Can I just say how amazing it is that there is now a grafical representation of the model in the ME? It makes building complex combinations of units and structures way easier.
1: How many client spawn points on deck? 2: Can a set of clients spawn, take off, and free space for a second wave (Increasing the carrier capacity)? 3: Is there reason to assume that more than one frequency for the carrier will be needed in a foreeable future? 4: Does the F-14 have basic capability at this point? (Launch and recover). Building a campaign template and these things would be very helpful to know in the planning process.
I am presuming there will be a manual of some sorts, as there will be operating elevators and an interior along with a planning and briefing room on the carrier. As always, this will be a Early Access module with bits added as they go.
1. The last info on this was 14 2. Yes, it'll work the same way as the current one (which only has 4 spots) 3. There will be different freqs, the reason being is you get past to them, so the LSO is on a different channel to the marshall, you don't exactly want those two on the same comms ha 4. Yes - forums.eagle.ru/showpost.php?p=4290539&postcount=93
@@DannyP159 4. You don't know anything right now, that post was a month ago, ED has spent the last month re-writing the code for the carriers so we don't know how that's will affect the F-14
Thank you for making this tutorial. Every video helps. This game has a steep learning curve but having videos online has helped me a lot in the last month getting into DCS and actually having fun playing it. Also note if you came out with Su-35 Mig-35 high fidelity F-15E or X variant, F-18 super hornet, F-4 phantom. I think my life would be complete.
There is next to no chance of seeing an su35, mig 35 or f18 super anytime soon. They wouldn’t get the permission/access to the documentation needed due to those aircraft being in service and by extension probably classified. Russia is also very difficult to get that sort of info from for political reasons. Best chance for a flanker or fulcrum would be a Chinese knock off but even that is unlikely unless produced by a Chinese developer like deka ironworks. There is hope for an early mud hen but not for 2-3 years I bet (maybe the hornet will be finished by then😅). but welcome to the community and have fun
How about just a “better” one for those of us who don’t only use DCS as a movie maker? Maybe even speed related LOD, if I’m doing a SHB planes parked at the fantail don’t need to be 4K model quality because I won’t see them close enough, long enough for it to matter and so it’s not worth the computer power.
And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck. www.globalsecurity.org/military/systems/aircraft/sh-60f.htm www.globalsecurity.org/military/systems/aircraft/hh-60h.htm
hey matt.. i wonder if there's any chance we can place surface units in stations around the carrier the way the navy does it, we're given bearings and ranges to remain within relative to the carrier (or any guide ship for that matter) doesn't matter where we are in that station - as long as we're in it (example - 300-330 / 30k to 40k yards) and.. doesn't matter what heading the guide ship is on - the station remains the same orientation we could specify that for the plane guard destroyer too ---- but that would be a RELATIVE bearing and range from the carrier - whereas standard stations would be TRUE bearings to/from the carrier could be useful in the case of the plane guard helo that orbits off the port beam of the carrier too... you could even have an AI tanker jet orbit overhead the carrier! can't do that now with current "hard" waypoints that are fixed to static geographical points no idea how hard that would be to implement - but that's how we did it "in the nav" lo those many years ago! : )) thks! and have a great day : ))
A very handy tool for quick placement at a certain distance, is the middle mouse button (mousewheel button). Left click on and hold an object, drag it over the Carrier for example and add press and hold middle mouse button. Measure and place, release left mouse button. 👍🏻
Thank you Matt. Now that the Super Carrier has been released today, I used this as my first tutorial creating my first mission with the mission editor. Looking forward to more, keep up the great work.
And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck. www.globalsecurity.org/military/systems/aircraft/sh-60f.htm www.globalsecurity.org/military/systems/aircraft/hh-60h.htm
@@nuchbutter You should post this on ED's Supercarrier forum (no sarcasm). Always good when people with real life experience share info. I'm however afraid you might be too late, as ED mentioned they're already working on a new and improved ai model for the SH-60 and S-3
would be great to assign the carrier to a MODLOC (approx 20nm circle that it stays in) and let the AI turn the carrier into the wind (ooh! if the wind shifts variably - like the real world! that would be so cool!!) and then turn downwind - sprint! ahhh.. those were the days! 😎
Obviously I haven’t watched the video yet, but I do have a question. Will be be able to make a tanker like the S3 orbit the ship? Right now it’s really hard to make the tanker stay near the carrier if it’s moving.
there needs to be a way to "tie" waypoints to a reference ie... the carrier that's kinda how its done in the real world - all the units guide off the carrier the plane guard helo could be given an orbit off the beam of the carrier the plane guard destroyer could maintain station 170/3000 etc etc etc
It would be really useful for static objets to have a landing gear position markings above so we can know exactally where the wheels are, also an option for SAR helicopter to just follow the carrier around would be cool specially if the battlegroup manouvers and you wanna set the helo to take-off
Matt my man. thanks for this video. Looking forward to this update, a real game changer. You guys are killing it. Fyi: You gotta use CTRL + C and CTRL + V so that you never need to worry about linking every object to the same carrier. You probably know that and were being super methodical for the video. But in case you didn't or anyone else didn't know that trick, it is a huge time saver. Copy units that have already been linked to the carrier and never deal with it again.
how about when we link aircraft to ships a small icon is added so we can see where the landing gear are touching the deck so we can know if the plane is on or hanging off the deck. cant wait for this to come out. and why not add parking spots to the deck so itll make knowing where a player will spawn on the deck easier for single player crowded deck missions
?? Like hanging off the side of the deck like a wet towel on a drying rack?? The hook extended and the F-18s and 14s just swinging in the wind? Seem leg.
How about course lines between waypoints have heading and distance info like an IFR airway on a chart? So we don’t have to keep jumping back and forth to the ruler to guess what they are? Or about a million tiny GUI improvements they just can’t comprehend.
I really hope that there wont be any "spawning into each other" PROBLEMS anymore... seriously, on the vanilla carriers it's been such a pain in the arse. And since we actually pay for this, it must NOT have that issue anymore.
Its what I also had an issue of....I am worried because he didn't show if they snapped to the Catapults regardless of "Start on Runway" or "Start on Ramp/Parking Hot" like they do currently or if the Parking hot/Ramp planes actually snapped to the parking area behind Cats 1 and 2.
The easiest "fix" is to spawn client groups with a little delay, by just adding 2-5 seconds to their spawn time. You can even stagger them with AI groups, that way, at least up to the limit of 4 Groups in parallel. If you worry about players getting impatient put a "You spawn in 5 sec" message to all.
We ever going to get native new call signs wags? like oh Navy Callsigns rather then the handful of airforce ones we have and unique ones for different countries?
Hi - Thanks Matt for doing these videos. They are excellent! I am new to DCS and I have a question. In the mission editor Tarawa is not listed with the other ships. I do see the other carriers. I do have the AV-8B Harrier. Any advice you can give would be greatly appreciated. Thank you and take care.
Great tutorial Matt! Been playing since day 1 (LOMAC) and have not stopped in 13 years. Cannot wait to get this mod and have NEVER used some of these features you have on Mission Creator. Hoping you get to the Vulken API SOON!!!!.
Wow, super cool stuff! I wish I knew more about the mission editor and mission creation. Truly fascinating to see it all come to life one piece at a time.
Wags just noticed the wind in the mission creator uses wind to direction not wind from. International standards in every field using wind defines direction as from. This will cause a lot of confusion with both forecasts and anyone using the builder. Nobody defines wind in any field of life by “where” its blowing its always done “from”. So in your example the wind direction should be 315/5 how it would be defined anywhere in the world.
@@CakePrincessCelestia Yeah, but you don't have to clumsily deselect your unit, select the measuring tool in the sidebar, measure your stuff, deselect measuring tool... stuff like that :D
Nice. Thanks. But how do you get the carrier graphics? I can zoom in all the way, it just shows the carrier icon for me. Thats kinda annoying placins stuff on it...Hope you understood what i mean
I was kind of hoping we can click on crew and we'd get a basic flight crew in their intended places along the catapults and directors near a placed aircraft. but maybe later.
@@thebathman0987 Okay, tbh, I am an army vet so I don't know what is involved on a carrier flight deck, thanks for that, I'm hoping there will be more information forthcoming as to how many and where to place them. :)
Great video ! More instructive à d simple esplanade. But i have a problem with player FA18 not choice takeoff from ramp and the aircraft is positioned automaticaly on the Cat 1 ? Impossible to change that situation ! Have you any solution please ? Tanks for your response.
The end of the month is not coming fast enough! I get my class M endorsement and Super Carrier. Now all I need is that WIP Hind and my life will be complete.
Sorry if this has been asked and answered, but are all the aircraft included, or do you need to purchase what you plan on flying? So for instance if I want to build a mission and use the F-14, would I have to purchase that separately?
honnestly I played to dcs since.. A-10C release. I've never try to use the mission editor cause it seems a little bit "hard" for me, harder with a carrier and static object. When I saw your tuto, damn it seems so easy.. Thank you! Just a question, is there "formations" type for the aeronaval group? Carrier centered for example, or do we have to place each boats in every new mission? Thank you Matt for the good work, stay safe.
What you mean by formation is known as template in the mission editor. It's one of the big things we are hoping to get for the carrier groups. Maybe even templates for deck crew for multiplayer and singleplayer missions.
Hey Wags, thanks for the video. I have a question regarding the statics. I followed your video and placed some static F18s in very similar locations to yours, linked them to the Super Carrier. Everything looked good in single player when testing the mission, but after trying the mission out on our dedicated server most of the static F18s where missing. It seems like the ones particularly close to far spawns were affected. Is this intended behavior and some sort of spawn protection or just a bug for dedicated only? Thanks!
Hello Matt, tank you for the informative movie. I do have a couple of questions if you don't mind. So I'm trying my hand at creating a kind of training mission with the Supercarrier and the new Syria map. For some reason, when I put AI aircarft on the supercarrier, they all clog up on one of the catapults in mission editor. I've got a AI E-2D starting from 1 catapult, a S3B starting from a other and me and a AI Hornet starting from a ramp (cold-start) How did you manage to seperate the AI aircraft icons on the carrier ? Second : For some reason not one of the AI aircarft want to land on the carrier when there RTB. TACAN an ILS are turn on on the carrier and the carrier is moving in the wind. What am I doing wrong ?
Will the process and interface be steamlined to make setting up carrier missions slightly less tedious? Both unit placement (maybe linking to the closest deck automatically for non airplanes) and for AI aircraft (that first waypoint needs a lot of manual magic done to stop it from breaking if the carrier moves. A small flyout menu next to the icon of the currently selected unit to give quick access to the most commonly used features instead of having to go through the sidebar every single freakin time would make things a lot quicker, too. I'm sure you know the things that cause a lot of clicks for boilerplate building. Cheers!
What about the "economy" mechanism of armaments and equipment of aircraft carriers? Still bug in multiplayer or get update of the code to have a economy for each carriers and ships??
Quick question, Matt. My F/A-18 Lot 20 does not show up on the static list, nor for live aircraft list highlighted in yellow to spawn cold and dark on the deck. How do you fix this? Is the addon corrupted?
Is there a way to anchor the waypoints of the SAR helicopter to the carrier so it can fly a pattern (starboard D) but stay in position with the carrier as it moves?
You said in this video that more carriers other than the Roosevelt are coming. I dont know that much about carriers so do these carriers have any significant difference as theyre all nimitz class, or are they just in the game for "roleplay" purposes (like being able to fly a squadron that is normally on that carrier)
Hi Wags, possibly the wrong place to ask but do we need to place (and if so how) the active ground crew such as the shooter etc? And do we need to set up any script for them?
So I have a question... How would i be able to get my radio to pick up the ground crew commands telling me to go to catapult 1 or 2? I can't seem to get it to work...
Hey Wags. This is superb. Thanks for the tutorial. Really looking forward to this. Quick question. Since this module could be considered generic; do you plan to model additional carriers on the framework of this one; e.g. HMS Ark Royal (for WW2 scenarios) and HMS Queen Elizabeth II (modern)? Not that I'm not content with this super carrier. But, just curious. Cheers!
Why is there no usable mission-template available with the supercarrier module nor is it possible to have an option in "create fast mission" to start cold from a supercarrier?
Anxiously awaiting. I know you are bombarded with questions and have a life. One question. Spawn points for Clients ( multiplayer ). Are these automatic spots as it appears when you placed player and wingman, and the AI spawning on Elevators?
@Matt Wagner - (or anyone else that knows what is going on) I've set up a simple mission to practice take off and landings using the George Washington and my F-14. Set the GW's radio to 127.5 and my radio in the 'Cat to the same Freq. If I contact ATC for the GW to request start up, no response. Coming in on approach, again nothing after attempting to use the menu system. Is there a bug between the Tomcat's and the Supercarriers or am I missing something so obvious that I am overlooking it. (followed your example in this vid to the T)
The question I have is, how do I set it up so the deck crew gives me signals to taxi to the catapult, taxi to parking after landing or the signals you get from the shooter? Like in the promo videos. Can that be set up with the regular mission editor?
@Rainbow Dash Oh, you’re right. Thank you! I hadn’t noticed. Now I really wonder what spawns automatically and what has to be placed. Like, would the LSO’s also spawn automatically when I talk to ATC and request the carrier landing approach etc etc. Maybe Wags keeps making these videos leading into the release. Looking forward to the Supercarrier Module.
@@stratochief99 ok, I worked it out. At the bottom of the mission editor there is a tank icon. Press it so it is blue and the editor visualisation will appear.
Nice Insights to the carrier I really hope that there will be a way to link waypoints to units to let the tanker orbit follow the carrier. For the planes taking off: couldn't the first waypoint be hardcoded in in relation to the carrier? because if the carrier moves it won't be correct anymore, except if we can link it to the carrier. Additionally I really hope that there will be an ai for keeping the carrier in an assigned zone and turning it to the wind when landing operations begin. A last thing I hope for ist the possibility to easiera spawn and despawn statics, or otherwhise some other way of converting the statics on the carrier from launch to landing operations.
Hi Matt, Thanks for the video. Would you be able to tell me how you got the ME to show the physical carrier so you can place objects? My ME only is currently showing an ICON no matter how much I zoom in.
Hello there, İf there are AI planes on the deck while missions or tranning or landing,whatever and whenever would be nice.For example attempt to land but take no permission because AI landing or taking off.What say you? Thank you.
This video makes me want the dynamic campaign even more........
Soon my Albert... Soon.
just a couple more weeks.... 🤣
If only...
@@KiO_YT hahaha it s been coming in a couple more weeks for about 5 years now. You can hold your breath if you want 😂🤣
Falcon 4.0
5:11 - get a load of DCS's answer to Bob Ross over here :P
4:49 Syria MAP!
el meistr well spotted, I’m really looking forward to the Syria map.
Can I just say how amazing it is that there is now a grafical representation of the model in the ME? It makes building complex combinations of units and structures way easier.
1: How many client spawn points on deck?
2: Can a set of clients spawn, take off, and free space for a second wave (Increasing the carrier capacity)?
3: Is there reason to assume that more than one frequency for the carrier will be needed in a foreeable future?
4: Does the F-14 have basic capability at this point? (Launch and recover).
Building a campaign template and these things would be very helpful to know in the planning process.
I am presuming there will be a manual of some sorts, as there will be operating elevators and an interior along with a planning and briefing room on the carrier. As always, this will be a Early Access module with bits added as they go.
1. The last info on this was 14
2. Yes, it'll work the same way as the current one (which only has 4 spots)
3. There will be different freqs, the reason being is you get past to them, so the LSO is on a different channel to the marshall, you don't exactly want those two on the same comms ha
4. Yes - forums.eagle.ru/showpost.php?p=4290539&postcount=93
@@DannyP159 4. You don't know anything right now, that post was a month ago, ED has spent the last month re-writing the code for the carriers so we don't know how that's will affect the F-14
@@mustang60348 Ah fair enough, sucks to be heat blur
@@DannyP159 The F-14 works fine with the carrier. It's gone though much testing.
Thank you for making this tutorial. Every video helps. This game has a steep learning curve but having videos online has helped me a lot in the last month getting into DCS and actually having fun playing it.
Also note if you came out with Su-35 Mig-35 high fidelity F-15E or X variant, F-18 super hornet, F-4 phantom. I think my life would be complete.
There is next to no chance of seeing an su35, mig 35 or f18 super anytime soon. They wouldn’t get the permission/access to the documentation needed due to those aircraft being in service and by extension probably classified. Russia is also very difficult to get that sort of info from for political reasons. Best chance for a flanker or fulcrum would be a Chinese knock off but even that is unlikely unless produced by a Chinese developer like deka ironworks. There is hope for an early mud hen but not for 2-3 years I bet (maybe the hornet will be finished by then😅). but welcome to the community and have fun
razbamsimulations.com/index.php/dcs/f-15e-project
Project progress...
For love of god, please make a best version of the SH-60 model and textures
17:07 aren't they going to?
How about just a “better” one for those of us who don’t only use DCS as a movie maker? Maybe even speed related LOD, if I’m doing a SHB planes parked at the fantail don’t need to be 4K model quality because I won’t see them close enough, long enough for it to matter and so it’s not worth the computer power.
@@mzaite You don't like "DCS: F2 edition"? ;) good idea on the LOD.
And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck.
www.globalsecurity.org/military/systems/aircraft/sh-60f.htm
www.globalsecurity.org/military/systems/aircraft/hh-60h.htm
Agree, but it would be better to put in a MH-60S static for plane guard and then have the MH-60R as a module for the game. Very capable platform.
Updated S3 and SH60’s, thank you! Desperately needed, especially to go along with Supercarrier. Can’t wait for the EA release!
Ooh, didn't see that in the notes... did they finally replace the SH-60Bs with the Carrier appropriate SH-60Fs and HH-60Hs?
CDRKrotchetyUSN no, but Matt mentioned they are working on them! Not sure which models exactly, hopefully both though.
hey matt.. i wonder if there's any chance we can place surface units in stations around the carrier
the way the navy does it, we're given bearings and ranges to remain within relative to the carrier (or any guide ship for that matter)
doesn't matter where we are in that station - as long as we're in it
(example - 300-330 / 30k to 40k yards)
and.. doesn't matter what heading the guide ship is on - the station remains the same orientation
we could specify that for the plane guard destroyer too ---- but that would be a RELATIVE bearing and range from the carrier - whereas standard stations would be TRUE bearings to/from the carrier
could be useful in the case of the plane guard helo that orbits off the port beam of the carrier too...
you could even have an AI tanker jet orbit overhead the carrier!
can't do that now with current "hard" waypoints that are fixed to static geographical points
no idea how hard that would be to implement - but that's how we did it "in the nav" lo those many years ago! : ))
thks! and have a great day : ))
Would be nice if you added an "UNDO" button in the editor.... thanks for the video!
Rainbow Dash Even better ! :)
The editor needs some love. I'd like an Arma 3 style editor for DCS. 3d views etc.
There is the new content we were waiting for on youtube. Big thank you to Wags and the team! Carrier ops is my favorite part of DCS. :D
Matt Wagner , I was starting to get lonely and heard your voice and was like I LOVE YOU :) Hope more videos come out soon . Love you more then Cap.
Wags, you can use the measuring tool anytime by just using middle mouse button, even when moving around units.
Yes, but old school guys like me that have been using the ME for many years, are set in our old ways. Thanks
A very handy tool for quick placement at a certain distance, is the middle mouse button (mousewheel button). Left click on and hold an object, drag it over the Carrier for example and add press and hold middle mouse button. Measure and place, release left mouse button. 👍🏻
Thank you Matt. Now that the Super Carrier has been released today, I used this as my first tutorial creating my first mission with the mission editor. Looking forward to more, keep up the great work.
I was secretly hoping a "follow carrier" waypoint option would have been added for the SH-60 😉
And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck.
www.globalsecurity.org/military/systems/aircraft/sh-60f.htm
www.globalsecurity.org/military/systems/aircraft/hh-60h.htm
@@nuchbutter
You should post this on ED's Supercarrier forum (no sarcasm). Always good when people with real life experience share info. I'm however afraid you might be too late, as ED mentioned they're already working on a new and improved ai model for the SH-60 and S-3
@@Sirrah81 Done!
@@nuchbutter MH-60R and MH-60S both deploy with CVN nowadays so either of those models would be great and better than the 60B.
Anyone else catch Wags set the AWACS to orbit at 500'? Might not be ultra effective. ;) Love you Matt, can't wait for SuperCarrier!!
Chomping at the bit for this release. Thanks for the look Matt
Are you able to dictate parking positions for individual aircraft or launch order?
we're going to want to get some former USN deck crew to help tweak the carrier deck layouts to be as accurate as possible! : )
This is what I was hoping for the other day. This is great. Nice Video Wags!
would be great to assign the carrier to a MODLOC (approx 20nm circle that it stays in)
and let the AI turn the carrier into the wind (ooh! if the wind shifts variably - like the real world! that would be so cool!!)
and then turn downwind - sprint!
ahhh.. those were the days! 😎
There is a dynamic weather option, but like a lot of the mission editor, it’s poorly documented.
Obviously I haven’t watched the video yet, but I do have a question. Will be be able to make a tanker like the S3 orbit the ship? Right now it’s really hard to make the tanker stay near the carrier if it’s moving.
That would be a good feature
New textures to the S-3B would also be nice.
there needs to be a way to "tie" waypoints to a reference ie... the carrier
that's kinda how its done in the real world - all the units guide off the carrier
the plane guard helo could be given an orbit off the beam of the carrier
the plane guard destroyer could maintain station 170/3000
etc etc etc
It would be really useful for static objets to have a landing gear position markings above so we can know exactally where the wheels are, also an option for SAR helicopter to just follow the carrier around would be cool specially if the battlegroup manouvers and you wanna set the helo to take-off
Matt my man. thanks for this video. Looking forward to this update, a real game changer. You guys are killing it. Fyi: You gotta use CTRL + C and CTRL + V so that you never need to worry about linking every object to the same carrier. You probably know that and were being super methodical for the video. But in case you didn't or anyone else didn't know that trick, it is a huge time saver. Copy units that have already been linked to the carrier and never deal with it again.
how about when we link aircraft to ships a small icon is added so we can see where the landing gear are touching the deck so we can know if the plane is on or hanging off the deck. cant wait for this to come out. and why not add parking spots to the deck so itll make knowing where a player will spawn on the deck easier for single player crowded deck missions
?? Like hanging off the side of the deck like a wet towel on a drying rack?? The hook extended and the F-18s and 14s just swinging in the wind? Seem leg.
fr
How about course lines between waypoints have heading and distance info like an IFR airway on a chart? So we don’t have to keep jumping back and forth to the ruler to guess what they are? Or about a million tiny GUI improvements they just can’t comprehend.
I really hope that there wont be any "spawning into each other" PROBLEMS anymore... seriously, on the vanilla carriers it's been such a pain in the arse. And since we actually pay for this, it must NOT have that issue anymore.
Its what I also had an issue of....I am worried because he didn't show if they snapped to the Catapults regardless of "Start on Runway" or "Start on Ramp/Parking Hot" like they do currently or if the Parking hot/Ramp planes actually snapped to the parking area behind Cats 1 and 2.
The easiest "fix" is to spawn client groups with a little delay, by just adding 2-5 seconds to their spawn time. You can even stagger them with AI groups, that way, at least up to the limit of 4 Groups in parallel. If you worry about players getting impatient put a "You spawn in 5 sec" message to all.
We ever going to get native new call signs wags? like oh Navy Callsigns rather then the handful of airforce ones we have and unique ones for different countries?
I get triggered by not being able to use appropriate callsigns.
I mean even just having the NATO phonetic alphabet available as callsigns would be an improvement...
Yer I'd love to have the Call sign, Pirate. like Aussie F18's use
BRILLIANT tutorial Matt - You've saved me so many hours of trial and error. - Many Thanks.
What a great addition to DCS and the carrier ops.
Looking forward to the beta release. What to you have to do in the editor to clear the crew from Cat 3-4 for landing.
Wow, thanks Matt. I bought the super carrier and just learned how to use it.
WE NEED TEMPLATES!! don’t you dare release this beast without at least 5-6 templates.
it is asked so gently :)
Hi - Thanks Matt for doing these videos. They are excellent! I am new to DCS and I have a question. In the mission editor Tarawa is not listed with the other ships. I do see the other carriers. I do have the AV-8B Harrier. Any advice you can give would be greatly appreciated. Thank you and take care.
Great tutorial Matt! Been playing since day 1 (LOMAC) and have not stopped in 13 years. Cannot wait to get this mod and have NEVER used some of these features you have on Mission Creator. Hoping you get to the Vulken API SOON!!!!.
Reflection of the supercarrier in the water looks pretty good.
Wow, super cool stuff! I wish I knew more about the mission editor and mission creation. Truly fascinating to see it all come to life one piece at a time.
Wags just noticed the wind in the mission creator uses wind to direction not wind from. International standards in every field using wind defines direction as from. This will cause a lot of confusion with both forecasts and anyone using the builder. Nobody defines wind in any field of life by “where” its blowing its always done “from”. So in your example the wind direction should be 315/5 how it would be defined anywhere in the world.
What can I say? I love you guys. Keep up your amazing work ED team!!!
Don‘t forget to change the altitudes of the orbits. The E-2 and the S-3 are going orbit at 500 feet in this mission.
Also Moose has a function to launch a rescue helo from the deck, shadow the carrier and fly out to downed aircraft.
Thanks for the video. Will we have some basic carrier templates ?
*Loads Persian Gulf in less than a minute*
"Oh yeah, my CPU is an actual nuclear reactor, pretty much the same the Roosevelt uses" lol
Wags, you do know that you can click the middle mouse button for the measuring tool without having to deselect other stuff, right? :D
@@CakePrincessCelestia Yeah, but you don't have to clumsily deselect your unit, select the measuring tool in the sidebar, measure your stuff, deselect measuring tool... stuff like that :D
Nice. Thanks. But how do you get the carrier graphics? I can zoom in all the way, it just shows the carrier icon for me. Thats kinda annoying placins stuff on it...Hope you understood what i mean
Found the solution. On tbe bottom of the screen is a tank symbol. Click it for seeing the full stuff.
wow ------ so much detail...
only 11mins in - but the detail you guys put into this is.... impressive!
you explained nicely what and how to do👌, thank you very much😉
When i start the mission a spawn in the air how do i fix this?
Any idea if there will be a 3d editor like with Arma Eden addition? That was such a game changer.
I was kind of hoping we can click on crew and we'd get a basic flight crew in their intended places along the catapults and directors near a placed aircraft. but maybe later.
The basic catapult crew is there, as you can see at the end.
@@thebathman0987 Okay, tbh, I am an army vet so I don't know what is involved on a carrier flight deck, thanks for that, I'm hoping there will be more information forthcoming as to how many and where to place them. :)
Great video ! More instructive à d simple esplanade. But i have a problem with player FA18 not choice takeoff from ramp and the aircraft is positioned automaticaly on the Cat 1 ? Impossible to change that situation ! Have you any solution please ? Tanks for your response.
The end of the month is not coming fast enough! I get my class M endorsement and Super Carrier. Now all I need is that WIP Hind and my life will be complete.
Sorry if this has been asked and answered, but are all the aircraft included, or do you need to purchase what you plan on flying? So for instance if I want to build a mission and use the F-14, would I have to purchase that separately?
Matt, great video thanks! I just set up my carrier earlier today, looks like I need a major re-vamp...
Matt, som,eone from your Jane's days here. Did you get the wind backwards there? Not a tail wind, head wind.
honnestly I played to dcs since.. A-10C release. I've never try to use the mission editor cause it seems a little bit "hard" for me, harder with a carrier and static object. When I saw your tuto, damn it seems so easy.. Thank you! Just a question, is there "formations" type for the aeronaval group? Carrier centered for example, or do we have to place each boats in every new mission?
Thank you Matt for the good work, stay safe.
What you mean by formation is known as template in the mission editor. It's one of the big things we are hoping to get for the carrier groups. Maybe even templates for deck crew for multiplayer and singleplayer missions.
Hey Wags, thanks for the video. I have a question regarding the statics. I followed your video and placed some static F18s in very similar locations to yours, linked them to the Super Carrier. Everything looked good in single player when testing the mission, but after trying the mission out on our dedicated server most of the static F18s where missing. It seems like the ones particularly close to far spawns were affected. Is this intended behavior and some sort of spawn protection or just a bug for dedicated only?
Thanks!
Hello Matt, tank you for the informative movie.
I do have a couple of questions if you don't mind.
So I'm trying my hand at creating a kind of training mission with the Supercarrier and the new Syria map.
For some reason, when I put AI aircarft on the supercarrier, they all clog up on one of the catapults in mission editor.
I've got a AI E-2D starting from 1 catapult, a S3B starting from a other and me and a AI Hornet starting from a ramp (cold-start)
How did you manage to seperate the AI aircraft icons on the carrier ?
Second :
For some reason not one of the AI aircarft want to land on the carrier when there RTB.
TACAN an ILS are turn on on the carrier and the carrier is moving in the wind.
What am I doing wrong ?
Can get perfect positioning by hovering unit over carrier and pressing in on scroll wheel which will bring up the measure tool alternatively.
Will the process and interface be steamlined to make setting up carrier missions slightly less tedious? Both unit placement (maybe linking to the closest deck automatically for non airplanes) and for AI aircraft (that first waypoint needs a lot of manual magic done to stop it from breaking if the carrier moves. A small flyout menu next to the icon of the currently selected unit to give quick access to the most commonly used features instead of having to go through the sidebar every single freakin time would make things a lot quicker, too. I'm sure you know the things that cause a lot of clicks for boilerplate building. Cheers!
can't wait to have the carrier filled with various types...
A-7s A-6s F-14s etc etc : )
By setting this up like that will the BARCAP orbit point move along the carrier like the rescue choper? Or it will stay and the carrier moves away?
What about the "economy" mechanism of armaments and equipment of aircraft carriers? Still bug in multiplayer or get update of the code to have a economy for each carriers and ships??
Tv 5150 Sure, in not wartime that’s true.
I see those mosquito and p-47 modules down there!
HA! I nearly always use channel 11 for the ICLS as well
Quick question, Matt. My F/A-18 Lot 20 does not show up on the static list, nor for live aircraft list highlighted in yellow to spawn cold and dark on the deck. How do you fix this? Is the addon corrupted?
Is there a way to anchor the waypoints of the SAR helicopter to the carrier so it can fly a pattern (starboard D) but stay in position with the carrier as it moves?
You said in this video that more carriers other than the Roosevelt are coming. I dont know that much about carriers so do these carriers have any significant difference as theyre all nimitz class, or are they just in the game for "roleplay" purposes (like being able to fly a squadron that is normally on that carrier)
It will help in multiple carrier missions too. Right now they all list as Stennis so you never know which is which.
Hi Wags, possibly the wrong place to ask but do we need to place (and if so how) the active ground crew such as the shooter etc? And do we need to set up any script for them?
So I have a question... How would i be able to get my radio to pick up the ground crew commands telling me to go to catapult 1 or 2? I can't seem to get it to work...
do you have to put down the people that hook up your aircraft to the catapult and stuff, or does that spawn with the carrier?
Hey Wags. This is superb. Thanks for the tutorial. Really looking forward to this. Quick question. Since this module could be considered generic; do you plan to model additional carriers on the framework of this one; e.g. HMS Ark Royal (for WW2 scenarios) and HMS Queen Elizabeth II (modern)? Not that I'm not content with this super carrier. But, just curious. Cheers!
So if we create a way point to return a flight from a strike, but the carrier is moving, does it follow the carrier at that range or stay static?
Why is there no usable mission-template available with the supercarrier module nor is it possible to have an option in "create fast mission" to start cold from a supercarrier?
Anxiously awaiting. I know you are bombarded with questions and have a life. One question. Spawn points for Clients ( multiplayer ). Are these automatic spots as it appears when you placed player and wingman, and the AI spawning on Elevators?
Lol, E-2D will be orbiting at 499 ft :D 23:00
Same for the Tanker.... that will be fun to refuel at that altitude :D
@@CakePrincessCelestia true, but 500 feet and 20000 are still a HUGE difference, no matter the conversion ;)
@Matt Wagner - (or anyone else that knows what is going on) I've set up a simple mission to practice take off and landings using the George Washington and my F-14. Set the GW's radio to 127.5 and my radio in the 'Cat to the same Freq. If I contact ATC for the GW to request start up, no response. Coming in on approach, again nothing after attempting to use the menu system. Is there a bug between the Tomcat's and the Supercarriers or am I missing something so obvious that I am overlooking it. (followed your example in this vid to the T)
Will an "aboard takeoff" feature be added soon? E.g. when you overshoot the shuttle or your launch bar doesn't work.
C-Boy 76 --- do you mean "abort"?
@@SDsc0rch yes 😇
Awesome video, Wags. Thanks!
Holy crap the Neutral coalition now works?
each time i put my F 18 on the ramp runway etc it just spawns above it not in the aircraft carrier at all
i wonder if you can put crew on the deck edge walkways
??
The question I have is, how do I set it up so the deck crew gives me signals to taxi to the catapult, taxi to parking after landing or the signals you get from the shooter? Like in the promo videos. Can that be set up with the regular mission editor?
@Rainbow Dash Oh, you’re right. Thank you! I hadn’t noticed. Now I really wonder what spawns automatically and what has to be placed. Like, would the LSO’s also spawn automatically when I talk to ATC and request the carrier landing approach etc etc. Maybe Wags keeps making these videos leading into the release. Looking forward to the Supercarrier Module.
how to zoom on to the carrier, i use the scroll wheel but zooms only as far as the icon
👍🏻 fantastic thx wags and the team.
I cant see the aircraft carrier object in the mission editor when I zoom in. (Timestame 10:06)
Me either...
@@stratochief99 I was scrolling through the comments trying to find the answer to this too
@@stratochief99 ok, I worked it out. At the bottom of the mission editor there is a tank icon. Press it so it is blue and the editor visualisation will appear.
Nice Insights to the carrier
I really hope that there will be a way to link waypoints to units to let the tanker orbit follow the carrier. For the planes taking off: couldn't the first waypoint be hardcoded in in relation to the carrier? because if the carrier moves it won't be correct anymore, except if we can link it to the carrier.
Additionally I really hope that there will be an ai for keeping the carrier in an assigned zone and turning it to the wind when landing operations begin.
A last thing I hope for ist the possibility to easiera spawn and despawn statics, or otherwhise some other way of converting the statics on the carrier from launch to landing operations.
Hi Matt, Thanks for the video. Would you be able to tell me how you got the ME to show the physical carrier so you can place objects? My ME only is currently showing an ICON no matter how much I zoom in.
Please make sure you have the 3D Objects button enabled at the bottom of the page. Thanks
@@MattWagner Hi Matt, That worked! Thanks for the help.
Fantastic tutorial mission - Would you mind if I link this video, when I make my own video on the Supercarrier?
Any news on the "burble" effect?
I'm back at DCS again...perfect timing.
Hello there,
İf there are AI planes on the deck while missions or tranning or landing,whatever and whenever would be nice.For example attempt to land but take no permission because AI landing or taking off.What say you?
Thank you.
Really detailed and thoroughly done. Thanks Wags :)
Why can’t the measuring tape stay while moving units that would be super helpful.
How can i place things on to the Kutznetsov?
It just seems like i can put just one plane on the deck and thats it :(
How do I put jets on my ship? it doesn't seem to be manned, even when i zoom it is transparent as if it were a target. (I don't have dlc)
will be interesting to see how he lays out the functional deck crew instead of statics
If you notice @30:10 the functional deck crew spawn with the AI Hornets on the catapults, they may be part of the default carrier "furniture".
how can i get the correct unit symbols like wags here? i just have blue symbols... Like it that way it looks by wags???
Mi-24P is yellow in the menu.That's a good news!
Thank you Wags i appreciate the videos