Seems like you are missing a lot in this explanation. For one, a big element of naval movement is not explained just mentioned. Should have just did play through example of rounds instead of trying to sum them up. Why is this the only video of this game in English explained?
I mean...........the board and the items on it looks liek a huge amount of clusterffuk. Why the hell did the developer make ANOTHER fief with so mutch components!? this could be reduced to ease the pain!! this is definitly a game for 50-60 years up.....PASS
There should be much more playthrough videos and I am risking my money for sure as they are still finishing the rules and the design itself during the campaign. But when it comes to components - Fief was and still is thematic game with lot of detailed rules and components. This is not streamlined version, this is version for less players and new setting with slight modifications. That clusterffuk is part of the game design.
Thanks for your very clear explanation and overview 👍
Seems like you are missing a lot in this explanation. For one, a big element of naval movement is not explained just mentioned. Should have just did play through example of rounds instead of trying to sum them up. Why is this the only video of this game in English explained?
I mean...........the board and the items on it looks liek a huge amount of clusterffuk. Why the hell did the developer make ANOTHER fief with so mutch components!? this could be reduced to ease the pain!! this is definitly a game for 50-60 years up.....PASS
There should be much more playthrough videos and I am risking my money for sure as they are still finishing the rules and the design itself during the campaign.
But when it comes to components - Fief was and still is thematic game with lot of detailed rules and components. This is not streamlined version, this is version for less players and new setting with slight modifications. That clusterffuk is part of the game design.
Not all games need to cater to the ADHD generation