Treantmonk's Guide to Wizards 8th level spells

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  • Опубликовано: 6 июл 2024
  • 00:00 Intro
    Abjuration:
    1:16 Mind Blank (green)
    3:22 Antimagic Field (purple)
    Conjuration:
    6:16 Maze (blue)
    8:35 Demiplane (green)
    11:59 Mighty Fortress (orange)
    14:06 Incendiary Cloud (orange)
    Enchantment:
    17:04 Antipathy/Sympathy (green)
    19:28 Dominate Monster (purple, green/blue for Enchanters)
    21:39 Feeblemind (orange)
    23:31 Power Word Stun (orange)
    Evocation
    25:05 Maddening Darkness (orange)
    26:56 Sunburst (orange, green for Evokers)
    29:15 Telepathy (red)
    Illusion:
    30:32 Illusory Dragon (green)
    Necromancy:
    33:21 Clone (green)
    36:12 Abi-Dalzim’s Horrid Wilting (red)
    Transmutation
    37:22 Control Weather (red)
    39:12 Conclusion
  • ИгрыИгры

Комментарии • 143

  • @TreantmonksTemple
    @TreantmonksTemple  4 года назад +43

    I mention in the video that I would release my 9th level spell video next week. However, I didn't get a chance to complete it before going out of town, so I will be releasing it the following week.

    • @derekburrows8122
      @derekburrows8122 4 года назад +5

      Enjoy your vacation!

    • @sufferinsuccotash8981
      @sufferinsuccotash8981 4 года назад

      Happy holidays mate. Sit back and chillax

    • @benfitzgerald8630
      @benfitzgerald8630 4 года назад

      Treantmonk's Temple If you are not interested or too busy I understand but Pathfinder 2E has a lot of new players that could really do with someone to show us the way :)

    • @quonomonna8126
      @quonomonna8126 3 года назад

      Abi-Dalzim's Horrid Wilting used to be an awesome spell in earlier editions of D&D!

    • @alexlore4716
      @alexlore4716 2 года назад

      Can I get ur take on the 8th level Sorcerer spell Earthquake

  • @sixty5202
    @sixty5202 4 года назад +69

    Demiplane is one of those spells that scales really well with downtime.
    Filling a Demiplane with clones as well as glyphs of warding with buffs, heals and teleportation gives you a place of strength to work from.
    Combine with Instant Summons on your important items (3 attunement slots plus spellbook) and you end up being functionally immune to death. In fact, the only thing that killing you does is replenish your spell slots at a modest gold cost.
    Give a wizard a month of downtime, and that is 30 wishes they can use to fill that demiplane with all kinds of juicy magic.

    • @Ironfist85hu1
      @Ironfist85hu1 4 года назад +6

      Yea, Demiplane definietly can make you a Rick Sanchez. But idk, if symbol/glyph of warding works with buffs/heals/teleports, because the description's literally first sentence states they store harmful spells.
      I would put a teleportation circle to my important demiplanes too, and never would let anyone to visit those - telecircle never mentions that it wouldn't work with extraplanar travel.
      Oh, and since the demiplane canno't be anything else than a 30*30*30 room, of course i need a lot of demiplane, separated by function. One for my Clone tanks, one for my treasures, one (or more) for prison (no telecircle here :D ), and of course i need a lab to create magic items, and another to create potions.

    • @Jthomas-gg9pi
      @Jthomas-gg9pi 3 года назад +5

      @@Ironfist85hu1 sorry but circles are linked to particular planes
      " that is on the same plane of existence as you."

    • @Ironfist85hu1
      @Ironfist85hu1 3 года назад +2

      @@Jthomas-gg9pi
      Oh, I missed that part. Okay, then scrolls of plane shift. Not the most elegant solution, but should work, right?
      There should be a spell like telecircle, only for extraplanar travel. :\

    • @siddharthsinha6338
      @siddharthsinha6338 Год назад

      If I understand Demiplane correctly, if you can push even a part of creature through, it should be in range to trigger glyphs. One way to effectively end a boss fight with a spellcaster using minimal cheese is to use Wall of force to push them through the Demiplane door with no save by erecting it through their occupied space, and displacing them a few inches. Only pitfall is timing the cast of the Demiplane using a readied action so that you can conjure it an inch in front of the target. Once they’re in the Demiplane, if you stored a Tenser’s Transmutation in a glyph, and it triggers a self spell by the target , the big bad caster loses their spell casting for 10 minutes with no possibility of a save

  • @N20Joe
    @N20Joe 4 года назад +10

    I think Feeblemind is easily Blue for Necromancers as their level 14 ability lets them permanently control undead with intelligence 12 or less at the time of casting. Feeblemind makes ALL undead vulnerable though it of course still targets the medium to high stat that we're trying to overcome and the really big baddies like Liches tend to have Legendary Resistance which both require workarounds.
    From PHB119: COMMAND UNDEAD
    Starting at 14th level, you can use magic to bring
    undead under your control, even those created by other
    wizards. As an action, you can choose one undead that
    you can see within 60 feet of you. That creature must
    make a Charisma saving throw against your wizard
    spell save DC. If it succeeds, you can't use this feature
    on it again. If it fails, it becomes friendly to you and
    obeys your commands until you use this feature again.
    Intelligent undead are harder to control in this way.
    If the target has an Intelligence of 8 or higher, it has
    advantage on the saving throw. If it fails the saving
    throw and has an Intelligence of 12 or higher, it can
    repeat the saving throw at the end of every hour until it
    succeeds and breaks free.

  • @marcdavis4509
    @marcdavis4509 4 года назад +45

    Mind blank also protects against all psychic damage too. Use it on your barbarian and have them cast “Chop.”

    • @smile-tl9in
      @smile-tl9in 4 года назад +12

      barbarian is you most powerful summon

  • @migueldelmazo5244
    @migueldelmazo5244 4 года назад +23

    This guide and all the videos from TreantMonk are sky blue.

    • @luiswi
      @luiswi 4 года назад +2

      As blue as the thumbs up button.

  • @horstmeier2664
    @horstmeier2664 4 года назад +41

    Mindblank seems like the spell to cast if you have a slot left before resting :)

    • @peterrasmussen4428
      @peterrasmussen4428 4 года назад +3

      This is exactly how you use mindblank. I would even use mindblank with my 9th level slot if I have it left over, and I am in relative safety (Magnificent Mansion for instance)

    • @QuiescentPilot
      @QuiescentPilot 4 года назад +2

      peter Rasmussen personally, if I’m using a 9th level slot for Mind Blank, I think it’s more funny to use Wish to duplicate Mind Blank (especially if I have it prepared already). But still, casting it before bed is a great way to take advantage of that 24-hour duration :j

  • @tyleremery7088
    @tyleremery7088 3 года назад +7

    Something I like about illusory dragon is that even if they discern its illusory nature, all it does is give advantage on the save against its breath weapon - it can still fail the save, and even if it passes it still takes damage, despite knowing that the dragon is an illusion.
    Therapist: Illusory dragon isn't real, it can't hurt you.
    Illusory dragon: _still hurts enemies_

  • @dustinwilson4815
    @dustinwilson4815 2 года назад +2

    Feeblemind is EXCELLENT against Charisma based casters like Warlocks, Sorcerers and such. Their Charisma gets tanked and they usually aren't proficient in Intelligence saves. I'd say it works on Paladins as well, but they have crazy good saves. I know I personally shut down a Hexblade that was hunting me with it. I had the spell for some time. When I found out I was being hunted, I prepared it. The DM wasn't really aware that I had shifted my preparation to this. When I used it we shut down the fight almost instantly and kind of took the gas out of his adventure for the night.

  • @ChristnThms
    @ChristnThms 4 года назад +5

    One additional benefit of the Antipathy/Sympathy spell is the lack of material component cost, and lack of redundancy limitation.
    In theory, you could cast antipathy multiple times on a single target, to create the effect against an array of creatures. Or, if you know the creature type, you could cast it on multiple party members, forcing creatures to make a save against each of them in order to move closer.
    Still situational, but that does make the limitations less limiting.

  • @richardfarrer5616
    @richardfarrer5616 3 года назад +3

    Control weather is great for dealing with (robust) politics, as well as armies though. "That's a very nice harvest you've got going there. It would be a shame if a hailstorm destroyed almost 80 square miles of your crops (pi*5^2) every day" Even just causing a storm during some summer festival - literally raining on their parade - affects morale.
    Of course, if you rule an area then making weather better is really going to make your subjects like you a lot more too.

  • @Eversca
    @Eversca 4 года назад +14

    A few benefits of maddening darkness you missed:
    The area is Huge and that coupled with the darkness makes it quite likely that enemies won't be able to make it out of the area within a round. If you place it somewhere with difficult terrain, or in a building or something that has to be navigated out of in the dark, it becomes very difficult to escape.
    Also, psychic damage is boss.

  • @felypebrasil3569
    @felypebrasil3569 4 года назад +5

    Just a reminder: You can't stack the same magical effect in a creature,so you cant cast Antipathy/Sympathy more then one time in a creature. But you can cast in your objects,so you can have a lot of coins with a lot of effects

  • @Rogarious
    @Rogarious 4 года назад +5

    The clone spell has a line that says the soul should be willing to enter. When you die and there is a chance for revivify, just don’t go into the clone.

  • @gregoryfloriolli9031
    @gregoryfloriolli9031 4 года назад +16

    Clone is the spell that makes me wonder why there are Liches.

    • @aethon0563
      @aethon0563 4 года назад +4

      Mechanically, the only reason I can think of is that lichdom has a downtime of a few days while the phylactery makes your new body, while clone has a downtime of a few months before it is active.
      Thematically, lichdom is often tied into ascending to higher tiers of magic than a mortal body would be capable of, but yeah, it does make you wonder.

    • @TheFirstLanx
      @TheFirstLanx 4 года назад +9

      Well consider the fact that liches are far more powerful than just a 20th level wizard.
      For one, they have a lair action that can recover them a spell slot of 1st to 8th level.
      That's right, a wizard can cast dozens of 8th level spells in a day. That's actually really relevant if you want to stack up antipathy effects.
      Also, forget that pesky limit on how many undead you can control. You get hundreds of castings on animate dead per day, at quite high spell levels most of the time too.
      No need to sleep is pretty nice.

    • @parheliaa
      @parheliaa 4 года назад +4

      They are goth/black metal wizards, who want to be cool.
      But, [as it is pointed below] Liches have advantages over normal Clones.

  • @TheFirstLanx
    @TheFirstLanx 4 года назад +7

    Antipathy/Sympathy is a fantasticly versatile spell. You can use it to leverage some minor benefits in combat like you said in the video, but there's a whole other dimension to this spell. So much so that I am convinced this spell right here is the reason wizards build towers.
    Explanation:
    Antipathy can be EXTREMELY disruptive in a strategic sense. Bear in mind that saving against it only makes you resist the effect for one minute and the range of the effect is sight. If you cast an antipathy effect targeting a type of creature on the roof of your wizard's tower, it's a pretty safe bet that none of that creature will get near your tower. Consider targeting sahuagin, now you have secured a major shipping lane. Target beasts, you shut down an overland trade route. Target mindless undead, you either drive them away or attract them to your *Dread Spire (tm)*.
    So that's the strategic sense, how about the tactical?
    Well, groups of creatures that you chose will likely either flee or lose cohesion due to some failing their save. If the big bad has only one flavour of mooks, you can bet that almost every encounter with them is going to be a cakewalk. In terms of divide and conquer, it doesn't get better than this. An 8th level spell I cast last week can completely trivialise most of an entire story arc's worth of combat. This effect is something I'd genuinely consider dropping a 9th level spell on to wish it into existence at a moment's notice if I figure out the big bad has a flavour of minions I didn't anticipate. Heck I'd hard cast it with a 9th level slot just because I ran out of 8th level slots!
    Okay now for the fun part: the creative!
    -It is common knowledge that having the biggest undead army means you're definitely the best at everything. That's why all the youtubers do videos about how to make "THE BIGGEST UNDEAD HORDE!"
    Well I see your 2000 zombies through scrolls and tons of spellslot recovering magic items and I raise you a single familliar with Sympathy: mindless undead I cast last week. Now YOUR giant horde goes where I say, how 'bout that eh? Oh and while we're at it, let's just have them fly a few laps around the Dreadwastes or wherever there's a bunch of naturally occurring undead, to increase the size of our horde/solve the undead problem and get paid handsomely by the king.
    -Alternatively: steal Apollo's sacred cows by having a familiar lure them away.
    -Cast Antipathy: Young Single Ladies on your bard to instatnly kill him from depression.
    -Cast Sympathy: Young Single Ladies on yourself to instantly kill the bard from jealousy.
    -Cast Sympathy: Slugs and Snails then cackle maniacally as they exhaust themselves to death trying to reach a place you chose. It is a well known fact that such entertainment incapacitates villains with laughter.
    -Cast Antipathy: humanoids at your opponent's political rally, or at te voting booth to rig an election.
    -Use this spell to lure animals with exotic and expensive body parts to right outside your tower for easy harvest.
    -Use the Sympathy effect to lure a whole load of enemy mooks out of position on top of a Symbol spell set to do damage. A ten minute duration on the killzone allows for a LOT of minions to be lured into the killzone.
    -How to dragon-kill 101: Find favourable terrain within a mile or two of the dragon's lair, cast Sympathy: dragons on it and hide somewhere. In order to deny you battle in a terribly unfavourable location (or even to just fly around looking for you really), the dragon is going to have to start making saves or burning legendary resistances. Or stay at home, in which case you have free reign to do whatever the heck you like with its territory.
    Conclusion:
    There are SO MANY uses for this spell. There are SO MANY situations that a bit of clever Antipathy/Sympathy can twist massively in your favour. It could solve all your money issues, secure your home against a particular type of foe, trivialise armies, tease your friends, manipulate politics, burn legendary resistances, ground a dragon, solve monster infestations, ruin cities and probably a whole lot more I've just not spotted yet. All of this and more with just ONE preparation slot. What a FANTASTIC capstone to the enchantment school!

    • @parheliaa
      @parheliaa 3 года назад +2

      Yeah, the potential for trolling with this spell is almost limitless. Cast it on druids and make animals scared of them

  • @Porphyrogenitus1
    @Porphyrogenitus1 4 года назад +4

    > Demiplane for a prisoner, they can't escape but "perfectly safe"
    You left him there with 4 weeks of rations. You came back in three weeks. He should have been fine. But you realized you didn't give him any water. He has been subsisting on what we'll call "urine recyc" - except that gave out. He's now a vexed shade. The demiplane also stinks like an open latrine or sewer (worse even than the one Bella had to work in that time).

  • @KINFIN123
    @KINFIN123 4 года назад +9

    In the defense of Illusory Dragon’s 7d6, the area is pretty big, and since enemies are gonna wanna attack the big dragon that’s breathing on them every turn, those 7d6 are usually hitting most foes every turn which layers up really well. It’s incredibly hard to lose when Illusory dragon gets the drop on the enemy.

  • @dylangaul3244
    @dylangaul3244 4 года назад +4

    Super excited for the wizard builds! I’m a pretty new player and currently playing a War Magic wizard. These spell guides have been super helpful since you and I seem to think similarly on spell effectiveness. Really appreciate these videos!

  • @jinxtheunluckypony
    @jinxtheunluckypony 4 года назад +5

    I’ve got it! The Clone spell doesn’t specify that your clone spell can’t be disturbed once matured so you can deck out your party’s clones with the magic items you don’t use anymore so once the clones rise they’re immediately ready to get back into the fray. Why does it matte that the clones are ready to get back into the fray so fast if they aren’t at the battlefield? Simple, they’re in your Demiplane. If I fight is going apocalyptically bad the Wizard can cast Demiplane so when characters start drop they’ll be able to immediately rush back into battle! What if the Wizard dies? Then you can’t hold concentration on Demiplane. If the Wizard dies you’ve got bigger issues.

  • @jakubguziur7522
    @jakubguziur7522 3 года назад +4

    Can somebody cast "Sympathy: humanoids" on me?

  • @Ciberbuster
    @Ciberbuster 4 года назад +3

    So many crazy things a wizard can do with downtime using 7th and 8th level spells! For DMs could it be a pretty hard time if they have a "i've a plan for that" batman-like wizards. Just the demiplane-glyph of warding combos.

  • @michaelwinter742
    @michaelwinter742 4 года назад +5

    Control weather: unbearably hot (110F) with storm winds (well mixed/constant exposure) and rain (dew point also 110F) would burn the flesh right off (heat index above boiling).
    You wanna talk about leveling an army ...tomorrow?

  • @rossfryer3902
    @rossfryer3902 3 года назад +2

    I wish Demiplane was more powerful. It would be much more powerful if you could dismiss the door at will (instead of it disappearing after an hour). It would also be more powerful if the door wasn’t limited to medium sized creatures. I think these were oversights by the authors.

  • @lllaflame
    @lllaflame 4 года назад +2

    One of my favorite uses of demiplane is to fill it with situational Glyphs of Warding, with different spells and triggers for spells to buff or attack anyone who goes inside. The Glyphs themselves concentrate on the spells, so there’s some interesting combinations that can be made.

  • @HaloFTW2408
    @HaloFTW2408 4 года назад +5

    My favourite thing about Maze is that if you have a party member with hex, the target of maze is extra screwed.
    Neither spell requires a save (so unless the target has magic immunity, they can't do anything), and having to make a DC 20 Intelligence Check with disadvantage is utterly brutal.

    • @QuiescentPilot
      @QuiescentPilot 4 года назад +2

      That’s pretty genius. And to pull it off, you pretty much just have to mention it once to the character with the Hex, and say “just always choose INT checks; it’ll be awesome”

    • @marcdavis4509
      @marcdavis4509 4 года назад +1

      A Lore Bard can also debuff ability checks.

  • @MightyMagnetmonster
    @MightyMagnetmonster 4 года назад +5

    Antipathy/sympathy has a lot of room for interpretation, which makes it very table dependent imo:
    The text says "specify a kind of intelligent creature, such as red dragons, goblins, or vampires." So I can pick a group, but all of the example groups are pretty narrow. Does that mean my pick has to be narrow too? Can I chose all dragons or do I need to specify the color? Can I chose bipedals? Can I say all intelligent creatures, period? What about non-race attributes? Can I say all evil creatures? People that own land? Everybody that eats pizza with pineapple? One of the examples is goblins: Is that goblins the race, or goblins the MM entry? Is there any reason to pick goblins instead of goblinoids?
    Also important to note: How does the effect stack if cast multiple times. According to page 205, effects don't stack if they have the same name. Now does that mean a creature can't have the spell cast on them multiple time or does that mean a creature can't be sympathetic/antipathetic at the same time? If it's the former, don't cast it on a party member, cast it on their clothes, avoiding the restriction. If it's the latter, be careful about the order you cast your antipathy/sympathy spells.

  • @HaloFTW2408
    @HaloFTW2408 3 года назад +1

    Here are the rankings in text format for quick reference.
    Red (*) - Not Recommended
    Orange (**) - Too Circumstantial to warrant preparation
    Purple (***) - Ok Spells
    Green (****) - Good Spells
    Blue (*****) - Must Have Spells
    Ab - Abjuration
    Conj - Conjuration
    Enc - Enchantment
    Evo - Evocation
    Ill - Illusion
    Necr - Necromancy
    Tran - Transmutation
    Conc - Concentration
    Abi-Dalzim's Horrid Wilting (Necr) (*) (36:15)
    AntiMagic Field (Abj, Conc) (***) (03:26)
    Antipathy/Sympathy (Enc) (****) (17:08)
    Clone (Necr) (****) (33:25)
    Control Weather (Conj, Conc) (*) (37:28)
    Demiplane (Conj) (****) (08:38)
    Dominate Monster (Enc, Conc) (***) or (****) possibly (*****) for Enchanters (19:30)
    Feeblemind (Enc) (**) (21:41)
    Illusory Dragon (Ill, Conc) (****) (30:36)
    Incendiary Cloud (Conj, Conc) (**) (14:08)
    Maddening Darkness (Evo, Conc) (**) Better than Incendiary Cloud in Treatmonk's opinion (25:14)
    Maze (Conj) (*****) Even better for a Conjurer (06:20)
    Mighty Fortress (Conj) (**) (12:01)
    Mind Blank (Abj) (****) (01:18)
    Power Word Stun (Enc) (**) (23:33)
    Sunburst (Evo) (**) or (****) for Evokers (26:57)
    Telepathy (Evo) (*) (29:17)

  • @WexMajor82
    @WexMajor82 4 года назад +5

    Have a demiplane of lava.
    Use demiplane to drop a ton of lava on something.
    Have a demiplane of symbols. They don't move.
    If you have the fighter cloned, and you have a corpse there... you probably have animate dead.
    And the equipment walks back to the fighter.
    Control weather is not for an enemy ARMY... It's for an enemy NAVY...

    • @TheFirstLanx
      @TheFirstLanx 4 года назад +5

      Does the door of the demiplane Always appear in the exact same place? If you can choose:
      1) Open it up at the top of the demiplane, fill it with oil. (a LOOOOOOOOOT of oil)
      2) When required, open the demiplane from the bottom.
      3) 30ft of pressure head allows for some serious distance if aimed at a 45 degree angle by casting demiplane on an appropriate surface. Light a match and watch the flames engulf EEEEEEEEVERYTHING. Incindiary cloud my big toe, this is where it's at.

  • @jand.4737
    @jand.4737 4 года назад +3

    the clone + demiplane combo. don't forget to add the mundane stuff, too. After a TPK, you likely can't return to that place and get your stuff, put it on and only then continue fighting. So you want some basic gear to replace everything you lost. like the fighter's weapons and armor or the caster's spellcasting focus

  • @jonathanjackson2155
    @jonathanjackson2155 4 года назад

    i can't wait for you to talk about the diviner guide cause i want to play one sooooooo badly

  • @lyracian
    @lyracian 4 года назад +5

    While you mentioned the duration is 24 hours you did not suggestion casting Mind Bland before bed time. That way you have an 8th Level slot and Mind Blank for the next adventuring day.

  • @Elsunkisto
    @Elsunkisto 4 года назад +4

    With a Divination Wizard, Feeblemind becomes a one-shot kill when fighting other wizards/spellcasters.

    • @marcdavis4509
      @marcdavis4509 4 года назад

      Maybe, it can still be counterspelled and then what?

    • @roberttschaefer
      @roberttschaefer 4 года назад +2

      Marc Davis - counterspelling an 8th level spell is possible but not easy. The best way for a party to deal with feeblemind is a cleric with Greater Restoration.

    • @marcdavis4509
      @marcdavis4509 4 года назад +2

      robert schaefer it’s hard to land on high level wizards. I have a 15th level Forest Gnome abjuration wizard that has a plus 11 on Intelligence saves. I love when DM’s try to land spells like this.😂

    • @roberttschaefer
      @roberttschaefer 4 года назад +1

      Marc Davis, yes! I have a high level diviner wizard, so with greater portent I can just say “oh, my saving throw is a 19.” I also took lucky feat. That’ stuff has saved my butt a lot of times. My INT is 20 but your saves are off the hook! Lol

    • @richardfarrer5616
      @richardfarrer5616 3 года назад +1

      Feels like power word: stun is better against wizards than feeblemind.

  • @Arnsteel634
    @Arnsteel634 4 года назад +2

    They need to induct this guy into the multiversal wizard hall of fame.

  • @jacobsabourin9507
    @jacobsabourin9507 4 года назад +3

    Hey Treantmonk! Do you plan on releasing that fog cloud guide soon? I've been anxiously awaiting it for weeks! Love your stuff, by the way.

  • @Porphyrogenitus1
    @Porphyrogenitus1 4 года назад +4

    > Control Weather, you change it very slowly.
    The enemy wizard involved is called Professor Chaos.

  • @SpidermanandhisAmazingFriends
    @SpidermanandhisAmazingFriends 4 года назад +3

    You need other controller characters beside the wizard for Incendiary Cloud to work. Monks, druids, bards, and other wizards help.

  • @probablythedm1669
    @probablythedm1669 4 года назад +2

    Seems like you could get up to some real shenanigans with clone and soul jar... like, clone your enemy and just steal their soulless body. If you die you return to your clone, so no problem there, and for as long as you want you can pose as anyone else and should you kill them you can even just steal their life indeffinitely. This gives me both DM and player ideas... I might need to conquer me some fantasy lands through some bodysnatcher shenanigans. :D

  • @InnsannaStories
    @InnsannaStories 3 года назад

    Feeblemind also makes their charisma and intelligence saves a total joke, which means (since you need to deal with legendary resistances to even land feeblemind obviously) that they're basically ALWAYS going to fail certian critical saves that will allow you to incapacitate them... Or gain control of them, which is a big deal when you feeblemind, say, an Ancient Dragon, or equally high-stat brute monster you can systematically and permanently control over an extended period. The thirty day duration doesn't matter at that point either; they'll fail subsequent saves against feeblemind. And their legendary resistances may return on a rest, but by that point you've shoved them in some demiplane or something and are working on some way of gaining more permanent control over them.
    Fun times.

  • @nastube4052
    @nastube4052 3 года назад +2

    The thing is.. at higher levels (which is when you are getting these spells) you are SUPPOSED to be fighting an army, or dealing with threats that threaten cities or states, etc. This is the precise reason you should have something that you can use "when fighting an army"...

    • @jgalt99
      @jgalt99 2 года назад +1

      It's really boring to actually do, though. So probably only happens once in a campaign because you end up with a 3 hour encounter curbstomping mooks or the PCs end up fighting the opposing army's elites while the armies fight in the background and in that case incendiary cloud is a bad choice.

  • @44tuck3r
    @44tuck3r 4 года назад +2

    Rewatching this, I want to address PW Stun. All monks can stun an enemy starting at lvl 5, with a CON save vs their ki save. I get that this spell works if the target is below that threshold, but a monk can keep making the same target make CON saves until they fail one, regardless of their hit points remaining. As such, of their is a monk in the party, I would say pass for sure - just leave the stun ability for someone else.

  • @jrrthompson1996
    @jrrthompson1996 3 года назад +3

    I've loved playing COnquest Paladins in the past, and I'm wondering if Antipathy/Sympathy would work in conjuction with the Conquest Paladin's aura ability. I'd love to hear your opinion as well as the rest of the optimancers in the comments

  • @XinKotetsu
    @XinKotetsu 4 года назад +2

    Another great video. Though it would be reaaaaally great if you could timestamp each spell in the video description, or at least timestamp the start of when you talk about each school :)

  • @keeganmbg6999
    @keeganmbg6999 4 года назад +5

    I was waiting to see a 9th level video this week where you say “I was going to do 8th level spells, but they’re basically all Purple or lower anyways!” 😂😂

    • @QuiescentPilot
      @QuiescentPilot 4 года назад +2

      Not so much for Wizards; Wizards get some darn good 8th-level spells. Every other class in the game only gets the bad ones though.
      It’s like WotC made all of the good 8th-level spells Wizard-exclusive.

    • @CGlied
      @CGlied 2 года назад +1

      @@QuiescentPilot you must not have played with a party member that’s cast Holy Aura.

  • @WarpKL
    @WarpKL 4 года назад +2

    Put clones in the demiplane

  • @goatmeal5241
    @goatmeal5241 4 года назад +2

    Comment about Power Word Stun: It's potentially better than Feeblemind against a lot of the frail, magic-using targets Feeblemind wants to hit: for example, a Lich only has 135 hp at max, and terrible AC, so if you open with PW Stun your allies can probably one-shot it with physical attacks before it can act. It's still very circumstantial, but if you know you'll be facing a frail caster it's worth having prepped.

  • @shazariahl
    @shazariahl 4 года назад +8

    The other problem with feeblemind is that most casters at that level are powerful enough to get legendary saves.

    • @energyfitness5116
      @energyfitness5116 4 года назад +3

      It seems the primary utility is to shut down non-INT casters(specially if PvP). It could have use if you wish to essentially ruin a NPC, conceal a witness by making them stupid(fix it later), and possibly make an important asset immune to mind-reading? Maybe the Wizard preps a contingency to remove the Feeblemind and uses it on himself to enjoy some ignorant bliss?

  • @sohkaswifteagle2604
    @sohkaswifteagle2604 2 года назад +1

    Mind blank is a 24hour spell. So if during your adventuring day you didn'T used your 8th level slot (or even your 9th level slot) you could cast mind blank to gain the protectiont he following day AND still have your spell 8 and 9th level slot available.
    Obviously if you have 9th level slot and know wish, might be better to use your 9th level spell to cast simulacrum before going to bed then mind blank... but if you multiclass, have acces to 9th level slot, but no 9th level spell, mind blank can be a nice spell to cast before going to bed.
    About Demiplane... what are the characteristic of the plane?
    If you read only the PhB their is no rule, so commun sense kick in, but commun sense (with a high school level education in physics) sais gravity pull you toward the heavyest object near you (so the planet in most case) but your demiplane have no planet, just 6 identicals walls. So the gravity would be toward the closest wall? so technically you can sleep on the "roof" while your friend sleep on the "ground" and the other allies each sleep on a different "wall"
    Then by pushing this commun sense and little bit more with university level in physic you learn that gravity influence the fabric of space and time and The stronger the gravity, the more spacetime curves, and the slower time itself proceeds. So in my demiplane with negligeable gravity (gravity generated by 6 30x30ft wall compare to the gravity generated by a whole planet the fact the the walls could be wood or rock is irrelevant, the difference in mass between the lightest wood and teh heaviet rock is negligeable compare to the whoe planet), time pass at a negliable rate? So if I would spend 8 hours in my demiplane and a negligeable amount of time (6 seconds??) would have pass on the prime material plane? ( I didn't do the exact calculation and I do not have the knowledge to do them, I'm just doing a quick guestimate using meaningfull value in DnD) and since the spell was cast in the material plane and the door exist on the material plane the door shoud still exist (and we can use magic to prevent a StarGate scenario where the space time distortion from one place affect the space time in the other place etc... blah blah, blah? So I could in middle of combat take a long rest and be gone from combat for only a single round?
    Or if we call magic to asume that the demiplane uses the same pace time fabric as the original planet?
    For Enfeeblement, if we look at all the casters, only 1.5 of them (wizard and artificer) uses intelligence and the paladin who have good saving throws everwhere, we would expect them to have a good inteligence saving throw. This means, bard, cleric, druid, sorcerer and warlock probably have 8 intellect or maybe 12 at top, but certainly do not have a bonus to intelligence saving throws. If you look at monster, even spellcaster monster, many of them are wisdom or charisma bases as well.

  • @dustinwilson4815
    @dustinwilson4815 2 года назад

    I used Incendiary cloud to wipe out an advancing army at a pass. I cast it at the start of a pas, teleported to the opposite end of the pass and set up a wall of force. The army was cooked to a crisp as the party held them to the pass. I think that's the only time I ever found a good use for the spell. So it seems right that he used orange for it.

  • @christophersauer9919
    @christophersauer9919 2 года назад

    Thank you.

  • @Adurnis
    @Adurnis 4 года назад +5

    This is a combination of exhilaration and disappointment; Treantmonk returns, but with the uninspiring 8th level spells! Ah well, life has its peaks and valleys.

  • @guimi6388
    @guimi6388 4 года назад +8

    Do you plan on doing a School of Theurgy guide? It opens up so many possibilities, I'd love to see it.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +13

      I deliberately don't do videos on playtest material. If it becomes released as official material, I will definitely consider it.

    • @fhuber7507
      @fhuber7507 4 года назад +3

      If you want theurgy... be a cleric.

    • @darthalpha1525
      @darthalpha1525 4 года назад +4

      In a less condescending answer, try out arcana domain clerics or divine soul sorcerers. They're both mixes of Cleric and Arcane casting, and both very strong as well.

    • @M0ebius
      @M0ebius 4 года назад +1

      F Huber Or be both and double up on all those sweet Channel Divinities. Tempest Domain+Chain Lightning here we go!

  • @smile-tl9in
    @smile-tl9in 4 года назад +6

    34:36 i'd argue that wish instantly create the clone. On a side note the clone can be developped into a younger you.....Wich means a wizard become immortal at 15 level.....Make me wonder why necromancer even bother to reach lichdom

    • @jerseydragon8233
      @jerseydragon8233 4 года назад +2

      Less chance of it screwing up and killing you imo. Easier to put a corpse near a thing than have 120 days of prep requirement

    • @jand.4737
      @jand.4737 4 года назад +7

      wish has 2 options: 1) you copy the spell and wait 120 days
      2) you wish for an instant clone instead, but suffer the penalty for casting an extended effect and have a 33% chance to never cast wish again

    • @smile-tl9in
      @smile-tl9in 4 года назад +3

      @@jerseydragon8233 less of a chance of screwing up ? The transformation itself screw up more often than not and doom tge necromancer to a fate worst than death

    • @smile-tl9in
      @smile-tl9in 4 года назад +3

      @@jand.4737 unless you consider the clone to be an item worth much less than the maximum.

    • @jand.4737
      @jand.4737 4 года назад +4

      @@smile-tl9in doesn't matter, anything that isn't copyig spells causes those penalties

  • @BoyAnimefreak
    @BoyAnimefreak 3 года назад

    Hello Treant, does the capstone and Beast spell also affect elementals since my DM focuses on the beast part and says it doesn't apply to elemental forms.

  • @LurchLand
    @LurchLand Год назад

    I'm playing a sorcerer (with 3 ranks in warlock). Honestly, I think tje only 8th level spell I'm going to take is Demiplane. Since I can "own" multiple demiplanes, I will be able to use them for several things like my hoard of treasure (dragonborn, it seems right to want a hoard over time), or to trap prisoners of war if they surrender. My character looks up to Bahamut and I'm intending on trying to grow him above being a murder hobo of all enemies and start taking live prisoners if they surrender so a demiplane prison seems like a great way to hold them.

  • @energyfitness5116
    @energyfitness5116 4 года назад +2

    Control Weather is how an evil PC extorts a kingdom...

  • @nastube4052
    @nastube4052 3 года назад

    IncCloud is a great way to torture something in a force cage. If they survive it I bet their tongue is quite loosened before another one comes rolling in. lol.

  • @truix5386
    @truix5386 2 года назад

    In defense of Feeblemind:
    It lowers a targets Charisma and Intelligence to 1. So after you feeble somethings mind, cast Plane Shift on them. A wizard with action surge (Most likely a Bladesinger or some other gish), can accomplish this in 1 round. This combo is an encounter ender.

  • @rubikfan1
    @rubikfan1 7 месяцев назад

    Combine demiplane with clone. Keep it super. Dont forget to always have planeshift prepped.

  • @davidweeke1006
    @davidweeke1006 4 года назад

    It would be cool to take mighty fortress and then meteor swarm. Raining meteors down on the battlefield from your mighty fortress!!! It would be a cool campaign ending battle with all the cool imagery!!

  • @Porphyrogenitus1
    @Porphyrogenitus1 4 года назад +2

    > Take out a large portion of an army
    > With a spell that has a fairly limited area of effect and moves 10' a round
    Does the army consist of dimwitted goblins? Not all martials are "2 dumb 2 live" you know. Even the most slow-witted martial character won't just stand there like a bird that, when it gets rained on, looks up at the sky with it's beak open until it drowns.

  • @fhuber7507
    @fhuber7507 4 года назад +3

    Clone is a BBEG spell. He has a clone in a safe place with a bunch of stashed equip.
    Another use of clone is life prolongation. Your 80 yr old mage that is human needs to adventure again. Clone into a 20 yr old's body.

  • @oksuree
    @oksuree 3 месяца назад

    Can you cast antipathy/sympathy on an item, but keep it hidden until you want to use it?

  • @RobKinneySouthpaw
    @RobKinneySouthpaw 2 года назад

    Anti-magic field could possibly negate certain lair actions

  • @nastube4052
    @nastube4052 3 года назад

    Illusory Dragon: 7d6 damage per round.. AS A BONUS ACTION.. and it's a huge cone.. on a creature that can fly and maneuver.. This is absolutely insane. Extremely good use of your bonus action. Also you can choose the element of the dragon. Wow.. We choose non-concentration spells for a reason.. to cast alongside THIS spell.

  • @soldierswitheggs
    @soldierswitheggs 4 года назад +3

    I've been watching your videos, and I recently realized there are a few spells you missed/skipped reviewing. They're all from from Lost Laboratory of Kwalish. I don't know how many players have access to the physical book, but they're on D&D Beyond so they're not too hard to get.
    There are only three spells in that book (Flock of Familiars, Galder's Tower and Galder's Speedy Courier), but they're all available for wizards. I'm getting a lot from these guides, so I'd love to see your take on these spells if you're willing to review them.
    Either way, thanks for the videos!

    • @Similacrest
      @Similacrest 4 года назад +2

      There are also new official spells in Acquisitions Inc. book

  • @migueldelmazo5244
    @migueldelmazo5244 4 года назад +2

    How do you rule undead that walk into an antimagic field?
    They aren't summoned, but zombies and skeletons are animated by magic.
    Personally, I let them continue unaffected because otherwise I start down a rabbit hole of other monstrosities or magic-infused creatures having to be adjudicated regarding anti magic fields.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +2

      I might treat independent undead and those being maintained by an animate dead spell differently. I would probably err on the side of the players though

    • @MightyMagnetmonster
      @MightyMagnetmonster 4 года назад +3

      In the sage advice compendium there is section called "Is the breath weapon of a dragon magical?", which goes into detail what anti-magic field blocks.
      Although it is a bit of an edge case with undead. Skeletons created by animate dead are "fueled by the use of a spell slot" in my opinion, but a Lich is created by "an arcane ritual" which does not fulfill any of the criteria for being magical, unless we count "arcane" as meaning "the description says it's magical". So if you want to go exactly by RAI, better come up with the creation story of every undead.
      Having wrote all that, I think "undead aren't affected" is a fair ruling.
      Of course, the *control* of undead might be supressed, which is another can of worms entirely.

  • @ibrahimharmoush6942
    @ibrahimharmoush6942 4 года назад +5

    Incendiary cloud+wall of force= kill everything not immune to fire

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +5

      Even if the creatures can't move, Incendiary Cloud will. Maddenning darkness is probably a better option in such a combo.

    • @marcdavis4509
      @marcdavis4509 4 года назад

      Treantmonk's Temple question: If for example the party is able to pin the enemy characters into a room or some other dead end. How would you rule on that?

    • @jumbochamploon2591
      @jumbochamploon2591 4 года назад +3

      @@TreantmonksTemple sickening radiance is probably the best choice for this since it's 4th level and causes exhaustion

  • @PowderKeg3838
    @PowderKeg3838 Год назад

    Beholder's can dream walk into a demiplane

  • @fhuber7507
    @fhuber7507 4 года назад +3

    What happens if your antimagic field is hit by the beholder's antimagic ray?

    • @luiswi
      @luiswi 4 года назад +3

      The universe collapses.

    • @darthalpha1525
      @darthalpha1525 4 года назад +3

      Real answer, nothing. Fun answers, see above.

    • @TheFirstLanx
      @TheFirstLanx 4 года назад +2

      Real answer: Your antimagic field is temporarily suspended, but chances are the beholder is already nullifying all the magic anyway. If you maintain your concentration and the beholder looks away you still have your antimagic field.

    • @luiswi
      @luiswi 4 года назад +2

      @@TheFirstLanx I thought the antimagic field would suspend the antimagic ray since it was first.

  • @Aequilix
    @Aequilix 4 года назад

    Not related to the video: But will you ever be putting out content related to Pathfinder 2nd Edition? I know you mentioned you used to be in the original Pathfinder community.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      Not sure yet. My copy is on order. If I like it, I likely will.

    • @Aequilix
      @Aequilix 4 года назад

      @@TreantmonksTempleSweet! My Core Rulebook should be here by August 8th, so I'm also waiting to dig into mine. But from browsing resources online the customization seems really sweet. I hear its also very easy and DM friendly to run.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Apparently mine arrived today. I'm out of town until the weekend though, hopefully I can pour through it over the next week or two thoough they are busy weeks.

    • @Aequilix
      @Aequilix 4 года назад

      @@TreantmonksTemple Same! That said already loving/very interested in some aspects. The way you create your character with steps/phases and a flat starting array of 10 is very neat. The action economy is really cool as well. Have fun on your vacation and good luck with the busy weeks to come!

  • @Nugmaster224
    @Nugmaster224 4 года назад +2

    Question: Can I polymorph my simulacrum?

  • @40Found
    @40Found Год назад

    Looking back, I think Maze is slightly overrated here. I don't believe there are a lot of instances where it's significantly better than Force Cage/Wall of Force, so I think in most instances you're better off upcasting Force Cage when you need that kind of effect.

  • @Briansgate
    @Briansgate 4 года назад +5

    Sensei, will you make videos to discuss Pathfinder 2??

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +6

      Maybe, I've ordered my copy, but apparently I'm going to have to wait for a month for delivery. Once I get it, I will likely review it, as for class videos, builds etc, honestly it depends on how much I like it.

    • @Briansgate
      @Briansgate 4 года назад

      @@TreantmonksTemple Cool, thanks!

    • @Adurnis
      @Adurnis 4 года назад +1

      Some the advertising for P2 seems like it’s sticking it to 5e. In one video I saw, the first character archetype they mentioned was the beastmaster (thought to be 5e’s most disappointing subclass), they mentioned launching with the artificer class (5e fans are still stuck with UA), and the art of female characters had all the skimpy fan service WotC has worked hard to get rid of. It was rather blatant, really.

  • @social3ngin33rin
    @social3ngin33rin 4 года назад

    It's bs clerics can cast Inflict Wounds at level 1

  • @smcasas9367
    @smcasas9367 4 года назад +2

    Now that P2 has been released, any chance to get some content from that?

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      I'll let you know after I read it. Amazon sent an email that I will receive my copy as late as Sep 24 (what???)

    • @smcasas9367
      @smcasas9367 4 года назад

      @@TreantmonksTemple Awesome, I'll be getting my copy by the end of August too, but luckily a lot of the information is already available on Archives of Nethys.

  • @SylvainGaudreau
    @SylvainGaudreau 3 года назад

    "Maze is amazing..." really?!? :)

  • @Banejbt
    @Banejbt 4 года назад +3

    Never gonna forget when Matt Mercer allowed Marisha's Druid to cast spells under Feeblemind in Critical Role...
    I actually got Clone in one of my campaigns as a way to earn money, since the economy at higher levels was ridiculously harsh. Ended up only casting it 4 times, with 3 of them as commissions (once on a king and his heir, and once on a guy who wanted to feign his death) and one being on an NPC who managed our base in our absence. It was only somewhat profitable because all higher tier resurrection spells were removed from the campaign, and even then, my party agreed that we didn't want it on our PCs.

    • @joshlutz9336
      @joshlutz9336 4 года назад +5

      When did Marisha cast spells while feebleminded? The closest thing I can think of would be when she used her wild shape in the level 20 Battle Royale.

  • @parheliaa
    @parheliaa 3 года назад

    * Mindblank does not deserve green in any way. It is so overrated. It only affects one creature. So enemy can always Scry/Charm/Dominate/whatever on other party members making this spell simply a waste of 8th level slot. A very situational spell [team Barbarian fighting horde of Mind Flayers or something like that]. Or if you do have a free slot before Long Rest.
    * Permanent Mighty Fortress also costs 26000 GP
    * If you can prepare the terrain before (e.g. with Arcane Mirage) Incendiary Cloud's damage is quite good. But in 90% of situations, it is the bigger brother of Cloudkill. Both suck.
    * Antipathy/Sympathy is a great spell, but it is very open to interpretation. Talk with your DM before what it can and can not do. E.g. how narrow can be "creatures of your choice". It does not specify ANYWHERE that it has to be a creature's type or breed/species (people assume this because of given examples). Can this be used to "all nobles from the line XXX" or "all members of Cult XXX"? Or can you specify "non-red dragons"? All qualify as "a kind of intelligent creature". Also, can you nullify this spell by closing eyes?
    * Feeblemind can be better when your campaign is heavy on humanoids and has more NPC than typical monsters. But those are out-of-combat uses.
    * Power Word Stun can be a hard counter for all casters. You may assume that most of them do not have over 150 HP, AND high Constitution save (Archmage has 99 HP, on the other hand, Lich has 135, but +10 Con)