Street Fighter 6 - Cammy's Hooligan Setups [ Wave 1 ]

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  • Опубликовано: 6 сен 2024
  • Glad I was able to do this a lot quicker than my SF5 video...
    I present to you all, the new tech video in regards to Cammy's Hooligan in Street Fighter 6. Don't say you didn't know about the setup, cause it's here now.
    Leave any questions down below in the comments and I'll respond when I can.
    Music List:
    • 'Mind Over Mutant' from Mahareshi/M.I.L.D Fleet [Chiptune]
    • Tenchu Wrath of Heaven OST - Onikage / Onikage Boss Battle
    • GeoffPlaysGuitar - Livitica Void
    • Tenchu Z OST 13 - Ever Still Moon
    • Tenchu Wrath of Heaven OST - Echigoya's Estate
    • Tenchu Wrath of Heaven OST - Tatsumaru

Комментарии • 10

  • @Nostalgiaforinfi
    @Nostalgiaforinfi 7 месяцев назад +1

    saw you on TNS brining some tech. nice.

  • @naindoza
    @naindoza Год назад +5

    nice vid. stealing some of the setups, esp. the charged hooligan one.
    already wrote in on disc but one feedback: try giving your font a black outline such that it's more easily readable. a completely white font is sometimes hard to read.

    • @Rikimarufang
      @Rikimarufang  Год назад

      Thanks. I'm not sure if its just my lack of fonts or inexperience with my video editor but I couldn't find an outline option for the text at the time.
      I think I'll add VO for Wave 2 if I still don't have a solution by then.

  • @judaspaladin1712
    @judaspaladin1712 Год назад +2

    Nice Tech! Waiting for Wave 2!
    Great work!

  • @YimxYams
    @YimxYams Год назад +2

    Any tips on how to consistently delay the BMP Target xx JMP > EXDivekick > Jab Safejump to end up being +55? As for me that's what's keeping it too impractical to be useable.
    Also why no emphasis on the liability of +41 knockdown Safejumps vs 5f EX/or very common 5f Light DP's? The Midcombo Overhead Hooligan into 2nd Hooligan gets blown up by those too even when Feinting/Fastfalling.
    Great video with nice music with a lot of labbing beforehand.

    • @Rikimarufang
      @Rikimarufang  Год назад +2

      1) Looking for when the opponent begins to descend after the J.Mp can give you more of a window for consistency. It's still tough, but unless the opponent is aware of the weakness due to no auto timing, they'll commit to an OD Reversal or Super. And if you think you've messed up the timing, turning it into an empty jump is a safer alternative.
      2) The Overhead into Fast fall loses to wakeup jabs and 5f/Light Dp's. However, the OD fastfall is 2f faster and leaves you 'safe' at -3. It's something I'm going to talk about in Wave 2.

  • @Nostalgiaforinfi
    @Nostalgiaforinfi 11 месяцев назад

    waiting for part 2.

  • @opsm4817
    @opsm4817 Год назад +1

    Thanks for doing this