Hello :) I purchased the yoke yesterday after watching your review the other week. And as I set it up today and already flew a couple of graceful air miles, I wanted to drop a word of thanks for your helpful video. Actually, it was one of the best video reviews I've ever seen - so, thanks a lot!
Even though this is over four years old, it's still the excellent review I have come to expect from you. It's interesting to see how far you've come with your flight simulator setup. Thanks for hanging in there all these years! I, for one, greatly appreciate it!
Thanks for the comments. I think the modes are for use with the Saitek programming software, so you can switch between three alternative profiles. (Not sure though, as I don't use the Saitek s/w). I will get around to trying FSUIPC one of these days!
Thanks for the comments. In the C152 I generally use 0.7 zoom, which I think is the default. I vary it somewhat for other aircraft according to the shape of the cockpit, but generally 0.6 or 0.7. This is with 19" monitors and an eye-to-screen distance of 95cm. I also have WideViewAspect=True in the [Display] section of fsx.cfg.
Thank you! Yes, it is interesting to see the setup change, though it's also telling that I still find the original three-screen setup the best compromise to date. I will certainly go P3D2 when it comes out, in the hope of a step up in performance.
Thanks for the comments, and glad it's a help. I still would like to try the CH Eclipse too - I have yet to see a review of that yoke anywhere, just lots of negative comments about the standard CH yoke.
I opened the yoke and removed one of the pitch springs, this helps a great deal with making it feel much lighter and allow you to pull out of the click easier :)
The three-monitor setup is a single forward view as well, it's just wider! You have to zoom out further so you can see the control panel (and set WideViewAspect=True in fsx.cfg to allow this). In other words, using a single monitor is exactly the same, except because the aspect ratio is different you need to use a different zoom level (a.k.a. focal length) to get a useful forward view, and this has implications for how much distortion you see out at the extremes.
Thank you. At the time of this video I was using a Matrox TripleHead2Go. Then I used two GTX460SE cards in SLI, which allowed me to use 'nVidia 2D Surround' to get three screens. I now use a single GTX670 card, which can do 2D Surround without SLI. Hope that helps.
The GTX670 has four ports - DVI-I, DVI-D, HDMI and DP. You can use different combinations of these ports to drive your 3-screen display, using adapters as necessary. I use DVI monitors with the DVI/DVI/HDMI ports.
Thanks for the comments! Three monitors via Matrox TripleHead2Go (Google it). By the way, I've since ditched it for a 1080p 40" TV, which gives better performance. With the Track IR, it's just as good, or perhaps better.
Great review, especially liked the comparisons to real-life controls and the lousy "Saitek Solution" (same issue with all their joysticks; delete registry keys, lose the button mapping...)
The yoke comes with one throttle quadrant with a DIN plug that connects to the body of the yoke. Hence only one USB port is required. Add-on quadrants have a USB connector so if, like me, you want to run an extra quadrant you will need another USB port.
I don't recall my specific settings but I would guess I was playing with the sensitivities to avoid unintentional abrupt movements around the centre detentes. Having said that, I now know that FSX uses its own non-linear scaling of analogue inputs and it may be that what you see is an artifact of that. I now turn this off (STICK_SENSITIVITY_MODE=0) and use FSUIPC to control my analogue axes. I don't know if this is realistic either, but it's more flexible.
13 лет назад
Hello Sir!I just want to ask you that there is a trim or some kind of stick on the yoke which can be replace the (rudder)pedals??? 'Cause i haven't got enough money to by the pedals too... so i can use the Yoke to fly in a relastic way without the pedals???
I have heard of people doctoring their yokes to remove the self-centring action, but I haven't tried this myself. The yoke does centre itself in real life, but in the absence of proper force feedback we need to fake it with springs. I'm sure it could be done with more finesse, but until it is, I think I'll keep my springs...
I notice in the video that you have to give the yoke a substantial amount of aileron input for a relatively small amount of response. I fly real 152s and 172s on a fairly regular basis and find that they both respond with much greater sensitivity to yoke inputs. Is it possible that you have the simulator settings adjusted for less sensitivity from the controls?
I can't comment on the X52 as I don't have it. As to whether a joystick or yoke is better, I guess for realism it depends on the aircraft type. Also, while a joystick such as the X52 might be suitable for jet fighters it will not realistically model an aircraft like, say, a Tiger Moth or a glider because they use a long-handled stick that requires full arm movements. Having flown real Cessnas I can say that the Saitek yoke gives a realistic feel, subject to the limitations I mentioned here.
Cool demo and straightforward commentary about the system. Thank you. One question. You're using FSX in this demo....do you know if it also works with X-Plane or Pro Flight Simulator? I have heard that FSX has frame-rate issues that the other two programs don't have. IS this your experience as well?
In the real yoke the tension is generated by the displacement of control surfaces in the airstream and the resistance starts off almost undetectably and does not increase linearly. I think the technical term for this is 'rising rate'. Maybe an engineer will step in soon and set us all straight!
Best review of the Saitek Yoke I've seen yet... Good job. I'm still torn though, don't know if I should get the yoke of the Logitech G35 w/ force feedback.
I expect the yoke will work with anything that supports USB game controllers. Regarding 'frame rate issues' - FSX needs a fast PC, that's all. X-Plane may have better performance, I don't know, but it doesn't have Orbx scenery. PFS is just Flight Gear, which isn't a serious contender.
I haven't had this yoke since about Easter, but nothing had changed by then as far as I know. Best advice is to go and read the Saitek Pro Flight support forums (saitekforum dot whatever) and see if people are still complaining!
Hi there. No, there is no way with this yoke to control the rudder functions in the absence of pedals. I think the CH Eclipse yoke has this feature with two additional analog 'paddle' controls, although it is a lot more expensive!
Thanks for the info on the patch. I was about ready to throw this thing against the wall. I wish I had watched your video before I bought this. It's not much to get excited about. I'm going to dig around in your comments and other videos. I'm interested in seing what product you like better. Thanks again.
Thanks for the headsup... What yoke system would you recommend? I've applied for getting my wings here in the Netherlands and they also suggest I take on a lot of practicing flight procedures in flight sim.... :)
If you have lots of money, Elite. If you want a cheap one, CH Products. I have heard that the VR Insight Master is a better consumer-priced yoke but I haven't tried it.
I have a similar setup. What zoom settings do you use in the VC? I'm having a hard time find a setting that works with the TH2Go. Everything gets that fish-eye lens look as I zoom out. Very informative, too. Thanks!
Great video! I've never flown a real plane, but I enjoyed your comparisons to the real Cessna. Also, I came to see about the Saitek yoke and ended up falling in love with your TrackIR.
...I am not an engineer in any sense, but I am guessing the centre 'bumps' are a consequence of using cheap and relatively string springs that offer a more or less linear tension when extended. This means it's a hard to pull the yoke back through, say, the first 1cm as it is through the 4th cm, or close to full deflection...
Not really. You could map yoke buttons to left and right rudder but that wouldn't be much use. Or you could turn on auto-rudder, which would work for most situations. You might want to check out my 'rudder control' video for more about this.
If you don't want to go through and reset the registry keys, after you get them set up while still in regedit, go to the pane on the left, right click the folder that your in and select export. Next time you need to reset it you can just double click the file that you exported and all the setting should be back.
I'm using TrackIR 4 to move the view, possibly the best of all Flight Simulator accessories. There's a version 5 available now, so that's probably where to look.
Can't say for sure. I suppose it depends on how/whether Macs support USB and joysticks / controllers. I would be optimistic. It seems less likely that Saitek would support the Mac, but you shouldn't need their software if MacOS (or whatever it's called) supports joysticks natively.
Strange. Did you buy yours 2nd hand? There's some talk over at the FTXnow forums that people modify them to remove the clicks and to change the spring tensions. Otherwise...dunno. Thanks for the comments anyhow!
Great review! I also had the very same yoke and cuadrant. One thing i've get to understand is how the "mode1, 2 & 3 works"? Can't understand how to configure the buttons properly. I use the fsuipc (purchased) and it works like a charm. Great review again.! :) Thx.
Since two people have said this, I am assuming my use of the word 'click' is the problem. I am describing the self-centring action of the yoke. If you pull the yoke all the way back and then push it slowly all the way forward you cannot do it smoothly because somewhere around the middle of the range there is a 'bump', which is not how the control behaves in real life. This bump may be the balance point where the opposing springs are under equal tension, or it may be achieved some other way...
Yes. Or you could have independent throttles for a twin-engine, with a single prop lever and automixture. It's all configurable. This is a property of FSX, though, not the Saitek yoke.
It's not in the forums, it's under 'support'. Here's the gist of it... "To recalibrate in Windows, first remove the USB plug for your controller from the PC. Press and hold the Windows key on your keyboard and then press the letter R. This will open the Run box. Type regedit and then click ok. The Registry Editor will have a list of folders on the left hand side. Go down into the following folders in order by clicking the + next to the folder name..." (continued...)
@keysounddotcom hi i love your reviews and find them very helpful. i just purchased fsuipc to get rid of the annoying calibration problem with my pro flight yoke but i am not sure how to do this. any help would be great. can you recommend a possible solution. when i take off using the boeing 737 800 my yoke doesnt even steer straight its all over the place and driving me crazy. thanks for any info.
Extremely interesting video - thanks. I think that you might have inclinded me to stick with my cheap but effective (mirrors genuine stick forces at least) Speedmaster Black Widow joystick for the time-being - it works! Can you tell me how you manage to get three monitors to work together? Do I buy a 'splitter' of some type to join them? Or does TrackIR solve this somehow?! Thanks!
Thanks again mate for an interesting video. I have ordered 2 quadrants and a radio panel from Saitek. Using the CH Products Yoke but might consider getting a Saitek one - not sure yet. Anyhoo thanks again Cheers Jim
I also did a CH Eclipse review and one comparing the Saitek and CH so check those out. I would say at this price point the Saitek Cessna is best, although not sure if you can buy them at the moment. Otherwise the CH is better than the basic Saitek yoke.
In my experience, sell it on eBay and buy something better! Sorry, but I bought another Saitek yoke since this video and I think the latest ones are rubbish. They use a flawed design for the aileron control that more or less guarantee stickiness. You can check this out by disconnecting the aileron spring and noting how much smoother the pitch action is.
Jagh Haringenamn Well if you really want a yoke you will need to spend a bit more. I would take a look at the VR Insight Flight Master yoke, which gets good press. I haven't tried one myself but it looks to bridge the gap between the cheap nasty end of the market and the pro-spec yokes.
Almost Aviation It looks impressive but I can really only find anything about in on their website. No videos showing its function :( www.vrinsightshop.com/shop/step1.php?number=54 What about the CH Yoke?
It's amazing, how do you move the eye view during the simulation? Are you using a switch on the saitek yoke or something else? Thank you for the nice review!!!
Hello, and thanks for the review. Looks like you're having some fun. The Carenado craft are beautiful. Can you say if the issues with the dead spot/programming have been fixed by now?
I got so disapointed about hearing the 'clicks' ...the reason i wanted to change yokes is because my current one also has this 'spot' in the middle where the leaver likes to sit, why do manufactures insist on doing this? we want smooooothness!
...(continued) "+HKEY_LOCAL_MACHINE (CURRENT_USER if on Vista) +System +CurrentControlSet +Control +Media Properties +Private Properties +Direct Input Delete any folder inside the Direct Input folder that begins VID_06A3. Once deleted, close the editor, then plug the USB back into the original port. Move all the axes of the controller through their full range of movement four times. Now go to Control Panel > Game Controllers > Properties to check the axes on the test screen."
Hmmm 600 euro's is a lot. But I bet it can be worth the extra buck for a real experience. I will give them all a better look... Thanks for your replies. GReat Video's!!!
Great video, is it possible you could please show how to configure your multiple monitors? I'm thinking of setting up a home simulator but am not sure how to set up the screens! Cheers!
Hi there. Configuration is easy - if you have the right nVidia card (needs to support '2D surround'), all you do is plug in three monitors and run the surround setup from the nVidia Control Panel. It's likely similarly straightforward for ATI Eyefinity cards. (In this video my screens are running off a Matrox TripleHead2Go, which is an old-fashioned solution given the capabilities of modern video cards.)
Hello :) I purchased the yoke yesterday after watching your review the other week. And as I set it up today and already flew a couple of graceful air miles, I wanted to drop a word of thanks for your helpful video. Actually, it was one of the best video reviews I've ever seen - so, thanks a lot!
Even though this is over four years old, it's still the excellent review I have come to expect from you. It's interesting to see how far you've come with your flight simulator setup. Thanks for hanging in there all these years! I, for one, greatly appreciate it!
Thanks for the comments. I think the modes are for use with the Saitek programming software, so you can switch between three alternative profiles. (Not sure though, as I don't use the Saitek s/w). I will get around to trying FSUIPC one of these days!
Thanks for the comments. In the C152 I generally use 0.7 zoom, which I think is the default. I vary it somewhat for other aircraft according to the shape of the cockpit, but generally 0.6 or 0.7. This is with 19" monitors and an eye-to-screen distance of 95cm. I also have WideViewAspect=True in the [Display] section of fsx.cfg.
Thank you! Yes, it is interesting to see the setup change, though it's also telling that I still find the original three-screen setup the best compromise to date. I will certainly go P3D2 when it comes out, in the hope of a step up in performance.
FINALLY, a review by someone who is intelligent, speaks well, AND can fly! LOL Thanks for the excellent review, this is just what I wanted to see.
Thanks for the comments, and glad it's a help. I still would like to try the CH Eclipse too - I have yet to see a review of that yoke anywhere, just lots of negative comments about the standard CH yoke.
I opened the yoke and removed one of the pitch springs, this helps a great deal with making it feel much lighter and allow you to pull out of the click easier :)
Thanks mate, always nice to get a bit of positive feedback!
Thanks for taking the time, I didn't know about the two issues you mentned so that's very helpful. Cheers!
I found this to be very helpful, thank you very much Mark.
Best most detailed review I have seen. Thank you
The three-monitor setup is a single forward view as well, it's just wider! You have to zoom out further so you can see the control panel (and set WideViewAspect=True in fsx.cfg to allow this). In other words, using a single monitor is exactly the same, except because the aspect ratio is different you need to use a different zoom level (a.k.a. focal length) to get a useful forward view, and this has implications for how much distortion you see out at the extremes.
Thank you. At the time of this video I was using a Matrox TripleHead2Go. Then I used two GTX460SE cards in SLI, which allowed me to use 'nVidia 2D Surround' to get three screens.
I now use a single GTX670 card, which can do 2D Surround without SLI. Hope that helps.
The GTX670 has four ports - DVI-I, DVI-D, HDMI and DP. You can use different combinations of these ports to drive your 3-screen display, using adapters as necessary. I use DVI monitors with the DVI/DVI/HDMI ports.
thanks for the cool flight, was fun...I ordered one of these today and excited about it getting here...
This is the best review of any product i have ever seen. Thank you :-)
Thanks for the comments! Three monitors via Matrox TripleHead2Go (Google it). By the way, I've since ditched it for a 1080p 40" TV, which gives better performance. With the Track IR, it's just as good, or perhaps better.
Great review, especially liked the comparisons to real-life controls and the lousy "Saitek Solution" (same issue with all their joysticks; delete registry keys, lose the button mapping...)
The yoke comes with one throttle quadrant with a DIN plug that connects to the body of the yoke. Hence only one USB port is required. Add-on quadrants have a USB connector so if, like me, you want to run an extra quadrant you will need another USB port.
I am gradually featuring different bits of my setup as I go. PC specs are on my channel page. I will think about adding a list of addons to that...
very nice sim the track ir is a nice touch like to know more about your setup
many thanks for the vid cheers chris
I don't recall my specific settings but I would guess I was playing with the sensitivities to avoid unintentional abrupt movements around the centre detentes. Having said that, I now know that FSX uses its own non-linear scaling of analogue inputs and it may be that what you see is an artifact of that. I now turn this off (STICK_SENSITIVITY_MODE=0) and use FSUIPC to control my analogue axes. I don't know if this is realistic either, but it's more flexible.
Hello Sir!I just want to ask you that there is a trim or some kind of stick on the yoke which can be replace the (rudder)pedals??? 'Cause i haven't got enough money to by the pedals too... so i can use the Yoke to fly in a relastic way without the pedals???
The graphics are amazing wow
Meanwhile, YOUR second most-popular video has 18 views. Wow.
I have heard of people doctoring their yokes to remove the self-centring action, but I haven't tried this myself. The yoke does centre itself in real life, but in the absence of proper force feedback we need to fake it with springs. I'm sure it could be done with more finesse, but until it is, I think I'll keep my springs...
It's three regular monitors connected to a Matrox TripleHead2Go, which appears to Windows like one very big monitor.
Excellent video.. Just what I was looking for. 5 stars.
Thank you for this review. Fairly detailed and appreciated.
I notice in the video that you have to give the yoke a substantial amount of aileron input for a relatively small amount of response. I fly real 152s and 172s on a fairly regular basis and find that they both respond with much greater sensitivity to yoke inputs.
Is it possible that you have the simulator settings adjusted for less sensitivity from the controls?
I can't comment on the X52 as I don't have it. As to whether a joystick or yoke is better, I guess for realism it depends on the aircraft type. Also, while a joystick such as the X52 might be suitable for jet fighters it will not realistically model an aircraft like, say, a Tiger Moth or a glider because they use a long-handled stick that requires full arm movements.
Having flown real Cessnas I can say that the Saitek yoke gives a realistic feel, subject to the limitations I mentioned here.
hi, what controller do you recommend for FSX ? to get reallistic turns and climbs, without yoyo effect and clicks effect ?
Cool demo and straightforward commentary about the system. Thank you. One question. You're using FSX in this demo....do you know if it also works with X-Plane or Pro Flight Simulator? I have heard that FSX has frame-rate issues that the other two programs don't have. IS this your experience as well?
In the real yoke the tension is generated by the displacement of control surfaces in the airstream and the resistance starts off almost undetectably and does not increase linearly. I think the technical term for this is 'rising rate'.
Maybe an engineer will step in soon and set us all straight!
Best review of the Saitek Yoke I've seen yet... Good job.
I'm still torn though, don't know if I should get the yoke of the Logitech G35 w/ force feedback.
I expect the yoke will work with anything that supports USB game controllers. Regarding 'frame rate issues' - FSX needs a fast PC, that's all. X-Plane may have better performance, I don't know, but it doesn't have Orbx scenery. PFS is just Flight Gear, which isn't a serious contender.
I haven't had this yoke since about Easter, but nothing had changed by then as far as I know. Best advice is to go and read the Saitek Pro Flight support forums (saitekforum dot whatever) and see if people are still complaining!
No, you can assign functions to all the buttons and levers from within FSX or FS9.
Hi there. No, there is no way with this yoke to control the rudder functions in the absence of pedals. I think the CH Eclipse yoke has this feature with two additional analog 'paddle' controls, although it is a lot more expensive!
Thanks for the info on the patch. I was about ready to throw this thing against the wall. I wish I had watched your video before I bought this. It's not much to get excited about. I'm going to dig around in your comments and other videos. I'm interested in seing what product you like better. Thanks again.
Thanks for the headsup... What yoke system would you recommend? I've applied for getting my wings here in the Netherlands and they also suggest I take on a lot of practicing flight procedures in flight sim.... :)
If you have lots of money, Elite. If you want a cheap one, CH Products. I have heard that the VR Insight Master is a better consumer-priced yoke but I haven't tried it.
I have a similar setup. What zoom settings do you use in the VC? I'm having a hard time find a setting that works with the TH2Go. Everything gets that fish-eye lens look as I zoom out.
Very informative, too. Thanks!
Crikey, thanks a lot! Good to know people are watching ;)
Great video! I've never flown a real plane, but I enjoyed your comparisons to the real Cessna.
Also, I came to see about the Saitek yoke and ended up falling in love with your TrackIR.
What a great video review!!!!
FSUIPC should help for the different setups for different aicraft ;) Good review!
...I am not an engineer in any sense, but I am guessing the centre 'bumps' are a consequence of using cheap and relatively string springs that offer a more or less linear tension when extended. This means it's a hard to pull the yoke back through, say, the first 1cm as it is through the 4th cm, or close to full deflection...
Does it works to fly with tail cam? Can you fly for example B747 or only small planes?
Not really. You could map yoke buttons to left and right rudder but that wouldn't be much use. Or you could turn on auto-rudder, which would work for most situations. You might want to check out my 'rudder control' video for more about this.
Yes, 2004 works fine with the yoke and pedals. See comment above re calibration fix - I'm still using it, so I wouldn't let it put you off.
very helpful review.i am going to get it
If you don't want to go through and reset the registry keys, after you get them set up while still in regedit, go to the pane on the left, right click the folder that your in and select export. Next time you need to reset it you can just double click the file that you exported and all the setting should be back.
Hi, I'm using TrackIR to move the view around. (Google it, it's the best FS addon there is!) Thanks for the comments.
I'm using TrackIR 4 to move the view, possibly the best of all Flight Simulator accessories. There's a version 5 available now, so that's probably where to look.
Can't say for sure. I suppose it depends on how/whether Macs support USB and joysticks / controllers. I would be optimistic. It seems less likely that Saitek would support the Mac, but you shouldn't need their software if MacOS (or whatever it's called) supports joysticks natively.
You have just made me buy the yoke thank you!!!! :)
That was a great review, very informative, thank you. Off to look at your others. :)
Strange. Did you buy yours 2nd hand? There's some talk over at the FTXnow forums that people modify them to remove the clicks and to change the spring tensions. Otherwise...dunno. Thanks for the comments anyhow!
Great review!
I also had the very same yoke and cuadrant.
One thing i've get to understand is how the "mode1, 2 & 3 works"?
Can't understand how to configure the buttons properly.
I use the fsuipc (purchased) and it works like a charm.
Great review again.!
:)
Thx.
Since two people have said this, I am assuming my use of the word 'click' is the problem. I am describing the self-centring action of the yoke. If you pull the yoke all the way back and then push it slowly all the way forward you cannot do it smoothly because somewhere around the middle of the range there is a 'bump', which is not how the control behaves in real life. This bump may be the balance point where the opposing springs are under equal tension, or it may be achieved some other way...
Great video m8 and nice landing, very helpfull
Yes. Or you could have independent throttles for a twin-engine, with a single prop lever and automixture. It's all configurable. This is a property of FSX, though, not the Saitek yoke.
It's not in the forums, it's under 'support'. Here's the gist of it...
"To recalibrate in Windows, first remove the USB plug for your controller from the PC.
Press and hold the Windows key on your keyboard and then press the letter R. This will open the Run box. Type regedit and then click ok.
The Registry Editor will have a list of folders on the left hand side. Go down into the following folders in order by clicking the + next to the folder name..."
(continued...)
@keysounddotcom hi i love your reviews and find them very helpful. i just purchased fsuipc to get rid of the annoying calibration problem with my pro flight yoke but i am not sure how to do this. any help would be great. can you recommend a possible solution. when i take off using the boeing 737 800 my yoke doesnt even steer straight its all over the place and driving me crazy. thanks for any info.
How did you do motion detection? What camera did you use? Do you have a property? been used for each game?
good luck
is there a delay of command when moving the yoke and seeing it in action on screen?
+Xana Story Yes - the delay is controlled by the setting of the sensitivity slider.
It would be good to get a fuller description of that process, as I think it would save a lot of people a lot of heartache!
How do you look around so easily? Head tracking?
Extremely interesting video - thanks. I think that you might have inclinded me to stick with my cheap but effective (mirrors genuine stick forces at least) Speedmaster Black Widow joystick for the time-being - it works! Can you tell me how you manage to get three monitors to work together? Do I buy a 'splitter' of some type to join them? Or does TrackIR solve this somehow?! Thanks!
Thanks again mate for an interesting video. I have ordered 2 quadrants and a radio panel from Saitek. Using the CH Products Yoke but might consider getting a Saitek one - not sure yet. Anyhoo thanks again
Cheers
Jim
Yes, I'd definitely like to try the Eclipse. Not sure I'm ready to buy one though, it's very expensive!
Hello mate
For your opinion whats the best ch product yoke or saitek yoke i cant decde what to buy
Im planning for cessna planes
I also did a CH Eclipse review and one comparing the Saitek and CH so check those out. I would say at this price point the Saitek Cessna is best, although not sure if you can buy them at the moment. Otherwise the CH is better than the basic Saitek yoke.
Thank you,im getting it
Can you control the rudder whit just the yoke ?
PS.... Thanks for your videos inspiring as I'm just about to enter the flight sim world. Anything I should avoid?
My saitek yoke is pretty stiff/sticky. How can I solve this?
In my experience, sell it on eBay and buy something better! Sorry, but I bought another Saitek yoke since this video and I think the latest ones are rubbish. They use a flawed design for the aileron control that more or less guarantee stickiness. You can check this out by disconnecting the aileron spring and noting how much smoother the pitch action is.
I think i've got a yoke without springs, now I tried to oil everything.. hope that it will work :)
Almost Aviation What would you recommend instead of the yoke system?
Jagh Haringenamn
Well if you really want a yoke you will need to spend a bit more. I would take a look at the VR Insight Flight Master yoke, which gets good press. I haven't tried one myself but it looks to bridge the gap between the cheap nasty end of the market and the pro-spec yokes.
Almost Aviation It looks impressive but I can really only find anything about in on their website. No videos showing its function :( www.vrinsightshop.com/shop/step1.php?number=54
What about the CH Yoke?
How do you look sideways like that? it looks very comfortable. great review btw!
It's amazing, how do you move the eye view during the simulation?
Are you using a switch on the saitek yoke or something else?
Thank you for the nice review!!!
Yes, works fine for me in Windows 7 64-bit.
Nice review. I am thinking about purchasing one of these to practice flying procedures. However, where do I get track eye system??? wow!
Nice! 5*
I think I'll buy this one, the rudders and the multi panel when it is released :-)
are you flying and talking the same time?^^
Good review
nice review, maybe some day you can review the new CH eclipse for comparison.
Hello, and thanks for the review. Looks like you're having some fun. The Carenado craft are beautiful.
Can you say if the issues with the dead spot/programming have been fixed by now?
Nice one. Enjoyed that
i am buying this today do you know if it works on windows 7
You're welcome! Nice to be appreciated ;)
Naah, the commentary's added in afterwards! And yeah, the multi-panel definitely when it appears. Two radio panels already on the way :)
That's a real Los Angeles terminal area chart.
Nice vid man ! thanks;)
TrackIR is from NaturalPoint, just google it. And I wouldn't recommend the Saitek, make sure you check out my later video!
@ARTURITOCASTELLANOS ¡Gracias, aprecio la ayuda!
what is itsname the game? and which version?
I got so disapointed about hearing the 'clicks' ...the reason i wanted to change yokes is because my current one also has this 'spot' in the middle where the leaver likes to sit, why do manufactures insist on doing this? we want smooooothness!
...(continued)
"+HKEY_LOCAL_MACHINE (CURRENT_USER if on Vista)
+System
+CurrentControlSet
+Control
+Media Properties
+Private Properties
+Direct Input
Delete any folder inside the Direct Input folder that begins VID_06A3.
Once deleted, close the editor, then plug the USB back into the original port. Move all the axes of the controller through their full range of movement four times.
Now go to Control Panel > Game Controllers > Properties to check the axes on the test screen."
really?? so what do you recomend now?
Hmmm 600 euro's is a lot. But I bet it can be worth the extra buck for a real experience. I will give them all a better look... Thanks for your replies. GReat Video's!!!
Great video, is it possible you could please show how to configure your multiple monitors? I'm thinking of setting up a home simulator but am not sure how to set up the screens! Cheers!
Hi there. Configuration is easy - if you have the right nVidia card (needs to support '2D surround'), all you do is plug in three monitors and run the surround setup from the nVidia Control Panel. It's likely similarly straightforward for ATI Eyefinity cards. (In this video my screens are running off a Matrox TripleHead2Go, which is an old-fashioned solution given the capabilities of modern video cards.)
Motion detection is by TrackIR.