While the past couple of decades might not have done any favors for the graphics, time hasn't touched Daytona USA's classic game play. I adored this game as a kid, and I still do.
As a kid, I was disappointed that the home port (I had the PC version, which was a straight port of the Saturn version) looked so much worse than the arcade version. I played it until the Championship Circuit Edition came out, and I played THAT until the M2 emulator came out.
The feels!! My babysitters daughter had a saturn and this was the only game she had for it, I never got a saturn as I ended up with an N64 with the atomic purple controller, but I have always cherished the times I had playing this as an 8 year old that only owned a genesis at the time.
dude, that is some straight-up wicked playing. I sucked at this game in the arcade AND the Saturn when i was a teen, lol. I think in contrast the graphics look really slick still if you take into consideration when it was made :)
digdugnate Thanks! I totally agree with you, when it was new it looked great. Not the arcade, but it didn't matter. It looked better than any other console 3d racer when it was released for sure
Computer Animator: Bill Kroyer, Tina Price, Mark Swanson, Thomas Cardone, Don Pierce, Kerri Swanson, Brad Hunt, Michael Limber, Darren Kiner, Linda Bel, James R. Tooley, Rob Bekuhrs, Gregory Griffin Computer Animation Software Engineers: Tad Gielow, Mary Jane Turner, Kiran Bhakta Joshi, Don Gworek, Edward Kummer, Scott F. Johnston, Allen Battino Director of Computer Animation: Scott F. Johnston Computer Animation Production Software: Paul Yanover Computer Graphics Imagery: Shyh Chyuan Huang Production Computer Systems: Dean Schniller Technical Facilities and Hardware: Dave Inglish Software Engineering: David F. Wolf Technology/Paris: Jan Carlée Computer Animation System Development: Mark R. Kimball, Marty Prager, Shyh Chyuan Huang, Brad Lowman, Michael Sullivan, Bruce Hatakeyama, Michael Bolds, Scot Greenidge, David Coons, Don Gworek, Tad Gielow, Mark M. Tokunaga, Grace Shirado, Carlos Quinonez, Carol J. Choy, Michael R. Fodor, Randy Fukuda, Lawrence Chai, Mark W. Gilicinski, Alan A. Patel, Bill James, Raul Anaya, Jeff Alden, Ben Croy, Earl Coffman, Tony Matthews, Edwin R. Leonard, Warren Lee Theriot, Phillip Wangenheim, Scott S. Terek, R. Todd King, Thomas Moore, Jr., Mike Purvis, Jack Muleady, John Stimson, Kevin E. Keech Additional CGI Animation: Steve Goldberg, Rob Bekuhrs, Sandra M. Groeneveld, James R. Tooley Additional CGI Software: Marcus Warren Hobbs Computer Animation Rendering: Pixar; Rob Cook, Sam Leffler, David Salesin CG Production: Kroyer Films, Angel Studios, Pixar Animation Studios, Dream Quest Images, Rhythm & Hues, Links Corporation, Omnibus Japan, Prisms Computer Animation Systems: Softimage 3D, Wavefront Technologies, Thomson Digital Image, Silicon Graphics, Alias Research, Cintron Computer Systems Paris Animation Studio Ink & Paint Supervisor: Paul Brizzi, Gaëtan Brizzi Animation Camera Operators: Brian Riley, Chuck Warren, Christine Beck, Ronald Jackson, Brandy Hill, John Aardal, Andrew Simmons, Gary W. Smith, Mary E. Lescher, Dan Larsen, Steven Wilzback, David Link, Lin-z Rodgers, Craig Simpson, Mark Henley, Brian Riley, Daniel Bunn Paris Animation Camera Supervisor: Evariste Ferreira Animation Check: Janet Bruce, Annamarie Costa, Kathy Barrows-Fullmer, Karen S. Paat, Lisa Potevint, Mavis E. Shafer, Gary Shafter, Barbara Wiles, Orla Coughlan, Karen Hepburn, Denise A. Link, Cynthia Goode Scene Planning: Rick Sullivan, Annamarie Costa, John Cunningham, Thomas Baker, Mary E. Lescher, Dave Thomson, Geoffrey Schroeder Ink & Paint Supervisor: Gretchen Maschmeyer Albrecht Color Models Supervisor: Karen Comella Scene Planning Supervisor: Anne Tucker Xerographic Camera Supervisor: Robyn Roberts Ink & Paint/Final Check Supervisor: Hortensia M. Casagran, Kitty Schoentag Animation Services: Sullivan Bluth Studios, Studio Ghibli, Inc., Hanho Heung-up Co., Ltd., TMS Entertainment, Ltd., Rich Animation Studios, AKOM Productions, Ltd., Wang Film Productions, Nakamura Production, Character Builders, Klasky/Csupo Drawing Animation: Ashi Productions Co., Inc., Doumu, Group Donguri, Oh! Production, Phoenix Animation Studios, Studio Ghibli, Inc., Studio Hibari, Studio Junio, Studio Takuranke, Studio Wombat Ink & Paint/Digital Effects: American Film Technologies Ink & Paint Services: Anime International Company, Inc., Beijing Xiele Art Co., Ltd., Shima Studio, Studio Ghibli, Inc., Studio Killy, Studio Moy, Studio Targi, Tezuka Productions, M I, Studio CATS, Studio Robin, Takahashi Production Ink & Paint/Digital Compositing: Sidley Wright & Associates, USAnimation, Epoch Ink Animation
Damn to this day Daytona is one of the best Arcade game when playing with 8 other friends of yours :D it was a blast at when me and my buddies was waiting for our turn and all 8 of us start racing :D Never the less, I was shit at this game, but everyone just deliberately crash into each other
I played so much of the demo of this game on 360, but never had the money to get it. And whenever I did, I forgot about this game. I seriously want to play this game again.
@@KingStr0ng Is that what hes aaying? Its always really hard to understand lol. It sounds kinda like 'Getting over' like, Getting over, lets go away lets go away, like youre getting over something and going on vacation Lmao
It’s really funny when they yell at you to take it easy on the car even though you are driving a horse. This is one of the best driving games right next to outrun, hard driven, virtua racing it should have gotten more sequals and one where there was a career mode with you as a storyline and you could also race in space.
There was one color car that you could brush against the wall in the last turn and only lose like 5-10 mph off your speed. It was in both the arcade and Saturn versions of the game but I can't remember which it was. My friends never knew this trick so when we raced each other in the arcades, I always made sure to get that car and thus, never lost.
I'm kinda suprised this version of Daytona USA includes playable Horses (there are other versions of the game that also have Horses) after beating all 3 tracks, i know that horses can't go over 180 - 200 mph but it may sound hilarious when playing as one, good one.
Its my belief that this port single handed knocked SEGA out of the home console market. People who were undecided saw this and bought a Playstation and SEGA was never able to recover.
Huh. Never knew this got a console release. When I go to arcades some will have the arcade version and I'll usually play it because I'm a huge NASCAR fan. Never knew until I watched this video that this game got a console release lol.
@@shalpp 🔞 • *PARENTAL ADVISORY: EXPLICIT CONTENT!* • 🔞 It's *"Day-TO-na,"* as in *part of the game's title,* the city *Daytona, Florida,* or even *Daytona International Speedway* in Daytona, Florida.
It was an "awful" port but I always thought this port was waaaaaaaay better than ridge racer. The game and music itself was so good that being able to only see 10 meters ahead could not hold it back.
@@filevans WTF is wrong with you? People are allowed to criticize a game. Going on about how you "don't like negativity" yet being extremely negative yourself. Don't be a hypocrite. Also, it's a port.
While the past couple of decades might not have done any favors for the graphics, time hasn't touched Daytona USA's classic game play. I adored this game as a kid, and I still do.
I love the music in this game! Thank you for uploading this, it made my evening!
Ben Schubert You're quite welcome :) I love the music too, I used to put the disc in my CD player way back lol
Wow. That's...interesting. I'm cool with that. XD
If only this game isnt rushed
As a kid, I was disappointed that the home port (I had the PC version, which was a straight port of the Saturn version) looked so much worse than the arcade version. I played it until the Championship Circuit Edition came out, and I played THAT until the M2 emulator came out.
The entire OST is catchy, but the opening theme is an absolute earworm. Once you hear it, you'll never forget it.
**Inhales**
*DAY-TEE-YOOO-NAAAAAAAAAAA!!!!!!!!!!*
A fantastic showcase of this classic! I love it!
vgaoct91 Thanks! :)
Did you know that the 1996 PC version of this game (which I have since I bought it on eBay last year) is based on this port?
I did, actually! That was the version I had way back :)
I can believe it. I had the late 90s PC port of Sonic 3D Blast and it was based on the Saturn version, as well!
I remembered playing the free play version arcade machine at my dentist office in Westwood, NJ. And I also noticed Sonic the Hedgehog.
I never tire of this game.
in 96 my cousin had a SEGA Saturn, i always went to his house during summer vacation to play Daytona. this game is great
The feels!! My babysitters daughter had a saturn and this was the only game she had for it, I never got a saturn as I ended up with an N64 with the atomic purple controller, but I have always cherished the times I had playing this as an 8 year old that only owned a genesis at the time.
Your copy is scratched or u downloaded the wrong ISO? cuz i hear skips in the expert course
dude, that is some straight-up wicked playing. I sucked at this game in the arcade AND the Saturn when i was a teen, lol. I think in contrast the graphics look really slick still if you take into consideration when it was made :)
digdugnate Thanks! I totally agree with you, when it was new it looked great. Not the arcade, but it didn't matter. It looked better than any other console 3d racer when it was released for sure
Computer Animator: Bill Kroyer, Tina Price, Mark Swanson, Thomas Cardone, Don Pierce, Kerri Swanson, Brad Hunt, Michael Limber, Darren Kiner, Linda Bel, James R. Tooley, Rob Bekuhrs, Gregory Griffin
Computer Animation Software Engineers: Tad Gielow, Mary Jane Turner, Kiran Bhakta Joshi, Don Gworek, Edward Kummer, Scott F. Johnston, Allen Battino
Director of Computer Animation: Scott F. Johnston
Computer Animation Production Software: Paul Yanover
Computer Graphics Imagery: Shyh Chyuan Huang
Production Computer Systems: Dean Schniller
Technical Facilities and Hardware: Dave Inglish
Software Engineering: David F. Wolf
Technology/Paris: Jan Carlée
Computer Animation System Development: Mark R. Kimball, Marty Prager, Shyh Chyuan Huang, Brad Lowman, Michael Sullivan, Bruce Hatakeyama, Michael Bolds, Scot Greenidge, David Coons, Don Gworek, Tad Gielow, Mark M. Tokunaga, Grace Shirado, Carlos Quinonez, Carol J. Choy, Michael R. Fodor, Randy Fukuda, Lawrence Chai, Mark W. Gilicinski, Alan A. Patel, Bill James, Raul Anaya, Jeff Alden, Ben Croy, Earl Coffman, Tony Matthews, Edwin R. Leonard, Warren Lee Theriot, Phillip Wangenheim, Scott S. Terek, R. Todd King, Thomas Moore, Jr., Mike Purvis, Jack Muleady, John Stimson, Kevin E. Keech
Additional CGI Animation: Steve Goldberg, Rob Bekuhrs, Sandra M. Groeneveld, James R. Tooley
Additional CGI Software: Marcus Warren Hobbs
Computer Animation Rendering: Pixar; Rob Cook, Sam Leffler, David Salesin
CG Production: Kroyer Films, Angel Studios, Pixar Animation Studios, Dream Quest Images, Rhythm & Hues, Links Corporation, Omnibus Japan, Prisms
Computer Animation Systems: Softimage 3D, Wavefront Technologies, Thomson Digital Image, Silicon Graphics, Alias Research, Cintron Computer Systems
Paris Animation Studio Ink & Paint Supervisor: Paul Brizzi, Gaëtan Brizzi
Animation Camera Operators: Brian Riley, Chuck Warren, Christine Beck, Ronald Jackson, Brandy Hill, John Aardal, Andrew Simmons, Gary W. Smith, Mary E. Lescher, Dan Larsen, Steven Wilzback, David Link, Lin-z Rodgers, Craig Simpson, Mark Henley, Brian Riley, Daniel Bunn
Paris Animation Camera Supervisor: Evariste Ferreira
Animation Check: Janet Bruce, Annamarie Costa, Kathy Barrows-Fullmer, Karen S. Paat, Lisa Potevint, Mavis E. Shafer, Gary Shafter, Barbara Wiles, Orla Coughlan, Karen Hepburn, Denise A. Link, Cynthia Goode
Scene Planning: Rick Sullivan, Annamarie Costa, John Cunningham, Thomas Baker, Mary E. Lescher, Dave Thomson, Geoffrey Schroeder
Ink & Paint Supervisor: Gretchen Maschmeyer Albrecht
Color Models Supervisor: Karen Comella
Scene Planning Supervisor: Anne Tucker
Xerographic Camera Supervisor: Robyn Roberts
Ink & Paint/Final Check Supervisor: Hortensia M. Casagran, Kitty Schoentag
Animation Services: Sullivan Bluth Studios, Studio Ghibli, Inc., Hanho Heung-up Co., Ltd., TMS Entertainment, Ltd., Rich Animation Studios, AKOM Productions, Ltd., Wang Film Productions, Nakamura Production, Character Builders, Klasky/Csupo
Drawing Animation: Ashi Productions Co., Inc., Doumu, Group Donguri, Oh! Production, Phoenix Animation Studios, Studio Ghibli, Inc., Studio Hibari, Studio Junio, Studio Takuranke, Studio Wombat
Ink & Paint/Digital Effects: American Film Technologies
Ink & Paint Services: Anime International Company, Inc., Beijing Xiele Art Co., Ltd., Shima Studio, Studio Ghibli, Inc., Studio Killy, Studio Moy, Studio Targi, Tezuka Productions, M I, Studio CATS, Studio Robin, Takahashi Production
Ink & Paint/Digital Compositing: Sidley Wright & Associates, USAnimation, Epoch Ink Animation
Nice video on Daytona, it's a pleasure to see a nice driver in this game ! Thks !
This game rocks !
Damn to this day Daytona is one of the best Arcade game when playing with 8 other friends of yours :D it was a blast at when me and my buddies was waiting for our turn and all 8 of us start racing :D Never the less, I was shit at this game, but everyone just deliberately crash into each other
I played so much of the demo of this game on 360, but never had the money to get it. And whenever I did, I forgot about this game. I seriously want to play this game again.
You must buy $15 Xbox live gold an order to purchase the full version of Daytona USA.
This games theme song is awesomeeeee!
*DAY TEE YOONAAAA!!!!!!*
@@KingStr0ng Is that what hes aaying? Its always really hard to understand lol. It sounds kinda like 'Getting over' like, Getting over, lets go away lets go away, like youre getting over something and going on vacation Lmao
That's some awesome gameplay! I always used to hit the walls in the arcade.
Thanks! I gotta admit, I do too in an arcade machine. This is the version I'm good at :)
It’s really funny when they yell at you to take it easy on the car even though you are driving a horse. This is one of the best driving games right next to outrun, hard driven, virtua racing it should have gotten more sequals and one where there was a career mode with you as a storyline and you could also race in space.
There was one color car that you could brush against the wall in the last turn and only lose like 5-10 mph off your speed. It was in both the arcade and Saturn versions of the game but I can't remember which it was. My friends never knew this trick so when we raced each other in the arcades, I always made sure to get that car and thus, never lost.
I'm kinda suprised this version of Daytona USA includes playable Horses (there are other versions of the game that also have Horses) after beating all 3 tracks, i know that horses can't go over 180 - 200 mph but it may sound hilarious when playing as one, good one.
Its my belief that this port single handed knocked SEGA out of the home console market. People who were undecided saw this and bought a Playstation and SEGA was never able to recover.
Gentlemen Start Your Engines!
Huh. Never knew this got a console release. When I go to arcades some will have the arcade version and I'll usually play it because I'm a huge NASCAR fan. Never knew until I watched this video that this game got a console release lol.
NMMacc18 Yeah, it got a fair few of em. On PC too. I think the latest one was the HD version on ps3 and 360
lol the horse at the end
I never knew you could play this as a horse!
Good sound
Sounds like Mitsuyoshi said Daytoenaaaaaa. LOL
Gay toenaiiiiiil
@@shalpp 🔞 • *PARENTAL ADVISORY: EXPLICIT CONTENT!* • 🔞
It's *"Day-TO-na,"* as in *part of the game's title,* the city *Daytona, Florida,* or even *Daytona International Speedway* in Daytona, Florida.
Dude. Always remember hearing the Daytona theme at the arcades. But this port didn’t cut well.
have you played the new daytona usa?
AceRay 24 The new one that Sega accidentally posted on their website? :) I have, it's really good
3, 2, 1, GO!
how many Saturn games do you have?
Gavin Graham I have a stack of about 60 or so in the closet lol
White flag is out this is the final lap!
blue blue skiiiies
Brandon Evans blue blue skies I see.
It was an "awful" port but I always thought this port was waaaaaaaay better than ridge racer. The game and music itself was so good that being able to only see 10 meters ahead could not hold it back.
The graphics were awful, but that's about it. It's a very good port otherwise.
@@filevans WTF is wrong with you? People are allowed to criticize a game. Going on about how you "don't like negativity" yet being extremely negative yourself. Don't be a hypocrite. Also, it's a port.
@@filevans Bro how old are you? Lmao The game was not made from scratch if the code was ported. 🤦♀️
which game is g.f?
setoravenclaw Galaxy Force
Day toooonnnnaaa! Can anyone tell me the rest of the lyrics?
Pov: Los chunks de Minecraft.
I played mc kids and it was awesome
*DAYTUUUUUUUUUNAAAAAAAAA*
NintendoComplete I think arcade is much better than this.
Ajay Prabhakar2 Totally agree
Anyone else use the paintball cheat?
Error
Shame. Should have never been released on that crap Saturn hardware. Worst AUD$800 that I ever begged my parents to spend on me. Lol.
Fr.