Who Thought This Was A Good Idea? | Weird Yu-Gi-Oh! Effects 14

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  • Опубликовано: 23 дек 2024

Комментарии • 258

  • @gamermoment656
    @gamermoment656 3 года назад +126

    Blast asmodian looks like punished ojama red.

  • @scarletnight4554
    @scarletnight4554 3 года назад +53

    miraculous rebirth has got to be one of the most appropriate names on a card ever printed, because it would take a miracle to successfully resolve and activate it

    • @kyuubinaruto17
      @kyuubinaruto17 3 года назад

      I haven't played in over a decade. Do you think Miraculous Rebirth or some of these other cards would be decent if they didn't have the same name restriction?

    • @ferretrevelvent6793
      @ferretrevelvent6793 3 года назад +2

      @@kyuubinaruto17 No

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад

      Monster reborn is no longer banned, so no reason to run miraculous rebirth over monster reborn

    • @kyuubinaruto17
      @kyuubinaruto17 3 года назад

      @@iseektheholygrail2055 I was being unclear. I meant at the time they were released. I know they're garbage tier in the modern era.

    • @newquinken
      @newquinken 3 года назад +1

      @@kyuubinaruto17 The same name restriction isn't the problem, it's the Chain Link Restriction that makes noone want it. VERY few Chain Link cards are ever used because unless your deck is built around them, Chain Links don't happen very often, and VERY rarely do they go above Chain Link 2 or 3 when they actually happen. Meaning to actually utilize Miraculous Rebirth you'd have to deliberately set up a Chain link high enough for it. And with Monster Reborn no longer banned... why would anyone go to all that trouble when they can just use the OG card XD

  • @bollockjohnson3706
    @bollockjohnson3706 3 года назад +119

    Chaining MST doesn't negate Monster Reborn. Some of you needed to hear that. You know who you are.

    • @domicraft6341
      @domicraft6341 3 года назад +45

      Tbf every Kid thought that Destruction = Negate. We all started little.

    • @hibrix7408
      @hibrix7408 3 года назад +15

      @@domicraft6341 I never thought it negates until I saw other kids doing it

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +4

      MST? No.
      But banlist definitely negates it

    • @thelittlebosniaexperience8181
      @thelittlebosniaexperience8181 3 года назад +7

      When i first started we used to chain mst on mst to stop mst lol

    • @saharudin3159
      @saharudin3159 3 года назад

      Mst can stop effect that remains in the field like continius spell,continius trap ,equip card,field spell card unless the card said otherwise,the purpose of Mst mostly to prevent opponent set their (mostly trap)card during their turn,) and i prefer to use twin twister instead it can destroy up to 2 card by discard 1card from your hand~

  • @a1rg3ar31
    @a1rg3ar31 3 года назад +193

    I'm not sure if most Yugioh players even know how Chains work.

    • @florianwerk4505
      @florianwerk4505 3 года назад +8

      they dont :D

    • @mathunit1
      @mathunit1 3 года назад +35

      Most Yugioh players can't even read cards, much less understand how Chains work. :P

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +40

      Let me tell you, my good sir. That i know well enough that i can chain MST to your dark hole and render it moot.

    • @Hempujonsito
      @Hempujonsito 3 года назад +21

      I only know monke flip

    • @lucaslennan3356
      @lucaslennan3356 3 года назад +13

      This guy on DB tilted me so hard because he would say "chain" whenever he activated a card, even if it was a trigger effect or a normal spell. "On res, chain torrential." "That's not a chain..."

  • @nickharper8682
    @nickharper8682 3 года назад +55

    They were really scared that using the same card to create chains would break these cards.

    • @gavinriordan9258
      @gavinriordan9258 3 года назад +10

      Yeah. I don't play Yugioh, but that one sentence sounds so clunky.

    • @seansimonalle8896
      @seansimonalle8896 3 года назад +7

      @@gavinriordan9258 a way better version would be, "if a chain of cards with at least X different names resolves."

    • @justinmadrid8712
      @justinmadrid8712 3 года назад

      Any restriction on burn cards is a good thing.

    • @thewanderingmistnull2451
      @thewanderingmistnull2451 3 года назад

      It would. Chain burn decks are limited by these effects, otherwise, they'd easily be _the_ Deck to use.

    • @ozmond
      @ozmond 3 года назад

      @@gavinriordan9258 eh it’s fine

  • @dragonmaster613
    @dragonmaster613 3 года назад +21

    That "multiple cards with the same name" limitation is one of the reasons this set failed so badly.

  • @frankwhite2072
    @frankwhite2072 3 года назад +88

    Lightning punisher's artwork is so much fire.

    • @chimeratcg07
      @chimeratcg07 3 года назад +2

      Needs a retrain.

    • @hellkaiser64
      @hellkaiser64 3 года назад +6

      Imagine a retrain with a SS Condition and reducing the Chain link to 2

    • @JiraiyaSama86
      @JiraiyaSama86 3 года назад +3

      Hatake Kakashi!

    • @hilbilly1000
      @hilbilly1000 3 года назад +1

      Genos

    • @adspongy301
      @adspongy301 3 года назад +1

      To this day, I've never used Lightning Punishers effect

  • @jimsface
    @jimsface 3 года назад +28

    Lightning Punisher was level 7 instead of 6 likely because of its attack stat being 2600. No single-tribute monster back then had greater than 2500 attack.

    • @Eques_Umbra
      @Eques_Umbra 3 года назад +13

      And these days 2000 atk is seen as normal on level 4 monsters. Now that's inflation.

    • @DetectiveBarricade
      @DetectiveBarricade 3 года назад +3

      That doesn't really explain it. They could have easily made it level 6 with less attack if they wanted to. More likely Konami thought that its destruction effect, even with its restrictions, would be too good on a single tribute monster and so made it level 7. They really thought decks based around consistently setting up big chains would catch on, perhaps forgetting that takes considerable resources.

    • @justinmadrid8712
      @justinmadrid8712 3 года назад +7

      @@DetectiveBarricade Actually during this era, Konami had no idea what they were doing when creating new cards. I almost feel that the people creating cards during the GX era never played the game a single time in their life. It isn't until the end of the GX era that they finally start creating cards with competitive balancing in mind.

    • @JuwanBuchanan
      @JuwanBuchanan 3 года назад +1

      @@justinmadrid8712 Yep, you hit the nail on the head. As a player that started playing the game from the start, Konami was creating a lot of weird cards with strange effects. Around those times, they were still new to this, and was trying to figure what direction they wanted the game to go, so they were experimenting with a lot of weird stuff and mechanics.

    • @SWAATSFan
      @SWAATSFan 3 года назад

      @@Eques_Umbra And there are LV 3 Monsters with 1.700 ATK. When I've started with Yu-Gi-Oh! monsters with 1.400 and more sometimes still were LV 5. I mean I like the progress but there should definitely be some support for the badly aged old high LV normal monsters.

  • @scoutbane1651
    @scoutbane1651 3 года назад +75

    Watch Iris be broken in 5 years because she isn't OPT and there's gonna be some deep draw shenanigans using her

    • @emperorrevan6992
      @emperorrevan6992 3 года назад +7

      In all honesty, it wouldn’t surprise me if a few archetypes could do it already.

    • @sephikong8323
      @sephikong8323 3 года назад +5

      Watch out for when a deck will have Non OPT/soft OPT spells that can chain off one another and recycle each other

    • @munchrai6396
      @munchrai6396 3 года назад +11

      Yeah, I'm honestly surprised that we don't have more deep chain archetypes these days

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +5

      Just decrease her def by 200 and monarch might welcome her, since monarch chain 3 or more on summon

    • @shawnli4746
      @shawnli4746 3 года назад

      Konami should be lauded for not making a third "After a Chain with 3 or more Links" card with a different name. Because then there'd be a super consistent Iris Exodia FTK with all that good Fairy support

  • @omegaXjammur
    @omegaXjammur 3 года назад +31

    Ooooh yeah, what I've been waiting for:
    "Dzeef practicing his patience when reading ridiculous chain link effects."

    • @shortbread9518
      @shortbread9518 3 года назад

      Dzeef is the very embodient of patience

    • @kyuubinaruto17
      @kyuubinaruto17 3 года назад

      @@shortbread9518 He'd have to be. I haven't watched it, but the title of one of his videos is "Reading every normal monster in one take." A whole hour dedicated to nothing but reading a list requires a lot of patience.

  • @crossy6398
    @crossy6398 3 года назад +11

    Playing devil's advocate here, at least Chain Healing and Chain Detonation had an interesting design in that the main effect, the heal/deal dmg effect, will work regardless of chains. I can imagine that design being cool if the actual main effect was better

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +3

      Maybe add a continous spell/trap with "once per chain" effect just to boost that chain count for easier set up, or cards that allow you to chain from hand/grave if chain x/higher.

  • @emblemwarrior11
    @emblemwarrior11 3 года назад +17

    Chain links might be a poorly utilized mechanic, but Lightning Punisher's art is peak badass. Still one of my favorite artworks.

  • @iseektheholygrail2055
    @iseektheholygrail2055 3 года назад +42

    If only iris def is 1000, she would works quite well with monarch support.

    • @ib5131
      @ib5131 3 года назад +2

      Dragonroid shouldve hd 2800 ATK

    • @SpaghettiWizardVEVO
      @SpaghettiWizardVEVO 3 года назад +16

      If my grandmother had wheels she would have been a bike

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +3

      Unlike dragonroid, iris actually support monarch, since between the tribute, the monarch and the spell/traps it's very easy to consistently make chain 3 or higher to trigger iris and since it's not OPT then you can just imagine the rest.

  • @EinDose
    @EinDose 3 года назад +4

    Wow, Cyberdark Impact had a very... specific idea of how Yu-Gi-Oh was played, huh?

  • @michaelnelson1127
    @michaelnelson1127 3 года назад +26

    “Hey, do you guys remember Mystical Wind Typhoon? I wish I could forget.”

  • @Lira_orpheus
    @Lira_orpheus 3 года назад +2

    I recently found that you can use Chain Strike and other chain link cards in Aromages. Since all of the monster's triggered effects are mandatory, you always end with a few chain links.
    Is that a good or optimal tech choice? No, but is a pretty fun gimmick to try.

  • @WarriorofZero
    @WarriorofZero 3 года назад +1

    I never knew Lightning Punisher was even a card until just now. I guess that goes to show just how impactful it really was

  • @ghostreaper8295
    @ghostreaper8295 3 года назад +6

    Low key use vanity's against a grass looks greener mill if it ever comes back

  • @Lacoodapalooza
    @Lacoodapalooza 3 года назад +1

    A really good way to play Chain Link Monsters is to use them with Paleozoic with Traps that can be chained from the GY and using Monster Gate or Reasoning to mass mill those Paleozoics and GY Traps to get into these.. Thus giving you a chain fuel to trigger/resolve their effects. Paleozoics naturally build into at least a Chain 2 when you activate a Trap.

  • @thatman666
    @thatman666 3 года назад +3

    Close enough for a GX rant as ever be.

  • @shawnli4746
    @shawnli4746 3 года назад +5

    Actually you *could* loop Man Beast of Ares by having Level Eater target Blue-Eyes Shining Dragon and be negated every time. Very inconsistent and now not doable for obvious reasons.

  • @Kahadi
    @Kahadi 3 года назад

    Some of these cards actually worked pretty well for me and my friends. Mainly because it was friendly play, not tournament play, and none of us were the most skilled players. But I remember one time I tried using a lockdown mill strategy and my friend got down to only a few cards. He stopped my mill effect with a card and chained in Chain Healer, letting him gain 500 LP and shuffle it back into his deck. But his remaining deck was so small by then that he drew it almost immediately and chained it off something I did to get my strategy working again. And repeat. It slowed down the mill damage and gained him a few thousand LP before I managed to get my strategy going again. In return, for our next duel, I added Blast Asmodian to punish his use of Chain Healer as much as I could, then did a makeshift burn strategy by doing the most pointless chains ever. I'm sure some probably weren't how the cards actually worked and thus wouldn't have worked properly in a tournament, like the classic MST not preventing a card's effect, but we didn't know any better so it didn't matter. But it was stupid stuff that was just pointless to chain as well, like "I'll activate Raigeki to stop your attack, chain MST to destroy your face down spell card because I can, chain Book of Eclipse to flip this random monster because I can. You take 500 from Blast Asmodeus"
    Vanity's Call similarly helped with things when I'd get to a desperate situation like really wanting to prevent an effect but it being my only option left to stop things. Or just for laughs with my own Blast Asmodeus. "I play Black Hole, chain MST, chain something else, chain Vanity's Call, I pay X LP and all of my cards are destroyed and negated. The my Blast Asmodeus deals 500 damage to you." I mean, it did help sometimes but usually it was random stuff that probably shouldn't have worked but was at least funny

  • @toastadasd8578
    @toastadasd8578 3 года назад +21

    This "weird card effects" turned into "bad cards"

    • @runningoncylinders3829
      @runningoncylinders3829 3 года назад +2

      There's only so many ways to make good cards; usually you need words like "unaffected by", "special summon this card", "add blank from your deck", or "negate the activation" to be a good effect.

  • @Raientai
    @Raientai 3 года назад +1

    Definitely my favorite series of yours

  • @munchrai6396
    @munchrai6396 3 года назад +4

    Out of curiosity, when was Chain Summoning printed? That card is actually pretty good in Trickstars and has a lot of potential with how valuable extra normal summons are in Yu-Gi-Oh

    • @djkates1916
      @djkates1916 3 года назад +1

      Chain Summoning was in Phantom Darkness (released in America in February 2008).

  • @RoyGuyManDude
    @RoyGuyManDude 3 года назад +6

    I feel like chain healing has some potential in aroma decks, but maybe that's just me.

    • @thecompareablezombie
      @thecompareablezombie 3 года назад

      It is a possible use, I tried it once. Using 1 or 2 copies since chain 4 is not a Likely tho g

  • @valdesdanielh6253
    @valdesdanielh6253 3 года назад +1

    I like the idea of ​​the chain link effect, but Konami did it the wrong way.
    Now, it could be better. A archetype with counter trap, quick spell and monsters with a main effect for start a chain (maybe quick effect) and another chain link effect to follow the chain.
    I have a idea about the counter trap.
    A effect like if your opponent chain a card in response a one of your card(s) effect, negate the card effect; if your opponent responses a chain 3 o higher you can activate this card from your hand.

  • @lriver6456
    @lriver6456 3 года назад +3

    Fun fact: Naive beginner MBT once had Iris, the earth mother as his boss momster.

    • @AlphaSquadZero
      @AlphaSquadZero 3 года назад +2

      > momster
      :eyes: I wonder what's been on your mind.

  • @blahmaster6k
    @blahmaster6k 3 года назад +1

    If vanity's call didn't make you pay half your life, I could see it being used as a neat meme tech against trickstars back in the day.

  • @silverstrider2046
    @silverstrider2046 3 года назад +1

    Ironically, if you were able to get a chain link started while controlling 3 of the chain link monsters you could make an infinite loop since none of them are OPT.
    So if Blast Asmodian, Man Beast of Ares and Iris, The Earth Mother are all out on the field when a Chain Link 3 occurs, you essentially win.

    • @syrelian
      @syrelian 3 года назад

      Blast Asmodian actually specifies reacting to a Chain involving a Spell/Trap
      Could just use more Ares tho

    • @silverstrider2046
      @silverstrider2046 3 года назад

      @@syrelian So something like Solemn Wishes to get LP when you draw with Iris would be needed for it to work

  • @avee1210
    @avee1210 3 года назад +1

    This category of cards had so much potential. If only they made more good ones.

  • @sagacious03
    @sagacious03 3 года назад

    Neat video! Thanks for uploading! It's tragic how bad stuff like Lightning Punisher, Mystical Wind Typhoon, Iris the Earth Mother & Miraculous Rebirth were. Really, Konami should just errata out the "No same name in chain" clause so these maybe have a CHANCE of being playable.
    Chain Healing & Chain Detonation should have been Quick-Play Spells with a clause that you can't chain them to Chan Healing nor to Chain Detonation; That way, you could use 1 card, chain one or both of them, & get them back to reuse the same turn, so long as there was something else to chain to.

  • @Zetact_
    @Zetact_ 3 года назад +3

    I always thought the chain link cards had a cool idea and pretty consistently good artwork. Konami could make a new archetype based on chain links super easily. I think the big problem with a lot of the chain cards is that they couldn't interact with chains on their own - the 2 best ones of Chain Strike and Accumulated Fortune are themselves cards you can chain (which imo made them better since you can use 2 of them in the same chain due to their wording). I'm thinking an archetype where some of the cards can create chain links by having quick effects that themselves aren't very great but are meant to raise the chain and other cards benefit off of the chain links, or perhaps even they do both (like say for instance one has a quick effect that raises ATK and then it has another effect where after you get a high enough chain you can pop a card). And you could give them some really unique aesthetic to flavor the chain effects.
    Though it'd also probably be really hard to balance with the combination of forcing all of them to be given quick effects on top of Accumulated Fortune existing.

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +1

      eh, accumulated fortune is a trap and require three unique effects preceding it, meaning you have to commit three separate cards if you want to activate it on your own terms. _maybe_ if it was searchable it'd end up being an issue, but it's a really slow card even in decks that can reliably make it live, so it really shouldn't be too much of a concern
      it _does_ surprise me that we've seen no real resurgence of chain cards, though. it's like the one strong concept from cyberdark impact that hasn't been revisited ( besides barrier statues, anyway, but they don't exactly need revisiting ), and chains going absurd is one thing that many people find really hype about ygo. hell, quick effects have become _incredibly_ more prevalent over the years, so the game's a far better environment for the concept than it ever could be back then. then again, recent packs have felt like r&d has really been let off the rails now that core sets no longer dedicate a huge chunk of pack space to adapting anime cards, so maybe they have something chain-related brewing in the background
      an interesting thought: if you give the archetype a combo fighter retrain that can attack a number of times equal to the _highest_ chain link pulled off while it's on the field and a gottoms' emergency call-like card that could dump up to 5 monsters ( or tokens with ascending levels? ) onto the field based on the chain link, you might have a deck where someone will actually consider running dueltaining once or twice

    • @Blackraptor1234
      @Blackraptor1234 3 года назад

      The trickiest part with chain links is card economy, burning through your chain link cards burns through your card economy way too quickly to be useful since it can promote suboptimal gameplay.
      One idea I came up with to make a chainlink deck idea work, is to have cards that have standard effects on the field that are power consistent with the meta, but when those same cards are in the grave they can have a minor effect that can trigger to start a chain link.
      For example, trap card that has the on field effect like an impermanence but then give it a minor effect that lets you trigger the trap, by activating in grave and that effect gains you 200 lp or something. So similar idea, but it doesn't force you to play bad cards and making the deck bad to play. And it can help to make your chain link cards live.
      Basically the card can still compete meta-wise, but the secondary effect to be able to keep your chain link effects going are going to be small ones that have a minor impact overall on the gamestate.
      This was the best way I have come to resolve making any type of chain link archtype work.

  • @kiwibackmon3359
    @kiwibackmon3359 3 года назад +1

    The combo montsers where my shit back in the beginning of duel links, use an equip card and chain to it with one of those Rush quick play cards, so bad but so was everything else

  • @kelvinsantiago7061
    @kelvinsantiago7061 3 года назад +7

    They should just make erratas of this cards

  • @Master00Ra
    @Master00Ra 3 года назад

    "Dueltaining" has, among all of its options, one that says "Activate a card or effect as Chain Link 5 or higher". In that case, that specific player draws 2 cards.

  • @shadowmetroid18
    @shadowmetroid18 3 года назад +2

    I wonder if there's a card that would automatically trigger in response to asmodean. It would make a funny burn loop

  • @irmaosdocaxeta3059
    @irmaosdocaxeta3059 3 года назад

    If you have 2 Man Beast of Ares up, after the resolution of a initial chain link 2, would they trigger infinitely? As one being chained to the other, would that work as loop?

  • @SunyshineP
    @SunyshineP 3 года назад

    Never heard of vanity's call but it actually seems like it could be useful. Would love to throw it onto the end of a prank kids chain

  • @runningoncylinders3829
    @runningoncylinders3829 3 года назад

    Are Combo Fighter and Master not during each Battle Phase?
    Is it pre PSCT?

  • @Yohane350
    @Yohane350 3 года назад +10

    Great video as always Dzeef,shoutout from McMurdo Station Antarctica.

    • @Cyndarion0ne
      @Cyndarion0ne 3 года назад

      Chief that's physically impossible unless you work with the US or NZ governments right now and tbh, if you're a civilian, why are you taking trips to the most uninhabitable place on earth. Kinda suss my guy, especially considering the many thousands of dollars it takes just to cruise there.

    • @BushidoBanks
      @BushidoBanks 3 года назад

      Damn ! Antarctica?

    • @TravisAres
      @TravisAres 3 года назад +1

      @@Cyndarion0ne my ex's dad works for NASA and has been stationed in Antarctica multiple times, it's not THAT unheard of in certain fields.

    • @Cyndarion0ne
      @Cyndarion0ne 3 года назад

      @@TravisAres right but you're talking about a dude who named himself after a Fate/Stay Night character and couldn't properly separate his commas, I don't think he works in Marine Bio, Aerospace, or Engineering to be fair. 👀 Just a thought. If anything, there's been civilian cruises to the station recently so that would make more sense, except for the fact that most government organizations are closed off to Civs in the US right now unless its a necessary risk

    • @Cyndarion0ne
      @Cyndarion0ne 3 года назад

      @@TravisAres the only thing dumber than defending yourself on the internet is defending a liar who just wants to say something flashy

  • @pumpkingkingoftoons6185
    @pumpkingkingoftoons6185 3 года назад

    Any recommendations on MATHMECH?

  • @anthonypeluso3775
    @anthonypeluso3775 3 года назад

    I nearly won a tournament in Rhode island off the back of that exact last point you made. I was playing full power striker and my opp was playing full power dark war rhongo turbo. So game 1 I lose dice roll and he combos but makes a illegal play so cant end on anything and loses then game 2 I stop his combo and he just blanked. Playing hard combo decks for 15 hours is mentally draining. Even just playing a ez consistent deck leads to being drained if you need a 200 page essay to play your deck properly in every situation you might be tired eventually

  • @melffyrabby1009
    @melffyrabby1009 3 года назад +2

    For some reason I read this as chain burn and I got flash backs

  • @ripnephils148
    @ripnephils148 Год назад

    Do you know where can I get the old Yu-Gi-Oh rulebook?

  • @Richiedoesmc
    @Richiedoesmc 3 года назад

    Lighting punisher was so good for some of the early games as nothing more than a beat stick.

  • @zearcjustice7837
    @zearcjustice7837 3 года назад

    vanity's call is a nice side deck card for these days , since some deck chain like 3-4 times

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 3 года назад +1

    Chaining MST to destroy the card that is about to destroy it is the ultimate pro gamer move.

    • @nnnp634
      @nnnp634 3 года назад +1

      Someone actually activated Dark Bribe on my mst targeting Dark Bribe. To be fair his strategy was to deck me out, but it was bad regardless

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 3 года назад

      @@nnnp634 noticias quite as funny as
      - I MST, target and destroy your set card!
      - I chain iot, it's my own MST targeting your MST
      - OK chain resolves, your MST destroys my MST. My MST from the GY destroys your MST.

  • @namenottaken1312
    @namenottaken1312 3 года назад +1

    Your right who decided it would be a good idea to make chains when most Yugioh can't even read.

  • @jvsonic2468
    @jvsonic2468 3 года назад

    The only thing that would fix this mechanic is to have no HOPT effects on cards while being face-up on the field, in the GY, and/or face-up banished pile without removing the card out of its place. That has a lot of issues tho as in the design and balance of the card can be tough to handle. SOPTs would have to step in a little bit for the more better effects, and HOPTs for the busted effects. The conditions and costs, if any, will have to get specific or situational as well.

  • @soukenmarufwt5224
    @soukenmarufwt5224 3 года назад +18

    Mystical Wind Typhoon.
    The worst MST Clone ever.
    Even when MST was limited would rather use 3 copies of Dust Tornado over that garbage anyday

    • @domicraft6341
      @domicraft6341 3 года назад +5

      Not to mention that back then you could really use trap cards.

    • @sblower9410
      @sblower9410 3 года назад +3

      @@domicraft6341 as opposed to today when they are only used in zombie decks, water decks, spellcaster decks, dragon link, Sky striker decks.... before I list a million more you are just wrong.

  • @eliasontiveros4297
    @eliasontiveros4297 3 года назад

    I have a feeling that there's a burn loop with Blast Asmodian, Dark Room of Nightmare, and some third card, but I'm not sure what 🤔

  • @recaru0331
    @recaru0331 3 года назад

    Here's a dumb combo that carried through earky days of duel links: Blast Asmodian equipped with 2 Power of the Guardians. Chains on every attack
    Now if I can only bait a full board to attack then trigger Staunch defender

  • @TheMightyGiantDad
    @TheMightyGiantDad 3 года назад +3

    Chain detonation would be way better if it re-set itself. Still not good, but better

    • @justinmadrid8712
      @justinmadrid8712 3 года назад

      I run 3 chain detonation in my chain burn deck. (2010 Format). Trust me, you don't want burn cards to be any better than they were back then.

  • @ib5131
    @ib5131 3 года назад +2

    2:41 Why is this monster not EARTH?????????

  • @masterdoge7219
    @masterdoge7219 3 года назад

    Not saying that it's good, but I do believe Combo Master had some use in some OTK decks, not competitively viable, but, still, a use nonetheless. As for Vanity's Call, it has the same energy of Self Destruction Button to me (Pointless, but trolly), to the point it tempts me to sneak it in in a random deck just to suddenly activate it and see my opponent lose brain cells over that.
    Also, these artworks were so sick that it's a shame these never got any play.

  • @CoincollectorBoy
    @CoincollectorBoy 3 года назад

    Dzeef needs a podcast

  • @kodytiffany5686
    @kodytiffany5686 3 года назад

    Makyu the destroyer that mon that was unlimited traps from the hand originally (now just one); was he legal at time of cyberdark impact? I forget.
    If so then a trap returning to the hand might be worthwhile then...
    I just have to say my part of this conversation piece; I hate that limitation they mostly all have where they are once per chain, yet it makes the full chain limited. So many of those cards have effects that would be usable if it could chain off itself in my mind.

  • @february7438
    @february7438 3 года назад +2

    Btw, why is there always the restriction with the "no cards with the same name"?

    • @emperorrevan6992
      @emperorrevan6992 3 года назад +1

      It’s a flimsy way to try and stop easy chain links, when it is actually what hurts the entire concept of chain link cards altogether.

    • @TrueBladeSoul
      @TrueBladeSoul 3 года назад +1

      Yeah and miraculous rebirth would actually be potentially amazing if you could use more then once a chain can you imagine three special summons from the graveyard during your opponent’s battle phase

  • @mach186282
    @mach186282 3 года назад +1

    How about Chain Summoning? Activate as Chain Link 3 to conduct 3 Normal Summons during the turn. It looks like it actually got some tops in 2017 according to yugiohtopdecks.

    • @graydanger
      @graydanger 3 года назад

      yeah its weird that it wasn't mentioned

  • @danielrogers7098
    @danielrogers7098 3 года назад

    The thing about Vanity's Call is that there is a better version in Tachyon Transmigration, which doesn't even see play because it's stuck in a bad deck.

  • @JABRIEL251
    @JABRIEL251 3 года назад +10

    Y'know, I kind of want to see a proper archetype based around chain links.

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +1

      I'm more interested in proper counter trap archetype since there's already a number of fairy cards that revolve around counter trap. So maybe tie them properly into an archetype

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +4

      @@iseektheholygrail2055 strictly speaking, that would be the parshath archetype ... such as it is. beyond that, though, there's not really a way to wrap up counter fairies into a proper archetype or pseudo-archetype, because the only traits they share are ... being level 4 light fairies. which is kinda a broad range of cards to support
      i suppose artemis, ariadne, and minerva make up the entire core of the deck, so you _could_ add in a 1700 atk or def clause, or maybe build it around light fairy pendulums as ariadne is one of _the_ most important parts of the deck, but either way you're obviously leaving behind a bunch of cards that may not be all that worthwhile ( except power angel valkyria, anyway ) but are still blatantly part of the counter fairy concept ( ... except power angel valkyria, anyway )
      that's just the unfortunate reality of trying to modernize a series of loosely related cards. sometimes they pack iconic statlines and traits that allow you to tie them together nicely, sometimes they're just completely generic cards with a bit of a mechanical theme

    • @iseektheholygrail2055
      @iseektheholygrail2055 3 года назад +2

      Well, they could just make a new archetype based on the concept, like how they make endymion for spell counter, Or traptrix for trap hole. I just think that with how monster heavy the current meta is, a trap-based archetype might do surprisingly well given that most disruption are geared toward stopping monster and not trap. The main weakness of trap is how slow they are, so an archetype that can boost them out might be nice, just to keep players on their toe.

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +2

      @@iseektheholygrail2055 i mean, there's paleozoic and altergeists. neither focuses on _counter_ traps specifically, but counter traps only really focus on hard negates anyway. by supporting traps in general, they allow you to cover a lot more bases than shutting down a single summon or activated effect, especially since you can just run counter traps in 'em anyway
      ... albeit, counter traps don't work the best with paleos, since they summon themselves in the same chain as the activated trap, which ... doesn't exactly work out when the trap is spell speed 3 and they're spell speed 2

    • @runningoncylinders3829
      @runningoncylinders3829 3 года назад +1

      @@hi-i-am-atan I've played around with Paleos in Duel Links; since you can use the GY effect right after the set effect you can easily get to Chain Link 4. This was in conditions where they wanted a million trap cards.

  • @DRDJkoolade
    @DRDJkoolade 3 года назад +1

    I main decked Lightning Punisher bro! 😅

  • @Ramsey276one
    @Ramsey276one 3 года назад

    Iris/Punisher/Blast Asmodian
    One Chain. Hell of a Combo!

    • @Ramsey276one
      @Ramsey276one 3 года назад

      4:00
      BTW I use Sleeper and Apprentice Piper to get them out on Switch!

  • @TVMAN1997
    @TVMAN1997 3 года назад +1

    Chain summon Goukis is amazing btw

    • @lucaslennan3356
      @lucaslennan3356 3 года назад

      That sounds terrible but absolutely hilarious.

    • @TVMAN1997
      @TVMAN1997 3 года назад

      @@lucaslennan3356 well it helps you extra link so I consider it a win

  • @runningoncylinders3829
    @runningoncylinders3829 3 года назад

    Chain Healing and Detonation should've went to Hand on Chain Link 2.
    And
    Reset themselves like Scrap Iron Scarecrow on Chain Link 4 or higher! :)

  • @bensweeney5878
    @bensweeney5878 3 года назад

    Blast osmodium wouldn't be too bad in my statue of anguish pattern/embodiment of apophis deck

  • @dmtrsgrksrphl2501
    @dmtrsgrksrphl2501 3 года назад

    Performage Trapeze Magician has an effect that stops damage it it is less than its ATK and it starts at 2500. I bet you can easily gather Spellcaster monsters to make it

  • @Trekkie46
    @Trekkie46 3 года назад

    A better version of Vanity's Call is Tachyon Transmigration, despite being archetype-specific.

  • @demfrodegroot7596
    @demfrodegroot7596 3 года назад

    Vanity's call sounds good against chain burn, until you realize that your playing half your life points to stop effects that deal burn damage, probably less burn damage than half your life points unless they really comboed off, or your already low. Even in the best case scenario, this card is still bad cause at best, your using a trap card to negate a little bit of burn damage.

  • @misteralien7282
    @misteralien7282 3 года назад

    Just realized Lightning Punisher looks like Hei in Darker than Black

  • @alexrogall4543
    @alexrogall4543 3 года назад

    Ok dumb question. Is blast asmodian infinite with that one spell that adds 100 burn on a butn effect

    • @Dzeeff
      @Dzeeff  3 года назад +1

      I think you mean Dark Room of Nightmare which is 300 damage. Blast Asmodian requires a Spell/Trap to be part of the chain, not a Spell/Trap effect, so you can't infinitely chain Dark Rooms and Asmodian together

    • @alexrogall4543
      @alexrogall4543 3 года назад

      @@Dzeeff thanks

  • @chuumon95
    @chuumon95 6 месяцев назад

    This game is so complicated, all the features are hard to keep up with. That is why I prefer playing it on my ipad because everything is automated. Unfortunately Duel Generations has stopped working on my ipad.

  • @SWAATSFan
    @SWAATSFan 3 года назад

    Konami really just added 1 extra step for all cards here to avoid them from being at least a bit useful

  • @tyrantkuwaga
    @tyrantkuwaga 3 месяца назад

    man beast of ares getting 500 atk so powerful it cant be stopped

  • @hellkaiser64
    @hellkaiser64 3 года назад

    Most of these cards suffer from overbalancing.
    If you give them a way to SS themselves and reduce the Chain links to 2. Most of the cards would be a lot better.
    Imagine a Vanity's call with only as chain link 3. The moment your oponent chains something ,gets negated
    Lighting punisher would punish a lot

  • @napoiskafarming669
    @napoiskafarming669 3 года назад +1

    Here while the video title was about chain links

  • @Eques_Umbra
    @Eques_Umbra 3 года назад

    6:33 ...what was even the *point* of this monster? Considering all the forms of destruction the game had, even back then, this thing would have been taken by the very combos it was meant to gain attack from. If a monster has to have an effect to be on even keel with Avion, you might as well use it for a coaster.

  • @qazaq25
    @qazaq25 3 года назад

    well then. I guess its time to make an OTK deck that summons man beast then sets up a loop to give it as much attack as you want

  • @TooMuchDad
    @TooMuchDad 3 года назад

    I didn’t watch this video when it came out, I would have been WAY more likely to watch it if it was just “weird card effects 14”

  • @Beeeebles
    @Beeeebles 3 года назад

    if you would have man beast of ares on the field, and you use the effect of "heart of the underdog" and lets say your entire deck consists of normal monsters, would his stats go up and up and up? never really tried to test it out in duel links, and yes its bad i know but still lol

  • @attilaszanto2275
    @attilaszanto2275 6 месяцев назад

    Vanity's Call is pretty bad against Chain Burn, since it halves your LP.

  • @annguyenthimy9792
    @annguyenthimy9792 3 года назад

    hey do you play super mecha battle? i saw a dzeef in my game

  • @stitches4714
    @stitches4714 3 года назад +1

    Between whoever reads this And me. I feel like there's going to come a time where you give become so combo oriented. It's Not gonna be that Unreasonable to activate some of these cards. Side note two of those monsters. I feel like they were meant to be pseudo Boss monsters. But since are not necessarily part of an arc type, It's what made it hard for to actually play them. Like imagine if the chain 3 to draw one card monster was part of an archetype.

  • @emred4653
    @emred4653 3 года назад +1

    chains arent real. they can't hurt us

  • @rainbowdragon168
    @rainbowdragon168 3 года назад +1

    Is Archacha Chanbara a Chain effect card too?

    • @lucaslennan3356
      @lucaslennan3356 3 года назад

      No that's just a trigger effect.

    • @rainbowdragon168
      @rainbowdragon168 3 года назад +1

      @@lucaslennan3356 oh ok

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад

      chain effect cards are those that care about the chain, not those that care about being chained. since, like, the latter would include stuff like solemn judgment and ash blossom, which are kindaaaa different from the chump brigade featured in this vid

    • @rainbowdragon168
      @rainbowdragon168 3 года назад +1

      @@hi-i-am-atan ok

  • @rubenbrito4166
    @rubenbrito4166 3 года назад

    if the level 6 and 7 were level 4 they'd be pretty good for their time i think

  • @taylorester2658
    @taylorester2658 3 года назад

    Chain negate is best card
    It can negate the negative effects of ABAKI

  • @lasvegasart-effect3584
    @lasvegasart-effect3584 3 года назад +1

    I played u yesterday in the win a mat

  • @dDragonFire2036
    @dDragonFire2036 3 года назад +1

    I used to have all of these cards ,until I burnt every last one of them...

  • @Derpe69420
    @Derpe69420 3 года назад +3

    This is the set that came out when i started playing
    So much nostalgia from such stupid cards

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 3 года назад

    Wouldn't Blast Asmodium + 2 Dark Room of Nightmares, be an FTK, so long as you have a sparks to light the fuse?

    • @Dzeeff
      @Dzeeff  3 года назад

      It won't trigger from Spell or Trap effects

    • @syrelian
      @syrelian 3 года назад

      Nope, thats chaining a Spell EFFECT, not a Spell

  • @samuelcastillo5246
    @samuelcastillo5246 3 года назад

    What about chain summon?

  • @sparkyblu
    @sparkyblu 3 года назад +2

    5:55 Did anyone else read that as "Man Beast of Arse" at first? No? Just me?

  • @unattractiveguy1770
    @unattractiveguy1770 3 года назад

    Didn't know chain strike is that old

  • @Viticus
    @Viticus 3 года назад

    Pretty sure Blast asmodian doesn't activate since there is no colon in the text

    • @Dzeeff
      @Dzeeff  3 года назад +1

      It doesn't have a PSCT print

  • @jazzerokami2443
    @jazzerokami2443 3 года назад

    this almost looks like a duel logs top

  • @adamthrift2525
    @adamthrift2525 3 года назад +1

    I don't understand earthbound immortal cusilu effect
    There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
    How can you use the effect to half your opponents LP if you cant attack it

    • @Dzeeff
      @Dzeeff  3 года назад +2

      You could crash it into an opponent's monster

    • @Ligkonakos
      @Ligkonakos 3 года назад +2

      You're meant to attack your opponent's monster (that has higher ATK than Cusilu); very niche effect

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад

      @@Ligkonakos more specifically, it's meant to come into play when you're trying to use cusillu to run over a monster, but your opponent pulls out a combat trick that lets the target trade or win the battle. which makes it _slightly_ less niche, since you're actually protecting cusillu and getting the lp halving to compensate for the direct attack you passed up on
      but then again, we're talking about a situation where a. you have cusillu and another monster out on the field b. your opponent has a monster you really need to get rid of and c. they're got honest or the like in hand. it's probably gonna happen a handful of times in a setting where you're, uh, actually getting cusillu on the board in the first place, but ... yeah

    • @syrelian
      @syrelian 3 года назад

      ​ Also occasionally comes up with cards that let you force a monster to block an attack for you

  • @enlongjones2394
    @enlongjones2394 3 года назад +2

    The funny thing about Combo Fighter is that it’s really not much better than Hayabusa Knight. Sure, Hayabusa Knight only has 1000 ATK, but you’re not gonna be running over much with 1600 ATK, so you’re probably trying to attack directly with him. And if you wanted to give him an equip, you could do the same to Hayabusa Knight, and have a monster who can *always* attack twice.
    And Hayabusa Knight isn’t that great either; there are way better direct damage options.

  • @OhItsShiny
    @OhItsShiny 3 года назад +1

    Ugh i love your consistency, just had to Sub for that reason and i hardly sub to yugioh channels i just silently watch them