu team, giga chad mc
Those wolf bond to hold their pee, until you free them....
Attack is at 1:33
How did you max the stats? I'd also like to know how can they learn any ability. I'm a newbie :P
She's BURNING HER COSMOS
Is this on pc cuz i dont remember the game was this smooth it runs like 480p and 15 fps on the switch
*claps* bravo my guy bravo!!!
I think Harry has a type.
Love this game!
My mouth dropped at all the 800’s
That's Alotta damage
Dameeeeee tu fuerzaaaa pelmazooooooo! 🤣
Charles' angels vibe.
Awesome
Athena wants to recruit her for another Holy War
I'm pretty sure I fielded this time even during the endgame
this is scream saint seiya
Artemis looks just like a Saint Seiya character and i F'ing love it
Idun and Artemis look like siblings
oh there are no traces of that man left lmfao
How does the emulated version have less slowdown, goddamn
Pegasus Ryuseiken !
At a certain point this just becomes animal cruelty
Artemis: Me de sua força pegaso, Meteoro de pegaso
This feels like a Saint Seiya reference
Haso Tobi finally dethroned haha
Is this on an emulator or is it just upscaled/interpolated or something? Also, #Aramasa4Life
poor fella
My mans got the ultimate waifu team 🥵
12k+ dmg from artemis
What in the hell did that werewolf do to you to deserve that massive overkill?