Hi! Loved the tutorial. I was trying to figure out how to get the swirls at a consistent angle throughout and your tutorial has the perfect explanation for it!
Nice one, thank you. If I may suggest: for the UV straightening (2.55 to 3.58) there is an addon "UVSquares" which makes literally 2 clicks - mark the area and convert it to rectangle. Hope it helps :D
Exactly what I was looking for! I'm missing a bit of explanation why exactly the Modulo works. I eventually figured it out by calculating different points, but it'd be super nice if you just gave an overview of the concept behind it instead of just showing "this does that and then this happens." Anyways, any ressource is a great ressource just because it exists. I wouldn't have figured it out without you!
Hi! I like it a lot :) I would really like to see you making a Christmas Tree with all the texture and color or maybe some Gifts. I know that comment is a bit late but still do it!
I did make Gifts, and you can download a scene with 2 types of gift boxes from my website for free until the end of December (or until I come up with something new, because I don't have a lot of time for RUclips, so I do what I can) There is also a tutorial up for one of them As for The tree, my hardware is currently not able to make a good 3D tree that would be able to teach anyone anything I'm waiting for my new PC parts to arrive, but it might take over a month from now on because of covid But I have some nice ideas for a tutorial that I will bring out during the following 7 days, so stay tuned :)
I can't straiten the mesh, because both sides of the 'sharp' cut are getting selected. There are some joint vertices. I'm not sure if you selected different parts of the mesh before marking seem. Please be more accurate in showing details in the future. Thanks
Hey there, I have, since then, created a discord server where you can join and share your problem. Just send us a screenshot of it and me and the other people in it are gonna try and help you :) discord.gg/5fWa4MqBBE
First of all Congratulations for finding your way into my comment section and being the first negative comment of this channel :D Second: There is a multitude of candy cane brands that all produce different types. They don't have a standard and a unique formfactor. That out of the way, that guy seems to be very good at blender as well, and he's done a good job at making it have the stripes. He's done it in a way I thought of in the beginning, but then decided to not use for my video. And while it is much "simpler" as you said, it is neither procedural, nor indipendent of geometry. Since you don't seem to be as knowledgeable about the topic as you think you are, let me explain it to you in lay man's terms. If you happen to have a cylinder with an uneven vertex count, the stripes will not be evenly distributed. If you have a low poly count, the stripes will be very thick. If you have a high poly count the stripes will be very thin. If your poly count is just right, you're still facing problems, like the fact that you can't add any borders to your stripes or add more colors to your product. Also the stripes will only go around the candy, based on your horizontal edge count, which will be highly demanding on your PC when trying to render it, especially for animations. So by utilizing the UV space, you might just have some work more, that is correct, but you'll always be able to tweak your result indipendent of your geometry, which will save a lot of time, and tweaking will be finer, as you can adjust it to measures equivalent to 1/10^6, with the added bonus of not having to care about any of the problems listed above. Your stripes will be marvelous, no matter what, and they will always rotate perfectly. Also you said that his result is more "realistic" which it, for all the above listed reasons, isn't. Also, in reality, the colors in the candy blend a tiny bit, which is a result you cannot have with his approach, as he used vertex colors (coloring the polygons instead of assigning a procedural texture). Also candy cane, unless chewed on, doesn't look as bumpy (at least not in Germany and the parts of the world I've been in and seen it). It usually (again speaking of my personal experience and reference of the internet) has done slight rills and nick's around the edges where the 2 colors meet. That is due to the manufacturing process which you can see in the following video: ruclips.net/video/QBSrdw19k8M/видео.html With all of this said, I don't think that the man you're referencing has done a bad job, as I think he got the result he wanted for the scene he created. It wasn't the focal point of his scene and he most likely just wanted some decoration for the drink he made. I do not know that man in person, nor do I watch his videos, so I can't say if he's better, worse or equal to me. The video you've pointed out is the only one I've looked into, and I only watched it until the part, where is stopped being relevant for this comment. With all of that said, I did some client work for bigger companies, one of which is SockFancy (the USA's biggest custom sock distributer), so I can't be as bad as you portray me to be :) Cheers and have a good day, my guy
Hi! Loved the tutorial. I was trying to figure out how to get the swirls at a consistent angle throughout and your tutorial has the perfect explanation for it!
Thank you, and I'm glad I was able to help you :)
Deine Videos sind die Besten!!!
Hi! I love it, it is easy, clear and awesome
Hey there! I'm glad you liked it :)
a great simple tutorial for the holidays hahah merry xmas
Super brate..Svaka cast..
Hvala :)
Nice one, thank you. If I may suggest: for the UV straightening (2.55 to 3.58) there is an addon "UVSquares" which makes literally 2 clicks - mark the area and convert it to rectangle. Hope it helps :D
I've heard of it, but never tried it out, maybe I should do that :) thanks
Exactly what I was looking for!
I'm missing a bit of explanation why exactly the Modulo works. I eventually figured it out by calculating different points, but it'd be super nice if you just gave an overview of the concept behind it instead of just showing "this does that and then this happens."
Anyways, any ressource is a great ressource just because it exists. I wouldn't have figured it out without you!
Thanks for the tutorial
You're welcome :)
Looking awesome
Thanks a lot :)
Hi! I like it a lot :) I would really like to see you making a Christmas Tree with all the texture and color or maybe some Gifts. I know that comment is a bit late but still do it!
I did make Gifts, and you can download a scene with 2 types of gift boxes from my website for free until the end of December (or until I come up with something new, because I don't have a lot of time for RUclips, so I do what I can)
There is also a tutorial up for one of them
As for The tree, my hardware is currently not able to make a good 3D tree that would be able to teach anyone anything
I'm waiting for my new PC parts to arrive, but it might take over a month from now on because of covid
But I have some nice ideas for a tutorial that I will bring out during the following 7 days, so stay tuned :)
@@philipkriegel Yes.I am exited!
Good video!
Jajaja
Thank you!
great
Thank you :)
I can't straiten the mesh, because both sides of the 'sharp' cut are getting selected. There are some joint vertices. I'm not sure if you selected different parts of the mesh before marking seem. Please be more accurate in showing details in the future. Thanks
The follow active quads command just squashes all of the UVs of the curved part of the cane flat. :/
Make sure to apply the scale and check the mesh for errors, it should work :)
Yeah I've done the instructions over and over and it just crushes those UVs at the top every time.
@@philipkriegel I have the same problem :(
Any new modeling tutorial for Christmas stuff? Looking forward to it :)
Hey there, I have, since then, created a discord server where you can join and share your problem. Just send us a screenshot of it and me and the other people in it are gonna try and help you :) discord.gg/5fWa4MqBBE
@@philipkriegel Nice thanks alot
alt click doesnt allow me to select multiple things at once
shift clicking does, alt clicking is for selecting a line of edges or faces, I might have made it unclear in the video, sorry
Great video, im a bit late tho
Thank you :)
If you ask me, it's never too late for candy 👀
Ctrl T dosent work
In shading
Make sure you enable the "node wrangler" add-on
You can enable it under edit→ preferences → add-ons→ node wrangler
@@philipkriegel thanks dude
@@FreakyMako bruh thank u for this comment.... literally i was struggling so hard
@@BeardedArab ok, I don't even know what I was talking about lmao
Watch Ryan Kings Art Tutorial. Much simpler and looks more realistic.
First of all
Congratulations for finding your way into my comment section and being the first negative comment of this channel :D
Second:
There is a multitude of candy cane brands that all produce different types. They don't have a standard and a unique formfactor.
That out of the way, that guy seems to be very good at blender as well, and he's done a good job at making it have the stripes.
He's done it in a way I thought of in the beginning, but then decided to not use for my video.
And while it is much "simpler" as you said, it is neither procedural, nor indipendent of geometry.
Since you don't seem to be as knowledgeable about the topic as you think you are, let me explain it to you in lay man's terms.
If you happen to have a cylinder with an uneven vertex count, the stripes will not be evenly distributed.
If you have a low poly count, the stripes will be very thick.
If you have a high poly count the stripes will be very thin.
If your poly count is just right, you're still facing problems, like the fact that you can't add any borders to your stripes or add more colors to your product.
Also the stripes will only go around the candy, based on your horizontal edge count, which will be highly demanding on your PC when trying to render it, especially for animations.
So by utilizing the UV space, you might just have some work more, that is correct, but you'll always be able to tweak your result indipendent of your geometry, which will save a lot of time, and tweaking will be finer, as you can adjust it to measures equivalent to 1/10^6, with the added bonus of not having to care about any of the problems listed above.
Your stripes will be marvelous, no matter what, and they will always rotate perfectly.
Also you said that his result is more "realistic" which it, for all the above listed reasons, isn't.
Also, in reality, the colors in the candy blend a tiny bit, which is a result you cannot have with his approach, as he used vertex colors (coloring the polygons instead of assigning a procedural texture).
Also candy cane, unless chewed on, doesn't look as bumpy (at least not in Germany and the parts of the world I've been in and seen it).
It usually (again speaking of my personal experience and reference of the internet) has done slight rills and nick's around the edges where the 2 colors meet.
That is due to the manufacturing process which you can see in the following video: ruclips.net/video/QBSrdw19k8M/видео.html
With all of this said, I don't think that the man you're referencing has done a bad job, as I think he got the result he wanted for the scene he created.
It wasn't the focal point of his scene and he most likely just wanted some decoration for the drink he made.
I do not know that man in person, nor do I watch his videos, so I can't say if he's better, worse or equal to me. The video you've pointed out is the only one I've looked into, and I only watched it until the part, where is stopped being relevant for this comment.
With all of that said, I did some client work for bigger companies, one of which is SockFancy (the USA's biggest custom sock distributer), so I can't be as bad as you portray me to be :)
Cheers and have a good day, my guy