How to use Plasticity 1.2 to create a Decal to be used in Blender 3.60 with Decal Machine 2.8
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- Опубликовано: 20 авг 2024
- In this video I will be using Plasticity version 1.2 to create an object that will be brought into Blender as an OBJ file and then converted to a decal with Decal Machine 2.8. This video is to show how to use Plasticity to create Sci Fi decals for use in 3d scenes in Blender 3.60. Keep in mind Decal Machine is a paid addon and link is below. Please let me know if you have any questions. Really like the fact that Plasticity can create a quality model for this process.
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You design exactly like a machinist making toolpaths after using solid works haha. Excellent flow and setup!
Thank you for the positive feedback!
Nice. Will definitely be looking more into this. I have had all of Team C's addons for a very long time and just picked up Plasticity recently.
Thanks, great plugins for sure!
Wow! Thanks, it's so cool technique!
Thank you for the wonderful words