Samuel Bath Thomas, who moved from England to the US, is apparently the original creator of the English muffin. It is a common sight in US grocery stores. (Along with Bay's.) Also, cereal was apparently originally made as a digestive aid, and the pieces were so hard they had to be soaked overnight in milk. An early version was called granola. Corn Flakes came later.
One thing you can do for a wrong way down like series is no compass, no GPS. You can plan a trail ahead of time, and maybe take some snapshots of the scenery (from ground level), placing some landmarks in different places (like a building, crashed "ship", geological feature) that you need to visit along the way. I think it might be an interesting challenge, you'll need to navigate based on the sun/skybox, notes and terrain. You can even get somebody from the community to place the landmarks in a world for you, so that you don't really know where they are. This would probably require no flying grids, to be interesting.
I have had perhaps the dumbest possible idea for a wrong-way series - wrong way bound. Standard traversal target, like the north or south pole, but you can only get there by leaps and bounds. Vehicles must have only atmospheric thrusters in two directions max, but no gyroscopes - you're on a balistic path once you launch with very limited manuverability. It would be a lot of designing ships to 'crash safely' in such a way that the important stuff wasn't destroyed on landing, and hopeing that nothing bumped you into a spin on the way... Making it need to be atmo's would limit how far you could jump at once to a few degrees around the planet, so you'd be making 20, 30 odd jumps. Maybe allow small grid to have 5 directions of thrust but no small grid cockpits or seats so you would have to remote control drones to ward off enemies, who wouldn't need to be very 'dangerous' to stationary targets as long as they had high air manuverability. Yeet your way to the pole in leaps and bounds! Edit: Or, if you're feeling fancy, wrong-way round - a very similar concept, but instead of atmospheric thrusters, boost the speed limit to around 500 m/s and use rotors to launch you across the ground, spin-launch style. Fully balistic, and you could tweak the target destination and speed cap so that it would take just 3 or 4 big launches to get there. Have a single special beacon with extra health and that's extra heavy that you can't go more than, say, 10 km from, so you have to launch the beacon every time to move along. Build your launch complexes up with giant spin rotors, again building around that beacon with the things you'll need when landing, knowing that you'll be impacting at *serious* speed. It's going to need to be a giant spin-launch complex, so it'll take a few episodes to build each time, and by tweaking the speed limit and destination you can limit the number of times you have to fully rebuild from scratch to only two or three by design. Add new enemies in each time you launch to build up tensions and make subsequent bases harder to build and defend.
Use solar panels for scaffolding, it still costs onlt one steel plate to place down, and covers 4x the distance. a solar panel (or refinery) placed at an angle is a good ramp/ stairs
I almost wish you would have built bridges through the mountains and used grids to make tunnels for the truck and rvs. Even if they'd eventually get left behind it would have made the time building the og base worth it and making new outposts easier with the access to a functional facility.
Considering the discussion around 1:36:34 about the difference between English muffins, crumpets, and pancakes, one would think how the different ways breads are made impact food categories would come to mind as hot dog buns are a levened bread, tortillas aren't
I like the idea of another wrong way down! Limited thrusters. Driving to get there only. Need ores, though. Last time was too limited. More player enemies? Ground vehicle mainly? Manual targetting? Limited weapons?
Slipsie, there is a ton of hydrogen on the grid at 1:38:28. Think it has like 4 large full hydrogen tanks. You can use it to fuel you ship out of here.
Shadow- "Well I guess I'll go and produce some resources" ........ having just come from watching you both play Ark, the thought that went through my head was "What, is she just gonna go poop in a corner some where?" lol
timestamp [1:08:00] the ability to relearn things/experience things like it's the first time is both a blessing and a curse. (i have this ability but i can't turn it off, makes remembering things that you actually want to remember, very, very, very difficult because it leaves you after a certain amount of time passes.) heard this bit and decided to give my two cents XD
39:35 Just make a cargo buggie and go get it! Should be easy, two large cargo or several medium, batteries, solar, SEND. How much was at that base? Alternatively, you could drive back in a speeder, build the cargo buggie at the old base, then head back in that.
so, considered building a highly valuable, large grid "part " to the truck, in a safe location, that can be parted out in an emergency? A "parts box" as you were. keeps you cargo cleared, but still keeps spare parts on hand
I had two ideas for Wrong way ... , one that I think might have been mentioned in the last one, Wrong way forward-no powered wheels or thrusters. Or a scenario where you have to drive to a prebuilt launch platform that has thrusters and jump drives already to take you to another planet but can only handle X total mass so you have to keep your rover under a set weight?
On the topic of Wrong way up/Wrong way down. Splitsie is talking about it as an integral part of his streaming/RUclips career, but I've never watched it. I wonder how many viewers are sitting here not knowing the events that these players keep bringing up. Maybe a youtube community poll could shed more light on the target audience for that new series.
Couldn't he had added a hinge to the drills and slowly arc them out towards 0 every rotation similar to the piston slowly pushing out? Also love how he just HAS to watch his drills instead of multi-tasking once he sets the rotation lol.
Also, you could ask for some player made survival series inputs ina session instead of a lets play session. See what kind of community ideas and series could be invented.
im anoyed that they didnt see the masive gun caravan and though they might have planned combat, and that noone in chat reminded them. i get that it was 6 weeks but still
that, and the fact that there is a pretty obvious gps in the direction they were going, a-la remnant activity. also basically just starting over is crazy, they have a surv kit on the old base, just respawn there and build a small cargo trailer to collect the massive amount of resources they had there, kinda makes the first 5 episodes pointless really.
I'm guessing the start area is the same, because I started pretty close to where you guys where and ended up on the same dry lake. I got there a few episodes ago and have a real foot hold. Enough that I have been able to scout out 100's om KM around and get someone mad for being in a restricted area lol. The ice for power has been a game changer.
I started us somewhere custom but I think I tried to make it not too far from the proper scenario start location in case I broke something so it shouldn't have been too different :)
While I completely understand you SI problems (I love that series) you might consider doing that promised “race to the mine” thing as a one time thing? ;) that would be fun. Plus you can always bring pips to grind your way out of the boring part (like welding the destroyed sections of the base and things like that?). Anyway, no point in continuing a series that does not make you happy.
I was gonna say that calling crumpets English muffins is like calling crepes pancakes (crepes aren't leavened at all, pancakes are, and some regional pancakes are leavened with yeast... or was that waffles?? It might have been waffles.). So how about this, calling crumpets English muffins is like calling crepes tortillas.
For the last week I've been skipping through multiple installments from different series, and it seems like every one I land on involves your trying to unflip a truck.
1:51:30 Everyone survived the Crashpac of episode 1 of Wrong Way Up... except the energy source (H2 engine). 🤣 2:37:35 OK, I surprised myself laughing so hard at the drills just snapping off.
Why on earth did y’all decide to tow the tank and caravan in the air? The whole reason y’all did that with shadows rig was because it was missing wheels. Couldn’t you have just left the mag lock hinges loose? So that the tank could move with the terrain? The whole reason y’all flipped was that giant weight wagging around the back. And it’s the reason your back wheels are off the ground most of the time.
I agree... around the whole world... not just a one way trip. Maybe some required way points that are difficult to get to? Although I would not drive backwards...
1:39:38 I always assumed that cereal is inspired by Muesli and/or oatmeal. If your grains benefit from being cooked (or just soaked overnight), then doing that with milk adds extra flavor. I have no idea how anyone came up with the idea of milling and baking the grains before introducing the milk. Maybe all they had was flour? But then why would you think you need to soften that flour up with milk, AFTER baking it crispy? Or maybe the whole thing came from soaking stale bread in milk.
That "*gasp* oh no" from shadow at 34:00 would make a nice soundbite
I feel that drilling paths through hills and other geological mounds could result in a mountain of problems
Samuel Bath Thomas, who moved from England to the US, is apparently the original creator of the English muffin. It is a common sight in US grocery stores. (Along with Bay's.) Also, cereal was apparently originally made as a digestive aid, and the pieces were so hard they had to be soaked overnight in milk. An early version was called granola. Corn Flakes came later.
I thought they'd try that old trick of building batteries on one side (not completely) until your vehicle flips over.
One thing you can do for a wrong way down like series is no compass, no GPS.
You can plan a trail ahead of time, and maybe take some snapshots of the scenery (from ground level), placing some landmarks in different places (like a building, crashed "ship", geological feature) that you need to visit along the way. I think it might be an interesting challenge, you'll need to navigate based on the sun/skybox, notes and terrain. You can even get somebody from the community to place the landmarks in a world for you, so that you don't really know where they are.
This would probably require no flying grids, to be interesting.
Hmm, that's an interesting concept. I quite liked the stellar navigation idea in operation flashpoint when I played that.
I have had perhaps the dumbest possible idea for a wrong-way series - wrong way bound. Standard traversal target, like the north or south pole, but you can only get there by leaps and bounds. Vehicles must have only atmospheric thrusters in two directions max, but no gyroscopes - you're on a balistic path once you launch with very limited manuverability. It would be a lot of designing ships to 'crash safely' in such a way that the important stuff wasn't destroyed on landing, and hopeing that nothing bumped you into a spin on the way... Making it need to be atmo's would limit how far you could jump at once to a few degrees around the planet, so you'd be making 20, 30 odd jumps. Maybe allow small grid to have 5 directions of thrust but no small grid cockpits or seats so you would have to remote control drones to ward off enemies, who wouldn't need to be very 'dangerous' to stationary targets as long as they had high air manuverability. Yeet your way to the pole in leaps and bounds!
Edit: Or, if you're feeling fancy, wrong-way round - a very similar concept, but instead of atmospheric thrusters, boost the speed limit to around 500 m/s and use rotors to launch you across the ground, spin-launch style. Fully balistic, and you could tweak the target destination and speed cap so that it would take just 3 or 4 big launches to get there. Have a single special beacon with extra health and that's extra heavy that you can't go more than, say, 10 km from, so you have to launch the beacon every time to move along. Build your launch complexes up with giant spin rotors, again building around that beacon with the things you'll need when landing, knowing that you'll be impacting at *serious* speed. It's going to need to be a giant spin-launch complex, so it'll take a few episodes to build each time, and by tweaking the speed limit and destination you can limit the number of times you have to fully rebuild from scratch to only two or three by design. Add new enemies in each time you launch to build up tensions and make subsequent bases harder to build and defend.
Use solar panels for scaffolding, it still costs onlt one steel plate to place down, and covers 4x the distance.
a solar panel (or refinery) placed at an angle is a good ramp/ stairs
I almost wish you would have built bridges through the mountains and used grids to make tunnels for the truck and rvs. Even if they'd eventually get left behind it would have made the time building the og base worth it and making new outposts easier with the access to a functional facility.
Getting lost in the right direction takes a new level of skill!
Considering the discussion around 1:36:34 about the difference between English muffins, crumpets, and pancakes, one would think how the different ways breads are made impact food categories would come to mind as hot dog buns are a levened bread, tortillas aren't
Lol fair point 😂
I like the idea of another wrong way down! Limited thrusters. Driving to get there only. Need ores, though. Last time was too limited. More player enemies? Ground vehicle mainly? Manual targetting? Limited weapons?
Slipsie, there is a ton of hydrogen on the grid at 1:38:28. Think it has like 4 large full hydrogen tanks. You can use it to fuel you ship out of here.
Shadow- "Well I guess I'll go and produce some resources" ........ having just come from watching you both play Ark, the thought that went through my head was "What, is she just gonna go poop in a corner some where?" lol
1:22:00 Unhappy stairs are begging CLANG to end their suffering
timestamp [1:08:00] the ability to relearn things/experience things like it's the first time is both a blessing and a curse. (i have this ability but i can't turn it off, makes remembering things that you actually want to remember, very, very, very difficult because it leaves you after a certain amount of time passes.)
heard this bit and decided to give my two cents XD
So true and well said, things like that would only be good if they were optional (in both directions)
39:35 Just make a cargo buggie and go get it! Should be easy, two large cargo or several medium, batteries, solar, SEND. How much was at that base? Alternatively, you could drive back in a speeder, build the cargo buggie at the old base, then head back in that.
so, considered building a highly valuable, large grid "part " to the truck, in a safe location, that can be parted out in an emergency? A "parts box" as you were. keeps you cargo cleared, but still keeps spare parts on hand
I had two ideas for Wrong way ... , one that I think might have been mentioned in the last one, Wrong way forward-no powered wheels or thrusters. Or a scenario where you have to drive to a prebuilt launch platform that has thrusters and jump drives already to take you to another planet but can only handle X total mass so you have to keep your rover under a set weight?
I don't try to explain my amusement. I just burst out laughing and my husband makes me back up the video so he can see what was so funny. LOL.
lol :D
Wrong way on legs. ;) Walkers would be funny.
You can use that ladder-hatch block the other way up you know, with the "floor" on the inside rather than on top.
I specifically wanted the floor on top 🙂
@@Flipsie
Ah well, can't help that. 😉
On the topic of Wrong way up/Wrong way down. Splitsie is talking about it as an integral part of his streaming/RUclips career, but I've never watched it.
I wonder how many viewers are sitting here not knowing the events that these players keep bringing up. Maybe a youtube community poll could shed more light on the target audience for that new series.
Add to the thoughts you had there, in this episode: wrong way down, different crew, but on mars or Pertem.
Couldn't he had added a hinge to the drills and slowly arc them out towards 0 every rotation similar to the piston slowly pushing out? Also love how he just HAS to watch his drills instead of multi-tasking once he sets the rotation lol.
Also, you could ask for some player made survival series inputs ina session instead of a lets play session. See what kind of community ideas and series could be invented.
RV's at war sounds do much like Harveys at war which would be a canadian restaurant... are we in Demolishenman Foodwars?
@1:40:10 bold of you to assume we started using bovine milk first.
im anoyed that they didnt see the masive gun caravan and though they might have planned combat, and that noone in chat reminded them. i get that it was 6 weeks but still
that, and the fact that there is a pretty obvious gps in the direction they were going, a-la remnant activity. also basically just starting over is crazy, they have a surv kit on the old base, just respawn there and build a small cargo trailer to collect the massive amount of resources they had there, kinda makes the first 5 episodes pointless really.
I'm guessing the start area is the same, because I started pretty close to where you guys where and ended up on the same dry lake. I got there a few episodes ago and have a real foot hold. Enough that I have been able to scout out 100's om KM around and get someone mad for being in a restricted area lol. The ice for power has been a game changer.
I started us somewhere custom but I think I tried to make it not too far from the proper scenario start location in case I broke something so it shouldn't have been too different :)
There's a new update for factorio that adds more content and completely reworks the progression system so you'll be fine
It would be nice to watch another version of Wrong way down if you decided to do that !🙃
While I completely understand you SI problems (I love that series) you might consider doing that promised “race to the mine” thing as a one time thing? ;) that would be fun. Plus you can always bring pips to grind your way out of the boring part (like welding the destroyed sections of the base and things like that?). Anyway, no point in continuing a series that does not make you happy.
I was gonna say that calling crumpets English muffins is like calling crepes pancakes (crepes aren't leavened at all, pancakes are, and some regional pancakes are leavened with yeast... or was that waffles?? It might have been waffles.).
So how about this, calling crumpets English muffins is like calling crepes tortillas.
Lol that works 😂
Ok so guys here’s a protip from the experts: that thing you did at 13:45… don’t do that thing again XD
For the last week I've been skipping through multiple installments from different series, and it seems like every one I land on involves your trying to unflip a truck.
No Ark until it stops crashing? RIP the Ark series.
2:02:00 light echos 3!!
so we´re maybe getting splietsy doing dnd. mmhhh
At some point that's possible, though I think Capac's got some other plans for tabletop stuff first
1:51:30 Everyone survived the Crashpac of episode 1 of Wrong Way Up... except the energy source (H2 engine). 🤣
2:37:35 OK, I surprised myself laughing so hard at the drills just snapping off.
25:52 Has ARK ever not crashed? I feel like it always crashes and has always crashed.
Why on earth did y’all decide to tow the tank and caravan in the air? The whole reason y’all did that with shadows rig was because it was missing wheels. Couldn’t you have just left the mag lock hinges loose? So that the tank could move with the terrain? The whole reason y’all flipped was that giant weight wagging around the back. And it’s the reason your back wheels are off the ground most of the time.
steps where more catapult then sling shot
Wrong way series..... how about doing 'wrong way round' around the world east to west and driving backwards....it a be fine
I agree... around the whole world... not just a one way trip. Maybe some required way points that are difficult to get to? Although I would not drive backwards...
@@jwehrman2694 sdrawkcab gnivird htiw gnorw gnihtoN
What happened to shadows rover?
I'm a nerd about video games reading and dungeons and dragons tabletop game and online game
1:39:38 I always assumed that cereal is inspired by Muesli and/or oatmeal. If your grains benefit from being cooked (or just soaked overnight), then doing that with milk adds extra flavor.
I have no idea how anyone came up with the idea of milling and baking the grains before introducing the milk. Maybe all they had was flour? But then why would you think you need to soften that flour up with milk, AFTER baking it crispy?
Or maybe the whole thing came from soaking stale bread in milk.
Splitsie cheats a lot in this series, haha
1:00:00