Some things, Fouling get no bonus from the fouler, so with 1 assist plus 1. Also after getting caught, even if you argue the call successfully, its a turnover. Also remember on the Blitz you cannot reroll a team reroll, since its not your team turn. Or skills that only work on your team turn like dodge. Ball and chain does roll block dice as normal and is Str 7. Automatically rolls armour for people on the ground and can hit his own team which is a turn over. No mightly blow on a prone player hit by the ball and chain, just push and roll armour.
All correct! Apologies, this one was a tad messy. Our league has a wide range of experience across the board, but we'll only get better as everyone gets up to speed!
As for BC versus Stand Firm and Fend. Versus stand firm both players stand there and repeat the standard ball and chain rules. With fend the same goes true except the fending player is knocked back and the BC player stays in the same square. As long as they the BC play wants he can go again, must go for it if out of movement as normal
FYI: Jump up adds +1 to your agility for a roll on ag for blocking when prone, Frog blitzers has a 3+ so technically you need a 2+ to do it
Nice! Looking forward to more!
Glad you enjoyed it! We'll be here every Wednesday 😉
On a side note: Like the Choas Teenage Mutant Ninja Turtles team :) Normally who ever drops it rolls, but there is no hard and fast rule
Thanks! that Coach always has creative angles on his Blood Bowl teams lol
Some things, Fouling get no bonus from the fouler, so with 1 assist plus 1. Also after getting caught, even if you argue the call successfully, its a turnover. Also remember on the Blitz you cannot reroll a team reroll, since its not your team turn. Or skills that only work on your team turn like dodge. Ball and chain does roll block dice as normal and is Str 7. Automatically rolls armour for people on the ground and can hit his own team which is a turn over. No mightly blow on a prone player hit by the ball and chain, just push and roll armour.
All correct! Apologies, this one was a tad messy. Our league has a wide range of experience across the board, but we'll only get better as everyone gets up to speed!
I believe the foul towards the beginning did get plus 2. +1 for having the extra piece marking the downed player and +1 for the skill 'Dirty Player+1'
@@sarge1233 If he had dirty play then yes you are right
As for BC versus Stand Firm and Fend. Versus stand firm both players stand there and repeat the standard ball and chain rules. With fend the same goes true except the fending player is knocked back and the BC player stays in the same square. As long as they the BC play wants he can go again, must go for it if out of movement as normal